Files
punktfunk/docs-site
enricobuehlerandClaude Fable 5 d8e8529cd7 feat(gamepad): Windows Steam Deck backend — Steam-Input-promoted UMDF virtual Deck
The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host
now builds a real virtual Deck instead of folding to DualSense: games
get native Deck glyphs + both trackpads + gyro + all four back grips
through Steam Input's own remapping.

- steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager
  over the sealed shm channel, sharing the whole Linux Deck codec
  (steam_proto now compiles on Windows too — it was already pure). The
  SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id
  token hidclass mirrors into the HID child and Steam parses as the
  wired controller interface — the promotion gate.
- Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE
  0xEB rumble / 0x8F haptic pulses are republished to the host through
  the output slot (report-id-0 prefixed, so parse_steam_output sees the
  Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are
  per-pad (read from the section's pad_index; PFDK<unit-id> matches
  steam_proto::deck_serial).
- Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips
  SteamDeck-if-windows -> SteamDeck (the DualSense fold retires);
  dualsense-windows-test grows --deck.

ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx
installed, Steam live): the manager-created pad (index 1) enumerates
with per-pad serial PFDK50460001, Steam logs Interface: 2 ->
'!! Steam controller device opened' -> 'Steam Controller reserving
XInput slot 0' -> PollState 2 (actively polling our cycling input
frames) -> mapping activated; clean teardown on exit. Rumble round-trip
through a real game remains an on-glass debt (nothing sent 0xEB during
the idle hold).

Known gap vs Linux: no physical-Steam-controller conflict degrade on
Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a
Windows equivalent needs SetupDi enumeration and is deferred.

Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy
-D warnings + the WDK driver-workspace check.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 12:36:26 +02:00
..

punktfunk-docs

The punktfunk documentation site: Fumadocs on TanStack Start (Vite + Nitro/bun preset).

Content lives in content/docs/ as .md/.mdx. This site is the source of truth for the user-facing guides; design rationale lives in the internal punktfunk-planning repo.

API reference

/api renders the host's management REST API as an interactive Scalar reference (linked from the top nav, the docs sidebar, and the landing page). It reads public/openapi.json — a snapshot of the repo's generated spec. Refresh it after a management-API change:

# from the repo root — regenerate the spec, then copy the snapshot in:
cargo run -p punktfunk-host -- openapi > api/openapi.json
cp api/openapi.json docs-site/public/openapi.json

Develop

bun install
bun run dev        # http://localhost:3001  (docs at /docs)

Build & serve

bun run build
bun run start      # serves .output/ via Bun

Layout

source.config.ts          Fumadocs MDX collection (content/docs)
content/docs/             the docs content (.md/.mdx) + meta.json nav
src/
  routes/
    __root.tsx            RootProvider + html shell
    index.tsx            landing page
    docs/$.tsx           catch-all docs renderer (Fumadocs DocsLayout)
    api/index.tsx        Scalar API reference (reads public/openapi.json)
    api/search.ts        Orama search endpoint
  lib/source.ts          Fumadocs loader over the generated collection
  lib/layout.shared.tsx  shared nav chrome
  components/mdx.tsx      MDX component map
  styles/app.css          Tailwind 4 + Fumadocs preset