Emulation-and-beyond libraries need more than a title and a poster. Every
library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput)
now carries a shared, flattened GameMeta: platform, description,
developer, publisher, release_year, genres, tags, region, players. All
fields are optional and flat on the wire, so existing library.json files,
provider plugins, and clients keep working unchanged.
- Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp
platform=PC; custom/provider entries carry whatever was authored.
- GET /library grows a ?platform= filter (case-insensitive) beside
?provider=.
- Console: the add/edit form gets a Details section (round-tripping every
field, since update replaces the entry), the poster tile a platform
badge (non-PC only — the store badge already implies PC) and the year.
- plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema,
spread flat); SDK + OpenAPI spec regenerated.
- pf-client-core decodes platform for future client badges.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A plugin's titles launch through the provider's own client, which hands off and
exits — so the host had nothing left to watch, and both lifetime behaviors went
quiet for exactly the entries a provider contributes. A `ProviderEntry` (and a
manual custom entry) may now carry an optional `detect` hint: install dir, exe,
or process name.
It is deliberately a subset of what the host tracks internally. A Steam appid or
a launcher's environment marker are things the host discovers for itself and
would be meaningless — or dangerous — to take on someone's word; where a title
is installed is something only the provider knows. The host's own findings win
where both exist, so a stale export can never redirect the matcher, and a blank
field is treated as absent rather than as "match everything" — an empty install
dir would otherwise prefix-match every process on the box, and this feature can
end processes.
`process_name` is the weakest of the three and the only one typed by hand, so it
is matched case-insensitively against the image's file name and nothing else:
`retroarch` finds RetroArch, not a helper whose name merely starts the same way,
and not a script that happens to live in a `retroarch/` directory. The
never-adopt-a-pre-existing-process rule still bounds it.
Also: the tray summary gains the running-game row (with the closing-in countdown
for a game whose client is gone — visible at the machine without opening the
console), the SDK mirrors the `game.*` events, and its generated client catches
up with the endpoints Phase 1 added.
Gates on .21: check + clippy --all-targets clean, 299 tests, fmt CI-parity,
openapi regenerated (GameEntry still carries no `detect` outbound); SDK tsc +
54 tests green.
Plugin contracts share ProviderEntry/Artwork/LaunchSpec/PrepStep with their
UIs; the kit root stays node-only (reconcile keeps the HostClient transport).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>