Files
punktfunk/clients/apple/Punktfunk.xcodeproj/xcshareddata/xcschemes/Punktfunk.xcscheme
T
enricobuehlerandClaude Fable 5 a8c8b1bb13 fix(apple): detect macOS HDR via potential EDR headroom, not current
`maximumExtendedDynamicRangeColorComponentValue` is the CURRENTLY-allocated EDR
headroom, which macOS hands out on demand — an idle SDR desktop reads 1.0 even
with an HDR display enabled and active, so gating HDR advertisement on it means
an HDR monitor (e.g. Samsung G95SC) never gets advertised at connect time. Use
`maximumPotentialExtendedDynamicRangeColorComponentValue`, the mode-independent
capability (the macOS analogue of the tvOS/iOS gates). Also point the Xcode
scheme's LaunchAction at Release.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:17:10 +02:00

78 lines
2.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "2700"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "AA0000000000000000000009"
BuildableName = "Punktfunk.app"
BlueprintName = "Punktfunk"
ReferencedContainer = "container:Punktfunk.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "AA0000000000000000000009"
BuildableName = "Punktfunk.app"
BlueprintName = "Punktfunk"
ReferencedContainer = "container:Punktfunk.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "AA0000000000000000000009"
BuildableName = "Punktfunk.app"
BlueprintName = "Punktfunk"
ReferencedContainer = "container:Punktfunk.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>