Files
punktfunk/web/src/stories/Library.stories.tsx
T
enricobuehlerandClaude Opus 4.8 75b3c94f60 fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00

60 lines
1.2 KiB
TypeScript

import type { Meta, StoryObj } from "@storybook/react-vite";
import { GameForm } from "@/sections/Library/GameForm";
import { LibraryGrid } from "@/sections/Library/LibraryGrid";
import { library } from "./lib/fixtures";
const noop = () => {};
const idle = { isLoading: false, error: null, refetch: noop };
const emptyForm = {
title: "",
portrait: "",
hero: "",
header: "",
logo: "",
command: "",
};
// The overview grid and the add/edit form are separate components now, so the stories
// render each on its own (no combined page view).
const meta = {
title: "Pages/Library",
parameters: { layout: "padded" },
} satisfies Meta;
export default meta;
type Story = StoryObj;
export const Populated: Story = {
render: () => (
<LibraryGrid
library={{ data: library, ...idle }}
onEdit={noop}
onDelete={noop}
deletingId={null}
/>
),
};
export const Empty: Story = {
render: () => (
<LibraryGrid
library={{ data: [], ...idle }}
onEdit={noop}
onDelete={noop}
deletingId={null}
/>
),
};
export const AddForm: Story = {
render: () => (
<GameForm
initial={emptyForm}
mode="add"
onSubmit={noop}
onCancel={noop}
isSaving={false}
/>
),
};