forked from unom/punktfunk
Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
102 lines
3.8 KiB
Rust
102 lines
3.8 KiB
Rust
//! The Shortcuts screen: a short note on the in-stream capture model plus a reference of the
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//! keyboard shortcuts — reached from the Shortcuts button on the host list. The Windows
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//! counterpart of the GTK client's Keyboard Shortcuts window; the bindings themselves live in
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//! the session window (and [`crate::input`] for the legacy builtin path), so both clients
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//! document the same set.
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use super::style::*;
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use super::Screen;
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use windows_reactor::*;
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/// The in-stream keyboard shortcuts, in the GTK Shortcuts window's order: the chord, then what it
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/// does. Read-only — the keyboard bindings live in the session window (`pf-presenter`'s run
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/// loop; the legacy builtin path's in [`crate::input`]), the controller chord in its gamepad
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/// service.
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const STREAM_SHORTCUTS: &[(&str, &str)] = &[
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("F11 / Alt+Enter", "Toggle fullscreen"),
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(
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"Ctrl+Alt+Shift+Q",
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"Release captured input (click the stream to recapture)",
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),
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("Ctrl+Alt+Shift+D", "Disconnect"),
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(
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"Ctrl+Alt+Shift+S",
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"Cycle the statistics overlay (off \u{00B7} compact \u{00B7} normal \u{00B7} detailed)",
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),
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(
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"LB+RB+Start+Back",
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"Controller: release input / leave fullscreen \u{2014} hold to disconnect",
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),
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];
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/// A subtle key-cap chip for the shortcuts reference — the chord on a filled, bordered pill.
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fn key_chip(keys: &str) -> Element {
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border(text_block(keys).font_size(12.0).semibold())
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.background(ThemeRef::SubtleFill)
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.border_brush(ThemeRef::CardStroke)
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.border_thickness(uniform(1.0))
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.corner_radius(6.0)
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.padding(edges(8.0, 3.0, 8.0, 3.0))
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.horizontal_alignment(HorizontalAlignment::Left)
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.into()
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}
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/// A read-only reference card listing the in-stream keyboard shortcuts. One grid, chord chip then
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/// action, so the actions line up across rows.
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fn shortcuts_reference() -> Element {
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let mut children: Vec<Element> = Vec::new();
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for (i, (keys, action)) in STREAM_SHORTCUTS.iter().enumerate() {
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let row = i as i32;
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children.push(key_chip(keys).grid_row(row).grid_column(0));
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let action_cell: Element = text_block(*action)
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.wrap()
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.foreground(ThemeRef::SecondaryText)
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.vertical_alignment(VerticalAlignment::Center)
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.into();
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children.push(action_cell.grid_row(row).grid_column(1));
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}
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let table = grid(children)
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.columns([GridLength::Auto, GridLength::Star(1.0)])
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.rows(vec![GridLength::Auto; STREAM_SHORTCUTS.len()])
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.column_spacing(12.0)
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.row_spacing(6.0);
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card(vstack((
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text_block("In-stream keyboard shortcuts")
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.semibold()
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.margin(edges(0.0, 0.0, 0.0, 8.0)),
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table,
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)))
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.into()
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}
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/// The Shortcuts screen: a `page`-column with a Back button to the host list, an intro card on
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/// the capture model, and the shortcuts reference. Hook-free — called inline from `root` like
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/// the other static screens.
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pub(crate) fn help_page(set_screen: &AsyncSetState<Screen>) -> Element {
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let back_btn = button("Back").accent().icon(Symbol::Back).on_click({
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let ss = set_screen.clone();
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move || ss.call(Screen::Hosts)
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});
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let intro = card(
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vstack((
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text_block("During a stream").font_size(15.0).semibold(),
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text_block(
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"Click the stream to capture your mouse and keyboard \u{2014} the shortcuts below \
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then work while you play. Release capture to hand the cursor back to this \
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computer, and click the stream again to retake it.",
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)
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.font_size(12.0)
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.wrap()
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.foreground(ThemeRef::SecondaryText),
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))
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.spacing(8.0),
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);
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page(vec![
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page_header("Shortcuts", back_btn),
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intro.into(),
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shortcuts_reference(),
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])
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}
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