`defineLibraryPlugin` has taken a `launchers()` hook since kit 0.3.0 — entries that open the LAUNCHER rather than a title (design D4) — and nothing implemented it. The host has resolved `launcher_ui` valued `"lutris"` since the same release. So the whole path existed end to end with no producer at either end. One entry, config-toggled and on by default: it is the one tile that lets someone install or fix a game from the couch, and it costs a single card. `launcher_ui` is valued by STORE ID, never a command: the host turns "lutris" into the command that opens the window (D1). That is also the only shape available to a plugin at all — the 2026-08-05 review made `launch.kind = "command"` operator-only, so a plugin publishing one has its entire reconcile refused. Deliberately art-less. Lutris ships a square app icon and every client cover-crops a 2:3 tile, so an icon would arrive as a cropped strip. The clients render an art-less launcher entry on purpose — accent face, the launcher named — which reads as "opens Lutris" rather than as a game whose poster failed to load. `launcherEntries` is exported for the same reason `artFile` is: so the shape is testable without standing up the whole plugin. Gates: tsc --noEmit clean, 5 tests pass (2 new), biome clean. Needs a host carrying the M2 wire (`role` + `launcher_ui`), which is on main.
216 lines
7.9 KiB
TypeScript
216 lines
7.9 KiB
TypeScript
// The Lutris library source: your installed Lutris games, in the host's library.
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//
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// Everything below `scan` is Lutris-specific parsing. Everything else — claiming the `lutris` store
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// so these entries keep the ids the host's own scanner used to give them, the sync engine, the
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// `__config` surface the console renders settings from, the console registration, and the
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// `detect` / `scan` / `parity` / `uninstall` CLI verbs — comes from `defineLibraryPlugin`.
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//
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// Ported from the host's in-tree scanner (crates/punktfunk-host/src/library/lutris.rs), with two
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// deliberate changes:
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// * art is emitted as `file://` URLs instead of inlined `data:` URLs. The host proxies the bytes,
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// so the reconcile payload stays tiny — inlining covers is what blew the host's 2 MB body limit
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// at 49 titles during the playnite work, and it is exactly why the POSIX art path exists.
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// * the `installed = 1` filter and the untrusted-slug guard are carried over verbatim. The slug
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// comes from Lutris's own database and is interpolated into a path, so the guard is load-bearing.
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//
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// `punktfunk-plugin-lutris parity --snapshot before.json` on a box that still has the built-in
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// scanner, then `--compare before.json`, is what proves the port is faithful.
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import * as os from "node:os";
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import * as path from "node:path";
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import {
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defineLibraryPlugin,
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fileUrl,
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isFile,
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withReadOnlyDb,
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} from "@punktfunk/plugin-kit/library";
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import type { ProviderEntry } from "@punktfunk/plugin-kit/wire";
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import { Effect, Schema } from "effect";
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const LutrisConfig = Schema.Struct({
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/**
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* Where `pga.db` lives, when it isn't in one of the standard places. Annotated because the
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* console's generic settings form derives its label and help text from exactly these.
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*/
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databasePath: Schema.optionalKey(
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Schema.String.annotate({
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title: "Lutris database",
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description:
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"Absolute path to pga.db. Leave empty to find it automatically.",
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}),
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),
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/**
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* Publish a tile that opens the Lutris window itself (design D4) alongside the games. On by
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* default: it is the one entry that lets someone install or fix a game from the couch, and it
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* costs one tile.
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*/
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launcher: Schema.Boolean.annotate({
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title: "Show a Lutris tile",
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description:
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"Add a tile that opens Lutris itself, so you can manage games from a client.",
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}).pipe(
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Schema.withDecodingDefaultKey(Effect.succeed(true), {
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encodingStrategy: "omit",
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}),
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),
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});
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/** Candidate `pga.db` locations: XDG data dir, the classic path, Flatpak. */
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const databaseCandidates = (): string[] => {
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const out: string[] = [];
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const xdg = process.env.XDG_DATA_HOME;
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if (xdg) out.push(path.join(xdg, "lutris/pga.db"));
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const home = os.homedir();
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if (home) {
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out.push(path.join(home, ".local/share/lutris/pga.db"));
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out.push(path.join(home, ".var/app/net.lutris.Lutris/data/lutris/pga.db"));
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}
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return out;
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};
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const findDatabase = (cfg: { databasePath?: string }): string | undefined =>
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[
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...(cfg.databasePath ? [cfg.databasePath] : []),
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...databaseCandidates(),
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].find(isFile);
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/**
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* `<kind>/<slug>.jpg` across the current, legacy-cache and Flatpak Lutris roots.
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*
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* The slug comes verbatim from Lutris's database and is interpolated into a path, so a separator,
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* parent ref or NUL is refused — otherwise a crafted slug is an arbitrary-file-read primitive, and
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* the resulting path would be handed to the host's art proxy to serve (security-review 2026-07-17).
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* Real Lutris slugs are `[a-z0-9-]`.
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*/
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export const artFile = (kind: string, slug: string): string | undefined => {
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if (
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slug === "" ||
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slug.includes("/") ||
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slug.includes("\\") ||
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slug.includes("..") ||
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slug.includes("\0")
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) {
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return undefined;
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}
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const home = os.homedir();
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if (!home) return undefined;
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const roots = [
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path.join(home, ".local/share/lutris"),
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path.join(home, ".cache/lutris"),
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path.join(home, ".var/app/net.lutris.Lutris/data/lutris"),
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path.join(home, ".var/app/net.lutris.Lutris/cache/lutris"),
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];
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for (const root of roots) {
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const p = path.join(root, kind, `${slug}.jpg`);
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if (isFile(p)) return p;
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}
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return undefined;
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};
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interface GameRow {
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id: number;
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slug: string | null;
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name: string;
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directory: string | null;
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}
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/**
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* The tile that opens Lutris itself (design D4).
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*
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* `launcher_ui` is valued by *store id*, never a command: the host owns turning "lutris" into
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* the command that opens the window (D1), which is also why a plugin may publish this at all —
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* the 2026-08-05 review made `launch.kind = "command"` operator-only.
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*
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* No art on purpose. Lutris ships a square app icon, and every client cover-crops a 2:3 tile,
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* so an icon would arrive as a cropped strip. The clients render an art-less launcher entry
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* deliberately — accent face, the launcher named — which reads as "opens Lutris" rather than as
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* a game whose poster failed.
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*
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* A standalone exported function so it is testable without standing up the whole plugin —
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* the same reason `artFile` is exported.
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*/
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export const launcherEntries = (cfg: {
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launcher?: boolean;
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}): ProviderEntry[] =>
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cfg.launcher === false
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? []
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: [
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{
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external_id: "launcher",
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title: "Lutris",
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role: "launcher",
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launch: { kind: "launcher_ui", value: "lutris" },
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platform: "PC",
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},
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];
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export const plugin = defineLibraryPlugin({
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// One string: plugin id, provider id, store claim, and the id of the built-in scanner this
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// replaces. It matches the package name and the repo name too, so there is no mapping to
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// remember — and that identity chain is what keeps entry ids, GameStream app ids and the
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// operator's existing enable/disable state intact across the migration.
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name: "lutris",
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configSchema: LutrisConfig,
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detect: (cfg) => Effect.sync(() => findDatabase(cfg) !== undefined),
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scan: (cfg) =>
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Effect.sync(() => {
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const db = findDatabase(cfg);
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if (!db) return [];
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// Read-only + immutable: a running Lutris holding the file can neither block us nor be
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// disturbed by us.
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const rows =
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withReadOnlyDb(db, (h) =>
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// `directory` is our only detect signal but is not load-bearing for the library, so
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// a schema without it must not cost the whole source — the helper answers [] on a
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// bad query, and the fallback keeps the titles.
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h.query<GameRow>(
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"SELECT id, slug, name, directory FROM games " +
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"WHERE installed = 1 AND name IS NOT NULL AND name <> '' " +
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"ORDER BY name COLLATE NOCASE",
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),
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) ?? [];
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const usable =
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rows.length > 0
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? rows
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: (withReadOnlyDb(db, (h) =>
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h.query<GameRow>(
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"SELECT id, slug, name, NULL AS directory FROM games " +
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"WHERE installed = 1 AND name IS NOT NULL AND name <> '' " +
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"ORDER BY name COLLATE NOCASE",
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),
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) ?? []);
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return usable.map((row): ProviderEntry => {
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const portrait = row.slug ? artFile("coverart", row.slug) : undefined;
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const header = row.slug ? artFile("banners", row.slug) : undefined;
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const dir = row.directory?.trim();
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return {
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// The host composes `lutris:<external_id>` — byte-identical to what the built-in
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// scanner produced, which the parity gate checks.
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external_id: String(row.id),
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title: row.name,
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launch: { kind: "lutris_id", value: String(row.id) },
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art: {
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...(portrait ? { portrait: fileUrl(portrait) } : {}),
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...(header ? { header: fileUrl(header) } : {}),
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},
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// Lutris stamps no per-game env marker worth relying on, so the install dir is the
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// whole recipe; a game with none (an emulator entry pointing at a bare ROM) stays
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// untracked, exactly as it did in-host.
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...(dir ? { detect: { install_dir: dir } } : {}),
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platform: "PC",
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};
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});
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}),
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launchers: launcherEntries,
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// Re-scan when Lutris writes: installing a game touches the database, and downloading art
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// touches the cover directories.
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watchDirs: (cfg) => {
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const db = findDatabase(cfg);
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return db ? [path.dirname(db)] : [];
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},
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});
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