Files
punktfunk/web/src/sections/Pairing/index.tsx
T
enricobuehlerandClaude Opus 4.8 75b3c94f60 fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00

30 lines
1.4 KiB
TypeScript

import type { FC } from "react";
import { useGetHostInfo } from "@/api/gen/host/host";
import { useLocale } from "@/lib/i18n";
import { MoonlightPairingSection } from "./MoonlightPairingCard";
import { NativePairingSection } from "./NativePairingCard";
import { PairedDevicesSection } from "./PairedDevices";
import { PendingDevicesSection } from "./PendingDevices";
import { PairingView } from "./view";
// Pairing composes four independent, self-contained sub-cards. Each subsection owns its own
// queries + mutations (in its own file, next to its presentational card). The arrangement lives in
// PairingView so the live page (these containers) and the Storybook story (pure cards + mock state)
// fill the same slots — the layout is defined once and can't drift.
export const SectionPairing: FC = () => {
useLocale();
// Moonlight/GameStream pairing only works when the host runs the compat planes (`--gamestream`,
// off by default). Otherwise a Moonlight PIN can never arrive, so the card is dead UI — hide it
// (and until host info loads, to avoid a flash of an un-actionable card).
const host = useGetHostInfo();
const gamestream = host.data?.gamestream === true;
return (
<PairingView
pending={<PendingDevicesSection />}
native={<NativePairingSection />}
moonlight={gamestream ? <MoonlightPairingSection /> : null}
paired={<PairedDevicesSection />}
/>
);
};