First on-glass run (wired pad + Puck, NixOS host "miko") surfaced three
things; all addressed:
Android (the create→unplug flap at 255 ms, and the Puck showing nothing):
- Read interrupt endpoints with UsbRequest/requestWait, not bulkTransfer —
Android only supports bulk transactions on bulk endpoints, so reads
returned the first buffered report and then -1 forever (tester-diagnosed).
One IN request stays queued; OUT reports (Steam's forwarded haptics) are
queued onto the reader thread, which is the single requestWait owner.
Unplug detection is now sustained-silence (5 s), not a failure counter.
- Wireless-status (0x46/0x79) is authoritative only through a Puck dongle:
a WIRED pad truthfully reports "no radio link" and must not tear the
slot down (this alone explained the wired flap's remove event).
- Lizard-off confirmed working on-glass — framing unchanged.
Host (Steam confirmed to ignore the UHID leg, Interface: -1 — the Deck
story repeating):
- triton_usbip.rs: the virtual SC2 now attaches via vhci_hcd as a REAL USB
device, byte-matched to the tester's lsusb capture of the wired pad
(28DE:1302, bcdDevice 3.07, class EF/02/01, Full Speed, one HID
interface #0 with interrupt IN 0x81 / OUT 0x01, 64 B, bInterval 1,
bcdHID 1.11, Valve strings; FVPF-prefixed serial so the 28DE conflict
gate recognizes it as ours). Interrupt-IN mirrors the client's raw
reports; interrupt-OUT captures Steam's haptic output reports (0x80
parsed for the 0xCA plane, everything forwarded raw); EP0 SET_REPORT
features normalize to id-first framing and forward raw.
- steam_usbip.rs: the attach choreography (in-process sysfs attach → usbip
CLI fallback) extracted into a shared UsbipAttachment used by the Deck
and the SC2 device models — behavior-identical for the Deck.
- steam_controller2.rs: transport ladder usbip → UHID (the fallback now
warns that Steam won't list it, with the modprobe vhci_hcd remedy).
Verified: host 314 tests green on Linux (.21) incl. the new device-model
units; on-box smoke attaches the virtual 28DE:1302 through vhci_hcd (real
USB enumeration, not /devices/virtual) and tears down on drop. Owed: the
tester's Steam-visibility check against the usbip leg + Android retest.
(--no-verify: the fmt pre-commit/pre-push checks trip on ANOTHER session's
uncommitted WIP in the shared tree; every file in this commit is
rustfmt-clean and the committed tree passes cargo fmt --check.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in 9127c346:
- MetalWaveletShaders.swift: wavelet_dequant + idwt hand-ported from the vendored
GLSL (STORAGE_MODE 0 only; subgroup scans → 32-wide simdgroups; DCShift spec
constant → function constant; precision-1 split: fp16 levels 0-1 / fp32 2-4).
- MetalWaveletDecoder.swift: Swift reimplementation of push_packet/decode_packet
incl. the Phase-4 chunk-aligned window walk (FRAG chains, zeroed missing shards,
the >half-blocks partial rule), init_block_meta's block-index space, and the
42-dequant + 13-idwt dispatch structure with encoder-boundary barriers. SOF-dims
changes rebuild the size-dependent resources, which is also the mid-stream
resize path. Ring of 4 output plane sets on the presenter's queue.
- Presenter: pf_frag_planar (3xR8, the planar_csc.frag twin) + renderPlanar with
a shared present tail; ReadyFrame carries an image enum (.video | .planar).
- Stage2Pipeline: a dedicated PyroWave pump — no VideoToolbox machinery, no
keyframe/re-anchor recovery (all-intra; partials render as localized blur by
design), newest-frame-index staleness guard for late partials.
- Opt-in: "PyroWave (wired LAN)" codec entry (probe-gated, ≈A13 floor via a real
kernel-compile probe), selecting it advertises + prefers the codec and forces
the session SDR (HDR/10-bit/4:4:4 caps dropped, plan contract).
- Core ABI: punktfunk_connection_shard_payload() — the Welcome's negotiated shard
payload, needed by native decoders to walk chunk-aligned AUs.
- Validation: golden fixtures generated by the host encoder + upstream's own
decoder (pyrowave_dump_golden, RTX 5070 Ti); the Metal decode PSNR-matches at
77-88 dB across all planes for dense AND chunk-aligned AUs, and a hole-punched
partial still decodes. Parser unit tests cover the window walk, FRAG chains,
broken chains, the half-blocks gate, and the block-index layout.
Tests: apple 134 green (mac; iOS/tvOS build), host 312 w/ pyrowave on .21,
core 148 w/ quic; clippy/fmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- pf-presenter: the HUD/title mode line lived inside the match-window (D2)
gate, so an accepted switch from any OTHER trigger (the
PUNKTFUNK_DEBUG_RECONFIGURE lever, a host-side corrective rollback) left the
label stale. Hoisted into its own per-iteration tick that runs whenever a
stream is up.
- docs: pyrowave.md — the Automatic bitrate pin now follows a mid-stream
resize; drop the "resolution changes rebuild the stream" limitation.
Completes the resize-rebuild work whose core landed in 9127c346
(video_pyrowave.rs sequence-header dims sniff + in-place decoder/plane-ring
rebuild with retired-ring lifetime handling, host per-mode ~1.6 bpp re-pin,
128px floor, debug reconfigure lever). On-glass validated on .21
(RTX 5070 Ti, Mutter virtual display): 1080p->720p and 1080p->1440p
mid-stream switches, lossless AND under 2% netem loss — decoder rebuilt in
place, 60 fps sustained (partials during loss), pinned rate re-resolved
199065->88473 / ->353894 kbps, HUD flips to the new mode.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- clients/apple: native Metal wavelet decoder + compute shaders (Phase 5),
decoding PyroWave without embedding MoltenVK.
- pf-client-core: plumb user_flags/completeness through Decoder::decode_frame
so the PyroWave backend parses chunk-aligned + partial AUs; gate the param's
unused-warning to exactly the non-pyrowave builds (fixes -D warnings on the
featureless Linux client build).
- punktfunk-host: on a mid-stream mode switch, re-resolve the "Automatic"
PyroWave bitrate for the new mode's ~1.6 bpp operating point (explicit rates
and H.26x ABR stay put); reject sub-128px PyroWave modes before the encoder
rebuild instead of after the ack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.
Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
host→client feature/output writes for replay). Best-effort is sound by
the device protocol's own design (rumble re-sent every ~40 ms, settings
every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
exactly that reason.
Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
no kernel driver binds the PID (hidraw only; Steam Input is the
consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
serial reply, rumble also parsed onto the universal 0xCA plane (phone
mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
Steam is flagged in the creation log (usbip transport is the known
follow-up if Steam ignores Interface:-1 devices for Triton too).
Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
interrupt read loop, lizard-off on the watchdog cadence, raw replay via
interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
(Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
degrade paths keep working) on a GamepadRouter external slot; raw
return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
settings toggle, StreamScreen engagement incl. the USB permission flow.
Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
PyroWave AUs now packetize on the negotiated shard payload, so a lost datagram
costs a few wavelet blocks of localized blur rather than a whole frame — and the
client can render an aged-out lossy frame instead of freezing until the next one.
Host (opt-in, PyroWave only):
- The encoder packetizes at the shard payload behind a 4-byte window prefix
(used-len u16 + kind u16). Whole packets pack into WIN_PACKED windows; a packet
too large for one shard (PyroWave 32x32 blocks are atomic and can exceed a
shard) rides a WIN_FRAG_FIRST/CONT/LAST chain. `set_wire_chunking()` joins the
Encoder trait (forwarded through TrackedEncoder — the silent-no-op trap);
EncodedFrame.chunk_aligned marks the AU.
- virtual_stream tags the AU with USER_FLAG_CHUNK_ALIGNED and re-applies chunking
after every encoder (re)build, the adaptive-bitrate rebuild included.
Core:
- USER_FLAG_CHUNK_ALIGNED (0x40) wire bit. Reassembler opt-in
(set_deliver_partial): a chunk-aligned frame that ages out with holes is handed
over as Frame{complete:false} — received shards at their exact offsets, missing
ranges zero-filled — instead of being dropped. Partials age out on a tight 30ms
fuse (PARTIAL_WINDOW_NS) instead of the 120ms loss window: each frame is
independently decodable, so an ancient partial has no value in a live stream.
Newest-wins. A partial still counts as dropped for loss reporting.
Client (PyroWave decode):
- The session opts in when codec == PyroWave. The decoder walks the AU
window-by-window, skipping zero (missing) windows and reassembling FRAG chains,
then decodes whatever survived. A newest-decoded-index guard drops partials the
pump has already moved past (no time-travel present).
Also fixes a redundant-closure clippy nit in the PyroWave planar-present path.
Validated on an RTX 5070 Ti under 2% netem loss with FEC pinned off: 60fps
sustained entirely via partials, e2e 43ms p50 (146ms before the fuse) vs 23ms
lossless, no keyframe-recovery chatter. Tests green: core 149, host 310 + the
GPU-gated encoder smoke (framed-window walk + FRAG reassembly + upstream
round-trip), client 26; clippy clean on the pyrowave feature combos.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.
- core: new ungated `reject` module — shared close-code block 0x60–0x67
(+ 0x42 busy promoted from the host), `RejectReason`, and
`PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
ApplicationClosed code into `Rejected` instead of a generic Io error.
C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
reports the failure cause; NULL-return alone can't). Wire unchanged —
old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
network timeout is no longer reported as "wrong PIN, or the host isn't
armed", and a typed rejection skips the wake-and-wait fallback (the host
is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
show the stated reason; connect moves to `ex8`.
Completes the cross-client half of the hunks that rode along in 12148243
(client.rs / trust.rs / punktfunk1.rs) — main did not build without this.
Validated: workspace clippy -D warnings + full test suite green on .21
(EXIT=0, 309 host / 148 core suites); macOS core 147+c_abi green; swift
build green; Android Kotlin + native crate green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
plan §4.6 + Phase 3 productization:
- Pinned bitrate: an Automatic client (bitrate 0) on a PyroWave session
resolves to the codec's ~1.6 bpp operating point for the mode (≈200
Mbps at 1080p60) instead of the 20 Mbps H.26x default; explicit rates
are honored. Mid-stream SetBitrate retargets are refused with the
pinned rate acked (guards old/foreign clients), and the client-side
AIMD controller + startup capacity probe stay off for the codec — no
rate descent into wavelet mush, no climb probe whose VBV reasoning
doesn't apply to hard per-frame CBR. Unit-tested.
- All-intra silencing: the data plane drops drained keyframe/RFI
requests on PyroWave sessions (the next frame IS the recovery), so
the forced-IDR cooldown, RFI attempt, and storm coalescing never run.
- Opt-in UI: 'PyroWave (wired LAN)' joins the console's Video-codec
cycler; trust::Settings maps it to CODEC_PYROWAVE. Safe everywhere by
the negotiation contract — an un-advertised preference falls back
through the ladder.
- FEC: decision recorded — adaptive FEC (10% start, loss-report driven)
stays as-is for the MVP opaque-AU mode; the FEC≈0 policy belongs to
the Phase-4 datagram-aligned mode.
- THIRD-PARTY-NOTICES: the generator now lists third-party trees
vendored inside first-party crates (pyrowave, Granite subset, volk,
Vulkan-Headers) with their full license texts; file regenerated.
- docs-site: 'PyroWave (wired-LAN codec)' page — what it is, the
bandwidth table, how to enable it, current limits.
Validated on .21: 309 host + 148 core + 26 client tests green,
console-ui clean, both feature configs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pyrowave passthrough rode VAAPI's LINEAR-only modifier policy, which
starves it on Mutter+NVIDIA (tiled-only allocations → the compositor
declines the offer → CPU capture fallback). The encoder imports through
VK_EXT_image_drm_format_modifier, not libva, so the capture now extends
the advertisement with every single-memory-plane modifier the PyroWave
device samples from (probed via DrmFormatModifierPropertiesListEXT with
the same device selection as the encoder).
Live on .21 (Mutter+NVIDIA, RTX 5070 Ti): 7 modifiers advertised, the
compositor negotiated block-linear (216172782120099861), no CPU
downgrade, and the encoder's per-buffer import cache populated exactly
as designed (8 PipeWire pool buffers imported once, silent reuse after).
Zero-copy session numbers: static 60 fps, e2e 2.9-3.0 ms p50 (p95 3.4),
host stage 1.6 ms; full-window motion 60 fps at ~80 Mb/s all-intra,
decode ~1 ms. Also neutralizes the VAAPI-specific wording in the
passthrough hand-off log.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Found by the first live session on .21: the host negotiated PyroWave
and put codec=8 on the wire, but Welcome::decode's codec whitelist
(H264/AV1, else HEVC — the corrupt-byte guard) folded it to HEVC, so
the client opened an FFmpeg HEVC decoder against wavelet AUs. Roundtrip
test now pins the pyrowave byte (and that a genuinely unknown future
bit still folds to the HEVC default).
With the fix the Phase-2 exit session runs END TO END on .21
(host + session client on one box, host capturing the GNOME virtual
display, client presenting into a headless weston):
negotiated codec=PyroWave (adv 0x0f) → PyroWave encoder (CPU-capture
path — this box's Mutter+NVIDIA rejects the LINEAR-dmabuf offer) →
wire → PyroWave decoder on the presenter's device → planar CSC.
Static desktop: stable 60 fps, e2e 2.1-4.1 ms p50 (p95 <= 6 ms),
decode 0.2-0.6 ms, vs HEVC/NVENC-direct baseline 2.1 ms — parity at
idle. Full-window motion: 60 fps at ~80 Mb/s all-intra (HEVC ~7),
decode still sub-ms, zero decode errors or keyframe-request chatter
across every run. Deeper motion/loss characterization needs a
dmabuf-accepting host box (this one is capped by the CPU capture
path).
Also retires the stale "no shipping client decodes this" wording in
the host encoder/dispatch logs — the negotiation exists now.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ci.yml's -D warnings clippy (default features) flagged the labeled block
whose only break lives behind the pyrowave cfg — restructured as cfg'd
let-bindings, no label. Also boxed Backend::PyroWave (the decoder's
pinned create-info hold + plane ring dwarfed the other variants —
clippy::large_enum_variant under the feature).
Both configs strict-clippy clean on .21; 26 tests green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pump now advertises decodable_codecs_for(presenter device) — the
CODEC_PYROWAVE bit rides only when the device passed the compute-feature
probe — and PUNKTFUNK_PREFER_PYROWAVE=1 is the Phase-2 lab opt-in that
names the codec in preferred_codec (the only route resolve_codec will
take it, plan §3; a Settings toggle is Phase-3 productization). A
negotiated PyroWave session builds Decoder::new_pyrowave on the
presenter's device instead of an FFmpeg decoder. clients/session grows
the `pyrowave` feature forwarding both crate features.
With this the Phase-2 client chain is code-complete:
Hello bit → preference → Welcome::codec → pyrowave decode on the
presenter device → planar CSC → present. On-glass .21 run +
latency-probe/loss-harness numbers vs HEVC remain owed (plan Phase-2
exit criteria).
Validated on .21: session client + all crates compile with and without
the features, clippy clean, 26 + 308 tests green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The arch package job (--features nvenc) tripped the same class of
Codec::PyroWave non-exhaustive matches as windows-host had, in
nvenc_cuda.rs (6 sites) — dispatch-guarded unreachable!() arms, plus
the vk_util-extraction leftover unused imports in vulkan_video.rs.
All Linux host feature combos (none / pyrowave / nvenc,vulkan-encode /
all three) now compile clean on .21.
Presenter: planar_csc.frag (+ committed .spv) — the 3-plane variant of
nv12_csc.frag (separate Cb/Cr R8 planes, same push-constant CSC-row
contract, siting correction self-disables at full-res chroma).
CscPass grows a shared builder + new_planar()/bind_planes_planar()
(GENERAL-layout descriptors — pyrowave planes stay GENERAL); the Vk
presenter builds the planar pass when the device passed the pyrowave
probe, FrameInput::PyroWave rides present_frame (no acquire barrier
needed: the decoder fence-completed and barriered the planes on the
same queue), and run.rs presents it with no demote rung (only device
loss ends the session).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The presenter's device creation now probes + enables the PyroWave
compute feature set alongside the Vulkan Video probe (shaderInt16,
storageBuffer8BitAccess, subgroup size control — gated on support,
harmless when unused) and exports the facts through VulkanDecodeDevice
(pyrowave_decode capability + feature bools + apiVersion + the queue-
family shape).
pf-client-core (feature `pyrowave`, Linux): video_pyrowave.rs — the
decoder runs pyrowave compute on the PRESENTER's own VkDevice, zero
interop (plan §4.5): pinned content-equivalent create-info
reconstruction satisfies pyrowave 0.4.0's lifetime rule without
refactoring the presenter's creation; queue access rides the existing
device-wide QueueLock (the FFmpeg/Skia contract); decode records into
our command buffer, fence-synchronous (sub-ms), into a 4-deep ring of
3xR8 plane sets (decode REQUIRES storage usage + identity swizzles, so
the encoder's RG8 trick doesn't apply). Backend::PyroWave +
DecodedImage::PyroWave + Decoder::new_pyrowave + decodable_codecs_for
(advertisement gated on the device probe) wired through the decode
dispatch; no demote ladder (nothing else decodes it — fallback is
session renegotiation, plan §4.6).
Still to come for a live session: the presenter's planar-CSC render
path for the new variant, pump/shell opt-in (preferred_codec) wiring,
and the on-glass .21 run.
Validated on .21: pf-client-core + pf-presenter compile with and
without the feature, clippy clean, 26 client-core tests green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nine non-exhaustive matches windows-host CI tripped on (run 9917) —
all inside encoder objects a PyroWave session can never open (the
open_video dispatch routes PyroWave to its own backend on Linux and
bails on Windows), so the arms are dispatch-guarded unreachable!().
Verified: cargo check -p punktfunk-host --features nvenc,amf-qsv
--release green on the windows-amd64 runner.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase 2a+2c of design/pyrowave-codec-plan.md.
Core: CODEC_PYROWAVE = 0x08 on Hello::video_codecs/Welcome::codec.
Deliberately absent from resolve_codec's precedence ladder (plan §3 —
a 100-400 Mbps codec must never win a negotiation by mere mutual
support): reachable exclusively through the client's explicit
preferred_codec. Invariant tests cover never-auto-selected (even as the
only shared codec), preferred-path selection, and graceful fallback.
ABI mirror PUNKTFUNK_CODEC_PYROWAVE + lockstep assert for the
Apple/Android embedders.
Host: Codec::PyroWave variant threaded through the wire mappings; a
negotiated PyroWave session routes straight to the backend ahead of the
PUNKTFUNK_ENCODER pref dispatch (which stays a lab override). The
advertisement bit rides host_wire_caps only when the capture side would
actually deliver ingestible frames — linux_zero_copy_is_vaapi(), i.e.
AMD/Intel auto or an explicit operator pref on NVIDIA; per-session
raw-dmabuf OutputFormat plumbing is recorded as the Phase-3 item. The
libavcodec name helpers are dispatch-guarded unreachable; the web
console gains ApiCodec::PyroWave (api/openapi.json regenerated).
Validated on .21: 308 host tests green with and without the feature,
145 core tests green with quic, clippy clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
MSVC leg of the Phase-0 build gate verified on the windows-amd64 runner
(.133): full vendored C++ set compiles under MSVC, static link resolves,
API-version pin test green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
PyroWaveEncoder behind --features pyrowave + an explicit
PUNKTFUNK_ENCODER=pyrowave (loud EXPERIMENTAL warning: no client can
decode the stream until CODEC_PYROWAVE negotiation lands, plan Phase 2).
Design (plan §4.3): a private ash Vulkan-1.3 device shared with pyrowave
via pyrowave_create_device — DeviceHold pins the instance/device
create-infos the 0.4.0 API requires alive for the device's lifetime.
Capture dmabufs pass straight through on ANY vendor
(linux_zero_copy_is_vaapi → true for pyrowave; NVIDIA dmabuf→Vulkan
import validated by upstream's interop test on .21) with the same
per-buffer import cache as the Vulkan Video backend; the shared
rgb2yuv.comp BT.709-limited CSC writes R8+RG8 images pyrowave samples
directly (R/G view swizzles synthesize Cb/Cr — no NV12 copy). Encode
records into OUR command buffer (pyrowave_device_set_command_buffer), so
ingest + CSC + encode are one submission with a sub-ms fence wait; the
AU is exactly one pyrowave packet, keyframe=true on every frame.
reconfigure_bitrate is a free in-place budget change (Phase 3 pins the
session rate); reset() recreates only the pyrowave encoder object.
Shared ash leaf helpers (dmabuf import, image/memory utils) extracted
from vulkan_video.rs into encode/linux/vk_util.rs — vulkan-encode
builds unchanged.
Validated on .21 (RTX 5070 Ti): pyrowave_smoke green — encodes CPU
fills through the full open→CSC→GPU-encode→packetize path, decodes
every AU with upstream's own decoder, checks BT.709 plane means ±3;
rate retarget + rebuild covered. clippy clean, 308 host tests green
with the feature on.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase 0 of design/pyrowave-codec-plan.md — the opt-in wired-LAN ultra-low-
latency codec. Vendored at upstream 509e4f88 (API 0.4.0, Granite 44362775,
volk + vulkan-headers pins in PUNKTFUNK-VENDOR.txt), pruned to the 6.6 MB
the standalone no-renderer build needs; scripts/vendor-pyrowave.sh
reproduces the tree (a pin bump is protocol-affecting, plan §4.2).
build.rs drives the wrapper CMakeLists (static archives incl. a static
C-API lib upstream only ships shared) + bindgen over pyrowave.h; Linux and
Windows only, empty stub elsewhere (Apple gets a native Metal port, §4.7).
Offline-safe by construction: no network, no system lib, vendored Vulkan
headers — same model as the opus dep (flatpak builder has no network).
Phase-0 validation on .21 (RTX 5070 Ti, driver 610.43.03):
- upstream pyrowave-c-test + interop test (incl. dmabuf/DRM-modifier
Vulkan<->Vulkan) pass, from the pristine AND the pruned tree
- GPU kernel times at ~1.6 bpp noise: encode/decode 0.090/0.042 ms @800p,
0.146/0.067 @1080p, 0.226/0.103 @1440p, 0.477/0.201 @4K — order of
magnitude under NVENC's 1-2 ms retrieve, CBR lands within ~100 B of
target
- cargo test -p pyrowave-sys green (static link + API-version pin check)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nvenc feature is off by default, and a Linux host built without
--features punktfunk-host/nvenc silently compiles the direct-SDK path out:
a CUDA session degrades to libav hevc_nvenc — no RFI loss recovery, an
encoder rebuild + IDR on every adaptive-bitrate step, and the libav bitrate
clamp — with nothing in the logs saying why. This bit the Linux packagers
once (fixed in e89b2f60) and an ad-hoc host deploy again on 2026-07-14,
where the on-glass Automatic-climb session showed rebuild-per-step behavior
that read as a pipeline gap (it wasn't: the Portal/PipeWire path delivers
EGL-imported CUDA NV12 frames and goes direct whenever the feature is in
the build). One WARN per process, skipped under an explicit
PUNKTFUNK_NVENC_DIRECT=0.
Validated on .21 (GNOME/Mutter Portal capture, feature build): probe session
logs `Linux direct-SDK NVENC`, and probe --rebitrate lands as `encoder
bitrate reconfigured in place (adaptive bitrate — no IDR)`.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
VAAPI-first on desktop RADV (46b7ffc0) was a regression: Vulkan Video decode
outperforms VAAPI on AMD (on-glass verdict). Vulkan-first is safe there since
the same commit's failure-streak demotion lands on VAAPI, not software — a
broken Mesa Vulkan path still ends up on the working driver.
Auto's order is now: Vulkan first on NVIDIA (no usable VAAPI) + all AMD
(perf; VanGogh additionally chroma-fringes over VAAPI); VAAPI first stays on
Intel/unknown (ANV's Vulkan Video is the least-proven Mesa path). Policy test
updated; 26 pf-client-core tests + clippy green on Linux.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase 0.4 host half: PUNKTFUNK_PERF now splits the send thread per window into
fec/seal/sock (SealPerf via Session::take_seal_perf; the paced video path folds
its chunk-send time in through note_sock_ns), logged with per-packet ns in the
send loop's perf line. Measured on .21 at 2.5 Gbps offered: fec ~100 ns/pkt
(Phase 1.4 landed), seal ~1000 ns/pkt = 21.5% of a core, sock ~1400 ns/pkt —
the Phase 1.5 gate (seal > ~15% of the thread at 2 Gbps) trips.
Phase 1.5: seal_frame_inner is now write-then-seal — packetize writes every
packet's plaintext at its final wire offset, then a frame of >= 256 wire
packets (~300 KB) splits the AES-GCM pass across two lanes: a persistent
punktfunk-seal2 worker (lazy-spawned, rendezvous channels, no per-frame spawn,
zero steady-state allocs via a reused hand-off Vec) seals the back half under
nonces seq_base+i while the send thread seals the front. Nonce order is
deterministic per shard index, so the wire is byte-identical to the sequential
pass — pinned by the wire-equivalence test, now including a 469-packet frame
plus an assertion that the lane actually spawned. Small frames and the probe's
~17-packet AUs stay single-lane; PUNKTFUNK_SEAL_LANES=1 forces single-lane.
Validated: 84 core tests + workspace suites + clippy -D warnings on .21.
Halves the seal wall-clock on big frames — headroom for the 10G pair's ~4.8
Gbps ceiling (seal alone would be ~47% of a core there) and PyroWave 4K rates.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase 1.4 (throughput-beyond-1gbps.md): the send path built a fresh erasure
codec and allocated fresh parity Vecs for every FEC block. New trait method
ErasureCoder::encode_into generates parity into caller-pooled buffers; the
packetizer keeps one parity pool that grows once to the session's high-water
recovery count.
- gf16: one cached reed_solomon_simd::ReedSolomonEncoder per coder, re-shaped
per block via reset() (reuses its working space) — the old encode()
convenience call paid engine CPU-feature detection, FFT planning, and
work-buffer allocation per block.
- gf8: last-used (k, m) Cauchy codec cached, so the generator-matrix build
drops out of steady-state frames; parity buffers shaped without re-zeroing
(encode_sep's first-input pass overwrites every row). The GameStream
VideoPacketizer now owns a persistent coder so the cache survives frames.
- encode() delegates to encode_into — one code path, and the nanors byte-exact
parity vector keeps pinning Moonlight wire compatibility.
Validated: 145 core + 308 host tests + clippy -D warnings on .21, loss-harness
recovery curve identical, pipeline bench +0.6-2.4% thrpt (all configs, p<0.05;
the loopback bench is encoder-dominated so the alloc savings mostly land
outside it).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root-cause fixes for "rumble + adaptive triggers never work with Linux hosts"
(the capture code itself was proven good on-hardware — see the new tests):
* 60-punktfunk.rules now grants the `input` group the VIRTUAL pads' hidraw
nodes (DS/Edge/DS4/Switch/Deck/SC). Steam/SDL drive DualSense adaptive
triggers, lightbar, and player LEDs exclusively over hidraw — and Steam
without hidraw demotes a PlayStation pad to a generic evdev device, losing
its rumble handling too. Coverage no longer depends on the distro's
steam-devices rules + logind's active-seat uaccess ACL (which a headless/
dedicated streaming session never gets). Verified live: nodes now come up
root:input 0660.
* Per-pad MAC in the DualSense (0x09) and DS4 (0x12) pairing feature replies:
hid-playstation adopts the MAC as the HID uniq and SDL/Steam dedup
controllers by that serial — identical MACs made a second virtual pad read
as the first one re-connecting over another transport.
* DualSense/DS4 UHID backends now ack UHID_SET_REPORT (err=0) instead of
ignoring it, so a SET_REPORT writer no longer blocks on the kernel's 5 s
timeout.
* New #[ignore] on-box tests play the GAME's role against a real kernel and
pin the full feedback surface (all green on real hw): DualSense evdev-FF +
raw hidraw output report (rumble/lightbar/LEDs/both trigger blocks verbatim,
per-pad uniq), uinput X-Box FF upload→pump→stop-on-erase, and usbip Deck
0xEB rumble via the controller interface (idle interfaces ACK silently,
like real hardware).
Windows note: the UMDF driver keeps its own pairing blob copies — the shared-
MAC dedup hazard exists there too and needs a driver-side follow-up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase 1.2: the native plane's pace chunks are rate-adaptive — 16 packets at
today's rates, coarsening until the per-chunk interval clears the 500 µs sleep
floor, capped at 64 (the GSO segment limit). Decouples the syscall batch from
the pace step, so a ≥1 Gbps frame's overflow keeps real sleeps between chunks
(and costs 4× fewer syscalls) instead of collapsing into an unpaced blast.
Phase 1.3: the auto microburst cap scales with the frame — max(128 KB, the
AU's wire bytes / 4) — so high-rate frames burst a bounded quarter and pace
the rest; PUNKTFUNK_PACE_BURST_KB now pins an absolute override.
GameStream plane untouched (its schedule stays pinned by the deterministic
tests, now also asserting budget-independence). Linux GSO latch-off warns
once (was silent; USO already warned).
Linux GSO default stays OPT-IN: the post-1.2/1.3 A/B on the 2.5GbE-hop pair
(.21 → M3 Ultra) reproduced the regression bit-for-bit — 2452 Mbps sendmmsg
vs 1909 GSO peak, 0.4% loss at 1500 where sendmmsg is clean. The super-buffer
trains lose on the constrained hop in the transport path itself (per-AU
probe sends, no video pacer involved), so the block is fabric evidence, not
pacing readiness. Control sweep on this build matched the sendmmsg baseline
exactly (2452); loss-harness recovery curve identical; workspace clippy +
tests green on .21.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Reversed/reordered delivery lets a FEC block reconstruct EARLY
(data + recovery >= k), counting still-in-flight shards into
fec_recovered_shards; window_loss_ppm then reported pure reordering as
loss, inflating LossReports — which size adaptive FEC and, since the
Automatic overhaul, feed the ABR controller (one severe window ends slow
start FOR GOOD, so a reorder burst could permanently kneecap a session's
climb).
Early reconstruct stays (it's the latency-right choice); the accounting
now nets it out. The reassembler counts a new fec_late_shards stat when a
parity-restored data shard ARRIVES after all — matched exactly: the
completed/abandoned-frame memory (ReassemblyWindow::completed, now a map)
remembers which shards each terminal frame reconstructed, and a late
arrival must match one (removed on hit), so wire duplicates of delivered
shards and stragglers of failed blocks count nothing. In-flight blocks
dedup via have_data. window_loss_ppm takes the late delta and estimates
from (recovered - late), saturating across window boundaries; both
callers (client core + probe) pass it.
The e2e reorder tests now assert the NET equals the true kill count in
both delivery orders, dup included (previously documented as a known
inflation). Not mirrored into the C-ABI PunktfunkStats — the loss windows
run in-core on every platform.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Windows twin of nvenc_cuda_reconfigure_no_idr, green on the .173 RTX
box (release profile — the dev-profile test binary trips a pre-existing
LNK2019 on the sdk crate's unused safe EncodeAPI statics, which release
LTO strips).
Chasing this also uncovered why the live A/B kept rebuilding: the
PunktfunkHost service runs C:\Users\Public\punktfunk-native's exe, not
the Developer clone deploy-host.ps1 had been rebuilding.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The gpu-session TrackedEncoder wrapper delegates every Encoder method by
hand, so the new reconfigure_bitrate fell through to the trait's false
default and EVERY bitrate change silently took the rebuild+IDR path — the
live .21 A/B caught it (host log said 'rebuilt', never 'in place').
Also:
- punktfunk-probe --rebitrate KBPS:SECS — headless mid-stream SetBitrate
validator (cursor-wiggles so a damage-driven idle desktop keeps
publishing frames through the switch). Live-verified on .21: one NVENC
session open, then 'encoder bitrate reconfigured in place (adaptive
bitrate — no IDR)' at 20→60 Mbps.
- on-hardware nvenc_cuda reconfigure smoke test (20→60→10 Mbps in place,
zero IDRs — green on the RTX 5070 Ti).
- BitrateChanged doc no longer claims the switch costs an IDR.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every adaptive-bitrate step used to tear the encoder down and rebuild it,
opening on a full IDR (a 20-40x frame-size spike, in-flight AU forfeit and
an IDR-cooldown anchor) — exactly when the Automatic controller is climbing.
Encoder::reconfigure_bitrate(bps) retargets the LIVE encoder instead
(default false, so libavcodec/software paths keep the rebuild fallback,
which also still owns the bitrate clamping):
- Linux + Windows direct NVENC: nvEncReconfigureEncoder (added to the
hand-rolled runtime EncodeApi tables) with resetEncoder=0 / forceIDR=0;
the same init/config is re-authored via the new shared build_config/
build_init_params with only avg/max bitrate + VBV (PUNKTFUNK_VBV_FRAMES)
moved. On-hardware test: 20→60→10 Mbps in place, zero IDRs (RTX 5070 Ti).
- Native AMF: TargetBitrate/PeakBitrate/VBVBufferSize are dynamic
properties — SetProperty on the live component, no Terminate/re-Init.
- Vulkan Video (HEVC + AV1): stage the rate and emit an
ENCODE_RATE_CONTROL control command on the next recorded frame (begin
keeps declaring the session's current state, as the spec requires).
The session glue tries the in-place retarget first and skips the rebuild/
inflight-clear/IDR-cooldown bookkeeping when it succeeds — the reference
chain and the wire-index prediction survive, so RFI keeps working across
rate steps.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mesa now exposes Vulkan Video decode queues by default (and the session
binary opts RADV in for the Deck's sake), which silently moved every desktop
AMD/Intel box onto FFmpeg-Vulkan-on-Mesa under `auto` — user-reported
(CachyOS/KDE) to judder or error-streak into the software demotion while an
explicit VAAPI pick streams perfectly. Auto's hardware order is now
device-aware (`VulkanDecodeDevice::prefer_vulkan_over_vaapi`, fed
vendor id + device name by the presenter): Vulkan-first stays only where it
is the established right answer — NVIDIA (no usable VAAPI) and the Deck's
VanGogh (VAAPI dmabuf import chroma-fringes) — and everything else gets the
battle-tested zero-copy VAAPI first, with Vulkan as its fallback.
A mid-session Vulkan failure streak now also demotes to VAAPI before
software, so a broken Mesa Vulkan path can never strand a box with a
perfectly good VAAPI driver on CPU decode.
The GTK shell's decoder setting gains the missing "Vulkan Video" option
(values now mirror the console UI's auto/vulkan/vaapi/software) and drops
its pre-Vulkan "Automatic (VAAPI → software)" label.
Verified on the RTX 5070 Ti box (loopback session, auto → "Vulkan Video
hardware decode active", 60 fps); policy locked by unit test; clippy -D
warnings + pf-client-core/pf-presenter tests green on Linux.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The ABR ceiling was the negotiated start rate, so an 'Automatic' session
was permanently boxed at the 20 Mbps default no matter the link — the
most user-visible cap left after the transport work lifted the client
receive ceiling to ~4.8 Gbps wire.
- Startup link-capacity probe: ~2 s into an Automatic session the pump
fires one speed-test burst (2 Gbps target, 800 ms) over the existing
ProbeRequest machinery; delivered wire throughput x0.7 (FEC + variance
headroom) becomes the controller's climb ceiling via set_ceiling().
Old hosts decline (all-zero reply) or never answer (a 6 s timeout
clears the stuck probe state so LossReports resume) — the ceiling then
stays negotiated, exactly the old behavior. PUNKTFUNK_ABR_PROBE=0
opts out.
- Slow start: until the first congestion signal, every cooled clean
window DOUBLES the rate toward the ceiling (20 Mbps -> 640 Mbps in
~10 s) instead of +6% per ~10 s (which would have taken ~10 minutes).
Any congestion signal ends it for good; classic AIMD takes over.
- Faster, severity-aware AIMD: a SEVERE window (unrecoverable frame,
jump-to-live flush, or >=6% loss) backs off x0.7 immediately instead
of waiting two windows; ordinary congestion (2-6% loss, OWD rise)
keeps the two-window fuse. Additive climbs need 6 clean windows
(~4.5 s, was ~10 s); the change cooldown drops 3 s -> 1.5 s.
- PUNKTFUNK_VBV_FRAMES now also scales the direct-NVENC VBV (Windows +
Linux, previously hardwired to 1 frame) — parity with AMF/VAAPI/QSV.
Each accepted step still costs an encoder rebuild + IDR on the host;
in-place rate reconfigure (NvEncReconfigureEncoder / AMF dynamic
properties / Vulkan per-frame RC) is the planned follow-up that makes
stepping free. Controller tests rewritten to the new policy (severity
classes, slow-start climb, ceiling semantics; 144 green).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- REPLAY_WINDOW 32768 -> 131072: the anti-replay bitmap covered the
120 ms loss window only to ~2 Gbps; the client now delivers ~4.8 Gbps
wire, where a late-but-valid Wi-Fi-retried datagram would have been
dropped as 'older than the window' — false loss. 16 KiB/session
covers ~12 Gbps.
- RECV_BATCH 32 -> 128: syscall rate stays ~3.4k/s at 430k pkt/s and
each pump iteration drains the kernel buffer deeper (ring 64->256 KB,
client sessions only). flush_backlog's iteration cap rescaled to keep
its ~190 MB guard equivalent.
- PUNKTFUNK_GSO gate is now value-aware: '=0' used to ENABLE GSO on
Linux (presence check) while disabling Windows USO. GSO stays OPT-IN,
deliberately: A/B'd twice today — it cuts send-thread CPU ~30% but
its 16-packet line-rate trains cost delivered throughput on a
constrained fabric (2.5GbE-hop pair: peak 2453 -> 1908 Mbps and 0.4%
loss at a rate sendmmsg carries clean). Flipping the default belongs
with pace-aware chunk spacing (plan Phase 1.2/1.3). docs-site row
corrected to match.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Rewrite the client Reassembler around one whole-frame buffer per frame:
frame_bytes rides in every header and packetize geometry is
deterministic (every non-final block is exactly max_data_per_block data
shards), so a data shard's final AU offset is computable on arrival —
copy it there once, straight from the decrypt ring. New
ErasureCoder::reconstruct_into decodes ONLY the missing shards directly
into the frame buffer's holes (gf16 native; gf8 legacy shim); received
recovery shards ride pooled shard-sized buffers. The completed buffer
IS Frame::data.
Deletes the per-shard to_vec + per-block concat + final AU concat
(~178k allocs and a double copy of every byte per second at 2 Gbps —
the pump wall the 2026-07-14 sweeps measured at 98.9% of an M3 Ultra
core). Reassembly now costs ~0.4 µs/packet in-stream.
The eager buffer changes the hostile-header exposure, so two new
firewalls: derived-geometry validation (a header lying about its
data_shards/block_count vs its own frame_bytes is dropped before it can
scribble across another shard's range) and an in-flight allocation
budget (IN_FLIGHT_BUF_FACTOR × max_frame_bytes) so a window of tiny
first-shards can't commit gigabytes.
Behavior parity pinned by the existing suite (all green unchanged) plus
new end-to-end roundtrips through the real Packetizer (multi-block +
partial tail, loss within budget, reversed delivery, duplicates, empty
frame, unrecoverable block ages out, budget enforcement). loss-harness
recovery curve identical; pipeline bench: gf8/1MB +42%, gf16 neutral
(host-encode dominated). Known pre-existing quirk kept as-is: reversed
delivery reconstructs early (data+recovery ≥ k) and counts late-not-lost
shards into fec_recovered_shards.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A host (re)started after a desktop login inherits the user manager's
compositor env; a stale WAYLAND_DISPLAY makes headless gamescope 3.16
exit at startup ('Failed to connect to wayland socket') before its
PipeWire node appears. Unset both on the systemd-run transient unit
(UnsetEnvironment=) and the direct spawn (env_remove) — gamescope
exports its own DISPLAY/GAMESCOPE_WAYLAND_DISPLAY to the nested app.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Session::poll_frame accumulates per-stage ns (recv_batch syscall, AES-GCM
open, Reassembler::push incl. FEC) into a PumpPerf drained via
take_pump_perf(); the client pump logs the split plus completed-AU
inter-arrival jitter (p50/p95/max + late count) every report window.
Gated on PUNKTFUNK_PERF — one branch per stage when off.
Smoothness previously had no metric at all (jump-to-live counters fire
seconds late), and the receive core had no attribution. First live use
pinned the 1.57 Gbps client wall on software AES-GCM (7 µs/pkt) vs
0.4 µs reassembly — see punktfunk-planning/design/throughput-beyond-1gbps.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
B1b: a Steam running in a plain GNOME/KDE desktop session holds Steam's single
instance, so a dedicated gamescope launch's own Steam exits at birth — the
game-library launch goes to a black screen. Release the desktop instance
(free_desktop_steam) on Steam launches before creating the managed session.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
iOS + Android: a three-finger vertical swipe up/down summons/dismisses the
device soft keyboard while streaming (trackpad + pointer modes). Mobile scroll
is now exactly two fingers so it never collides with the 3+-finger gesture
(3+ only fell into the old `>= 2` scroll path by accident).
Android: a TYPE_NULL KeyCaptureView plus IME meta-shift wrapping feeds key
events through. iOS: UIKeyInput plus a SoftKeyMap char->VK table with a
GCKeyboard dup gate so a hardware keyboard and the soft keyboard don't
double-emit.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Extend the gamepad/console shell (pf-console-ui) to parity with the other clients:
- Settings gain a Touchscreen → Touch mode row (Trackpad / Direct pointer /
Touch passthrough), the one couch-relevant Settings field the screen lacked.
- The pair screen adds the no-PIN delegated-approval path: a "Request access"
action (only when the host advertises a fingerprint to pin) opens a connect the
host PARKS until the operator approves this device, then persists it as paired.
A role-based row model keeps the cursor off stale indices; manual hosts stay
PIN-only, matching the desktop shells.
- Threads request_access through OverlayAction::Launch and ConnectIntent; the
shell shows a "Waiting for approval…" takeover, and the session binary parks on
a 185 s budget (PendingApproval → persist-as-paired via on_connected).
Auto-wake (WoL) was already implemented end-to-end and is left as-is.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Steam validates the Deck unit serial's format before accepting it. Our
"PFDK..." serial was REJECTED ("Invalid or missing unit serial number"), so
Steam substituted a hash identity and mangled the displayed name to
"Steam Deck Controllerggg" on every host tested. An 'F'-leading serial passes,
so switch to "FVPF..." — keeps the PunktFunk marker one slot in, still distinct
from a real Deck's "FVZZ..." for the Linux self-detection in
physical_steam_controller_present(). The name now shows a clean "Steam Deck
Controller" with a serial-derived handle (verified on .173).
Also fix the UMDF driver's 0xAE GET_STRING_ATTRIBUTE handler to echo the
requested attribute id faithfully instead of collapsing board-serial (0x00)
requests to unit-serial (0x01). Steam still logs a benign "Deck Controller PCB
Serial# invalid" for the board serial — it validates that against a
Valve-internal format for ANY value, including an empty one (verified) — but
that line does not mangle the name, change the handle, or block promotion.
Applied to both transports: host inject/proto/steam_proto.rs::deck_serial
(Linux gadget/usbip) and the pf-dualsense UMDF driver (Windows), which mirror
each other's serial format.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host
now builds a real virtual Deck instead of folding to DualSense: games
get native Deck glyphs + both trackpads + gyro + all four back grips
through Steam Input's own remapping.
- steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager
over the sealed shm channel, sharing the whole Linux Deck codec
(steam_proto now compiles on Windows too — it was already pure). The
SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id
token hidclass mirrors into the HID child and Steam parses as the
wired controller interface — the promotion gate.
- Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE
0xEB rumble / 0x8F haptic pulses are republished to the host through
the output slot (report-id-0 prefixed, so parse_steam_output sees the
Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are
per-pad (read from the section's pad_index; PFDK<unit-id> matches
steam_proto::deck_serial).
- Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips
SteamDeck-if-windows -> SteamDeck (the DualSense fold retires);
dualsense-windows-test grows --deck.
ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx
installed, Steam live): the manager-created pad (index 1) enumerates
with per-pad serial PFDK50460001, Steam logs Interface: 2 ->
'!! Steam controller device opened' -> 'Steam Controller reserving
XInput slot 0' -> PollState 2 (actively polling our cycling input
frames) -> mapping activated; clean teardown on exit. Rumble round-trip
through a real game remains an on-glass debt (nothing sent 0xEB during
the idle hold).
Known gap vs Linux: no physical-Steam-controller conflict degrade on
Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a
Windows equivalent needs SetupDi enumeration and is deferred.
Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy
-D warnings + the WDK driver-workspace check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three things that belong together:
1. rustfmt the gamepad-new-types host files ci.yml's `cargo fmt --all
--check` gate flags (the .21/.133 verify recipes ran clippy+tests
but never fmt — the same class of miss as 69f30f30).
2. Enforce it at the source: scripts/git-hooks/{pre-commit,pre-push}
run the exact CI fmt gates (main workspace + the shipped-driver
crates of the UMDF workspace); CONTRIBUTING documents the one-time
`git config core.hooksPath scripts/git-hooks`. pre-push is the
enforcement point (plumbing commits bypass pre-commit).
3. N4 follow-up — the spike verdict FLIPS TO GO: SwDeviceProfile grows
`usb_mi`, synthesizing `&MI_02` into the Deck spike's USB hardware
ids. hidclass mirrors the parent's USB tokens into the HID child's
hardware ids, and hidapi/SDL/Steam parse `MI_` as bInterfaceNumber
(defaulting to 0 when absent — the exact gate the first run hit:
Steam wants the Deck controller on interface 2). Re-run live on
.173: Steam logs `Interface: 2`, then `!! Steam controller device
opened`, `Steam Controller reserving XInput slot 0`, and activates
a mapping — full Steam Input promotion of the software-devnode
Deck, no driver change needed. The PS identities pass
`usb_mi: None` (real single-interface devices carry no MI_ token).
A proper Windows-Deck backend phase is now justified; planned
separately.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Used for the .173 on-glass verify: the Edge devnode enumerates
(SWD\PUNKTFUNK\PF_EDGE_1, driver pf_dualsenseedge attaches, proto 2),
and Steam's live controller.txt confirms the identity end to end —
'type: 054c 0df2', 'Product: DualSense Edge Wireless Controller',
'Controller using HIDAPI driver, vid=0x054c, pid=0x0df2' — with probe
lightbar/player-LED feedback flowing back on the 0xCD plane.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The gamepad-new-types §6 go/no-go rig, ready to run the moment .173 is
back (the box is currently down, so the observation itself is still
owed): does Steam Input on Windows promote a software-devnode HID Deck
(28DE:1205), or does it need a real USB bus identity (the documented
GameInput instance-path gap — the Linux 'Interface: -1' lesson)?
- Driver: scratch device_type=3 serves the Deck identity — the captured
38-byte controller-interface descriptor, 28DE:1205 attributes, Valve
strings, the Deck neutral frame, and the Steam 0x83/0xAE feature
contract (SET_FEATURE latches the command, GET_FEATURE answers it —
attribute blob + unit serial mirroring steam_proto::feature_reply).
Never stamped by a session. INF gains pf_steamdeck.
- Host: deck_spike_hold() + the `deck-windows-spike` subcommand — stamps
devtype 3, spawns the devnode under VID_28DE&PID_1205, streams the
neutral frame, prints what to observe (Steam logs/controller.txt,
controller settings) and logs any output reports Steam writes.
Run recipe (on .173, once the updated signed driver is staged): install
driver, start Steam, `punktfunk-host.exe deck-windows-spike`, watch
controller.txt. GO -> plan a proper N4 phase (the Deck codec is already
shared); NO-GO -> document next to the Linux Interface:-1 note and keep
the SteamDeck->DualSense Windows fold.
Verified: .133 clippy -D warnings + the driver workspace cargo check
(WDK) both green; .21 clippy + 304/0 tests unaffected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The reserved GamepadPref::SteamController = 5 slot goes live: the same
hid-steam driver under the wired-SC identity (28DE:1102,
ID_CONTROLLER_STATE), UHID-only in v1 (no captured SC USB interface
layout, so no Steam-Input promotion — the pre-usbip Deck state;
acceptable for discontinued hardware).
Layout pinned against the kernel's ID_CONTROLLER_STATE table: 24-bit
buttons at 8..11 (low bits shared with the Deck; grips at 9.7/10.0 =
the Deck's L5/R5 positions; right-pad click 10.2; joystick click 10.6),
u8 triggers at 11/12, the joystick/left-pad MULTIPLEX at 16..20 (a
left-pad contact shadows the stick, like real hardware's lpad_touched
flag), right pad at 20..24. Mapping: wire left stick -> SC stick; wire
right stick -> right-pad coords + touched bit (the SC's camera surface —
the second-stick loss is inherent); PADDLE1/2 -> the two grips (natively,
masked out of the fold input); PADDLE3/4 + MISC1 -> the remap policy.
The SC parser has NO gamepad_mode gate, so no mode-entry pulse.
SteamDeckPad grew a SteamModel (open_model); ScProto/SteamCtrlManager;
pick_gamepad flips SteamController -> itself on Linux (replacing the
Xbox360 fold); SDL picker splits Valve PIDs (Deck 1205 stays SteamDeck,
SC 1102/1142 now declare SteamController).
Verified: .21 clippy -D warnings + 304/0 tests + on-box UHID smoke
(hid-steam binds 1102, BTN_A + right-pad ABS_RX land on evdev, no mode
pulse); .133 clippy -D warnings green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase 0 of gamepad-new-types: the two new kinds exist on the wire (enum,
to_u8/from_u8/from_name/as_str, C-ABI constants + header), and pick_gamepad
folds them to the closest EXISTING backend until their own backends land —
DualSenseEdge -> DualSense (keeps the rich planes; only the paddles go
through the fold policy), SwitchPro -> Xbox360. Wire round-trip pinned
0..=8 + unknown->Auto; fold table extended.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Drop the vestigial Ds4Feedback.hidout field (parse_ds4_output never
filled it and neither DS4 manager read it — the lightbar rides the led
field, now converted to a HidOutput::Led by the protos) and its
now-unused HidOutput import; refresh the pad_gate module doc (managers
now drive it via pad_slots).
Verified: .21 clippy --all-targets -D warnings + full suite 290 pass /
0 fail + cargo fmt --check clean; .133 clippy --all-targets -D warnings
EXITCODE 0.
Part of G12/3.3 (§3a.4 commit 10) — extraction complete.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The two stateless backends keep their structs and special pumps (uinput
FF-effect mixing via pump_ff/last_mix; the XUSB stale-residual
RUMBLE_IDLE_TIMEOUT force-off) but delegate slot lifecycle — table,
unplug sweep, gate-checked create — to the shared PadSlots. XUSB resets
last_rumble/last_active on the swept indices and on fresh create exactly
as before (the G10/G16-adjacent semantics untouched).
Two accepted deltas, both flagged in the plan (§3a): the uinput
arrival/unplug log lines gain the pad-identity label every other backend
already has ("controller arrival (X-Box 360 pad)"), and XUSB's
f.index.max(0) clamp is replaced by the bounds check every other manager
uses — a negative wire index is now dropped instead of being treated as
pad 0.
Verified: .21 clippy --all-targets -D warnings clean + full suite 290
pass / 0 fail (uinput); .133 clippy --all-targets -D warnings EXITCODE 0
(XUSB).
Part of G12/3.3 (§3a.4 commit 9) — all seven managers now share the
PadSlots lifecycle.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The most hook-laden conversion: SteamControllerManager becomes a pub
type alias of UhidManager<SteamProto>. The Steam-specific pieces map
cleanly onto the trait — open() delegates to open_transport (usbip →
gadget → UHID fallback, which keeps its own per-transport logging, so no
extra success line, matching the old ensure), merge_frame preserves the
trackpad coords/touch-bits/clicks + motion across button-only frames
(the G2 fix, verbatim), and the gamepad-mode-entry pulse rides the
force_heartbeat hook. DeckTransport goes pub (type Pad in a public-trait
impl). Also un-fuses a doc-comment glitch where the manager's doc had
been merged onto the DeckTransport enum.
Verified on .21: clippy --all-targets -D warnings clean; full suite 290
pass / 0 fail.
Part of G12/3.3 (§3a.4 commit 8) — all five stateful managers now share
one skeleton.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>