add staggered text

rename box to rect
refactor rust
This commit is contained in:
2023-05-23 10:27:45 +02:00
parent 7576850ae0
commit 8523e44029
32 changed files with 4344 additions and 2203 deletions

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@@ -1,241 +0,0 @@
use serde::{Deserialize, Serialize};
use crate::animation::timeline::Timeline;
use super::{
paint::{Paint, TextPaint},
utils::timestamp_to_frame,
values::{AnimatedFloatVec2, AnimatedValue},
};
//#region Animateable Objects
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum AnimatedEntity {
Text(AnimatedTextEntity),
Ellipse(AnimatedEllipseEntity),
Box(AnimatedBoxEntity),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum Entity {
Text(TextEntity),
Ellipse(EllipseEntity),
Box(BoxEntity),
}
impl AnimatedEntity {
pub fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
match self {
Self::Text(text_entity) => text_entity.calculate(timeline),
Self::Box(box_entity) => box_entity.calculate(timeline),
Self::Ellipse(ellipse_entity) => ellipse_entity.calculate(timeline),
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedTextEntity {
pub text: String,
pub origin: AnimatedFloatVec2,
pub paint: TextPaint,
pub animation_data: AnimationData,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct TextEntity {
pub text: String,
pub origin: (f32, f32),
pub paint: TextPaint,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedBoxEntity {
pub position: AnimatedFloatVec2,
pub size: AnimatedFloatVec2,
pub origin: AnimatedFloatVec2,
pub paint: Paint,
pub animation_data: AnimationData,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct BoxEntity {
pub position: (f32, f32),
pub size: (f32, f32),
pub origin: (f32, f32),
pub paint: Paint,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedEllipseEntity {
pub paint: Paint,
pub radius: AnimatedFloatVec2,
pub origin: AnimatedFloatVec2,
pub position: AnimatedFloatVec2,
pub animation_data: AnimationData,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct EllipseEntity {
pub radius: (f32, f32),
pub position: (f32, f32),
pub origin: (f32, f32),
pub paint: Paint,
}
pub trait Animateable {
fn sort_keyframes(&mut self);
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity>;
// Checks if the Box is visible and should be drawn
fn should_draw(&self, animation_data: &AnimationData, timeline: &Timeline) -> bool {
let start_frame = timestamp_to_frame(animation_data.offset, timeline.fps);
let end_frame = timestamp_to_frame(
animation_data.offset + animation_data.duration,
timeline.fps,
);
// println!("start {0} end {1}", start_frame, end_frame);
let is_before = timeline.render_state.curr_frame < start_frame;
let is_after = timeline.render_state.curr_frame > end_frame;
let is_between = !is_after && !is_before;
if is_between {
return true;
} else {
return false;
}
}
}
impl AnimatedTextEntity {
fn into_static(&mut self, timeline: &Timeline) -> TextEntity {
self.sort_keyframes();
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
TextEntity {
text: self.text.clone(),
origin,
paint: self.paint.clone(),
}
}
}
impl Animateable for AnimatedTextEntity {
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
Some(Entity::Text(self.into_static(timeline)))
} else {
None
}
}
fn sort_keyframes(&mut self) {
self.origin.sort_keyframes();
}
}
impl Animateable for AnimatedBoxEntity {
fn sort_keyframes(&mut self) {
self.position.sort_keyframes();
self.size.sort_keyframes();
}
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
let position = self.position.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let size = self.size.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
Some(Entity::Box(BoxEntity {
position,
size,
origin,
paint: self.paint.clone(),
}))
} else {
None
}
}
}
impl Animateable for AnimatedEllipseEntity {
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
let radius = self.radius.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let position = self.position.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
Some(Entity::Ellipse(EllipseEntity {
radius,
position,
origin,
paint: self.paint.clone(),
}))
} else {
None
}
}
fn sort_keyframes(&mut self) {
self.position.sort_keyframes();
self.radius.sort_keyframes();
}
}
//#endregion
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimationData {
pub offset: f32,
pub duration: f32,
pub visible: bool,
}

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@@ -0,0 +1,73 @@
use serde::{Deserialize, Serialize};
use crate::animation::{primitives::utils::timestamp_to_frame, timeline::Timeline};
use super::{
ellipse::{AnimatedEllipseEntity, EllipseEntity},
rect::{AnimatedRectEntity, RectEntity},
staggered_text::{AnimatedStaggeredTextEntity, StaggeredTextEntity},
text::{AnimatedTextEntity, TextEntity},
};
pub trait Drawable {
fn should_draw(&self, animation_data: &AnimationData, timeline: &Timeline) -> bool {
let start_frame = timestamp_to_frame(animation_data.offset, timeline.fps);
let end_frame = timestamp_to_frame(
animation_data.offset + animation_data.duration,
timeline.fps,
);
// println!("start {0} end {1}", start_frame, end_frame);
let is_before = timeline.render_state.curr_frame < start_frame;
let is_after = timeline.render_state.curr_frame > end_frame;
let is_between = !is_after && !is_before;
if is_between {
return true;
} else {
return false;
}
}
}
pub trait Animateable {
fn sort_keyframes(&mut self);
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity>;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum AnimatedEntity {
Text(AnimatedTextEntity),
StaggeredText(AnimatedStaggeredTextEntity),
Ellipse(AnimatedEllipseEntity),
Rect(AnimatedRectEntity),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum Entity {
Text(TextEntity),
StaggeredText(StaggeredTextEntity),
Ellipse(EllipseEntity),
Rect(RectEntity),
}
impl AnimatedEntity {
pub fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
match self {
Self::Text(text_entity) => text_entity.calculate(timeline),
Self::Rect(box_entity) => box_entity.calculate(timeline),
Self::StaggeredText(staggered_text_entity) => staggered_text_entity.calculate(timeline),
Self::Ellipse(ellipse_entity) => ellipse_entity.calculate(timeline),
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimationData {
pub offset: f32,
pub duration: f32,
pub visible: bool,
}

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@@ -0,0 +1,86 @@
use serde::{Deserialize, Serialize};
use crate::animation::{
primitives::{
paint::Paint,
transform::{AnimatedTransform, Transform},
values::{AnimatedFloatVec2, AnimatedValue},
},
timeline::Timeline,
};
use super::common::{Animateable, AnimationData, Drawable, Entity};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedEllipseEntity {
pub paint: Paint,
pub radius: AnimatedFloatVec2,
pub origin: AnimatedFloatVec2,
pub position: AnimatedFloatVec2,
pub animation_data: AnimationData,
pub transform: Option<AnimatedTransform>,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct EllipseEntity {
pub radius: (f32, f32),
pub position: (f32, f32),
pub origin: (f32, f32),
pub paint: Paint,
pub transform: Option<Transform>,
}
impl Drawable for AnimatedEllipseEntity {}
impl Animateable for AnimatedEllipseEntity {
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
let radius = self.radius.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let position = self.position.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let transform: Option<Transform> = match self.transform.clone() {
Some(mut val) => Some(val.calculate(timeline, &self.animation_data)),
None => None,
};
Some(Entity::Ellipse(EllipseEntity {
radius,
position,
origin,
paint: self.paint.clone(),
transform,
}))
} else {
None
}
}
fn sort_keyframes(&mut self) {
let transform = self.transform.clone();
if let Some(mut transform) = transform {
transform.sort_keyframes();
}
self.position.sort_keyframes();
self.radius.sort_keyframes();
}
}

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@@ -0,0 +1,5 @@
pub mod common;
pub mod ellipse;
pub mod rect;
pub mod staggered_text;
pub mod text;

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@@ -0,0 +1,84 @@
use serde::{Deserialize, Serialize};
use crate::animation::{
primitives::{
paint::Paint,
transform::{AnimatedTransform, Transform},
values::{AnimatedFloatVec2, AnimatedValue},
},
timeline::Timeline,
};
use super::common::{Animateable, AnimationData, Drawable, Entity};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedRectEntity {
pub position: AnimatedFloatVec2,
pub size: AnimatedFloatVec2,
pub origin: AnimatedFloatVec2,
pub paint: Paint,
pub animation_data: AnimationData,
pub transform: Option<AnimatedTransform>,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct RectEntity {
pub position: (f32, f32),
pub size: (f32, f32),
pub origin: (f32, f32),
pub paint: Paint,
pub transform: Option<Transform>,
}
impl Drawable for AnimatedRectEntity {}
impl Animateable for AnimatedRectEntity {
fn sort_keyframes(&mut self) {
if let Some(x) = &mut self.transform {
x.sort_keyframes();
}
self.position.sort_keyframes();
self.size.sort_keyframes();
}
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
let position = self.position.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let size = self.size.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let transform: Option<Transform> = match self.transform.clone() {
Some(mut val) => Some(val.calculate(timeline, &self.animation_data)),
None => None,
};
Some(Entity::Rect(RectEntity {
position,
size,
origin,
paint: self.paint.clone(),
transform,
}))
} else {
None
}
}
}

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@@ -0,0 +1,83 @@
use super::common::{Animateable, AnimationData, Drawable, Entity};
use crate::animation::{
primitives::{
paint::TextPaint,
transform::{AnimatedTransform, Transform},
},
timeline::Timeline,
};
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedStaggeredTextLetter {
pub transform: Option<AnimatedTransform>,
pub paint: TextPaint,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StaggeredTextLetter {
pub transform: Option<Transform>,
pub paint: TextPaint,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedStaggeredTextEntity {
pub text: String,
pub stagger: f32,
pub animation_data: AnimationData,
pub transform: Option<AnimatedTransform>,
pub letter: AnimatedStaggeredTextLetter,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StaggeredTextEntity {
pub text: String,
pub stagger: f32,
pub transform: Option<Transform>,
pub animation_data: AnimationData,
pub letter: StaggeredTextLetter,
}
impl Drawable for AnimatedStaggeredTextEntity {}
impl Animateable for AnimatedStaggeredTextEntity {
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw: bool = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
let transform: Option<Transform> = match self.transform.clone() {
Some(mut val) => Some(val.calculate(timeline, &self.animation_data)),
None => None,
};
let letter_transform: Option<Transform> = match self.letter.transform.clone() {
Some(mut val) => Some(val.calculate(timeline, &self.animation_data)),
None => None,
};
Some(Entity::StaggeredText(StaggeredTextEntity {
transform,
stagger: self.stagger,
text: self.text.clone(),
animation_data: self.animation_data.clone(),
letter: StaggeredTextLetter {
transform: letter_transform,
paint: self.letter.paint.clone(),
},
}))
} else {
None
}
}
fn sort_keyframes(&mut self) {
if let Some(x) = &mut self.transform {
x.sort_keyframes();
}
if let Some(x) = &mut self.letter.transform {
x.sort_keyframes();
}
}
}

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@@ -0,0 +1,76 @@
use crate::animation::{
primitives::{
paint::TextPaint,
transform::{AnimatedTransform, Transform},
values::{AnimatedFloatVec2, AnimatedValue},
},
timeline::Timeline,
};
use serde::{Deserialize, Serialize};
use super::common::{Animateable, AnimationData, Drawable, Entity};
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct TextEntity {
pub text: String,
pub origin: (f32, f32),
pub paint: TextPaint,
pub transform: Option<Transform>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedTextEntity {
pub text: String,
pub origin: AnimatedFloatVec2,
pub paint: TextPaint,
pub animation_data: AnimationData,
pub transform: Option<AnimatedTransform>,
}
impl Drawable for AnimatedTextEntity {}
impl AnimatedTextEntity {
fn into_static(&mut self, timeline: &Timeline) -> TextEntity {
self.sort_keyframes();
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let transform: Option<Transform> = match self.transform.clone() {
Some(mut val) => Some(val.calculate(timeline, &self.animation_data)),
None => None,
};
TextEntity {
transform,
text: self.text.clone(),
origin,
paint: self.paint.clone(),
}
}
}
impl Animateable for AnimatedTextEntity {
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
Some(Entity::Text(self.into_static(timeline)))
} else {
None
}
}
fn sort_keyframes(&mut self) {
if let Some(x) = &mut self.transform {
x.sort_keyframes();
}
self.origin.sort_keyframes();
}
}

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@@ -8,20 +8,20 @@ use simple_easing::{
quint_in_out, quint_out,
};
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
pub struct SpringProperties {
pub mass: f32,
pub damping: f32,
pub stiffness: f32,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
pub struct SpringState {
pub velocity: f32,
pub last_val: f32,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
#[serde(tag = "easing_function")]
pub enum EasingFunction {
QuintOut,
@@ -69,7 +69,7 @@ impl EasingFunction {
}
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
#[serde(tag = "type")]
pub enum InterpolationType {
Linear,

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@@ -3,12 +3,12 @@ use std::cmp::Ordering;
use serde::{Deserialize, Serialize};
use super::{
entities::AnimationData,
entities::common::AnimationData,
interpolations::{interpolate_rendered_keyframes, InterpolationType},
utils::render_keyframe,
};
#[derive(Clone, Debug, Serialize, Deserialize)]
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
pub struct Keyframe {
pub value: f32,
pub offset: f32,
@@ -24,7 +24,7 @@ pub struct RenderedKeyframe {
pub abs_distance_from_curr: i32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct Keyframes {
pub values: Vec<Keyframe>,
}

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@@ -3,5 +3,6 @@ pub mod interpolations;
pub mod keyframe;
pub mod paint;
pub mod tests;
pub mod transform;
pub mod utils;
pub mod values;

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@@ -1,6 +1,6 @@
#[cfg(test)]
use crate::animation::primitives::{
entities::AnimationData,
entities::common::AnimationData,
interpolations::{calculate_spring_value, SpringProperties},
keyframe::{Keyframe, Keyframes},
utils::timestamp_to_frame,

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@@ -0,0 +1,64 @@
use super::{
entities::common::AnimationData,
values::{AnimatedFloatVec2, AnimatedValue},
};
use crate::animation::timeline::Timeline;
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct AnimatedTransform {
pub translate: AnimatedFloatVec2,
pub scale: AnimatedFloatVec2,
pub skew: AnimatedFloatVec2,
pub rotate: AnimatedFloatVec2,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct Transform {
pub translate: (f32, f32),
pub scale: (f32, f32),
pub skew: (f32, f32),
pub rotate: (f32, f32),
}
impl AnimatedTransform {
pub fn sort_keyframes(&mut self) {
self.rotate.sort_keyframes();
self.skew.sort_keyframes();
self.scale.sort_keyframes();
self.translate.sort_keyframes();
}
pub fn calculate(&mut self, timeline: &Timeline, animation_data: &AnimationData) -> Transform {
let skew = self.skew.get_value_at_frame(
timeline.render_state.curr_frame,
animation_data,
timeline.fps,
);
let scale = self.scale.get_value_at_frame(
timeline.render_state.curr_frame,
animation_data,
timeline.fps,
);
let translate = self.translate.get_value_at_frame(
timeline.render_state.curr_frame,
animation_data,
timeline.fps,
);
let rotate = self.rotate.get_value_at_frame(
timeline.render_state.curr_frame,
animation_data,
timeline.fps,
);
Transform {
skew,
scale,
translate,
rotate,
}
}
}

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@@ -1,5 +1,5 @@
use super::{
entities::AnimationData,
entities::common::AnimationData,
keyframe::{Keyframe, RenderedKeyframe},
};

View File

@@ -1,24 +1,28 @@
use serde::{Deserialize, Serialize};
use super::{
entities::AnimationData,
entities::common::AnimationData,
keyframe::{Keyframe, Keyframes},
};
use serde::{Deserialize, Serialize};
pub trait AnimatedValue<T> {
fn sort_keyframes(&mut self);
fn get_value_at_frame(&self, curr_frame: i32, animation_data: &AnimationData, fps: i16) -> T;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct AnimatedFloat {
pub keyframes: Keyframes,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct AnimatedFloatVec2 {
pub keyframes: (AnimatedFloat, AnimatedFloat),
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct AnimatedFloatVec3 {
pub keyframes: (AnimatedFloat, AnimatedFloat, AnimatedFloat),
}
impl AnimatedFloat {
pub fn new(val: f32) -> AnimatedFloat {
AnimatedFloat {
@@ -41,6 +45,18 @@ impl AnimatedFloatVec2 {
}
}
impl AnimatedFloatVec3 {
pub fn new(x: f32, y: f32, z: f32) -> AnimatedFloatVec3 {
AnimatedFloatVec3 {
keyframes: (
AnimatedFloat::new(x),
AnimatedFloat::new(y),
AnimatedFloat::new(z),
),
}
}
}
impl AnimatedValue<f32> for AnimatedFloat {
fn sort_keyframes(&mut self) {
self.keyframes.sort();
@@ -52,6 +68,38 @@ impl AnimatedValue<f32> for AnimatedFloat {
}
}
impl AnimatedValue<(f32, f32, f32)> for AnimatedFloatVec3 {
fn sort_keyframes(&mut self) {
self.keyframes.0.sort_keyframes();
self.keyframes.1.sort_keyframes();
self.keyframes.2.sort_keyframes();
}
fn get_value_at_frame(
&self,
curr_frame: i32,
animation_data: &AnimationData,
fps: i16,
) -> (f32, f32, f32) {
let x = self
.keyframes
.0
.get_value_at_frame(curr_frame, animation_data, fps);
let y = self
.keyframes
.1
.get_value_at_frame(curr_frame, animation_data, fps);
let z = self
.keyframes
.1
.get_value_at_frame(curr_frame, animation_data, fps);
return (x, y, z);
}
}
impl AnimatedValue<(f32, f32)> for AnimatedFloatVec2 {
fn sort_keyframes(&mut self) {
self.keyframes.0.sort_keyframes();

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@@ -1,5 +1,4 @@
use crate::animation::primitives::{
entities::{AnimatedBoxEntity, AnimatedEntity, AnimatedTextEntity, AnimationData},
interpolations::{EasingFunction, InterpolationType, SpringProperties},
keyframe::{Keyframe, Keyframes},
};
@@ -7,7 +6,11 @@ use rayon::prelude::*;
use serde::{Deserialize, Serialize};
use super::primitives::{
entities::Entity,
entities::{
common::{AnimatedEntity, AnimationData, Entity},
rect::AnimatedRectEntity,
text::AnimatedTextEntity,
},
paint::{Color, FillStyle, Paint, PaintStyle, StrokeStyle, TextAlign, TextPaint},
values::{AnimatedFloat, AnimatedFloatVec2},
};
@@ -47,14 +50,15 @@ impl Timeline {
}
}
fn build_bg(offset: f32, paint: Paint, size: (i32, i32)) -> AnimatedBoxEntity {
let bg_box = AnimatedBoxEntity {
fn build_bg(offset: f32, paint: Paint, size: (i32, i32)) -> AnimatedRectEntity {
let bg_box = AnimatedRectEntity {
paint,
animation_data: AnimationData {
offset: 0.0 + offset,
duration: 5.0,
visible: true,
},
transform: None,
origin: AnimatedFloatVec2::new(1280.0 / 2.0, 720.0 / 2.0),
position: AnimatedFloatVec2 {
keyframes: (
@@ -123,19 +127,19 @@ pub fn test_timeline_entities_at_frame(
size: (i32, i32),
input: Input,
) -> Vec<Entity> {
let box1_paint = Paint {
let rect1_paint = Paint {
style: PaintStyle::Fill(FillStyle {
color: Color::new(34, 189, 58, 1.0),
}),
};
let box2_paint = Paint {
let rect2_paint = Paint {
style: PaintStyle::Fill(FillStyle {
color: Color::new(23, 178, 28, 1.0),
}),
};
let box3_paint = Paint {
let rect3_paint = Paint {
style: PaintStyle::Fill(FillStyle {
color: Color::new(43, 128, 98, 1.0),
}),
@@ -163,9 +167,9 @@ pub fn test_timeline_entities_at_frame(
duration: 5.0,
size,
entities: vec![
AnimatedEntity::Box(build_bg(0.0, box1_paint, size)),
AnimatedEntity::Box(build_bg(0.5, box2_paint, size)),
AnimatedEntity::Box(build_bg(1.0, box3_paint, size)),
AnimatedEntity::Rect(build_bg(0.0, rect1_paint, size)),
AnimatedEntity::Rect(build_bg(0.5, rect2_paint, size)),
AnimatedEntity::Rect(build_bg(1.0, rect3_paint, size)),
AnimatedEntity::Text(AnimatedTextEntity {
paint: title_paint,
text: input.title,
@@ -174,6 +178,7 @@ pub fn test_timeline_entities_at_frame(
duration: 6.0,
visible: true,
},
transform: None,
origin: AnimatedFloatVec2 {
keyframes: (
AnimatedFloat {
@@ -218,6 +223,7 @@ pub fn test_timeline_entities_at_frame(
duration: 6.0,
visible: true,
},
transform: None,
origin: AnimatedFloatVec2 {
keyframes: (
AnimatedFloat {