The two behaviors are opt-in-shaped in different directions — one on by
default, one off — so the page says which is which, what `always` costs, and
that the keep-alive above it is a different clock governing a different thing.
The precedence rule (a display kept forever stays up regardless) is spelled out
rather than left to be discovered.
The dedicated-game-session blurb claimed game-exit-ends-the-session as its own
feature; that is now true everywhere, so it moves to where it belongs.
Automation gains the `game.running` / `game.exited` rows and a short section on
reacting to a game rather than a stream — the two are usually the same moment
but not always, and anyone who has been polling the host to find out when a game
finished can stop.
docs-site: build + tsc clean.
The VirtualHere DualSense recipe linked the `virtualhere-dualsense.ts` SDK
example as a deployable recipe but skipped everything needed to run it: that
VirtualHere is a server (couch) + client (host) pair, and that the example —
like every example — imports `../src/index.js`, which only resolves inside the
SDK repo. A user copying it out had no way to know they must
`bun add @punktfunk/host` and swap that import.
- automation.md: rewrite the recipe into a full walkthrough — the two-sided
VirtualHere setup, the `-t` verbs, the zero-code hooks version, and a new
scripted section with exact deploy steps, env vars, and running it as a
service (its own SIGTERM handler makes `systemctl stop` release the pad).
- sdk/README.md: say how to run an example in-repo vs deployed on a host.
- virtualhere-dualsense.ts: header note on the import swap + service setup,
since that file is where the doc link lands.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Console: a Plugins section (Browse / Installed / Sources) on a static nav
entry, with install friction proportional to trust — a plain confirm for a
verified entry, a warning naming the curator for an external one, and a
danger dialog that makes you retype the spec for a raw package. Tier badges
are permanent and follow the plugin onto its own UI page.
Index: unom/punktfunk-plugin-index published and served from Gitea's raw
endpoint (real HTTPS, byte-exact, no vhost to stand up) — merge to main is
publish, which resolves the design's open hosting question.
Four things only running it could find:
- runner discovery matched @punktfunk/plugin-* only, so a third-party
scoped plugin (which D8 requires) would install and never run
- ...and that convention also matches @punktfunk/plugin-kit, a plugin's
own framework: it listed as installed and would have been imported as a
unit. Both now key off the plugins dir's top-level dependencies, with an
emptied dependency list meaning 'nothing installed' rather than falling
back to the naming convention
- the store must not pass new flags to the runner: the scripting package
ships separately and an older one reads an unknown flag's value as a
package name. The host writes the bunfig scope mapping itself
- ureq reports only >= 400 as Err, so a conditional request's 304 arrives
as Ok with an empty body — handled as an error it made every refresh
after the first verify a signature over zero bytes and sit stale
Also: the console's first Tabs use exposed an @unom/ui theme gap that
rendered inactive tabs invisible (caught in a browser pass, not by types).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- plugins: the Windows runner task runs as LocalService now, and
public-registry names need --allow-public-registry
- automation + SDK README: connect()'s zero-config credential is the
scoped plugin token; pairing administration and hook registration
need an explicit PUNKTFUNK_MGMT_TOKEN opt-in
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One-liner plugin management replacing the manual scripting-dir + bunfig +
bun-add ritual: package ops forward to the bun runner (new sdk plugins
module + runner-cli subcommands, 11 tests green), enable/disable/status
drive the systemd unit on Linux and the PunktfunkScripting scheduled task
on Windows (installer support in the ISS). Docs page rewritten as .mdx
with per-platform Tabs (registered in mdx.tsx).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New docs-site page documenting the two first-party plugins and how to
install them: the shared `bun add @punktfunk/plugin-*` + runner-enable
recipe, then ROM Manager (ROM roots + art) and Playnite (the host plugin
plus the Punktfunk Sync .pext exporter). Registered in the nav after
"automation" and cross-linked from the Events & hooks page.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The "Which should I use?" table on the clients page listed most client
names as bold text, not links — only the Decky plugin and pf-webos were
clickable — so the client references appeared broken. Link each client to
its section (or dedicated page), and fix a stale Windows headless command.
Repo-wide docs correctness/staleness pass against the code:
- steam-deck: client-not-found -> flatpak-not-found (the real backend code)
- install: host cert is punktfunk-host-windows_<ver>.cer, not ..._setup.cer
- configuration: GPU_PRIORITY_CLASS default is auto; 10BIT/444 are default-on
- how-it-works/index: GameStream/Moonlight is opt-in (--gamestream)
- roadmap: clipboard sync is shipped, not planned
- install-client: MSIX/cert artifacts are arch-suffixed (_x64/_arm64)
- requirements: fix garbled 22H2/IddCx sentence
- status: Linux encode also covers AMD/Intel (VAAPI/Vulkan Video)
- automation: add the plugins.changed event
- windows-host: note the optional bundled VB-CABLE virtual mic
- sway: PUNKTFUNK_COMPOSITOR=hyprland is a wlroots-family alias
- running-as-a-service: punktfunk-probe is a source-build-only dev tool
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add sdk/examples/virtualhere-dualsense.ts — bind a real USB DualSense (shared
from the couch via VirtualHere USB-over-IP) to the host for the length of each
connection and release it after, for full gyro/touchpad/adaptive-trigger/USB-
rumble passthrough instead of the emulated pad. Brackets on client.connected/
disconnected and releases the pad on SIGTERM for a clean runner stop.
Document it in the Events & hooks page with a zero-code hooks.json variant.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The optional supervision layer (RFC §8): one service runs everything in
<config_dir>/scripts/ plus installed punktfunk-plugin-* packages
(<config_dir>/plugins/node_modules/), as Effect fibers.
- Plugins (a definePlugin default export, either main shape) are
SUPERVISED: a failure restarts them with capped exponential backoff
(jittered, 1s→60s); a clean return completes them. The Effect shape
runs under the PunktfunkHost layer; the async-fn shape gets a facade
client whose close is scope-guaranteed.
- Bare scripts are one-shot: importing them is the run, no restart
(export a plugin to be supervised).
- Shutdown is STRUCTURAL: SIGINT/SIGTERM interrupt the whole fiber tree,
so Effect plugins' scoped finalizers run and clients close before
exit — the systemctl-stop story, and the reason the Effect plugin
shape exists at all.
- The sshd rule applies to unit files (world-writable → refused loudly);
cache-busted imports make restarts real; --list for inventory.
6 new bun tests (17 total green): discovery + refusal, both plugin
shapes against a mock host, crash→restart with backoff, one-shot
semantics, and finalizer-on-interrupt. Live-verified against a real
host: a supervised watcher plugin received library.changed through the
pinned tunnel, and SIGTERM shut the tree down structurally (exit 0).
Deferred to the packaging follow-up (release.yml is in flight in a
parallel session): the vendored-Bun deb/rpm/iss packages and the
host-log-ring tee (needs a host ingest endpoint); console page rides
the other console surfaces.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
External game-library providers become first-class (RFC §8): a plugin
computes its desired title list and PUTs it — the host owns the diff.
- CustomEntry gains `provider` + `external_id` (API-set only; never on
manual entries). GameEntry surfaces `provider` for console attribution
and the new `GET /library?provider=` filter.
- PUT /api/v1/library/provider/{p}: atomic declarative reconcile keyed
on the provider's `external_id` — host ids stay stable across syncs,
orphans drop, manual entries and other providers are never touched,
an empty array clears the set. Validated: provider id [a-z0-9._-]
(`manual` reserved), unique non-empty external_ids.
- DELETE /api/v1/library/provider/{p}: clean uninstall, returns the
removed count.
- Ownership is unambiguous both ways: manual CRUD now returns 409 for a
provider-owned entry (MutateOutcome::ProviderOwned) instead of letting
an edit be silently clobbered at the next sync.
- library.changed now carries the mutating source (`manual` or the
provider id) — hooks and the SDK filter on it.
- Spec + SDK schemas regenerated; sdk/examples/provider-sync.ts is the
provider-plugin skeleton.
347 host tests green (pure reconcile: stable ids, orphan drop,
idempotence, bystanders untouched; name/payload validation; route 400s)
+ 11 SDK tests. Live-verified end to end THROUGH the SDK against a real
host: sync → filtered list → manual-delete 409 → re-sync with stable id
+ orphan drop → uninstall (removed=2), with three
library.changed(source=romm) events observed on the live stream.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The lifecycle-event catalog, hooks.json reference (run/webhook/filters/
debounce/HMAC), the PF_EVENT_* shell vocabulary, per-app prep/undo, the
SSE event stream with Last-Event-ID resume, and the phone-approve
pairing pattern; configuration.md gains the ON_CONNECT/ON_DISCONNECT
env-mirror rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>