forked from unom/punktfunk
`buttonGlyph` asked the LIVE controller for its `sfSymbolsName` and fell back to generic letter glyphs, so the moment a DualSense slept, disconnected or ran flat, every ✕/◯ hint turned into A/B under its owner's hands. Under `gamepadUIMode == "always"` — the console UI up with no pad by design — they were never right at all. GamepadManager now remembers the family of the last controller that was actually attached (`DefaultsKey.lastGamepadKind`, written on selection and deliberately never cleared on disconnect), and the legends resolve live → remembered → generic. Not a user-facing setting: a glyph-style picker is one more row asking a question the app can answer itself, and the remembered pad is right essentially always. GamepadGlyphs maps by POSITION, not by name, because that is what `GCExtendedGamepad`'s buttonA/B/X/Y are. So ✕ is role `.a` (the bottom button), and a Switch pad gets Nintendo's transposed labels rather than Xbox letters printed on the wrong physical buttons. The test asserts every symbol name RESOLVES on the running OS. That is the load-bearing one: `Image(systemName:)` draws an unknown name as nothing at all — no crash, no log, no red build — so a typo would silently blank a legend on device and no amount of building would catch it. macOS + tvOS typecheck; the 5 glyph tests pass; the console UI verified opening its Settings screen in the iPad simulator.