refactor: rewrite on @punktfunk/plugin-kit — contract + plugin workspaces
The framework half of this plugin (engine lifecycle, config/state, host
reconcile, UI server, CLI) was ~80% identical to rom-manager's. That code is
now @punktfunk/plugin-kit; this replaces the local copy with it and adopts the
rom-manager blueprint layout.
contract/ Effect Schemas: the cross-process export contract (the C#
exporter's other half, with the schema-version guard as a decode
check), the config schema (one schema, Encoded = authored file
shape, defaults only via withDecodingDefaultKey), domain DTOs, the
HttpApi contract, API errors.
plugin/ src/domain = the pure core (locate/read, art, reconcile), ported
tests green before any Effect wiring; src/services = the kit's
ConfigService/CacheStore/SyncEngine/ProviderClient; definePluginKit
entry, kit CLI, auth-free dev API.
Preserved, because they are what makes playnite work at all: the ingest inbox
is still read FIRST (the de-privileged LocalService runner cannot reach the
interactive user's %APPDATA%), the host/dataurl/off art modes, and the
playnite:// launch hand-back. The C# exporter is untouched.
New: per-game include/exclude overrides, and an allow-listed /api/art proxy so
the SPA can render local Playnite covers — it serves only paths the currently
ingested export references.
Dropped: the standalone password UI server (console surface + CLI only, as in
rom-manager 0.3.0) and the devEntry flag.
Trap found and fixed here: the HttpApi encoder serialises `undefined` as
`null`, so a `Schema.optional` field the server omits cannot be decoded by the
client — silently in the SSE feed, loudly in the typed client. Every optional
EngineStatus field is `Schema.NullOr` with an explicit value on the wire.
This commit is contained in:
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{
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"name": "@punktfunk/plugin-playnite",
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"version": "0.1.1",
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"private": false,
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"name": "playnite-workspace",
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"private": true,
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"type": "module",
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"description": "Punktfunk plugin: syncs your Playnite library into the host game library as a provider — every store and emulator Playnite manages, launched back through Playnite, with a console-hosted web UI. Pairs with the bundled Playnite exporter extension.",
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"license": "MIT OR Apache-2.0",
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"homepage": "https://git.unom.io/unom/punktfunk-plugin-playnite",
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"repository": {
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"type": "git",
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"url": "https://git.unom.io/unom/punktfunk-plugin-playnite.git"
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},
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"bugs": {
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"url": "https://git.unom.io/unom/punktfunk-plugin-playnite/issues"
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},
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"keywords": [
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"punktfunk",
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"workspaces": [
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"contract",
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"plugin",
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"playnite",
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"game-library",
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"game-streaming"
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"ui"
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],
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"main": "./dist/index.js",
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"module": "./dist/index.js",
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"types": "./dist/index.d.ts",
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"bin": {
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"punktfunk-plugin-playnite": "./dist/cli.js"
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},
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"files": [
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"dist"
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],
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"publishConfig": {
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"registry": "https://git.unom.io/api/packages/unom/npm/"
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},
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"scripts": {
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"typecheck": "tsc --noEmit",
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"test": "bun test",
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"build": "tsc -p tsconfig.build.json",
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"build:ui": "cd ui && bun install --silent && bun run build",
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"build:all": "bun run build && bun run build:ui",
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"sync": "bun src/cli.ts sync",
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"where": "bun src/cli.ts where",
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"preview": "bun src/cli.ts preview",
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"prepublishOnly": "bun run build:all"
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},
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"dependencies": {
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"@punktfunk/host": "^0.1.1",
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"effect": "^4.0.0-beta.98"
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"typecheck": "cd contract && bun run typecheck && cd ../plugin && bun run typecheck && cd ../ui && bun run typecheck",
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"test": "cd plugin && bun test",
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"build": "cd plugin && bun run build:all",
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"check": "bunx biome check ."
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},
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"devDependencies": {
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"@biomejs/biome": "^2.5.2",
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"@types/bun": "^1.3.0",
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"typescript": "^5.9.3"
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"@biomejs/biome": "^2.5.2"
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}
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}
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