Six parallel audits swept the root docs, docs-site, every per-directory
README, and the packaging docs; every claim below was verified against
the source before editing.
- README: Layout gains the six missing crates (pf-client-core,
pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray),
clients/session, api/ and ci/; Linux/Windows client rows reflect the
shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA ->
software decode chains; the "every client over a C ABI" claim is
corrected (Rust clients link the core directly); tiered stats overlay
+ console shell noted; Apple row mentions AV1.
- CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked);
point at the README's build/invariants sections. SECURITY: 0.9.0.
- host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy
names — pairing is required by default, --allow-tofu is the real flag;
document --data-port and --idle-timeout-ms.
- configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash
recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT.
- virtual-displays/gnome: GNOME per-client scaling shipped (host-
persisted) — flip the ❌ to ✅ and describe how it works.
- stats: new "Detail levels" section (Off/Compact/Normal/Detailed +
per-platform cycle gestures); retire the GTK hand-off note.
- clients/install-client/status/roadmap: decode chains, Windows client
validation narrowed to HDR-only pending, adaptive bitrate, console
shell, Apple AV1, Windows host vendor list.
- Sub-READMEs: clients/linux rewritten for the re-architecture; session
Windows decode rung + d3d11va knob; Windows tiered overlay; Android
minSdk 28; decky file table; host zerocopy/ path; scripts port
47992 and steamos-host.md; pf-dualsense source path.
- packaging: canary version bases are tag-derived (<next-minor> via
pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the
pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers.
- Convert 15 dangling design/*.md links to the punktfunk-planning
prose convention (those docs live in the private planning repo).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Write design/steam-deck-passthrough-plan.md — the build plan to ship exact Steam
Deck pass-through from the Linux client (incl. the Steam + QAM buttons) plus a
virtual Deck on any Linux host. Key validated facts captured so the next session
doesn't re-investigate:
- Client capture is ALREADY correct: SDL3 maps Steam->Guide, QAM->Misc1; the
client forwards BTN_GUIDE/BTN_MISC1; the host maps them to btn::STEAM/btn::QAM.
Only precondition: Steam Input disabled on the client (the Decky UX).
- Shippable host transport = usbip + vhci_hcd (in-tree + signed everywhere, no
module build, no MOK) — PROVEN on Bazzite: Steam promotes the usbip interface-2
Deck (XInput slot + X-Box pad), identical to raw_gadget on SteamOS.
- Build steps: refactor steam_gadget.rs into shared Deck-logic + a transport
trait; add the usbip transport (vendor-trim the usbip crate to drop rusb/libusb,
in-process vhci attach); transport-select raw_gadget->usbip->UHID/DualSense;
client leave-shortcut (controller chord + Ctrl+Alt+Shift+D); serial polish.
Also checks in the working usbip Deck PoC (packaging/linux/steam-deck-gadget/
usbip-poc/) for the next session to build on. Not pushed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>