forked from unom/punktfunk
gamescope keeps the pointer out of its PipeWire node — it lives on a hardware plane for scanout, and `paint_pipewire()` composites a separate, reduced frame that never includes it. So punktfunk has always reconstructed it from XFixes and blended it in host-side. That blend is what has been blocking the zero-CSC encode path, and the cost is larger than it sounds: `VulkanVideoEncoder::open` refuses the RGB-direct (EFC) source for any session with `cursor_blend`, because that front end is fixed-function and has no blend stage. `cursor_blend_for` sets it unconditionally for gamescope. Net effect: a gamescope session paid a full-frame colour-conversion pass per frame, forever, for a pointer. So put the cursor where it belongs. A second carried gamescope patch adds `--pipewire-composite-cursor` (off by default — the node has never carried it, and a consumer that draws its own would get two), painting it with the same `MouseCursor::paint` call the scanout composite uses. It scales for free: paint_pipewire has already set `currentOutputWidth/Height` to the capture size, which is what that function scales against. The repaint test grows the cursor's state beside the commit ids — a pointer-only move produces no commit, so without it the composited cursor would freeze on a static screen while the real one moved, and a cursor that became hidden would never be erased. Host side, the `+pfhdr` marker becomes a monotonic PATCH LEVEL, so one probe answers every capability the session must know before it is planned (level 1 = HDR formats, level 2 = the cursor flag). `cursor_blend_for` and the `gamescope_cursor` resolver both consult it through one helper, because they have to agree: the reader without the blend is a wasted X11 connection, the blend without the reader is a stream with no pointer, and both together with a gamescope that paints its own would draw two. ⚠ The two indirect spawn modes carry the flag through `PF_HDR_ARGS`, so this shares a dependency with the HDR flags: a session that ignores `GAMESCOPE_BIN`/`PATH` and execs the distro's gamescope gets neither. HDR fails loudly there (negotiation timeout + SDR latch); a missing cursor would be silent. Noted in packaging/gamescope/README.md as worth a post-spawn `/proc/<pid>/cmdline` check if it ever bites.