import { convertToFloat } from "@tempblade/common"; import { Paint as SkPaint, CanvasKit } from "canvaskit-wasm"; import { Paint } from "primitives/Paint"; import { z } from "zod"; export function buildPaintStyle( CanvasKit: CanvasKit, skPaint: SkPaint, paint: z.output ) { const color = convertToFloat(paint.style.color.value); skPaint.setAntiAlias(true); skPaint.setColor(color); switch (paint.style.type) { case "Fill": skPaint.setStyle(CanvasKit.PaintStyle.Fill); break; case "Stroke": skPaint.setStyle(CanvasKit.PaintStyle.Stroke); skPaint.setStrokeWidth(paint.style.width); break; default: console.error("Paint Style not supported!"); break; } }