Files
enricobuehlerandClaude Opus 5 c801465469 fix(packaging): every channel that ships punktfunk-gamescope now builds it
The docs already told users where to get it — the Bazzite sysext, an Arch
package, a NixOS option — and none of the three were true. `rpm.yml` built the
sysext without ever passing `--gamescope`, `arch.yml` did not know the PKGBUILD
existed, and the nix derivation had never been evaluated once.

Evaluating it found its central assumption wrong: `gamescope.unwrapped` does
not exist on current nixpkgs, where `gamescope` IS the buildable derivation, so
the override threw on every build. It now prefers `.unwrapped` where a future
nixpkgs wraps it and checks the RESULT is patchable — `overrideAttrs` on a
symlinkJoin succeeds and does nothing, which would install an UNPATCHED
gamescope under a name the host reads as a promise of HDR.

Both it and the PKGBUILD had also drifted to a stale patch list: two patches
named where three exist, one of them under the level-1 filename retired when
the cursor patch landed. Both read the patch directory now, so the list cannot
go stale again. The PKGBUILD additionally delegates the whole build to
`build-punktfunk-gamescope.sh` rather than re-deriving the meson invocation —
its copy had already lost `force_fallback_for=wlroots`, and unlike Fedora 43,
Arch ships wlroots, so that package would have linked it shared and shipped a
binary that starts only on machines carrying the dev library. It asserts its
own pinned rev matches the script's, the one thing makepkg needs statically.

Both CI builds are cached on `packaging/gamescope/**`, which is the only reason
this is affordable: that tree depends on nothing else in the repo, so a normal
push restores a binary instead of spending ten minutes on someone else's C++.
And both are best-effort. punktfunk works without this binary — SDR on the
gamescope backend, which is what every release before this one did — so a
hiccup building gamescope must not cost the packages those workflows exist to
publish. A failure warns and is never cached, so the next run retries.

`rpm.yml` also installs Fedora's own gamescope for its runtime libraries: the
sysext verifies our binary by executing `--version`, and on a cache hit nothing
else in the job would have pulled libavif/luajit/seatd in.

Verified by evaluating and patch-phase-building the nix derivation against
nixos-unstable: all three patches apply to nixpkgs' already-patched 3.16.25
tree, and the banner stamps +pfhdr2.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-28 18:03:30 +02:00
..

punktfunk on NixOS / Nix

First-class Nix support via the repo's flake.nix: reproducible builds of the streaming host and the native Linux client, a NixOS module that wires up everything the RPM/deb do (systemd user service, udev rules, kernel modules, sysctl tuning, firewall, input group), and a dev shell with the pinned toolchain and every system library.

Platform: x86_64-linux only (the host encodes with desktop NVENC; matches the RPM's ExclusiveArch: x86_64). NixOS 24.11 or newer for the hardware.graphics option.


What the flake provides

Output Contents
packages.x86_64-linux.punktfunk-host punktfunk-host + punktfunk-tray (built with nvenc + vulkan-encode, like CI)
packages.x86_64-linux.punktfunk-client punktfunk-client (GTK4 shell) + punktfunk-session (Vulkan streamer, without the Skia OSD — see caveats)
packages.x86_64-linux.punktfunk-web the management web console (bun-built Nitro SSR bundle; SPAKE2 pairing + host status)
packages.x86_64-linux.punktfunk-scripting the plugin/script runner (bun-bundled Effect SDK; supervises host automation)
packages.x86_64-linux.default = punktfunk-host
nixosModules.default services.punktfunk.host / .client / .web / .scripting
devShells.x86_64-linux.default pinned Rust (from rust-toolchain.toml) + all build deps
apps / checks / formatter nix run, nix flake check, nix fmt

One binary per GPU vendor: NVENC/CUDA entry points are dlopen'd at runtime, so the host runs on NVIDIA (zero-copy dmabuf → CUDA → NVENC), AMD/Intel (raw Vulkan-Video HEVC / VAAPI), or software.


Quick start (no NixOS required)

# Build
nix build git+https://git.unom.io/unom/punktfunk#punktfunk-host
nix build git+https://git.unom.io/unom/punktfunk#punktfunk-client

# Run
nix run git+https://git.unom.io/unom/punktfunk#punktfunk-host -- serve --gamestream
nix run git+https://git.unom.io/unom/punktfunk#punktfunk-client

GPU drivers are resolved at runtime from /run/opengl-driver/lib. On non-NixOS distros use nixGL so that path is populated (nixGL nix run …); on NixOS the module (below) sets hardware.graphics.enable = true for you.


NixOS module

Add the flake and enable the host and/or client:

{
  inputs.punktfunk.url = "git+https://git.unom.io/unom/punktfunk";
  # (optional) share your nixpkgs: inputs.punktfunk.inputs.nixpkgs.follows = "nixpkgs";

  outputs = { self, nixpkgs, punktfunk, ... }: {
    nixosConfigurations.myhost = nixpkgs.lib.nixosSystem {
      system = "x86_64-linux";
      modules = [
        punktfunk.nixosModules.default
        ({ ... }: {
          services.punktfunk.host = {
            enable = true;
            users = [ "alice" ];        # → added to the `input` group for virtual gamepads
            openFirewall = true;        # native + GameStream ports
            settings = {
              PUNKTFUNK_VIDEO_SOURCE = "virtual";
              RUST_LOG = "info";
              # PUNKTFUNK_444 = true;   # booleans render as 1/0
            };
          };

          # …and/or the client on the same or another box:
          services.punktfunk.client = {
            enable = true;
            openFirewall = true;        # UDP 5353 for mDNS discovery
          };
        })
      ];
    };
  };
}

Then, in your graphical session:

systemctl --user enable --now punktfunk-host

Options

services.punktfunk.host:

Option Default Meaning
enable false Install the host + wire udev/sysctl/kernel-modules/firewall and the user service.
gamestream true serve --gamestream (Moonlight-compatible). false = native-only, more secure.
autoStart false Add the user service to default.target (appliance mode — pair with lingering).
users [ ] Users added to the input group (virtual gamepads).
settings { } host.env key/values (see ${package}/share/punktfunk-host/host.env.example).
environmentFile null Extra EnvironmentFile for secrets (e.g. PUNKTFUNK_MGMT_TOKEN); loaded optionally.
openFirewall false Open the inbound ports (see below).
package flake's Override the package.

services.punktfunk.client: enable, openFirewall (UDP 5353), package.

services.punktfunk.web (the management console — on by default whenever the host is enabled, mirroring the RPM's Recommends: punktfunk-web):

Option Default Meaning
enable host.enable Run the console as a systemd --user service on TCP 47992 (HTTPS). Set false for a console-less host.
openFirewall host.openFirewall Open TCP 47992 so other devices on the LAN can reach it.
autoStart host.autoStart Add the console user service to default.target (appliance mode).
package flake's Override the package.

The console is auto-wired to the host on the same box: it reads the host's per-user ~/.config/punktfunk/{mgmt-token,cert.pem,key.pem} (written by serve), serves HTTPS with the host's own identity cert, and proxies the loopback mgmt API with the bearer token injected server-side (never sent to the browser). A login password is generated on first start — read it with journalctl --user -u punktfunk-web-init (or ~/.config/punktfunk/web-password). Then open https://<host-ip>:47992 and trust the self-signed host cert once. Enable it (with the host) via systemctl --user enable --now punktfunk-web.

services.punktfunk.scripting (the plugin/script runner — installed with the host, but opt-in to run):

Option Default Meaning
enable host.enable Install the runner + define its systemd --user unit punktfunk-scripting.
autoStart false Add the unit to default.target. Off even on an auto-start host — running operator scripts/plugins is a deliberate opt-in.
package flake's Override the package.

The runner discovers loose scripts under ~/.config/punktfunk/scripts and installed punktfunk-plugin-* packages under ~/.config/punktfunk/plugins, and supervises each as an Effect fiber (SIGTERM shuts the tree down structurally so plugin finalizers run). A plugin auto-wires to the host's mgmt token + identity cert. It's inert until you add automation, so the unit ships un-started; turn it on with systemctl --user enable --now punktfunk-scripting.

What the host module configures for you

Everything the RPM's %install + %post do, declaratively:

  • systemd --user service punktfunk-hostserve [--gamestream], EnvironmentFile from settings (+ optional secret file), Restart=on-failure.
  • udev rules (60-punktfunk.rules): /dev/uinput + /dev/uhid group access and the vhci sysfs perms for the virtual Steam Deck.
  • kernel modules: uinput, uhid, vhci-hcd (usbip transport so Steam Input adopts the virtual Deck).
  • sysctl: net.core.{r,w}mem_max = 32 MB (high-bitrate UDP headroom; mkDefault).
  • input group membership for users.
  • hardware.graphics.enable = true (mkDefault) so /run/opengl-driver/lib has the driver libs the binaries dlopen.
  • firewall (when openFirewall): native UDP 9777/5353 + TCP 47990; with gamestream also TCP 47984/47989/48010 + UDP 47998/47999/48000. The media data plane is an ephemeral, hole-punched UDP port — nothing fixed to open.
  • tray autostart entry (--autostart; self-gates to users who actually run a host).

GPU drivers (out of scope of the module — set these yourself)

  • NVIDIA: hardware.nvidia + hardware.graphics.enable = true. NVENC/CUDA come from the driver at runtime (nothing pinned in the closure).
  • AMD/Intel: hardware.graphics.enable = true with extraPackages = [ vaapiVdpau … ] / intel-media-driver for VAAPI encode; the host's raw Vulkan-Video HEVC path needs only Mesa.

Headless / appliance

Set autoStart = true, enable lingering, and — for a dedicated single-session appliance — pin a backend in settings (pinning PUNKTFUNK_COMPOSITOR disables live-session auto-detection, so leave it out on any box that switches between a desktop and Game Mode):

services.punktfunk.host = {
  enable = true;
  autoStart = true;
  users = [ "streamer" ];
  settings = { PUNKTFUNK_COMPOSITOR = "gamescope"; };  # appliance-only; omit to auto-detect
};
users.users.streamer.linger = true;
# For the gamescope/KWin backends extend the service PATH, e.g.:
# systemd.user.services.punktfunk-host.path = [ pkgs.gamescope ];

The ${package}/share/punktfunk-host/headless/ helpers (KDE/Sway session scripts, example host.env files, the OpenAPI doc) are installed for reference.


Development

nix develop        # pinned toolchain (rust-toolchain.toml) + all system libs
cargo build --release -p punktfunk-host -p punktfunk-client-linux -p punktfunk-client-session
# The tray gets its OWN invocation — co-building it with the host unifies the host's
# ashpd -> zbus/tokio onto the tray's zbus (which runs ksni's async-io executor, no tokio runtime),
# and the resulting binary panics at launch: "there is no reactor running, must be called from the
# context of a Tokio 1.x runtime". Same split the .deb / RPM / Arch packaging does.
cargo build --release -p punktfunk-tray

The shell exports PF_FFVK_VULKAN_INCLUDE (Vulkan headers for pf-ffvk bindgen) and an LD_LIBRARY_PATH that includes /run/opengl-driver/lib so cargo run finds the GPU driver. nix fmt formats the .nix files.


Notes & caveats

  • Build tool: crane. The lockfile carries windows 0.62.2 from both crates.io and a pinned microsoft/windows-rs git rev (the Windows client), which rustPlatform.importCargoLock can't vendor (colliding name-version); crane vendors per-source and fetches the git rev via builtins.fetchGit (no output hash to maintain). Those crates are cfg(windows)-gated — vendored, never compiled on Linux.

  • First build compiles from scratch (no split dep cache — pyrowave-sys builds a CMake tree in its build.rs that a crane "dummy" source would drop) and has no public binary cache, so expect a long initial build. nix develop gives incremental rebuilds.

  • The status tray is built in its own derivation, on purpose. punktfunk-tray uses ksni's async-io zbus executor with no tokio runtime (by design — see crates/punktfunk-tray/Cargo.toml). Cargo unifies features across everything in one cargo build, so co-building the tray with the host would pull the host's ashpd → zbus/tokio onto the tray's shared zbus, and the tray then panics at startup (there is no reactor running, must be called from the context of a Tokio 1.x runtime). Building it as a separate -p punktfunk-tray invocation keeps its zbus on async-io; the host package copies the resulting binary into its $out. (The rpm/arch builds split it the same way. The .deb did not, despite its sibling comments claiming otherwise: deb.yml co-built -p punktfunk-host -p punktfunk-tray, and build-deb.sh's own standalone build was skipped because the poisoned artifact already existed — so this shipped as a real crash-at-launch on Debian/Ubuntu, not a latent one. Fixed 2026-07-27: the workflow no longer co-builds it and build-deb.sh now rebuilds it unconditionally.)

  • The bun packages (punktfunk-web, punktfunk-scripting) use bun2nix. Their node_modules is fetched one fetchurl per package, straight from the integrity hashes already in the lockfile, via a generated-and-committed bun.nix (web/bun.nix, sdk/bun.nix). There is no aggregate deps hash to bump — the previous design put bun install in a fixed-output derivation whose single outputHash silently went stale on every lockfile change and broke the build. bun.nix regenerates itself: bun2nix is a devDependency of both packages and runs on every bun install (web's postinstall; the SDK's prepare, since sdk/ is the published @punktfunk/host package and a postinstall would then fire on consumers' installs). Regenerate by hand with cd web && bunx bun2nix -o bun.nix if a lockfile is ever edited directly. The @unom scope needs no special handling: web/bun.lock records those tarballs' full https://git.unom.io/api/packages/unom/npm/… URLs and the registry is read-public (the same anonymous pull CI's rpm/deb builds do).

    bun.nix has no schema stability across bun2nix versions. The flake input is pinned (github:nix-community/bun2nix?ref=2.1.2) and the npm devDependency is pinned to the same exact version in web/package.json + sdk/package.json. Move both together, then rerun bun install in web/ and sdk/ to regenerate.

    Everything past the deps fetch is offline (the console's codegen + vite build; the runner's bun build --target=bun bundle). Both launchers exec pkgs.bun from the store — unlike the deb/rpm, which vendor a bun binary because apt/dnf have none.

  • Commit flake.lock: it pins the input revisions (nixpkgs / crane / rust-overlay / bun2nix). It is generated on first eval and checked in.

  • Session Skia OSD is off under Nix. punktfunk-session's default ui feature draws its on-screen stats/console overlay with skia-safe, whose build downloads a prebuilt Skia from the rust-skia releases — which Nix's network-less build sandbox forbids, and a from-source Skia build pulls the whole gn/ninja/python toolchain plus network-fetched third-party. The feature is explicitly droppable ("same streaming, stats on stdout only"), so the Nix build compiles the session with --no-default-features --features pyrowave. Everything streams; only the session binary's optional on-glass stats overlay is absent, and the GTK shell (punktfunk-client) is skia-free and fully featured. Re-adding it means teaching skia-bindings to consume a prebuilt Skia offline (a fixed-output derivation of the rust-skia tarball) or a vendored from-source Skia build — a tracked follow-up.

Verified

Both packages build, install, and run on real Nix hardware (NixOS-equivalent: CachyOS + Nix, RTX 5070 Ti, driver 610). punktfunk-host --version and punktfunk-session run; the driver RUNPATH (/run/opengl-driver/lib) and the GTK GApps wrapper (GSettings schemas + pixbuf loaders) are present. Fixes discovered during that bring-up: CMAKE_POLICY_VERSION_MINIMUM=3.5 (CMake ≥ 4), system libopus (audiopus_sys), and the session Skia note above.