Overview (exporter health, Playnite version, counts, sync, live SSE activity,
and a first-run panel that names the exact ingest path the .pext writes to),
Library (covers + per-game include toggles + why-not-synced), Settings
(filters, art delivery, sync cadence, paths).
Data layer is AtomHttpApi atoms derived from the shared contract; the whole
thing runs with zero host against an in-browser mock transport with four
scenarios, and Storybook renders the real pages on the same fixtures. CI now
asserts the production bundle carries no fixture strings.
Also: CI rebuilt for the workspace layout (one root install, per-package
typecheck, publish from plugin/ on a v* tag) with the exporter job and
`publish: needs [build, exporter]` unchanged; README rewritten around the three
workspaces, with the ingest inbox explained as the load-bearing mechanism it is.
Adds art.mode "host" (now the default): emit each cover's local file PATH
and let the host serve the bytes via its art proxy, instead of inlining a
data URL. The reconcile payload carries no image data, so a large Playnite
library no longer exceeds the host's request-body limit. "dataurl" (inline,
small libraries) and "off" remain. Requires a host with the provider-art
proxy (punktfunk main: feat/library-local-art).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A two-part Punktfunk plugin that syncs the Playnite library into the host
game library as the `playnite` provider:
- exporter/ — a minimal C# Playnite GenericPlugin ("Punktfunk Sync") that
writes punktfunk-library.json on every library change. Reading Playnite's
live-locked LiteDB from outside isn't robust, so this adapter runs inside
Playnite. Builds net462 via reference assemblies; packaged as a .pext.
- src/ — the TS plugin (on @punktfunk/host, rom-manager shape): watches the
export, embeds covers as data URLs, reconciles via
PUT /library/provider/playnite, with a console-hosted web UI + standalone
fallback + CLI. Launch = playnite://playnite/start/<id>, run by the host
in the interactive session so Playnite performs the real launch.
Verified locally: backend tsc + 23 tests + biome clean, SPA build, C#
exporter build + .pext pack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>