The host plugin runner is de-privileged now (LocalService) and can't read the
interactive user's %APPDATA%\Playnite\ExtensionsData — so it never saw the
export. Bridge it through the host's user-writable ingest inbox:
- exporter (C#): also drop punktfunk-library.json into
%ProgramData%\punktfunk\ingest\playnite (best-effort, only when a punktfunk
host is present), alongside its ExtensionsData home.
- plugin (TS): locateExport() reads <config_dir>/ingest/playnite first, then
falls back to the ExtensionsData scan (same-user/SYSTEM runner, Linux). The
watcher also watches the inbox so a drop reconciles within seconds.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A two-part Punktfunk plugin that syncs the Playnite library into the host
game library as the `playnite` provider:
- exporter/ — a minimal C# Playnite GenericPlugin ("Punktfunk Sync") that
writes punktfunk-library.json on every library change. Reading Playnite's
live-locked LiteDB from outside isn't robust, so this adapter runs inside
Playnite. Builds net462 via reference assemblies; packaged as a .pext.
- src/ — the TS plugin (on @punktfunk/host, rom-manager shape): watches the
export, embeds covers as data URLs, reconciles via
PUT /library/provider/playnite, with a console-hosted web UI + standalone
fallback + CLI. Launch = playnite://playnite/start/<id>, run by the host
in the interactive session so Playnite performs the real launch.
Verified locally: backend tsc + 23 tests + biome clean, SPA build, C#
exporter build + .pext pack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>