forked from unom/punktfunk
The Skia console now renders a pinned profile card after its host's primary tile (KnownHost::pinned_profiles resolved by the service thread), connects with that profile as a one-off via the existing effective_settings resolver, and shows the bound default profile on the primary tile. The settings screen gains a trailing Profiles section — one row per catalog profile with a live pin count — whose activation opens a pin-to-hosts screen; toggles ride the new ConsoleCmd::SetPin to the binary, which persists pinned_profiles (the same field the CLI resolves for Decky's host list). Profiles themselves stay desktop-authored (design client-settings-profiles.md §5.2a, §5.4).
45 lines
1.8 KiB
Rust
45 lines
1.8 KiB
Rust
//! The Skia console UI (punktfunk-planning `linux-client-rearchitecture.md` §6): an
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//! [`Overlay`](pf_presenter::overlay::Overlay) implementation rendering on the
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//! PRESENTER's Vulkan device into offscreen RGBA images the presenter composites as one
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//! premultiplied quad. Skia never touches the swapchain, and nothing here runs while
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//! the overlay has nothing to show — the §6.1 invariants live or die in this crate.
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//!
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//! The console is a full couch shell now — home (host carousel), the game library
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//! coverflow, settings, add-host, and PIN pairing, with screen transitions, per-pad
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//! button glyphs, and a controller keyboard (suppressed on Steam Deck, where Steam's
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//! own keyboard types through SDL text input) — plus the in-stream chrome: stats OSD,
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//! capture hint, start banner.
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// Unsafe-proof program: every `unsafe {}` in the Skia/Vulkan overlay carries a `// SAFETY:` proof.
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#![deny(clippy::undocumented_unsafe_blocks)]
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#[cfg(any(target_os = "linux", windows))]
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mod anim;
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#[cfg(any(target_os = "linux", windows))]
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mod glyphs;
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#[cfg(any(target_os = "linux", windows))]
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pub mod library;
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#[cfg(any(target_os = "linux", windows))]
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pub mod model;
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#[cfg(any(target_os = "linux", windows))]
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mod screens;
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#[cfg(any(target_os = "linux", windows))]
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mod shell;
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#[cfg(any(target_os = "linux", windows))]
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mod skia_overlay;
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#[cfg(any(target_os = "linux", windows))]
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mod theme;
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#[cfg(any(target_os = "linux", windows))]
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mod widgets;
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#[cfg(any(target_os = "linux", windows))]
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pub use library::{LibraryGame, LibraryPhase, LibraryShared};
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#[cfg(any(target_os = "linux", windows))]
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pub use model::{
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ConsoleBus, ConsoleCmd, ConsoleShared, HostRow, PairPhase, ProfileChip, WakeStatus,
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};
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#[cfg(any(target_os = "linux", windows))]
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pub use shell::ConsoleOptions;
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#[cfg(any(target_os = "linux", windows))]
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pub use skia_overlay::{ConsoleEntry, ConsoleHandles, SkiaOverlay};
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