6694be9848
A two-part Punktfunk plugin that syncs the Playnite library into the host
game library as the `playnite` provider:
- exporter/ — a minimal C# Playnite GenericPlugin ("Punktfunk Sync") that
writes punktfunk-library.json on every library change. Reading Playnite's
live-locked LiteDB from outside isn't robust, so this adapter runs inside
Playnite. Builds net462 via reference assemblies; packaged as a .pext.
- src/ — the TS plugin (on @punktfunk/host, rom-manager shape): watches the
export, embeds covers as data URLs, reconciles via
PUT /library/provider/playnite, with a console-hosted web UI + standalone
fallback + CLI. Launch = playnite://playnite/start/<id>, run by the host
in the interactive session so Playnite performs the real launch.
Verified locally: backend tsc + 23 tests + biome clean, SPA build, C#
exporter build + .pext pack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
25 lines
372 B
JSON
25 lines
372 B
JSON
{
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"filter": {
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"installedOnly": true,
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"includeHidden": false,
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"sources": [],
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"excludeSources": ["Xbox"]
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},
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"art": {
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"mode": "dataurl",
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"maxBytes": 1500000,
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"includeBackground": false
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},
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"sync": {
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"pollMinutes": 5,
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"watch": true,
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"debounceMs": 1500
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},
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"ui": {
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"standalone": false,
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"port": 47994,
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"bind": "127.0.0.1"
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},
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"playniteDir": ""
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}
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