forked from unom/punktfunk
PUNKTFUNK_MAX_FPS caps how fast the compositor lets the game render. It deliberately does NOT touch the session: the client still negotiates and receives its full rate, because the encode loop re-encodes the held frame whenever the compositor produced no new one, and a repeat of an unchanged picture is an almost-empty P-frame. So a 60-capped game on a 120 Hz session still puts 120 frames a second on the wire — and the GPU time the game gives up goes to capture and encode instead, which is the point (on a laptop or a handheld, it goes to heat and battery too). Capping the stream would be a different and mostly unwanted feature: it hands the client fewer frames than it asked for and saves the game's GPU nothing. gamescope is the compositor that has the lever, so it is the one that gets it: the rate becomes --nested-refresh, which is what gamescope clamps the game to. All three sessions we own take it — the bare spawn's -r, the managed gamescope-session-plus wrapper's PF_HZ, and the SteamOS PATH shim's. In the managed path the limit lands on PF_HZ alone and NOT on CUSTOM_REFRESH_RATES, so the mode the session advertises stays the client's — that is what makes games see the real refresh rather than the box's EDID. Two scoping notes. Under gamescope the cap is the nested output's rate, so everything it composites moves at it, not the game alone; there is only the one output. And the attach path (PUNKTFUNK_GAMESCOPE_NODE) mirrors a gamescope we do not own, so it has no lever to pull and is untouched. Closes #13 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
punktfunk-docs
The punktfunk documentation site: Fumadocs on TanStack Start (Vite + Nitro/bun preset).
Content lives in content/docs/ as .md/.mdx. This site is the source of truth
for the user-facing guides; design rationale lives in the internal punktfunk-planning repo.
API reference
/api renders the host's management REST API as an interactive
Scalar reference (linked from the top nav, the docs
sidebar, and the landing page). It reads public/openapi.json — a
snapshot of the repo's generated spec. Refresh it after a management-API change:
# from the repo root — regenerate the spec, then copy the snapshot in:
cargo run -p punktfunk-host -- openapi > api/openapi.json
cp api/openapi.json docs-site/public/openapi.json
Develop
bun install
bun run dev # http://localhost:3001 (docs at /docs)
Build & serve
bun run build
bun run start # serves .output/ via Bun
Layout
source.config.ts Fumadocs MDX collection (content/docs)
content/docs/ the docs content (.md/.mdx) + meta.json nav
src/
routes/
__root.tsx RootProvider + html shell
index.tsx landing page
docs/$.tsx catch-all docs renderer (Fumadocs DocsLayout)
api/index.tsx Scalar API reference (reads public/openapi.json)
api/search.ts Orama search endpoint
lib/source.ts Fumadocs loader over the generated collection
lib/layout.shared.tsx shared nav chrome
components/mdx.tsx MDX component map
styles/app.css Tailwind 4 + Fumadocs preset