Commit Graph
18 Commits
Author SHA1 Message Date
enricobuehler 50531c8e9e fix(host/display): a screen picker that cannot stream a screen now says so instead of saving
The Windows console's "Streamed screen" picker SAVED and then did nothing. `capture_monitor` is
platform-neutral, so the PUT persisted; every consumer of it is Linux-gated, so a virtual display
was still created on connect. The operator got a control that acknowledged the click and changed
nothing — the worst of the three possible behaviours.

The root cause is not a missing gate, it is a missing BACKEND. Per-monitor capture is Linux/portal
only: `vdisplay::open`'s mirror arm is `#[cfg(target_os = "linux")]` because `pf-capture` has no
Windows entry point that can capture an arbitrary head. Its sole Windows entry point is
`open_idd_push`, a frame channel pushed by our OWN IddCx virtual display; DXGI Desktop Duplication
was deliberately REMOVED (`windows/dxgi.rs` keeps the GPU-preference hook only to stop DXGI
reparenting the virtual display off the pinned adapter, and says so). So there is nothing for a pin
to aim at, and exposing the picker got ahead of that.

Decision of record (user, this session): mark it unsupported now rather than build the Windows
backend here. A Windows mirror backend is a real feature gap and a project of its own — it needs a
duplication capturer plus everything the IDD-push path carries today (cursor sidechannel, 444,
10-bit, PyroWave, HDR) re-plumbed through it — not a follow-on to an enumeration commit.

Three places, so the answer is consistent wherever it is asked:

* `MonitorsResponse.pin_supported` — a CAPABILITY, reported by the build that would have to honor
  the pin rather than sniffed from the OS client-side. When a Windows mirror backend lands this
  flips and the console needs no change. `pinned` stays `None` off-Linux deliberately, and now says
  why: it is what the console highlights as "sessions stream this", and highlighting a head nothing
  will capture is the same lie in a different place.
* `enforced` drops `capture_monitor` off Linux. That list is exactly the "which controls are live vs.
  coming soon" contract, and claiming this one unconditionally is what let the picker ship enabled.
* The PUT drops a non-Linux `capture_monitor` instead of storing it, and logs that it did. COERCED,
  not rejected with a 400: this PUT is WHOLE-OBJECT, so a host that already stored a pin would have
  every later settings save rejected over a field the operator cannot see — taking the other axes
  down with it. This way such a policy self-heals on the next write.

Console: the picker renders read-only with an explanation, reusing the `envLocked` shape rather than
inventing a second one (`locked = envLocked || !pinSupported`). Managed heads were ALREADY excluded
from selection here (`mon.enabled && !mon.managed`), which is the "grey out, never filter blindly"
rule working as intended — the heads stay listed and explicable. `pin_supported` defaults to TRUE
when absent so an older host, which only ever shipped this picker where it worked, is not
retroactively locked out.

⚠️ `api/openapi.json` is hand-patched — punktfunk-host does not build on macOS, so the spec could not
be regenerated from the binary. The shape was verified by running the real generator over it: orval
emits `pin_supported: boolean` (required, no `?`) on `MonitorsResponse`.

Verified: `bun run codegen` (orval + paraglide + i18n parity: 434 messages, en + de), `bun run build`,
`bun run lint` (tsc --noEmit) all clean. Rust verified separately on .173 — see the next commit's
note if that lands, since neither xcheck target covers punktfunk-host.
2026-07-29 00:18:27 +02:00
enricobuehler 3b11288c97 fix(web): unsaved custom display settings are visible and recoverable
Everything else on the Displays page auto-applies — a preset click, the
game-session choice, the experimental toggles — but the Custom block does
not, and its Save button sat at the bottom of a block taller than most
viewports. People edited, never scrolled far enough to find it, navigated
away, and silently lost the lot.

The draft is now compared against the last-seeded server value, and that
one boolean drives the whole affordance: a badge in the card header
(visible without scrolling), an amber ring plus a title on the block, and
a sticky action bar pinned to the viewport for as long as any part of the
block is on screen. The bar states which of the two states you are in
rather than leaving it implied, Save disables when there is nothing to
save, and Discard changes puts the stored policy back.

Two ways edits could still vanish are closed: a preset click now confirms
before overwriting pending edits, and a reload/close warns. Re-picking
Custom while already on Custom is a no-op instead of re-seeding, which
would otherwise fill in defaults for unset fields and report "unsaved
changes" for a click that changed nothing.

Adds a `warning` badge variant + --warning token for the pending state —
attention, not failure, and distinct from the destructive red.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit c4318609c0da5ae1313081c5e488f685504f70d1)
2026-07-28 17:01:59 +02:00
enricobuehlerandClaude Opus 5 8fe71be424 fix(web): applying a saved preset kept switching the streamed screen off
`applyCustomPreset` builds a FRESH policy object instead of spreading the
draft, so every field it doesn't name is dropped. `capture_monitor` was
not named — so picking one of your own saved presets silently took a host
that was mirroring a real monitor and put it back on a virtual display.
The same omission in the Custom switch would have done it there too.

Found on-glass against a running serve on .136: the PUT is whole-object,
so the console is the only thing keeping the orthogonal axes alive, and
these two sites were the ones building a policy from scratch rather than
from what was already in force.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 23:51:41 +02:00
enricobuehlerandClaude Opus 5 d461d889c3 feat: the streamed screen is a persisted setting, pickable from the console
P4 of design/per-monitor-portal-capture.md. The pin was an env var read
once at startup, which a console picker can never write — so it becomes a
field of the display policy (orthogonal to presets, like game_session), and
`vdisplay::capture_monitor()` resolves env-over-policy: an appliance that
pinned in its unit's host.env stays pinned there, and a console click
cannot re-aim a machine whose operator already declared the answer.

Read per `open` rather than cached, so a picker change takes effect on the
next session instead of the next host restart. The host re-resolves the
input anchor on every policy write — including clearing it when the pin is
cleared, or a later virtual-display session inherits an anchor aimed at a
monitor it is not showing.

`with_manual_layout` carries the pin through like the other orthogonal
axes: without that, saving a display ARRANGEMENT would silently swap the
streamed screen back to virtual.

Console: a "Streamed screen" card listing the host's real monitors beside
"Virtual screen (default)", saving on selection. A disabled head is listed
but not selectable (so "why isn't it here?" has an answer), and an
env-pinned host renders read-only with the reason rather than offering
controls that silently lose to the environment.

Verified on GNOME/Mutter: pinning via the policy file alone (no env) routes
sessions to the mirror and anchors input; setting the env to a different
connector overrides it, exactly as documented.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 23:51:41 +02:00
enricobuehler 35b6c835fd docs: on a gamescope session the display outranks the end-game setting
On-glass on .41: with `game_on_session_end: keep` — "leave it running, nothing
is ever closed" — a deliberate stop ended the game, and a drop ended it ~14 s
later. Both times the LEASE did the right thing (no `ending the launched game`
line); the game died because the virtual display was torn down, and a nested
launch runs inside that gamescope.

So on a dedicated gamescope session the game's lifetime IS the display's, and
keep-alive decides it — not this setting:

  * a deliberate stop skips the linger by design, so the game goes at once,
  * a drop lingers the keep-alive window, then takes the game with it,
  * only keep-alive Forever actually keeps it — and `always` still ends it at
    the reconnect window, which is the documented precedence and was verified
    (a `forever`-pinned display released at grace expiry, 60.006 s).

That makes the console's promise untrue on the most common Linux setup, so the
card now says so for every option rather than only warning about `always`, and
the docs get the three cases as a table. Worded so a non-gamescope host reads it
and moves on — a desktop-session launch is an ordinary process and none of it
applies.

Not changing behavior here: making `keep` pin the display would pit it against
"a stop must not leave a ghost display", and which wins is a product call rather
than something to decide silently mid-test.

web: codegen + tsc + biome clean, en/de complete. docs-site: build + tsc clean.
2026-07-27 01:43:40 +02:00
enricobuehler 6a2c127ce9 feat(mgmt/web): show the running game, and who decides when it ends
The host knows what it launched and, after a disconnect, that it is counting
down to closing it. None of that was visible: the console showed a stream with
no game, and a game on its way to being closed was something you found out about
afterwards.

The Dashboard gains a running-game card above the session card — box art matched
against the catalog it already fetches, so no new endpoint and no request on the
2 s status poll. "End now" means the two different things the row's state
implies: a live game ends by stopping its session (what then happens to the game
follows the policy — stopping a session is not licence to close a game), while
one already waiting out its reconnect window has no session left to stop and is
ended directly.

The settings card sits next to the display keep-alive policy because that is the
same question one step out: keep-alive decides how long a *display* outlives a
disconnect, this decides whether the *game* does. The copy says plainly what
`always` costs, that a drop is not someone pressing Stop, and that a display kept
forever is unaffected either way — the precedence rule that would otherwise
surprise someone. Where a build enforces nothing (macOS, no launch path) the
controls are shown disabled rather than hidden: "does nothing here" is
information.

Also fixes the story fixtures, which had gone stale against the `games[]` field
Phase 1 added, and adds a story for the state the card exists for — a game whose
client walked away.

web: build + tsc clean, biome-formatted; en/de messages complete.
2026-07-26 18:28:13 +02:00
enricobuehlerandClaude Opus 4.8 75b3c94f60 fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
Pairing:
- Refresh the paired-devices list after a native PIN pairing (the happy path never
  invalidated it, so a newly paired device stayed hidden until remount).
- Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so
  it now reads "PIN sent" instead of a false "Paired successfully".
- Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could
  never receive a PIN there.
- Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8).

Displays / Library:
- "Arrange displays" save refreshes the settings card (it rewrites the policy), without
  clobbering unsaved Custom edits (re-seed only when the draft still matches the server).
- Live-display list wrapped in QueryState so errors don't read as "no displays".
- "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo
  artwork (was dropped on save); per-card delete pending.

Stats:
- Distinct colour for the native "queue" latency stage (it collided with "capture").
- "Not measured on this path" note on the GameStream health chart; configured-bitrate
  target line on throughput; host-authoritative elapsed timer; LiveCard surfaces
  non-404 errors.

Shell / auth / i18n:
- SSR-stable locale: first client render matches the base-locale SSR (no hydration
  mismatch), then adopts the persisted/browser locale post-hydration.
- BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced
  into a post-login redirect loop.
- Logout checks the POST result before navigating; logs dedup by seq (StrictMode);
  login "next" keeps query/hash; Dashboard shows the active-session count.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 21:06:39 +02:00
enricobuehlerandClaude Fable 5 a011aebef5 feat(host,web): experimental PnP monitor-devnode disable for Exclusive sessions
Second experiment against the connected-but-dark-head stutter (field-proven
on the reporter's box: unplugging his standby HDMI TV removes a metronomic
~4 s double-jolt; DDC/CI is a dead end for TVs — measured on the lab LG, VCP
0xD6 gets no I2C ACK). An Exclusive isolate only removes physical monitors
from the CCD topology; their PnP devnodes stay live, so every standby wake
(auto input scan, Instant-On HPD cycling) still triggers the full Windows
reaction: PnP arrival/removal, CCD re-evaluation, DWM invalidation — the
suspected hiccup mechanism (Apollo #368's Device-Manager-refresh signature).

- New `pnp_disable_monitors` display-policy axis (default off): orthogonal
  to presets like game_session/ddc_power_off, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout
  transform.
- windows/monitor_devnode.rs: after the isolate takes, disable exactly the
  deactivated monitors' devnodes — CCD target → monitor device path
  (DISPLAYCONFIG_TARGET_DEVICE_NAME) → PnP instance id → CM_Disable_DevNode
  with CM_DISABLE_PERSIST, so a hot-plug RE-ARRIVAL stays disabled (that
  persistence is the whole point). Teardown re-enables BEFORE the CCD
  restore (+300 ms re-arrival settle) so restored paths have their monitors
  back. Precise selection — co-installed third-party virtual displays are
  never touched.
- Crash safety: instance ids journal to <config>/pnp-disabled-monitors.json
  before disabling; serve startup re-enables leftovers from a crashed host.
  Worst case is documented in the console help (Device Manager re-enable).
- Web console: second Experimental-badged toggle (the DDC block refactored
  into a shared ExperimentalToggle), EN/DE strings, preset-switch carry.

Verified: Linux 263 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 16:47:40 +02:00
enricobuehlerandClaude Fable 5 cca5008805 feat(host,web): experimental DDC/CI monitor power-off for Exclusive sessions
The sole-virtual-display stutter investigation's active experiment: when the
Exclusive isolate deactivates a physical monitor, the dark-but-connected head
keeps getting serviced (monitor standby auto-input-scan / DP link churn) at a
seconds-scale cadence — the leading suspect for the periodic double-jolt. A
panel commanded off over DDC/CI (the VESA monitor-control channel in the video
cable) believes it has an owner and, on cooperating firmware, stops probing.

- New `ddc_power_off` display-policy axis (default off): orthogonal to presets
  like game_session, stored in display-settings.json, surfaced in GET/PUT
  /display/settings + the enforced list, carried through the layout transform.
- windows/ddc.rs: VCP 0xD6 power-mode control via the dxva2 Physical Monitor
  API. Deliberately DPMS-off (0x04, DDC stays responsive, signal return wakes)
  and never power-button-off (0x05, bricks-until-button on many monitors).
  Probe-before-write; every failure is skip-and-log — monitors without DDC/CI,
  OSD-disabled, or behind docks/KVMs degrade to a logged no-op.
- Manager wiring: panels commanded off immediately BEFORE the Exclusive CCD
  isolate (an HMONITOR — and with it the DDC channel — only exists while the
  display is active); teardown wakes them right after the CCD restore, where
  returning signal alone already wakes most firmware.
- Web console: an Experimental-badged on/off control on the display card,
  applied immediately like the game-session axis and preserved across preset
  switches; EN/DE strings incl. the wake-failure escape hatch (press the
  monitor's power button once, turn the option off).

Diagnostic value on top of the fix: if this kills a reporter's stutter, the
churn is monitor-firmware-initiated; if only topology=primary/extend does, the
driver services dark heads regardless — the two remaining root-cause classes.

Verified: Linux 258 tests + clippy + fmt clean; Windows (RTX box) 220/220 +
clippy clean; web tsc + production build clean; openapi.json regenerated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:32:36 +02:00
enricobuehlerandClaude Fable 5 8743f63406 polish(web): favicon, Punktfunk casing, display-save toast, idle stop button
- Favicon: the brand-mark lens SVG at /favicon.svg, linked from the root head.
- Branding: user-facing "punktfunk" → "Punktfunk" (tab title, app_name,
  pairing prose, the logo aria-labels/SVG titles) — protocol identifiers
  (punktfunk/1, _punktfunk._udp, binary/module names) stay lowercase.
- The display policy auto-saves on every preset pick / field edit with no
  signal; mount @unom/ui's sonner Toaster in the root and fire a success toast
  from the save funnel's onSuccess (new i18n key, en + de). First toast usage
  in the console — errors stay inline as before.
- The stop-session button rendered destructive-red even with nothing to stop:
  variant switches to the muted `secondary` while no session is active.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 22:18:37 +02:00
enricobuehlerandClaude Opus 4.8 79c4f4cbc1 feat(host): user-defined custom display presets
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.

- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
  surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehlerandClaude Opus 4.8 1992eb1c52 feat(host): game-mode integration + dedicated game sessions
Implements design/gamemode-and-dedicated-sessions.md (Parts A1-A5 + B0-B2):
reconciles the merged display-management registry with session-mobile
Bazzite/SteamOS hosts and adds a per-launch dedicated gamescope mode.

- A1 DisplayOwnership {Owned,External,SessionManaged} + poolable_now(): the
  registry pools only what it owns, so gamescope managed/attach outputs are no
  longer double-owned by the registry AND the gamescope restore worker (fixes
  the game-mode-reconnect stale-node wedge).
- A2 validated reuse: (backend,mode,launch,epoch) reuse key + kept_display_alive
  liveness probe + reused_gen/mark_failed on a reused-display first-frame failure.
- A3 policy-driven managed restore (keep_alive replaces the hardcoded 5s debounce;
  forever = held = gaming-rig truthful) + crash-restore persist + SIGKILL teardown
  (kill_unit, applied to our transient unit AND the autologin stop -- validated
  live on .181 to avoid the F44 GPU-context leak).
- A4 session epoch: observe_session_instance bumps the epoch + invalidate_backend
  on a desktop-compositor instance change; gamescope spawns are exempt.
- A5 per-spawn log + PID-scoped gamescope node discovery.
- B0 game_session {auto,dedicated} policy (top-level, preset-orthogonal) +
  pick_gamescope_mode dedicated_launch + steam -silent command shaping.
- B1 free the autologin Steam before a dedicated Steam spawn (single-instance).
- B2 game-exit -> APP_EXITED_CLOSE_CODE (0x52) clean session end.

Adversarially reviewed (11 findings fixed). Validated on glass (.181 Bazzite F44,
RTX 4090): dedicated spawn streams a real game smoothly; keep-alive reuse; the
SIGKILL fix avoids the F44 vkCreateDevice leak. Workspace green
(build / test --workspace / clippy -D warnings / fmt), OpenAPI + C header
regenerated, web console tsc + vite build green. clients/probe: bump the
no-video timeout 8s->45s for gamescope cold starts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 10:33:43 +00:00
enricobuehlerandClaude Opus 4.8 b28ddfc2d4 fix(web): clearer topology/identity copy, capped description width, mobile More-nav, preset spacing
Console polish on the Virtual displays card + shell:
- Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of
  the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the
  actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution
  on reconnect) + what Shared / Per-client / Per-client+resolution each do.
- Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens.
- Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the
  rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow.
- More breathing room under the "Preset" heading.

web tsc + biome + vite build green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 20:40:35 +00:00
enricobuehlerandClaude Opus 4.8 ac030bbda0 feat(vdisplay): ship keep_alive=forever (gaming-rig) — Windows MgrState::Pinned
Completes the last §6A-era preset. The Linux registry already resolved forever→Pinned (pure
lifecycle machine); the blockers were the Windows manager, the mgmt reject, and the console tag:

- Windows manager: new `MgrState::Pinned { mon }` — the last-released monitor under keep_alive=forever
  is kept indefinitely (like Lingering but the linger timer never fires). A reconnect preempts +
  recreates it (same as Lingering — a reused IddCx swap-chain is dead), snapshot reports "pinned",
  and `force_release` (POST /display/release, the §8 escape hatch) frees a pinned monitor. release()
  branches on the new `keep_alive_forever()`; all MgrState matches made exhaustive over Pinned.
- mgmt PUT /display/settings: stop rejecting keep_alive=forever (now honored on both platforms with a
  release path). OpenAPI regenerated.
- web: un-disable the gaming-rig preset (DISABLED_PRESETS now empty) — one-click applies.

Linux paths + web/tsc/openapi green; 47 vdisplay tests pass. The Windows manager.rs is #[cfg(windows)]
(not compilable on the Linux dev box) — build-verified + on-glass validation on .173 to follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:26:43 +00:00
enricobuehlerandClaude Opus 4.8 956420d947 fix(web): preset cards use the design-system animated Card (motion + material)
The preset options were raw <button>s — flat, no motion/material — unlike the rest of
the console. They now render as the `interactive` AnimatedCard (motion hover + specular
material, consistent with every other card), keyboard-accessible (role=button + Enter/
Space), with a 2px primary ring for the active one and a proper disabled state for
gaming-rig.

web tsc + vite build + biome-lint green; deployed on .21.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:18:24 +00:00
enricobuehlerandClaude Opus 4.8 42ea12ad8f fix(web): unify display-field spacing (shared Field) + clearer layout help
- Every option in the custom form now renders through one `Field` wrapper (label →
  control → help at a consistent `space-y-3`), so the label→input gap is roomier and
  identical across keep-alive, the button groups, and max-displays — the first field no
  longer spaces differently from the rest.
- Reworded the multi-monitor layout help: it now says Auto is side-by-side and Manual
  gives a per-display X/Y editor "in the Live displays section below once two or more are
  streaming" — instead of pointing at an "arrangement table" that isn't visible until
  clients connect.

web tsc + vite build + biome-lint green; deployed on .21.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:07:45 +00:00
enricobuehlerandClaude Opus 4.8 5b71a74da5 fix(web): explicit keep-alive Off/Keep toggle + roomier custom display form
Two UX fixes on the Virtual displays Configuration card:

- Keep-alive is no longer implicitly "on" by typing in the seconds field. It's an
  explicit two-button toggle — **Off** (tear down at disconnect) vs. **Keep for** [N]
  seconds — and the seconds input only appears when "Keep for" is selected. The
  duration is remembered across toggles, and the help text explains both modes.
- Opened up the cramped custom form: the fields container is `space-y-6` with more
  padding (`p-5`, rounded-lg), each option group is `space-y-2.5`, and the Save button
  sits below a divider — so it reads as sections with room instead of a pressed stack.

web tsc + vite build + biome-lint green; deployed on .21.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:00:57 +00:00
enricobuehlerandClaude Opus 4.8 167b3ae251 feat(web): move Virtual displays to its own nav section; roomier preset grid
The Host page was crowded (identity, codecs, ports, GPU, displays, compositors) and the
virtual-display config surface is large enough to warrant its own home.

- New **Virtual displays** nav section: `/displays` route + `sections/Displays` (moved
  DisplayCard out of `sections/Host`), a `MonitorPlay` sidebar entry after Host, and
  `nav_displays` i18n. Removed the displays card from the Host page/view.
- On its own page the card splits into two: **Configuration** (presets + custom axes) and
  **Live displays** (the live list + arrangement table) — room to breathe.
- Presets now render in a max-2-column grid (`sm:grid-cols-2`) with larger padding, a bigger
  section heading + preset titles (text-base semibold), roomier spacing, and bottom-aligned
  "what it sets" badges so the cards line up.

web tsc + vite build + biome-lint green; deployed + verified on the Mutter box (.21).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 14:54:24 +00:00