add system font loading

improve drawing
implement staggered text
begin refactor of drawing code
This commit is contained in:
2023-05-24 00:24:16 +02:00
parent 8523e44029
commit 330fa6a7f0
28 changed files with 844 additions and 207 deletions

View File

@@ -1,5 +1,11 @@
import { z } from "zod";
import { EllipseEntity, EntityType, RectEntity, TextEntity } from "./Entities";
import {
BaseEntity,
EllipseEntity,
EntityType,
RectEntity,
TextEntity,
} from "./Entities";
import { AnimatedVec2 } from "./Values";
import { TextPaint } from "./Paint";
@@ -20,7 +26,7 @@ export const AnimatedTransform = z.object({
scale: AnimatedVec2,
});
export const AnimatedStaggeredText = z.object({
export const AnimatedStaggeredTextEntity = BaseEntity.extend({
/** Transform applied to the whole layer. */
transform: AnimatedTransform,
/** The staggered delay that is applied for each letter. Gets multiplied by the index of the letter. */
@@ -31,6 +37,7 @@ export const AnimatedStaggeredText = z.object({
paint: TextPaint,
}),
text: z.string(),
origin: AnimatedVec2,
animation_data: AnimationData,
type: z.literal(EntityType.Enum.StaggeredText),
});
@@ -60,7 +67,7 @@ export const AnimatedEllipseEntity = EllipseEntity.extend({
export const AnimatedEntity = z.discriminatedUnion("type", [
AnimatedRectEntity,
AnimatedTextEntity,
AnimatedStaggeredText,
AnimatedStaggeredTextEntity,
AnimatedEllipseEntity,
]);