feat: Playnite library sync plugin + exporter
A two-part Punktfunk plugin that syncs the Playnite library into the host
game library as the `playnite` provider:
- exporter/ — a minimal C# Playnite GenericPlugin ("Punktfunk Sync") that
writes punktfunk-library.json on every library change. Reading Playnite's
live-locked LiteDB from outside isn't robust, so this adapter runs inside
Playnite. Builds net462 via reference assemblies; packaged as a .pext.
- src/ — the TS plugin (on @punktfunk/host, rom-manager shape): watches the
export, embeds covers as data URLs, reconciles via
PUT /library/provider/playnite, with a console-hosted web UI + standalone
fallback + CLI. Launch = playnite://playnite/start/<id>, run by the host
in the interactive session so Playnite performs the real launch.
Verified locally: backend tsc + 23 tests + biome clean, SPA build, C#
exporter build + .pext pack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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{
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"compilerOptions": {
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"target": "ES2022",
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"lib": ["ES2022", "DOM", "DOM.Iterable"],
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"module": "ESNext",
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"moduleResolution": "bundler",
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"jsx": "react-jsx",
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"strict": true,
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"noUnusedLocals": true,
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"skipLibCheck": true,
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"noEmit": true,
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"types": []
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},
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"include": ["src", "vite.config.ts"]
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}
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