M3 of design/library-scanner-plugins-implementation-plan.md. Target shape: a
first-party scanner plugin is its parsers plus a scan function.
WP3.1 — a parsers module under the new ./library subpath, porting what the six
in-host scanners hand-rolled: text VDF/ACF, the BINARY shortcuts.vdf KeyValues
walker with its CRC-32 appid derivation and the 64-bit rungameid composition,
read-only SQLite (bun:sqlite, immutable=1 so a scan can never take a lock or
spawn WAL sidecars next to a launcher's live database), a reg.exe wrapper,
capped readers, the path-confinement join that keeps a crafted goggame-*.info
from pointing a launch at an arbitrary program, Steam root/library discovery,
art location helpers, and a fetch helper carrying the host's no-redirect
anti-SSRF posture. Every parser is total: a missing launcher or a truncated file
degrades to "no titles", never to a throw.
Two deliberate departures from the Rust originals, both about the Windows
runner's account: steam root discovery now also reads HKLM Valve\Steam
InstallPath (a non-default install dir was previously uncovered), and the
registry wrapper refuses HKCU outright — as LocalService that is not the
operator's hive, so reading it would silently look like "not installed".
WP3.2 — GET/PUT /__config on the kit's UI server, so a plugin with settings does
not ship an SPA (closes G8). GET answers {schema, value}: the derived JSON Schema
and the raw operator-authored config. PUT validates by decoding and only then
persists RAW, so defaults are never baked into the file. The handler is split out
as makeConfigHandler and driven directly in tests.
WP3.3 — defineLibraryPlugin wires SyncEngine (poll + fs-watch + debounce), the
store-claiming reconcile, launcher entries appended to every sync, a UI server
serving only __config under category "library" (which keeps six installed
scanners out of the console nav), and the standard detect/scan/uninstall CLI
verbs. It warns ONCE when a pre-M2 host silently ignores the store claim — that
degradation is otherwise invisible except as duplicated titles.
M0/S2 is recorded here as a committed fixture rather than prose. Two findings the
original spike missed because deriving a schema does not exercise it:
withDecodingDefaultKey takes an Effect, not a thunk — a thunk type-checks, derives
fine, and dies at decode time; and a checked schema (Schema.Int) nests its
annotations under allOf, so a form must merge those branches. Both are pinned.
plugin-kit: version 0.3.0, tsc clean, 46 tests pass (16 ported parser tests, 10
config/derivation). Publishing (WP3.4) is deferred — it needs a tag and a push.
Emulation-and-beyond libraries need more than a title and a poster. Every
library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput)
now carries a shared, flattened GameMeta: platform, description,
developer, publisher, release_year, genres, tags, region, players. All
fields are optional and flat on the wire, so existing library.json files,
provider plugins, and clients keep working unchanged.
- Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp
platform=PC; custom/provider entries carry whatever was authored.
- GET /library grows a ?platform= filter (case-insensitive) beside
?provider=.
- Console: the add/edit form gets a Details section (round-tripping every
field, since update replaces the entry), the poster tile a platform
badge (non-PC only — the store badge already implies PC) and the year.
- plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema,
spread flat); SDK + OpenAPI spec regenerated.
- pf-client-core decodes platform for future client badges.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A plugin's titles launch through the provider's own client, which hands off and
exits — so the host had nothing left to watch, and both lifetime behaviors went
quiet for exactly the entries a provider contributes. A `ProviderEntry` (and a
manual custom entry) may now carry an optional `detect` hint: install dir, exe,
or process name.
It is deliberately a subset of what the host tracks internally. A Steam appid or
a launcher's environment marker are things the host discovers for itself and
would be meaningless — or dangerous — to take on someone's word; where a title
is installed is something only the provider knows. The host's own findings win
where both exist, so a stale export can never redirect the matcher, and a blank
field is treated as absent rather than as "match everything" — an empty install
dir would otherwise prefix-match every process on the box, and this feature can
end processes.
`process_name` is the weakest of the three and the only one typed by hand, so it
is matched case-insensitively against the image's file name and nothing else:
`retroarch` finds RetroArch, not a helper whose name merely starts the same way,
and not a script that happens to live in a `retroarch/` directory. The
never-adopt-a-pre-existing-process rule still bounds it.
Also: the tray summary gains the running-game row (with the closing-in countdown
for a game whose client is gone — visible at the machine without opening the
console), the SDK mirrors the `game.*` events, and its generated client catches
up with the endpoints Phase 1 added.
Gates on .21: check + clippy --all-targets clean, 299 tests, fmt CI-parity,
openapi regenerated (GameEntry still carries no `detect` outbound); SDK tsc +
54 tests green.
The ~80% of every plugin that was copy-pasted (rom-manager ↔ playnite),
extracted as one Effect-v4 package:
- runtime: definePluginKit — async-main boundary hiding a ManagedRuntime
(two-effect-instances discipline), signal-driven interruption with a
bounded shutdown grace
- config: Schema-driven raw round-trip (defaults only in the Schema via
withDecodingDefaultKey + encodingStrategy omit; file stays authored-shape),
atomic writes, world-writable refusal, changes stream
- cache-store: disposable derived state, corrupt→empty, write-through
- reconcile: kit-owned provider wire schemas + typed client over the
skew-safe untyped pf.request seam
- sync-engine: generic poll/watch/debounce/single-flight-coalesce/
fingerprint-skip engine with a status PubSub (the SSE feed)
- ui-server + sse: effect/unstable/httpapi behind servePluginUi with
core-only env layers (validated by the phase-0 spikes); raw SSE route
(httpapi has no event-stream media type)
- cli: minimal command dispatcher reusing the plugin layer graph
(deliberately not effect/unstable/cli — it needs platform packages)
- react subpath: plugin router (path→hash→fallback deep-link restore +
pf-ui:navigate bridge), ResultGate, sseAtom, resolvePluginBase
- theme.css: the console's violet identity packaged for plugin UIs
18 bun tests incl. the two phase-0 spikes; publish workflow mirrors
sdk-publish (tag plugin-kit-v*; 0.1.0 published manually).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two spikes validating the riskiest seams of the plugin-kit design before
implementation:
- HttpApi (effect/unstable/httpapi) served on Bun behind the SDK's
servePluginUi using ONLY effect-core layers (Etag.layerWeak, Path.layer,
HttpPlatform.layer + FileSystem.layerNoop) — no platform package. Auth,
schema validation, and static fallthrough all verified end-to-end.
- Browser client prefix strategy for the console proxy: both
transformClient+prependUrl AND baseUrl preserve the /plugin-ui/<id>
path prefix. Nested Schema.withDecodingDefaultKey defaults confirmed
(Effect-valued defaults; encodingStrategy "omit" restores raw shape
on encode).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>