Commit Graph
4 Commits
Author SHA1 Message Date
enricobuehler 6cffe29b13 feat(host,console): hide individual library titles
The library had one visibility control and it was all-or-nothing: turn a SOURCE off
and every one of its games goes. There was no way to drop a single title — a Proton
tool the filter missed, a demo, a game someone doesn't want on the TV — short of
hiding the whole launcher it came from.

**Where the setting lives.** Not on the entry. Only manual custom entries are stored;
a scanner's and a plugin's titles are rebuilt from scratch on every scan and every
reconcile, so a flag written onto one would be erased by the next sync — silently, and
minutes later, which is the worst possible shape for a setting. So `library-hidden.json`
holds the ids, mirroring how `library-scanners.json` holds disabled sources. The id is
stable by construction (D2: a claimed store's entries keep `<store>:<external_id>`
across reconciles), so a hide survives a re-scan, a plugin restart, and a store's
built-in→plugin migration.

**Where it takes effect.** In `all_games`, which is the one place every play surface
already funnels through — the grid on a client, native clients, the GameStream app
list, and launch resolution. Putting it there rather than at each call site is
deliberate: a per-surface filter is a rule someone has to remember, and forgetting one
is precisely the class of bug the `file://` art asymmetry in the previous commit was.
Hiding is curation, not access control — nothing is deleted, and un-hiding is instant.

**The console is the one surface that still sees them**, or a hidden title could never
be brought back. That exception is a TYPE, not a flag: `GET /library` answers
`Vec<GameEntry>` on every lane but the operator's and `Vec<OperatorGameEntry>` on
theirs, so a hidden entry cannot reach a paired streaming client by someone forgetting
a filter — there is no field there to leak. `hidden` is skipped when false, so the
response is byte-identical to today's for a library with nothing hidden.

`PUT /library/hidden/{id}` is operator-only — neither the plugin lane nor a paired cert,
unlike the scanner toggle. A plugin has no business deciding what its operator sees, and
a client must not be able to hide a game on the host it is streaming from. The id is not
validated against the current library on purpose: a title can be legitimately absent at
that moment (launcher closed, plugin mid-sync, drive unmounted), and refusing the
operator's choice in that window is worse than storing an id that matches nothing today.

On the card, the poster dims and a Hidden badge says why — a faded tile with no label
reads as a broken cover. Its controls stay at full contrast and, unlike an ordinary
card's, are not hover-revealed: the un-hide button is the only way out of the state, and
hiding it behind a hover would strand anyone on a touch screen.

Verified on .21 (Linux): 469 host tests pass (5 new), clippy clean under `-D warnings`,
`cargo fmt --all --check` clean. The routing test is the one that earns its keep — every
library id contains a colon and Heroic's contain two, so a router that split on it would
404 the console against ids the host itself produced. Console: tsc clean, production
build clean, i18n 633 messages across en+de, biome clean on the touched files.
2026-08-08 12:33:54 +02:00
enricobuehlerandClaude Opus 5 e30d94573a fix(web): the logs come back after a host restart, and eight more that quietly lied
The Logs page died permanently every time the host restarted — which the
console's own update flow does. The host's log ring restarts at seq 1 while the
page's cursor stays where it got to, and `GET /logs?after=8000` against a fresh
ring is not an error, it is an empty page forever: no error, no dropped badge,
stale lines on screen, and nothing short of a full reload to get out. A restart
always breaks the poll first, so a failed poll now triggers a re-read from the
start of the ring, and a page whose newest entry is older than what we hold is
recognised as the sequence having restarted.

Follow mode also stopped following at exactly the wrong moment. The autoscroll
effect was keyed on the rendered row count, which pins at the 1000-row DOM cap —
so once the log got busy enough to matter, the effect never re-ran again. It is
keyed on the newest rendered seq now. And pausing now actually pauses: stopping
the interval left React Query's focus/reconnect refetches landing, which evicted
the very lines the operator had paused on.

The rest:

- A plugin could white-screen the whole console by registering `icon:
  "constructor"`. The icon map is a plain object, so the inherited key resolved
  to `Object`, which is truthy — the fallback never fired and React was handed
  `Object` as a component, from inside the app shell.
- Saving a display arrangement deleted the saved position of every device that
  was not connected at that moment: the host replaces the whole map, and we only
  ever sent the displays we could see.
- Flipping DDC, PnP or dedicated-game-sessions committed whatever unsaved edits
  the Custom block was holding, then cleared the "unsaved" badge so there was no
  trace of it. Those three apply on top of the SAVED policy now.
- Saving the Custom block put the streamed-screen pin back to whatever it was
  when the form was seeded, undoing a change made in the picker below it.
- "End now" on a running game calls the host's only stop, which ends EVERY live
  session; on a grace row with no app id it ended every waiting game. Both say so
  first now, when there is more than one to lose.
- Edit and Delete were offered on library entries owned by a provider plugin,
  which the host refuses with 409 — silently. They are attributed instead.
- An install whose first poll failed never polled again, and one whose host
  restarted spun forever with no way to dismiss it.
- Submitting a second pairing PIN showed the previous attempt's "PIN sent"
  before a digit was typed, and the paired list it points you at never refreshed.
- The streamed-screen picker claimed an env pin during every slow load, and rows
  that cannot be picked now look that way instead of silently eating the click.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-01 00:20:10 +02:00
enricobuehlerandClaude Opus 5 1ee06defa6 feat(library): descriptive metadata on every entry — platform, year, genres, and friends
Emulation-and-beyond libraries need more than a title and a poster. Every
library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput)
now carries a shared, flattened GameMeta: platform, description,
developer, publisher, release_year, genres, tags, region, players. All
fields are optional and flat on the wire, so existing library.json files,
provider plugins, and clients keep working unchanged.

- Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp
  platform=PC; custom/provider entries carry whatever was authored.
- GET /library grows a ?platform= filter (case-insensitive) beside
  ?provider=.
- Console: the add/edit form gets a Details section (round-tripping every
  field, since update replaces the entry), the poster tile a platform
  badge (non-PC only — the store badge already implies PC) and the year.
- plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema,
  spread flat); SDK + OpenAPI spec regenerated.
- pf-client-core decodes platform for future client badges.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 19:00:30 +02:00
enricobuehlerandClaude Opus 4.8 ae51276a03 feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console
- Pairing/Library/Stats refactored into self-contained subsections that each own
  their own queries + mutations; a shared slot-based layout (view.tsx) is filled by
  the live page (containers) and Storybook (pure cards + fixtures) so the layout can't
  drift.
- All paired devices in one list on Pairing with a protocol column (punktfunk/1 +
  Moonlight), routing each unpair to the right endpoint; the redundant Clients page is
  removed.
- Library: overview grid split from the add/edit form into separate files.
- Login screen links out to the docs.

Docs
- "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows)
  plus a new "Forgot your Password?" troubleshooting page, linked from the login screen.
- Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the
  Bun entry, launchers, systemd units, and packaging.

Tooling
- Biome now respects .gitignore (stops linting generated code), config migrated to
  2.5.1; all lint issues fixed cleanly.

Also includes this branch's in-progress host, Apple client, packaging, and CI changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 19:05:22 +02:00