forked from unom/punktfunk
Session start is peak endpoint churn on Windows — the virtual-display attach and the wiring plan's own IPolicyConfig default flips race the first WASAPI activate, which then fails transiently (IAudioClient 0x80070002, endpoint mid-re-registration) — and a first-open failure killed audio for the WHOLE session: wasapi_cap's capture thread sent the error through the ready handshake and exited, and the native plane's audio thread returned instead of entering its reopen loop (each layer's comment claimed the other retried; neither did). Two-layer fix: the WASAPI capture thread gives the first open three attempts a second apart before failing the handshake, and the native audio thread treats a failed first open like a mid-session capture death — it enters the existing reopen-with-backoff loop, so audio starts a few seconds late instead of never. The GameStream plane gets the WASAPI-level retry for free. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>