e832201669
The host plugin runner is de-privileged now (LocalService) and can't read the interactive user's %APPDATA%\Playnite\ExtensionsData — so it never saw the export. Bridge it through the host's user-writable ingest inbox: - exporter (C#): also drop punktfunk-library.json into %ProgramData%\punktfunk\ingest\playnite (best-effort, only when a punktfunk host is present), alongside its ExtensionsData home. - plugin (TS): locateExport() reads <config_dir>/ingest/playnite first, then falls back to the ExtensionsData scan (same-user/SYSTEM runner, Linux). The watcher also watches the inbox so a drop reconciles within seconds. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
170 lines
7.1 KiB
C#
170 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Timers;
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using Playnite.SDK;
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using Playnite.SDK.Data;
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using Playnite.SDK.Events;
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using Playnite.SDK.Models;
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using Playnite.SDK.Plugins;
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namespace PunktfunkSync
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{
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/// <summary>
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/// Writes the Playnite library to <c>punktfunk-library.json</c> whenever it changes, to two
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/// places: this plugin's data directory (<c>…/Playnite/ExtensionsData/<this-id>/</c>) and —
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/// best-effort — the host's ingest inbox (<c>%ProgramData%\punktfunk\ingest\playnite\</c>). The
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/// second matters because the host's plugin runner is de-privileged (<c>NT AUTHORITY\LocalService</c>)
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/// and cannot read this user's <c>%APPDATA%</c>; <c>punktfunk-host plugins enable</c> makes the
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/// ingest inbox user-writable so we can drop the file where the runner can read it. This side
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/// stays a dumb, dependency-free exporter.
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/// </summary>
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public class PunktfunkSyncPlugin : GenericPlugin
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{
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private const int Schema = 1;
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private static readonly ILogger logger = LogManager.GetLogger();
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// Stable id → stable ExtensionsData folder. Never change it (it's the folder name the reader
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// finds), and keep it distinct from every other extension.
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public override Guid Id { get; } = Guid.Parse("d9f1b3a2-7c64-4e58-9a1b-6f2e3c4d5a6b");
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private readonly string exportPath;
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private readonly string ingestPath;
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private readonly Timer debounce;
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public PunktfunkSyncPlugin(IPlayniteAPI api) : base(api)
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{
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Properties = new GenericPluginProperties { HasSettings = false };
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exportPath = Path.Combine(GetPluginUserDataPath(), "punktfunk-library.json");
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// The host runner is de-privileged and can't read our %APPDATA%; drop a copy in the
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// host's user-writable ingest inbox too (see WriteAtomic). Keep this in lockstep with the
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// TS reader's `ingestDir()` (`<config_dir>/ingest/playnite`).
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ingestPath = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData),
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"punktfunk", "ingest", "playnite", "punktfunk-library.json");
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// Coalesce bursts of per-item events (a metadata download touches many games) into one write.
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debounce = new Timer(3000) { AutoReset = false };
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debounce.Elapsed += (s, e) => Export("changed");
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}
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public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
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{
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// Initial export, then react to any subsequent library mutation.
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Export("app-started");
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PlayniteApi.Database.Games.ItemCollectionChanged += (s, e) => ScheduleExport();
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PlayniteApi.Database.Games.ItemUpdated += (s, e) => ScheduleExport();
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}
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public override void OnLibraryUpdated(OnLibraryUpdatedEventArgs args)
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{
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Export("library-updated");
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}
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public override IEnumerable<MainMenuItem> GetMainMenuItems(GetMainMenuItemsArgs args)
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{
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yield return new MainMenuItem
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{
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Description = "Export library to Punktfunk now",
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MenuSection = "@Punktfunk Sync",
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Action = a => Export("manual"),
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};
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}
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private void ScheduleExport()
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{
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debounce.Stop();
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debounce.Start();
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}
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/// <summary>Resolve a Playnite media reference to an absolute path (remote URLs pass through).</summary>
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private string ResolveArt(string reference)
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{
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if (string.IsNullOrEmpty(reference)) return null;
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if (reference.StartsWith("http", StringComparison.OrdinalIgnoreCase)) return reference;
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try
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{
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var full = PlayniteApi.Database.GetFullFilePath(reference);
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return File.Exists(full) ? full : null;
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}
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catch (Exception ex)
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{
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logger.Warn(ex, $"Punktfunk Sync: could not resolve art path '{reference}'");
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return null;
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}
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}
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private void Export(string reason)
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{
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try
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{
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var games = PlayniteApi.Database.Games.Select(g => new ExportedGame
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{
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Id = g.Id.ToString("D"),
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Name = g.Name ?? string.Empty,
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Installed = g.IsInstalled,
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Hidden = g.Hidden,
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Source = g.Source?.Name,
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Platforms = g.Platforms?.Select(p => p.Name).ToList() ?? new List<string>(),
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Cover = ResolveArt(g.CoverImage),
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Background = ResolveArt(g.BackgroundImage),
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Icon = ResolveArt(g.Icon),
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}).ToList();
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var export = new LibraryExport
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{
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Schema = Schema,
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GeneratedAt = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"),
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Playnite = new PlayniteInfo
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{
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Version = PlayniteApi.ApplicationInfo.ApplicationVersion?.ToString(),
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Mode = PlayniteApi.ApplicationInfo.Mode.ToString(),
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},
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Games = games,
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};
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WriteAtomic(Serialization.ToJson(export, true));
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logger.Info($"Punktfunk Sync: exported {games.Count} game(s) ({reason}) to {exportPath}");
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}
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catch (Exception ex)
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{
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logger.Error(ex, "Punktfunk Sync: export failed");
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}
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}
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/// <summary>
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/// Write the export to its ExtensionsData home (always) and to the host ingest inbox
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/// (best-effort — only when a punktfunk host is present on this box, so we never create a
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/// stray %ProgramData%\punktfunk on a machine that has no host).
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/// </summary>
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private void WriteAtomic(string json)
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{
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WriteAtomicTo(exportPath, json);
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try
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{
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var pfDir = Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData),
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"punktfunk");
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if (Directory.Exists(pfDir)) WriteAtomicTo(ingestPath, json);
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}
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catch (Exception ex)
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{
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// The inbox only exists (and is writable) where `plugins enable` has run; a failure
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// here just means the de-privileged runner falls back to the ExtensionsData scan.
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logger.Info($"Punktfunk Sync: ingest drop skipped ({ex.Message})");
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}
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}
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/// <summary>Write via a temp file + move so a reader never sees a half-written export.</summary>
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private static void WriteAtomicTo(string path, string json)
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{
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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var tmp = path + ".tmp";
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File.WriteAllText(tmp, json);
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if (File.Exists(path)) File.Delete(path);
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File.Move(tmp, path);
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}
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}
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}
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