This commit is contained in:
2023-05-20 14:11:35 +02:00
parent 7f6b7f4695
commit 7576850ae0
109 changed files with 10720 additions and 0 deletions

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pub mod primitives;
pub mod timeline;

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impl Animateable for AnimatedCircularText<'_> {
fn draw(&mut self, mut canvas: &mut Canvas, timeline: &Timeline<'_>) {
self.prepare(&mut canvas, &self.animation_data);
self.sort_keyframes();
self.paint.set_anti_alias(true);
let default_text_typeface = &Typeface::default();
let default_text_font = &Font::from_typeface(default_text_typeface, 190.0);
let text_font: &Font = match self.font {
Some(font) => font,
None => default_text_font,
};
let radius: f32 = 0.35 * timeline.size.0.min(timeline.size.1) as f32;
let mut path = Path::new();
path.add_circle(
(timeline.size.0 / 2, timeline.size.1 / 2),
radius,
PathDirection::CW,
);
let text_width = text_font.measure_str(self.text, Some(&self.paint));
canvas.draw
}
fn sort_keyframes(&mut self) {
self.origin.sort_keyframes();
}
}

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use serde::{Deserialize, Serialize};
use crate::animation::timeline::Timeline;
use super::{
paint::{Paint, TextPaint},
utils::timestamp_to_frame,
values::{AnimatedFloatVec2, AnimatedValue},
};
//#region Animateable Objects
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum AnimatedEntity {
Text(AnimatedTextEntity),
Ellipse(AnimatedEllipseEntity),
Box(AnimatedBoxEntity),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum Entity {
Text(TextEntity),
Ellipse(EllipseEntity),
Box(BoxEntity),
}
impl AnimatedEntity {
pub fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
match self {
Self::Text(text_entity) => text_entity.calculate(timeline),
Self::Box(box_entity) => box_entity.calculate(timeline),
Self::Ellipse(ellipse_entity) => ellipse_entity.calculate(timeline),
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedTextEntity {
pub text: String,
pub origin: AnimatedFloatVec2,
pub paint: TextPaint,
pub animation_data: AnimationData,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct TextEntity {
pub text: String,
pub origin: (f32, f32),
pub paint: TextPaint,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedBoxEntity {
pub position: AnimatedFloatVec2,
pub size: AnimatedFloatVec2,
pub origin: AnimatedFloatVec2,
pub paint: Paint,
pub animation_data: AnimationData,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct BoxEntity {
pub position: (f32, f32),
pub size: (f32, f32),
pub origin: (f32, f32),
pub paint: Paint,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedEllipseEntity {
pub paint: Paint,
pub radius: AnimatedFloatVec2,
pub origin: AnimatedFloatVec2,
pub position: AnimatedFloatVec2,
pub animation_data: AnimationData,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct EllipseEntity {
pub radius: (f32, f32),
pub position: (f32, f32),
pub origin: (f32, f32),
pub paint: Paint,
}
pub trait Animateable {
fn sort_keyframes(&mut self);
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity>;
// Checks if the Box is visible and should be drawn
fn should_draw(&self, animation_data: &AnimationData, timeline: &Timeline) -> bool {
let start_frame = timestamp_to_frame(animation_data.offset, timeline.fps);
let end_frame = timestamp_to_frame(
animation_data.offset + animation_data.duration,
timeline.fps,
);
// println!("start {0} end {1}", start_frame, end_frame);
let is_before = timeline.render_state.curr_frame < start_frame;
let is_after = timeline.render_state.curr_frame > end_frame;
let is_between = !is_after && !is_before;
if is_between {
return true;
} else {
return false;
}
}
}
impl AnimatedTextEntity {
fn into_static(&mut self, timeline: &Timeline) -> TextEntity {
self.sort_keyframes();
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
TextEntity {
text: self.text.clone(),
origin,
paint: self.paint.clone(),
}
}
}
impl Animateable for AnimatedTextEntity {
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
Some(Entity::Text(self.into_static(timeline)))
} else {
None
}
}
fn sort_keyframes(&mut self) {
self.origin.sort_keyframes();
}
}
impl Animateable for AnimatedBoxEntity {
fn sort_keyframes(&mut self) {
self.position.sort_keyframes();
self.size.sort_keyframes();
}
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
let position = self.position.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let size = self.size.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
Some(Entity::Box(BoxEntity {
position,
size,
origin,
paint: self.paint.clone(),
}))
} else {
None
}
}
}
impl Animateable for AnimatedEllipseEntity {
fn calculate(&mut self, timeline: &Timeline) -> Option<Entity> {
let should_draw = self.should_draw(&self.animation_data, timeline);
if should_draw {
self.sort_keyframes();
let radius = self.radius.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let position = self.position.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
let origin = self.origin.get_value_at_frame(
timeline.render_state.curr_frame,
&self.animation_data,
timeline.fps,
);
Some(Entity::Ellipse(EllipseEntity {
radius,
position,
origin,
paint: self.paint.clone(),
}))
} else {
None
}
}
fn sort_keyframes(&mut self) {
self.position.sort_keyframes();
self.radius.sort_keyframes();
}
}
//#endregion
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimationData {
pub offset: f32,
pub duration: f32,
pub visible: bool,
}

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use std::cmp::Ordering;
use super::keyframe::RenderedKeyframe;
use serde::{Deserialize, Serialize};
use simple_easing::{
circ_in, circ_in_out, circ_out, cubic_in, cubic_in_out, cubic_out, expo_in, expo_in_out,
expo_out, quad_in, quad_in_out, quad_out, quart_in, quart_in_out, quart_out, quint_in,
quint_in_out, quint_out,
};
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct SpringProperties {
pub mass: f32,
pub damping: f32,
pub stiffness: f32,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub struct SpringState {
pub velocity: f32,
pub last_val: f32,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[serde(tag = "easing_function")]
pub enum EasingFunction {
QuintOut,
QuintIn,
QuintInOut,
CircOut,
CircIn,
CircInOut,
CubicOut,
CubicIn,
CubicInOut,
ExpoOut,
ExpoIn,
ExpoInOut,
QuadOut,
QuadIn,
QuadInOut,
QuartOut,
QuartIn,
QuartInOut,
}
impl EasingFunction {
fn ease(self: &Self, t: f32) -> f32 {
match self {
EasingFunction::QuintOut => quint_out(t),
EasingFunction::QuintIn => quint_in(t),
EasingFunction::QuintInOut => quint_in_out(t),
EasingFunction::CircOut => circ_out(t),
EasingFunction::CircIn => circ_in(t),
EasingFunction::CircInOut => circ_in_out(t),
EasingFunction::CubicOut => cubic_out(t),
EasingFunction::CubicIn => cubic_in(t),
EasingFunction::CubicInOut => cubic_in_out(t),
EasingFunction::ExpoOut => expo_out(t),
EasingFunction::ExpoIn => expo_in(t),
EasingFunction::ExpoInOut => expo_in_out(t),
EasingFunction::QuadOut => quad_out(t),
EasingFunction::QuadIn => quad_in(t),
EasingFunction::QuadInOut => quad_in_out(t),
EasingFunction::QuartOut => quart_out(t),
EasingFunction::QuartIn => quart_in(t),
EasingFunction::QuartInOut => quart_in_out(t),
}
}
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum InterpolationType {
Linear,
Spring(SpringProperties),
EasingFunction(EasingFunction),
}
pub fn calculate_spring_value(
curr_frame: i32,
start_value: f32,
target_value: f32,
start_frame: i32,
_end_frame: i32,
spring_props: &SpringProperties,
) -> f32 {
const PRECISION: f32 = 0.01;
const STEP: f32 = 10.0;
const REST_VELOCITY: f32 = PRECISION / 10.0;
let _is_growing = match start_value.total_cmp(&target_value) {
Ordering::Equal => false,
Ordering::Less => false,
Ordering::Greater => true,
};
let mut _is_moving = false;
let mut spring_state = SpringState {
last_val: start_value,
velocity: 0.0,
};
let mut position = start_value;
let relative_curr_frame = curr_frame - start_frame;
// println!("target_value {target_value} start_value {start_value}");
// println!("start_frame {start_frame} end_frame {end_frame}");
for _ in 0..relative_curr_frame {
let _is_moving = spring_state.velocity.abs() > REST_VELOCITY;
let spring_force = -spring_props.stiffness * 0.000001 * (position - target_value);
let damping_force = -spring_props.damping * 0.001 * spring_state.velocity;
let acceleration = (spring_force + damping_force) / spring_props.mass; // pt/ms^2
spring_state.velocity = spring_state.velocity + acceleration * STEP; // pt/ms
position = position + spring_state.velocity * STEP;
// println!("{position}")
}
position
}
pub fn interpolate_rendered_keyframes(
first_ren_keyframe: &RenderedKeyframe,
second_ren_keyframe: &RenderedKeyframe,
curr_frame: i32,
interpolation_type: InterpolationType,
_fps: i16,
) -> f32 {
let frame_range = second_ren_keyframe.absolute_frame - first_ren_keyframe.absolute_frame;
let position_in_range = curr_frame - first_ren_keyframe.absolute_frame;
let progress: f32 = (1.0 / frame_range as f32) * position_in_range as f32;
/* println!(
"Progress:{0} Frame_Range: {1} Position_In_Range: {2}",
progress, frame_range, position_in_range
); */
let value_diff = second_ren_keyframe.keyframe.value - first_ren_keyframe.keyframe.value;
match interpolation_type {
InterpolationType::Linear => {
let interpolated_val =
first_ren_keyframe.keyframe.value + (value_diff * progress as f32);
return interpolated_val;
}
InterpolationType::EasingFunction(easing_function) => {
let eased_progress = easing_function.ease(progress);
let interpolated_val =
first_ren_keyframe.keyframe.value + (value_diff * eased_progress as f32);
return interpolated_val;
}
InterpolationType::Spring(spring_properties) => {
let interpolated_value = calculate_spring_value(
curr_frame,
first_ren_keyframe.keyframe.value,
second_ren_keyframe.keyframe.value,
first_ren_keyframe.absolute_frame,
second_ren_keyframe.absolute_frame,
&spring_properties,
);
return interpolated_value;
}
};
}

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use std::cmp::Ordering;
use serde::{Deserialize, Serialize};
use super::{
entities::AnimationData,
interpolations::{interpolate_rendered_keyframes, InterpolationType},
utils::render_keyframe,
};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Keyframe {
pub value: f32,
pub offset: f32,
pub interpolation: Option<InterpolationType>,
}
#[derive(Debug, Clone)]
pub struct RenderedKeyframe {
pub absolute_frame: i32,
pub keyframe: Keyframe,
pub index: usize,
pub distance_from_curr: i32,
pub abs_distance_from_curr: i32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Keyframes {
pub values: Vec<Keyframe>,
}
impl Keyframes {
pub fn get_value_at_frame(
&self,
curr_frame: i32,
animation_data: &AnimationData,
fps: i16,
) -> f32 {
let keyframe_count = self.values.len();
if keyframe_count > 0 {
let mut rendered_keyframes: Vec<RenderedKeyframe> = self
.values
.to_vec()
.into_iter()
.enumerate()
.map(|(index, keyframe)| {
render_keyframe(keyframe, animation_data, index, curr_frame, fps)
})
.collect();
rendered_keyframes
.sort_by(|a, b| a.abs_distance_from_curr.cmp(&b.abs_distance_from_curr));
let closest_keyframe = rendered_keyframes.get(0).unwrap();
let result = match (closest_keyframe.distance_from_curr).cmp(&0) {
Ordering::Equal => closest_keyframe.keyframe.value,
Ordering::Greater => {
if closest_keyframe.absolute_frame == curr_frame {
return closest_keyframe.keyframe.value;
} else {
let previous_keyframe =
rendered_keyframes.to_vec().into_iter().find(|keyframe| {
if closest_keyframe.index > 0 {
keyframe.index == closest_keyframe.index - 1
} else {
false
}
});
if let Some(previous_keyframe) = previous_keyframe {
let interpolation = match previous_keyframe.keyframe.interpolation {
Some(val) => val,
None => InterpolationType::Linear,
};
let interpolated_value = interpolate_rendered_keyframes(
&previous_keyframe,
closest_keyframe,
curr_frame,
interpolation,
fps,
);
return interpolated_value;
} else {
if closest_keyframe.absolute_frame > curr_frame {
return closest_keyframe.keyframe.value;
} else {
return 0.0;
}
}
}
}
Ordering::Less => {
if closest_keyframe.absolute_frame == curr_frame {
return closest_keyframe.keyframe.value;
} else {
let next_keyframe = rendered_keyframes
.to_vec()
.into_iter()
.find(|keyframe| keyframe.index == closest_keyframe.index + 1);
if let Some(next_keyframe) = next_keyframe {
let interpolation = match closest_keyframe.keyframe.interpolation {
Some(val) => val,
None => InterpolationType::Linear,
};
let interpolated_value = interpolate_rendered_keyframes(
closest_keyframe,
&next_keyframe,
curr_frame,
interpolation,
fps,
);
return interpolated_value;
} else {
if closest_keyframe.absolute_frame < curr_frame {
return closest_keyframe.keyframe.value;
} else {
return 0.0;
}
}
}
}
};
result
} else {
0.0
}
}
pub fn sort(&mut self) {
self.values.sort_by(|a, b| a.offset.total_cmp(&b.offset));
}
}

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pub mod entities;
pub mod interpolations;
pub mod keyframe;
pub mod paint;
pub mod tests;
pub mod utils;
pub mod values;

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use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Color {
value: (u8, u8, u8, f32),
}
impl Color {
pub fn new(red: u8, green: u8, blue: u8, alpha: f32) -> Color {
Color {
value: (red, green, blue, alpha),
}
}
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
#[serde(tag = "type")]
pub enum PaintStyle {
Fill(FillStyle),
Stroke(StrokeStyle),
StrokeAndFill(StrokeAndFillStyle),
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Paint {
pub style: PaintStyle,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct TextPaint {
pub style: PaintStyle,
pub align: TextAlign,
pub size: f32,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct StrokeStyle {
pub color: Color,
pub width: f32,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct StrokeAndFillStyle {
pub stroke: StrokeStyle,
pub fill: FillStyle,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct FillStyle {
pub color: Color,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum TextAlign {
Left,
Center,
Right,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct FontDefinition {
pub family_name: String,
}
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Font {
pub glyph_count: i32,
pub weight: i32,
pub style: String,
}

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#[cfg(test)]
use crate::animation::primitives::{
entities::AnimationData,
interpolations::{calculate_spring_value, SpringProperties},
keyframe::{Keyframe, Keyframes},
utils::timestamp_to_frame,
};
#[test]
fn interpolates_the_input() {
use crate::animation::primitives::{
interpolations::{interpolate_rendered_keyframes, InterpolationType},
keyframe::{Keyframe, Keyframes, RenderedKeyframe},
utils::render_keyframe,
};
let animation_data = AnimationData {
offset: 0.0,
duration: 3.0,
visible: true,
};
let fps = 60;
let keyframes1 = Keyframes {
values: vec![
Keyframe {
value: 0.0,
offset: 0.0,
interpolation: None,
},
Keyframe {
value: 100.0,
offset: 1.0,
interpolation: None,
},
Keyframe {
value: 300.0,
offset: 3.0,
interpolation: None,
},
],
};
let keyframes2 = Keyframes {
values: vec![
Keyframe {
value: -100.0,
offset: 0.0,
interpolation: None,
},
Keyframe {
value: 0.0,
offset: 1.0,
interpolation: None,
},
],
};
let rendered_keyframes1: Vec<RenderedKeyframe> = keyframes1
.values
.into_iter()
.enumerate()
.map(|(index, keyframe)| {
let rendered_keyframe = render_keyframe(keyframe, &animation_data, index, 120, 60);
rendered_keyframe
})
.collect();
let rendered_keyframes2: Vec<RenderedKeyframe> = keyframes2
.values
.into_iter()
.enumerate()
.map(|(index, keyframe)| {
let rendered_keyframe = render_keyframe(keyframe, &animation_data, index, 120, 60);
rendered_keyframe
})
.collect();
let val1 = interpolate_rendered_keyframes(
rendered_keyframes1.get(1).unwrap(),
rendered_keyframes1.get(2).unwrap(),
120,
InterpolationType::Linear,
fps,
);
let _val2 = interpolate_rendered_keyframes(
rendered_keyframes2.get(0).unwrap(),
rendered_keyframes2.get(1).unwrap(),
30,
InterpolationType::Linear,
fps,
);
assert_eq!(val1, 200.0);
//println!("{0}", val2);
}
#[test]
fn calculates_the_spring_value() {
let _fps = 60;
let previous_value = 0.0;
let next_value = 500.0;
let mut spring_props = SpringProperties {
mass: 1.0, // Mass of the object attached to the spring
stiffness: 100.0, // Stiffness of the spring
damping: 10.0, // Damping factor of the spring
};
let value1 =
calculate_spring_value(100, previous_value, next_value, 100, 300, &mut spring_props);
let value2 =
calculate_spring_value(150, previous_value, next_value, 100, 300, &mut spring_props);
let value3 =
calculate_spring_value(200, previous_value, next_value, 100, 300, &mut spring_props);
println!("{value1}");
println!("{value2}");
println!("{value3}");
}
#[test]
fn converts_timestamp_to_frame() {
let frame1 = timestamp_to_frame(0.0, 60);
let frame2 = timestamp_to_frame(1.0, 60);
let frame3 = timestamp_to_frame(1.5, 60);
assert_eq!(frame1, 0);
assert_eq!(frame2, 60);
assert_eq!(frame3, 90);
}
#[test]
fn gets_value_at_frame() {
let animation_data = AnimationData {
offset: 0.0,
duration: 5.0,
visible: true,
};
let fps = 60;
let keyframes = Keyframes {
values: vec![
Keyframe {
value: 0.0,
offset: 0.0,
interpolation: None,
},
Keyframe {
value: 100.0,
offset: 1.0,
interpolation: None,
},
Keyframe {
value: 300.0,
offset: 3.0,
interpolation: None,
},
],
};
let value1 = keyframes.get_value_at_frame(50, &animation_data, fps);
let value2 = keyframes.get_value_at_frame(90, &animation_data, fps);
let value3 = keyframes.get_value_at_frame(120, &animation_data, fps);
let value4 = keyframes.get_value_at_frame(180, &animation_data, fps);
let value5 = keyframes.get_value_at_frame(220, &animation_data, fps);
println!("value1: {0}", value1);
println!("value2: {0}", value2);
println!("value3: {0}", value3);
println!("value4: {0}", value4);
println!("value5: {0}", value5);
}

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use super::{
entities::AnimationData,
keyframe::{Keyframe, RenderedKeyframe},
};
pub fn timestamp_to_frame(timestamp: f32, fps: i16) -> i32 {
return (timestamp * fps as f32).round() as i32;
}
pub fn render_keyframe(
keyframe: Keyframe,
animation_data: &AnimationData,
index: usize,
curr_frame: i32,
fps: i16,
) -> RenderedKeyframe {
let animation_start_frame = timestamp_to_frame(animation_data.offset, fps);
let frame_offset = timestamp_to_frame(keyframe.offset, fps);
let absolute_frame = animation_start_frame + frame_offset;
let distance_from_curr = absolute_frame - curr_frame;
RenderedKeyframe {
absolute_frame,
keyframe,
index,
distance_from_curr,
abs_distance_from_curr: distance_from_curr.abs(),
}
}

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use serde::{Deserialize, Serialize};
use super::{
entities::AnimationData,
keyframe::{Keyframe, Keyframes},
};
pub trait AnimatedValue<T> {
fn sort_keyframes(&mut self);
fn get_value_at_frame(&self, curr_frame: i32, animation_data: &AnimationData, fps: i16) -> T;
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedFloat {
pub keyframes: Keyframes,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AnimatedFloatVec2 {
pub keyframes: (AnimatedFloat, AnimatedFloat),
}
impl AnimatedFloat {
pub fn new(val: f32) -> AnimatedFloat {
AnimatedFloat {
keyframes: Keyframes {
values: vec![Keyframe {
value: val,
offset: 0.0,
interpolation: None,
}],
},
}
}
}
impl AnimatedFloatVec2 {
pub fn new(x: f32, y: f32) -> AnimatedFloatVec2 {
AnimatedFloatVec2 {
keyframes: (AnimatedFloat::new(x), AnimatedFloat::new(y)),
}
}
}
impl AnimatedValue<f32> for AnimatedFloat {
fn sort_keyframes(&mut self) {
self.keyframes.sort();
}
fn get_value_at_frame(&self, curr_frame: i32, animation_data: &AnimationData, fps: i16) -> f32 {
self.keyframes
.get_value_at_frame(curr_frame, &animation_data, fps)
}
}
impl AnimatedValue<(f32, f32)> for AnimatedFloatVec2 {
fn sort_keyframes(&mut self) {
self.keyframes.0.sort_keyframes();
self.keyframes.1.sort_keyframes();
}
fn get_value_at_frame(
&self,
curr_frame: i32,
animation_data: &AnimationData,
fps: i16,
) -> (f32, f32) {
let x = self
.keyframes
.0
.get_value_at_frame(curr_frame, animation_data, fps);
let y = self
.keyframes
.1
.get_value_at_frame(curr_frame, animation_data, fps);
return (x, y);
}
}

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@@ -0,0 +1,262 @@
use crate::animation::primitives::{
entities::{AnimatedBoxEntity, AnimatedEntity, AnimatedTextEntity, AnimationData},
interpolations::{EasingFunction, InterpolationType, SpringProperties},
keyframe::{Keyframe, Keyframes},
};
use rayon::prelude::*;
use serde::{Deserialize, Serialize};
use super::primitives::{
entities::Entity,
paint::{Color, FillStyle, Paint, PaintStyle, StrokeStyle, TextAlign, TextPaint},
values::{AnimatedFloat, AnimatedFloatVec2},
};
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct Input {
pub title: String,
pub sub_title: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Timeline {
entities: Vec<AnimatedEntity>,
pub render_state: RenderState,
pub duration: f32,
pub fps: i16,
pub size: (i32, i32),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct RenderState {
pub curr_frame: i32,
}
impl Timeline {
fn calculate(&self) -> Vec<Entity> {
let mut entities = self.entities.clone();
let entities = entities
.par_iter_mut()
.map(|entity| entity.calculate(self))
.filter(|entity| entity.is_some())
.map(|entity| entity.unwrap())
.collect();
return entities;
}
}
fn build_bg(offset: f32, paint: Paint, size: (i32, i32)) -> AnimatedBoxEntity {
let bg_box = AnimatedBoxEntity {
paint,
animation_data: AnimationData {
offset: 0.0 + offset,
duration: 5.0,
visible: true,
},
origin: AnimatedFloatVec2::new(1280.0 / 2.0, 720.0 / 2.0),
position: AnimatedFloatVec2 {
keyframes: (
AnimatedFloat {
keyframes: Keyframes {
values: vec![
Keyframe {
value: (size.0 * -1) as f32,
offset: 0.0,
interpolation: Some(InterpolationType::EasingFunction(
EasingFunction::QuintOut,
)),
},
Keyframe {
value: 0.0,
offset: 5.0,
interpolation: None,
},
],
},
},
AnimatedFloat {
keyframes: Keyframes {
values: vec![Keyframe {
value: 0.0,
offset: 0.0,
interpolation: None,
}],
},
},
),
},
size: AnimatedFloatVec2 {
keyframes: (
AnimatedFloat {
keyframes: Keyframes {
values: vec![Keyframe {
interpolation: None,
value: size.0 as f32,
offset: 0.0,
}],
},
},
AnimatedFloat {
keyframes: Keyframes {
values: vec![Keyframe {
value: size.1 as f32,
offset: 0.0,
interpolation: None,
}],
},
},
),
},
};
return bg_box;
}
#[tauri::command]
pub fn calculate_timeline_entities_at_frame(timeline: Timeline) -> Vec<Entity> {
timeline.calculate()
}
pub fn test_timeline_entities_at_frame(
render_state: RenderState,
size: (i32, i32),
input: Input,
) -> Vec<Entity> {
let box1_paint = Paint {
style: PaintStyle::Fill(FillStyle {
color: Color::new(34, 189, 58, 1.0),
}),
};
let box2_paint = Paint {
style: PaintStyle::Fill(FillStyle {
color: Color::new(23, 178, 28, 1.0),
}),
};
let box3_paint = Paint {
style: PaintStyle::Fill(FillStyle {
color: Color::new(43, 128, 98, 1.0),
}),
};
let title_paint = TextPaint {
style: PaintStyle::Stroke(StrokeStyle {
color: Color::new(0, 0, 0, 1.0),
width: 10.0,
}),
align: TextAlign::Center,
size: 20.0,
};
let sub_title_paint = TextPaint {
style: PaintStyle::Fill(FillStyle {
color: Color::new(0, 0, 0, 1.0),
}),
align: TextAlign::Center,
size: 10.0,
};
let timeline = Timeline {
fps: 60,
duration: 5.0,
size,
entities: vec![
AnimatedEntity::Box(build_bg(0.0, box1_paint, size)),
AnimatedEntity::Box(build_bg(0.5, box2_paint, size)),
AnimatedEntity::Box(build_bg(1.0, box3_paint, size)),
AnimatedEntity::Text(AnimatedTextEntity {
paint: title_paint,
text: input.title,
animation_data: AnimationData {
offset: 0.0,
duration: 6.0,
visible: true,
},
origin: AnimatedFloatVec2 {
keyframes: (
AnimatedFloat {
keyframes: Keyframes {
values: vec![
Keyframe {
value: 0.0,
offset: 0.0,
interpolation: Some(InterpolationType::Spring(
SpringProperties {
mass: 1.0,
damping: 20.0,
stiffness: 200.0,
},
)),
},
Keyframe {
value: (size.0 / 2) as f32,
offset: 2.0,
interpolation: None,
},
],
},
},
AnimatedFloat {
keyframes: Keyframes {
values: vec![Keyframe {
value: (size.1 / 2) as f32,
offset: 0.0,
interpolation: None,
}],
},
},
),
},
}),
AnimatedEntity::Text(AnimatedTextEntity {
paint: sub_title_paint,
text: input.sub_title,
animation_data: AnimationData {
offset: 0.5,
duration: 6.0,
visible: true,
},
origin: AnimatedFloatVec2 {
keyframes: (
AnimatedFloat {
keyframes: Keyframes {
values: vec![
Keyframe {
value: 0.0,
offset: 0.0,
interpolation: Some(InterpolationType::Spring(
SpringProperties {
mass: 1.0,
damping: 20.0,
stiffness: 200.0,
},
)),
},
Keyframe {
value: (size.0 / 2) as f32,
offset: 2.0,
interpolation: None,
},
],
},
},
AnimatedFloat {
keyframes: Keyframes {
values: vec![Keyframe {
value: ((size.1 / 2) as f32) + 80.0,
offset: 0.0,
interpolation: None,
}],
},
},
),
},
}),
],
render_state: render_state,
};
timeline.calculate()
}