feat(ui): three-page console SPA on @unom/ui + the kit's react helpers
Overview (exporter health, Playnite version, counts, sync, live SSE activity, and a first-run panel that names the exact ingest path the .pext writes to), Library (covers + per-game include toggles + why-not-synced), Settings (filters, art delivery, sync cadence, paths). Data layer is AtomHttpApi atoms derived from the shared contract; the whole thing runs with zero host against an in-browser mock transport with four scenarios, and Storybook renders the real pages on the same fixtures. CI now asserts the production bundle carries no fixture strings. Also: CI rebuilt for the workspace layout (one root install, per-package typecheck, publish from plugin/ on a v* tag) with the exporter job and `publish: needs [build, exporter]` unchanged; README rewritten around the three workspaces, with the ingest inbox explained as the load-bearing mechanism it is.
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@@ -17,7 +17,7 @@ On startup, on every `OnLibraryUpdated`, and (debounced) on any per-game add/upd
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%APPDATA%\Playnite\ExtensionsData\<plugin-guid>\punktfunk-library.json
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```
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Shape (kept in lockstep with `../src/export-schema.ts`):
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Shape (kept in lockstep with `../contract/src/export.ts`):
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```jsonc
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{
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