Name the mark this tile will carry when it wakes #2

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enricobuehler merged 1 commits from docs/launcher-icon-token-note into main 2026-08-13 07:11:33 +00:00
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Comment only — no emitted entry changes, and launcherEntries still returns an empty list.

Epic's launcher tile is deliberately dormant: it stays empty until the host has a verified launcher_ui activation for Epic, and emitting one before that earns a 400.

What the comment records is that the art is not the blocker. Every client already bundles the epic mark (punktfunk assets/launcher-icons), shipped dormant with the launcher-icon work, so the entry this function returns one day carries icon: "epic" and needs no client release to look right. Turning this launcher on stays the one-line change it was always meant to be.

This lands the last uncommitted piece of the launcher-icon work in this repo, so the working tree stops carrying an edit that looks like nothing. That mattered: the equivalent edits in steam/lutris/heroic sat uncommitted for three days because they could not typecheck against a kit that had never published the field, and nothing said so.

main is already at 0.1.1 and unreleased (only v0.1.0 is tagged), so this comment rides along with that release.

Verified

tsc --noEmit clean, biome check clean, bun test 9/9 pass, bun run build succeeds.

Comment only — no emitted entry changes, and `launcherEntries` still returns an empty list. Epic's launcher tile is deliberately dormant: it stays empty until the host has a verified `launcher_ui` activation for Epic, and emitting one before that earns a 400. What the comment records is that the **art is not the blocker**. Every client already bundles the `epic` mark (`punktfunk assets/launcher-icons`), shipped dormant with the launcher-icon work, so the entry this function returns one day carries `icon: "epic"` and needs no client release to look right. Turning this launcher on stays the one-line change it was always meant to be. This lands the last uncommitted piece of the launcher-icon work in this repo, so the working tree stops carrying an edit that looks like nothing. That mattered: the equivalent edits in steam/lutris/heroic sat uncommitted for three days because they could not typecheck against a kit that had never published the field, and nothing said so. `main` is already at `0.1.1` and unreleased (only `v0.1.0` is tagged), so this comment rides along with that release. ## Verified `tsc --noEmit` clean, `biome check` clean, `bun test` 9/9 pass, `bun run build` succeeds.
enricobuehler added 1 commit 2026-08-13 07:09:55 +00:00
docs: name the mark this tile will carry when it wakes
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f8478e340f
Epic's launcher tile is deliberately empty — `launcherEntries` returns
nothing until the host has a verified `launcher_ui` activation for it, and
emitting one before that earns a 400, which is the host saying precisely
so.

What the comment now records is that the art is not the blocker. Every
client already bundles the `epic` mark (punktfunk assets/launcher-icons),
shipped dormant with the launcher-icon work, so the entry this function
returns one day carries `icon: "epic"` and needs no client release to look
right. Turning this launcher on stays the one-line change it was always
meant to be.

Comment only: no emitted entry changes, and the function still returns an
empty list.
enricobuehler merged commit ddbdefb463 into main 2026-08-13 07:11:32 +00:00
enricobuehler deleted branch docs/launcher-icon-token-note 2026-08-13 07:11:39 +00:00
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Reference: unom/punktfunk-plugin-epic#2