forked from unom/punktfunk
Pass --custom-refresh-rates (patch level 3+) and --pipewire-composite-external-overlay (level 4+) on both spawn paths, with the same probe-then-pass shape the HDR and cursor flags already use. A stock gamescope has neither flag and gets neither, which is exactly today's behaviour. New knob PUNKTFUNK_GAMESCOPE_REFRESH_RATES=60,90,120 widens the set a session offers in Steam's in-session display settings. The rate the session actually runs at is always included, so it can only add options; junk entries are skipped rather than failing the host, because the worst a typo can cost is the extra option the operator wanted. And the part that would have turned a week of field triage into one log line: warn_if_mode_lost(). --nested-refresh is the ONLY refresh a headless gamescope has, and it reaches a gamescope-session-plus solely through the GAMESCOPE_BIN wrapper, which the session script is free to lose — a sessions.d file sourced with `set -a` can reassign GAMESCOPE_BIN, and one that sets GAMESCOPECMD outright skips the whole builder. When that happens the stream still runs, still looks right, and the client's own fps counter still reads the negotiated rate (the encode loop repeats the held frame), while the game underneath is capped to 60. Nothing anywhere said so. It warns rather than refusing, deliberately: verify_managed_spawn_flags refuses because its retry resolves a different plan, but a relaunch here would hand the session the same environment and lose the mode the same way, so refusing would only loop. Fails open on the same rule as the flag check — nothing to compare against says nothing. Also corrects the comment above the launch env, which claimed CUSTOM_REFRESH_RATES "generates the mode the session ADVERTISES … what makes games see the real refresh". It never did: no upstream gamescope has --custom-refresh-rates, so gamescope_has_option gated it off and the variable was inert. That belief is why the real lever went unexamined. configuration.md gains the new knob and a warning on PUNKTFUNK_MAX_FPS, which also lowers the refresh the session REPORTS on gamescope — the docs said it does not cap the stream, which is true of the wire and not of what games are told. Linux-verified on Ubuntu: cargo check --all-targets, clippy -D warnings, 133 tests (2 new), cargo fmt --check.