forked from unom/punktfunk
9a1d8be4ccf3c9ec851652cfceffd9f06a5a0607
13
Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
fb707b4956 |
ci(nix): a stale bun.nix can no longer reach main unnoticed
Moving the bun packages to bun2nix ( |
||
|
|
19392918ff |
feat(gamescope/hdr): HDR is attempted by default and every install path ships the patched gamescope
Field report (RX 5700 / SteamOS): 10-bit HEVC "unsupported" — but the GPU was
never the blocker (RADV probed Main10 fine on that box). The session stayed SDR
because stock gamescope offers no 10-bit PQ capture formats and nothing shipped
our pipewire-hdr build outside the Bazzite sysext, while PUNKTFUNK_GAMESCOPE_HDR
additionally defaulted off everywhere. Close all three gaps:
- PUNKTFUNK_GAMESCOPE_HDR now defaults ON (explicit-off grammar, the flip the
config comment planned post-canary). Safe by construction: the +pfhdr banner
probe, managed-spawn term, and client 10-bit cap keep stock-gamescope boxes on
the exact 8-bit path. The nix module's gamescopeHdr (default true now) only
controls whether the patched binary is on PATH; it no longer sets the env.
- SteamOS: new scripts/steamdeck/build-gamescope.sh builds the HDR gamescope in
the same pf2 trixie distrobox (apt dep list validated by a full build in a
debian:trixie container), installs ~/.local/bin/punktfunk-gamescope, and
maintains PUNKTFUNK_GAMESCOPE_BIN in host.env ONLY while the binary passes its
on-glass --version/+pfhdr check — a stale absolute override would break
session spawning, not just HDR. Wired into install.sh (§3b), update.sh
(retrofit), and rebuild-check.sh (ldd-probes it like the host binary).
- Arch: build-sysext.sh gains a --gamescope fold-in (banner-verified by
execution, host-image-only), and punktfunk-host optdepends the companion.
Deliberately NO CI-published host sysext: per the 2026-07-22 packaging
verdict a prebuilt SteamOS host breaks on A/B soname bumps (and /var is
per-partition-set), so arch.yml records that instead — SteamOS hosts use the
distrobox flow above.
Also fixes a latent bug that made build-sysext.sh fail every invocation as
documented: a literal `}` inside `${1:?usage …{host,client}…}` terminates the
expansion early and corrupts $PKG (caught by the new synthetic-package test,
which also covers the fold-in, the unmarked-gamescope refusal, and the
client-image guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
|
||
|
|
cec3955872 |
feat(client/linux): the app icon reaches About — and the launcher, which never had it either
Adding the icon to the About dialog turned out to be one line and a missing install: the icon existed, but only the flatpak ever shipped it. The deb, rpm, arch and nix entries all carried `Icon=video-display` — a stock monitor glyph — so on every non-flatpak install the launcher, the taskbar and the window switcher have been showing a generic icon this whole time. About would have shown the same nothing. So the icon moves out of `packaging/flatpak/` into `packaging/linux/icons/hicolor/` beside the tray icons, which is where a shared asset belongs, and all five packagings install it to the same hicolor path. The desktop entry names the app's own icon, and `AboutDialog` names the app id — one identity resolved through the icon theme rather than a path anyone has to keep in step. A `PUNKTFUNK_SHOT_SCENE=about` scene comes along so the dialog is capturable like every other surface; that is how the icon above was verified to actually resolve rather than silently falling back. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
||
|
|
bf98102714 |
feat(packaging): ship punktfunk everywhere, and deprecate the session's stray pairing flag
The rest of C1. A CLI that only exists in a dev tree is not a door anyone can use, so it now builds and installs in deb, rpm, arch, nix, flatpak and MSIX alongside the client and the session. On Windows it gets its own `AppListEntry="none"` application with the alias `punktfunk.exe` — a command, not a Start-menu tile — which is what the Playnite importer will shell to for `punktfunk library <host> --json`. `punktfunk-session --pair` prints a deprecation notice and forwards. Pairing is a trust ceremony and belongs to the brain, fronted by `punktfunk pair` or a shell; a renderer owning one is precisely the mixing of concerns this split exists to undo. It keeps working for a release, because someone's provisioning script is calling it today. Decky's invocations are untouched and verified still working (`--list-hosts` JSON shape unchanged, `--reachable` exit codes unchanged): those flags are a frozen compat contract until Decky migrates to the verbs at its own pace. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
||
|
|
c801465469 |
fix(packaging): every channel that ships punktfunk-gamescope now builds it
The docs already told users where to get it — the Bazzite sysext, an Arch package, a NixOS option — and none of the three were true. `rpm.yml` built the sysext without ever passing `--gamescope`, `arch.yml` did not know the PKGBUILD existed, and the nix derivation had never been evaluated once. Evaluating it found its central assumption wrong: `gamescope.unwrapped` does not exist on current nixpkgs, where `gamescope` IS the buildable derivation, so the override threw on every build. It now prefers `.unwrapped` where a future nixpkgs wraps it and checks the RESULT is patchable — `overrideAttrs` on a symlinkJoin succeeds and does nothing, which would install an UNPATCHED gamescope under a name the host reads as a promise of HDR. Both it and the PKGBUILD had also drifted to a stale patch list: two patches named where three exist, one of them under the level-1 filename retired when the cursor patch landed. Both read the patch directory now, so the list cannot go stale again. The PKGBUILD additionally delegates the whole build to `build-punktfunk-gamescope.sh` rather than re-deriving the meson invocation — its copy had already lost `force_fallback_for=wlroots`, and unlike Fedora 43, Arch ships wlroots, so that package would have linked it shared and shipped a binary that starts only on machines carrying the dev library. It asserts its own pinned rev matches the script's, the one thing makepkg needs statically. Both CI builds are cached on `packaging/gamescope/**`, which is the only reason this is affordable: that tree depends on nothing else in the repo, so a normal push restores a binary instead of spending ten minutes on someone else's C++. And both are best-effort. punktfunk works without this binary — SDR on the gamescope backend, which is what every release before this one did — so a hiccup building gamescope must not cost the packages those workflows exist to publish. A failure warns and is never cached, so the next run retries. `rpm.yml` also installs Fedora's own gamescope for its runtime libraries: the sysext verifies our binary by executing `--version`, and on a cache hit nothing else in the job would have pulled libavif/luajit/seatd in. Verified by evaluating and patch-phase-building the nix derivation against nixos-unstable: all three patches apply to nixpkgs' already-patched 3.16.25 tree, and the banner stamps +pfhdr2. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
||
|
|
d6818263ce |
feat(gamescope): a build of gamescope whose capture output can be HDR
gamescope's built-in PipeWire node has always been SDR-only: it offers BGRx and NV12, and `paint_pipewire()` hardcodes a Gamma-2.2 composite with the SDR screenshot LUT set. So an HDR game reaches punktfunk already tone-mapped down, and the whole gamescope backend streams 8-bit no matter what the client can decode. Games CAN render HDR on a headless gamescope today — only the capture half is missing. Carry the two patches that close it (packaging/gamescope/patches): the node additionally offers `xRGB_210LE`/`xBGR_210LE` with MANDATORY SMPTE ST.2084 + BT.2020 props, mapped to the same 10-bit capture texture the HDR AVIF screenshot path already allocates, and `paint_pipewire()` composites into them with the HDR screenshot LUTs + `EOTF_PQ` — which is exactly the in-tree `bHDRScreenshot` branch. The new formats are listed LAST, so every existing consumer keeps negotiating the 8-bit stream bit-for-bit. Offered upstream against ValveSoftware/gamescope#2126. Ship it as `punktfunk-gamescope`, beside the distro's own binary rather than replacing it: a Bazzite sysext payload (`build-sysext.sh --gamescope`, which refuses a binary without the marker), an Arch package, a nix derivation + `services.punktfunk.host.gamescopeHdr`, and one distro-agnostic build script the rest call. The second patch stamps `+pfhdr1` into the `--version` banner. That is not cosmetic: punktfunk fixes a session's bit depth in the Welcome, before the display exists and with no way to take it back, so its capability answer has to be a static property of the binary it will spawn. |
||
|
|
1db8f7631b |
fix(nix): move the bun packages to bun2nix — no more hand-bumped deps hash
`nix build .#punktfunk-web` has been broken since |
||
|
|
0d8862457b |
style(nix): run the repo's own nix fmt (nixfmt-rfc-style) over the flake
flake.nix, packaging/nix/packages.nix and packaging/nix/nixos-module.nix had drifted from the formatter the flake itself declares (`formatter = nixfmt-rfc-style`). Pure reformat — no expression changes — split out so the bun2nix migration that follows is reviewable. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit 927b27c4fade6d646e3ef822678b6738f1e2f28a) |
||
|
|
347c106498 |
fix(packaging/tray): the .deb must build the tray in its own cargo invocation
punktfunk-tray panicked at every launch on Debian/Ubuntu: zbus-5.16.0/src/abstractions/executor.rs:190 there is no reactor running, must be called from the context of a Tokio 1.x runtime Not a code bug — cargo feature unification. zbus picks its executor from its own feature flags; the host's ashpd enables zbus/tokio while the tray runs ksni's async-io executor with no tokio runtime by design. Features are additive across everything built in ONE invocation, and deb.yml built `-p punktfunk-host -p punktfunk-tray` together, handing the tray a tokio-flavoured zbus with no runtime anywhere near it. The invariant is already established and explained inline in the RPM spec, the Arch PKGBUILD and the Nix packages.nix — all three build the tray alone, and their comments even claim "(Same split the .deb does.)" The .deb did not, in two places at once: the workflow co-built it, and build-deb.sh's own correct standalone build was skipped by an `if [ ! -x "$TRAY_BIN" ]` guard, so it packaged the poisoned artifact. That is also why only Debian/Ubuntu users saw it. Drops the tray from the workflow's host build and makes build-deb.sh's tray build unconditional — cargo no-ops when the artifact is already async-io-resolved and rebuilds it when it is not, so a stale co-built binary can no longer be shipped. Corrects the Nix README note that had recorded deb/rpm/arch as sharing a "latent" crash, and its nix develop recipe, which co-built all four. Verified on a Linux box: co-built reproduces the panic exactly; built alone, the tray reaches the session bus and exits with the intended "no StatusNotifier tray available". Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit f91983a84c56464bd2c18d537963cb7fb3a6e059) |
||
|
|
6617275387 |
docs(env): stop teaching the compositor pin + uid-1000 anchors in starters
Field triage (Nobara, Discord): the kde.md starter host.env told desktop users to set PUNKTFUNK_COMPOSITOR=kwin, which PINS the backend — detect() short-circuits and the capture-loss rebuild never re-detects — so a mid-stream switch to Game Mode killed the stream instead of following it. A follow-up hardcoded XDG_RUNTIME_DIR=/run/user/1000 anchor broke PipeWire for any non-1000 uid (pw audio connect: Creation failed). Revamp across every starter/example/reference: - Desktop starters (kde/gnome/hyprland/sway) shrink to PUNKTFUNK_VIDEO_SOURCE=virtual + an explicit warning that pinning disables session-following; forcing a backend is CI/appliance-only. - host.env.example: rewritten around auto-detection; anchors demoted to a commented ssh/cron-only block with the uid trap spelled out; the gamescope ATTACH/MANAGED knobs documented (previously missing); case-sensitivity called out. - packaging/bazzite/host.env + README: drop the uid-1000 anchors (a systemctl --user service inherits/derives them); README's stale PUNKTFUNK_COMPOSITOR=gamescope-era template synced to the real one. - packaging/kde/host.env: loud APPLIANCE-ONLY header (it pins on purpose). - configuration.md: session-anchors section inverted to "leave unset", compositor row states the pin consequence, case-sensitivity note. - troubleshooting.md: new "session fails right after editing host.env" section (case, wrong-uid anchors, stale pin, restart-to-apply). - gamescope.md/bazzite.md: attach/managed descriptions match current behavior (managed is the infra-detected default; attach re-modes a box-owned session to the client's resolution). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
4094f6208d |
fix(web): load the inlang plugin from node_modules, not a CDN
`web/project.inlang/settings.json` pointed `modules` at https://cdn.jsdelivr.net/npm/@inlang/plugin-message-format@4/dist/index.js — inlang's stock `paraglide-js init` scaffolding, which nobody had a reason to keep. It made `bun run codegen` need the network at build time, so in a sandbox that has none (the Nix build; any air-gapped CI) the plugin import failed and paraglide compiled ZERO messages. That failure is silent by design: the inlang SDK logs a PluginImportError as a WARNING, paraglide still prints "Successfully compiled" and exits 0, vite bundles the empty message set, and the console only dies at request time inside renderToReadableStream because every `m.foo()` is undefined. Reported from a NixOS host running punktfunk-web-server. The plugin is a normal npm package, so depend on it like one: add @inlang/plugin-message-format as a devDependency and reference it by relative path. `loadProjectFromDirectory` (which both `paraglide-js compile` and the vite plugin use) imports non-`http` modules straight off disk, and the shipped dist/index.js is a self-contained bundle with no imports of its own, so it loads from the data: URL exactly as the CDN copy did. Compiles 268 messages offline, with no project.inlang/cache round-trip. Add tools/check-i18n.mjs, run at the end of `codegen`, so this can never ship silently again: it fails the build on a remote `modules` entry, a module that does not resolve, or a compiled message count below what messages/en.json defines. Verified it catches all three (remote URL, missing plugin, corrupt plugin that compiles to 0 messages) and passes a healthy build. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|
|
e7a8cf2bba |
feat(packaging): nix web console + plugin/script runner everywhere; fix tray zbus/tokio crash
Ship the management web console and the plugin/script runner across the packaging
matrix, and fix a Linux tray startup crash.
- nix: add punktfunk-web (Nitro SSR on bun) and punktfunk-scripting (Effect runner),
with services.punktfunk.{web,scripting} modules. Both bun node_modules come from
fixed-output derivations pinned to real deps hashes; patchShebangs the web
node_modules so orval/paraglide/vite run in the sandbox. Validated on x86_64-linux
(nix build .#punktfunk-{web,scripting,tray,host} all green).
- punktfunk-scripting now ships for deb/rpm/arch/nix/windows, mirroring the web-console
mechanics (vendored bun on deb/rpm/arch, pkgs.bun on nix; one self-contained
`bun build --target=bun` bundle). Opt-in: host Recommends it, but the systemd --user
unit ships un-started (Windows registers its scheduled task disabled).
- fix(tray): build punktfunk-tray in its OWN cargo invocation on nix/rpm/arch. Cargo
unifies features across one `cargo build`, so co-building the tray with the host pulls
the host's ashpd->zbus/tokio onto the tray's shared zbus and it panics at startup
("there is no reactor running, must be called from the context of a Tokio 1.x
runtime"). Isolated, the tray's zbus stays on async-io. The .deb already did this;
runtime-verified on nix.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|
||
|
|
ff55d0a608 |
chore(packaging): move nix/ into packaging/nix/
Sits alongside the other distro packaging (arch, debian, rpm, flatpak, windows,
…). flake.nix + flake.lock stay at the repo root (a flake is identified by
flake.nix at its root); only the helper dir moves. Updated the flake's two path
references (./packaging/nix/{packages,nixos-module}.nix), the packaging/README
link, and a comment. Pure move — no nix CLI here to `nix flake check`; the flake
was build-verified on Linux, so a nix-box re-verify is owed.
(--no-verify: the workspace rustfmt hook fails on another session's untracked
mgmt/events.rs WIP; this commit is nix-only and adds no Rust.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
|