Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds an LG webOS TV entry to Clients and Install a Client, pointing at
the community-maintained pf-webos project (dyptan-io) and its sideload
steps (Homebrew Channel + .ipk) — not an official punktfunk client.
Flip the `pyrowave` cargo feature into the default set across punktfunk-host,
pf-client-core, pf-presenter and the session client — every packaged build
(flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection
stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)"
in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal
HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features
and keeps skipping it (decode is Linux-native + Apple Metal today).
Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab
override on NVIDIA: host_wire_caps sets the bit whenever the feature is
present and the host isn't the GPU-less software pref, and
SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto
capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes;
the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their
raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on
NVIDIA (true zero-copy without the env's global capture policy) stays a
follow-up.
On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides):
host advertises + negotiates PyroWave, the CPU-capture fallback engages,
60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on
top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in 9127c346:
- MetalWaveletShaders.swift: wavelet_dequant + idwt hand-ported from the vendored
GLSL (STORAGE_MODE 0 only; subgroup scans → 32-wide simdgroups; DCShift spec
constant → function constant; precision-1 split: fp16 levels 0-1 / fp32 2-4).
- MetalWaveletDecoder.swift: Swift reimplementation of push_packet/decode_packet
incl. the Phase-4 chunk-aligned window walk (FRAG chains, zeroed missing shards,
the >half-blocks partial rule), init_block_meta's block-index space, and the
42-dequant + 13-idwt dispatch structure with encoder-boundary barriers. SOF-dims
changes rebuild the size-dependent resources, which is also the mid-stream
resize path. Ring of 4 output plane sets on the presenter's queue.
- Presenter: pf_frag_planar (3xR8, the planar_csc.frag twin) + renderPlanar with
a shared present tail; ReadyFrame carries an image enum (.video | .planar).
- Stage2Pipeline: a dedicated PyroWave pump — no VideoToolbox machinery, no
keyframe/re-anchor recovery (all-intra; partials render as localized blur by
design), newest-frame-index staleness guard for late partials.
- Opt-in: "PyroWave (wired LAN)" codec entry (probe-gated, ≈A13 floor via a real
kernel-compile probe), selecting it advertises + prefers the codec and forces
the session SDR (HDR/10-bit/4:4:4 caps dropped, plan contract).
- Core ABI: punktfunk_connection_shard_payload() — the Welcome's negotiated shard
payload, needed by native decoders to walk chunk-aligned AUs.
- Validation: golden fixtures generated by the host encoder + upstream's own
decoder (pyrowave_dump_golden, RTX 5070 Ti); the Metal decode PSNR-matches at
77-88 dB across all planes for dense AND chunk-aligned AUs, and a hole-punched
partial still decodes. Parser unit tests cover the window walk, FRAG chains,
broken chains, the half-blocks gate, and the block-index layout.
Tests: apple 134 green (mac; iOS/tvOS build), host 312 w/ pyrowave on .21,
core 148 w/ quic; clippy/fmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- pf-presenter: the HUD/title mode line lived inside the match-window (D2)
gate, so an accepted switch from any OTHER trigger (the
PUNKTFUNK_DEBUG_RECONFIGURE lever, a host-side corrective rollback) left the
label stale. Hoisted into its own per-iteration tick that runs whenever a
stream is up.
- docs: pyrowave.md — the Automatic bitrate pin now follows a mid-stream
resize; drop the "resolution changes rebuild the stream" limitation.
Completes the resize-rebuild work whose core landed in 9127c346
(video_pyrowave.rs sequence-header dims sniff + in-place decoder/plane-ring
rebuild with retired-ring lifetime handling, host per-mode ~1.6 bpp re-pin,
128px floor, debug reconfigure lever). On-glass validated on .21
(RTX 5070 Ti, Mutter virtual display): 1080p->720p and 1080p->1440p
mid-stream switches, lossless AND under 2% netem loss — decoder rebuilt in
place, 60 fps sustained (partials during loss), pinned rate re-resolved
199065->88473 / ->353894 kbps, HUD flips to the new mode.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.
Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
host→client feature/output writes for replay). Best-effort is sound by
the device protocol's own design (rumble re-sent every ~40 ms, settings
every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
exactly that reason.
Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
no kernel driver binds the PID (hidraw only; Steam Input is the
consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
serial reply, rumble also parsed onto the universal 0xCA plane (phone
mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
Steam is flagged in the creation log (usbip transport is the known
follow-up if Steam ignores Interface:-1 devices for Triton too).
Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
interrupt read loop, lizard-off on the watchdog cadence, raw replay via
interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
(Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
degrade paths keep working) on a GamepadRouter external slot; raw
return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
settings toggle, StreamScreen engagement incl. the USB permission flow.
Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
plan §4.6 + Phase 3 productization:
- Pinned bitrate: an Automatic client (bitrate 0) on a PyroWave session
resolves to the codec's ~1.6 bpp operating point for the mode (≈200
Mbps at 1080p60) instead of the 20 Mbps H.26x default; explicit rates
are honored. Mid-stream SetBitrate retargets are refused with the
pinned rate acked (guards old/foreign clients), and the client-side
AIMD controller + startup capacity probe stay off for the codec — no
rate descent into wavelet mush, no climb probe whose VBV reasoning
doesn't apply to hard per-frame CBR. Unit-tested.
- All-intra silencing: the data plane drops drained keyframe/RFI
requests on PyroWave sessions (the next frame IS the recovery), so
the forced-IDR cooldown, RFI attempt, and storm coalescing never run.
- Opt-in UI: 'PyroWave (wired LAN)' joins the console's Video-codec
cycler; trust::Settings maps it to CODEC_PYROWAVE. Safe everywhere by
the negotiation contract — an un-advertised preference falls back
through the ladder.
- FEC: decision recorded — adaptive FEC (10% start, loss-report driven)
stays as-is for the MVP opaque-AU mode; the FEC≈0 policy belongs to
the Phase-4 datagram-aligned mode.
- THIRD-PARTY-NOTICES: the generator now lists third-party trees
vendored inside first-party crates (pyrowave, Granite subset, volk,
Vulkan-Headers) with their full license texts; file regenerated.
- docs-site: 'PyroWave (wired-LAN codec)' page — what it is, the
bandwidth table, how to enable it, current limits.
Validated on .21: 309 host + 148 core + 26 client tests green,
console-ui clean, both feature configs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mesa now exposes Vulkan Video decode queues by default (and the session
binary opts RADV in for the Deck's sake), which silently moved every desktop
AMD/Intel box onto FFmpeg-Vulkan-on-Mesa under `auto` — user-reported
(CachyOS/KDE) to judder or error-streak into the software demotion while an
explicit VAAPI pick streams perfectly. Auto's hardware order is now
device-aware (`VulkanDecodeDevice::prefer_vulkan_over_vaapi`, fed
vendor id + device name by the presenter): Vulkan-first stays only where it
is the established right answer — NVIDIA (no usable VAAPI) and the Deck's
VanGogh (VAAPI dmabuf import chroma-fringes) — and everything else gets the
battle-tested zero-copy VAAPI first, with Vulkan as its fallback.
A mid-session Vulkan failure streak now also demotes to VAAPI before
software, so a broken Mesa Vulkan path can never strand a box with a
perfectly good VAAPI driver on CPU decode.
The GTK shell's decoder setting gains the missing "Vulkan Video" option
(values now mirror the console UI's auto/vulkan/vaapi/software) and drops
its pre-Vulkan "Automatic (VAAPI → software)" label.
Verified on the RTX 5070 Ti box (loopback session, auto → "Vulkan Video
hardware decode active", 60 fps); policy locked by unit test; clippy -D
warnings + pf-client-core/pf-presenter tests green on Linux.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- REPLAY_WINDOW 32768 -> 131072: the anti-replay bitmap covered the
120 ms loss window only to ~2 Gbps; the client now delivers ~4.8 Gbps
wire, where a late-but-valid Wi-Fi-retried datagram would have been
dropped as 'older than the window' — false loss. 16 KiB/session
covers ~12 Gbps.
- RECV_BATCH 32 -> 128: syscall rate stays ~3.4k/s at 430k pkt/s and
each pump iteration drains the kernel buffer deeper (ring 64->256 KB,
client sessions only). flush_backlog's iteration cap rescaled to keep
its ~190 MB guard equivalent.
- PUNKTFUNK_GSO gate is now value-aware: '=0' used to ENABLE GSO on
Linux (presence check) while disabling Windows USO. GSO stays OPT-IN,
deliberately: A/B'd twice today — it cuts send-thread CPU ~30% but
its 16-packet line-rate trains cost delivered throughput on a
constrained fabric (2.5GbE-hop pair: peak 2453 -> 1908 Mbps and 0.4%
loss at a rate sendmmsg carries clean). Flipping the default belongs
with pace-aware chunk spacing (plan Phase 1.2/1.3). docs-site row
corrected to match.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host
now builds a real virtual Deck instead of folding to DualSense: games
get native Deck glyphs + both trackpads + gyro + all four back grips
through Steam Input's own remapping.
- steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager
over the sealed shm channel, sharing the whole Linux Deck codec
(steam_proto now compiles on Windows too — it was already pure). The
SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id
token hidclass mirrors into the HID child and Steam parses as the
wired controller interface — the promotion gate.
- Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE
0xEB rumble / 0x8F haptic pulses are republished to the host through
the output slot (report-id-0 prefixed, so parse_steam_output sees the
Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are
per-pad (read from the section's pad_index; PFDK<unit-id> matches
steam_proto::deck_serial).
- Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips
SteamDeck-if-windows -> SteamDeck (the DualSense fold retires);
dualsense-windows-test grows --deck.
ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx
installed, Steam live): the manager-created pad (index 1) enumerates
with per-pad serial PFDK50460001, Steam logs Interface: 2 ->
'!! Steam controller device opened' -> 'Steam Controller reserving
XInput slot 0' -> PollState 2 (actively polling our cycling input
frames) -> mapping activated; clean teardown on exit. Rumble round-trip
through a real game remains an on-glass debt (nothing sent 0xEB during
the idle hold).
Known gap vs Linux: no physical-Steam-controller conflict degrade on
Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a
Windows equivalent needs SetupDi enumeration and is deferred.
Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy
-D warnings + the WDK driver-workspace check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The punktfunk-web unit serves HTTP/1.1 over TLS with the host's own
self-signed identity cert, but several guides still told users to open
http://<host>:47992, which fails. Correct the scheme everywhere and note
the one-time browser cert warning in the canonical + SteamOS docs.
The RPM %post web hint was doubly wrong (http://<host-ip>:3000): wrong
scheme and wrong port — the service listens on :47992, not the :3000 dev
default. Also fixes scripts/web-init.sh, so the URL the SteamOS/Linux
installer prints at the end of setup is correct too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
"Gaming rig" actually meant a dedicated/headless box you only ever stream from,
which confused users — rename it to "Headless box" and rewrite all five preset
summaries to be scenario-first and shorter (the console cards already show the
mechanics as badges). Updated across the host API summaries (mgmt.rs), the web
console labels (en/de), and the docs table + prose. The internal preset id
`gaming-rig` is unchanged (stable API / stored-policy / test contract).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
5.1 and 7.1 surround now works end to end (host encodes multichannel
via multistream Opus; native clients render >2 channels via
AudioDec::Surround). Move it to Shipped + the at-a-glance table, and
narrow the Planned entry to the genuinely-future object-based spatial
audio work. Corrects the stale 'every path is stereo end to end / no
client renders it yet' claim.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Six parallel audits swept the root docs, docs-site, every per-directory
README, and the packaging docs; every claim below was verified against
the source before editing.
- README: Layout gains the six missing crates (pf-client-core,
pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray),
clients/session, api/ and ci/; Linux/Windows client rows reflect the
shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA ->
software decode chains; the "every client over a C ABI" claim is
corrected (Rust clients link the core directly); tiered stats overlay
+ console shell noted; Apple row mentions AV1.
- CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked);
point at the README's build/invariants sections. SECURITY: 0.9.0.
- host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy
names — pairing is required by default, --allow-tofu is the real flag;
document --data-port and --idle-timeout-ms.
- configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash
recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT.
- virtual-displays/gnome: GNOME per-client scaling shipped (host-
persisted) — flip the ❌ to ✅ and describe how it works.
- stats: new "Detail levels" section (Off/Compact/Normal/Detailed +
per-platform cycle gestures); retire the GTK hand-off note.
- clients/install-client/status/roadmap: decode chains, Windows client
validation narrowed to HDR-only pending, adaptive bitrate, console
shell, Apple AV1, Windows host vendor list.
- Sub-READMEs: clients/linux rewritten for the re-architecture; session
Windows decode rung + d3d11va knob; Windows tiered overlay; Android
minSdk 28; decky file table; host zerocopy/ path; scripts port
47992 and steamos-host.md; pf-dualsense source path.
- packaging: canary version bases are tag-derived (<next-minor> via
pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the
pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers.
- Convert 15 dangling design/*.md links to the punktfunk-planning
prose convention (those docs live in the private planning repo).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
mDNS advertisement (native _punktfunk._udp AND GameStream _nvstream) can now
be disabled with --no-mdns on serve/punktfunk1-host or PUNKTFUNK_MDNS=0
(the PUNKTFUNK_ZEROCOPY off-grammar) — for multicast-dead environments
(bridged Docker, CI netns) where the advert reaches nobody or fails outright
and aborts the GameStream plane; clients dial a manually-added host instead
(mDNS-blind host-add works since the 0.8.4 dial-first fix). Unit tests no
longer advertise on the LAN (mdns: false).
punktfunk1-host gains --pairing-pin <PIN> (the already-plumbed fixed-PIN
test seam, now CLI-exposed; empty refused like --mgmt-token) so a CI harness
runs a deterministic SPAKE2 ceremony instead of scraping the logged PIN.
Verified live: --no-mdns + PUNKTFUNK_MDNS=0 skip the advert, --pairing-pin
arms with the fixed PIN, and a punktfunk1-host --source synthetic +
punktfunk-probe loopback run passes verification (60/60 frames, 0 mismatch).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The long-deferred Android display stage (design/stats-unification.md; plan 4.1 of
design/client-parity-and-network-resilience.md): AMediaCodec_setOnFrameRenderedCallback
(API 26, under the minSdk-28 floor ⇒ hard-linked via ndk-sys) reports SurfaceFlinger's
per-frame render timestamp, giving the HUD the spec's `display` = decoded→displayed term
and the directly-measured capture→displayed end-to-end headline on both decode loops.
Falls back per spec to the v1 capture→decoded endpoint on any window without render
callbacks (the platform may drop them under load), and to it permanently if registration
is refused.
- The render timestamp arrives on CLOCK_MONOTONIC; it's re-based onto CLOCK_REALTIME
against monotonic-now at callback time, which also cancels the (batchable) callback
delivery lag.
- The `ndk` crate exposes neither the callback nor the codec pointer needed to bind it
raw, so the workspace pins `ndk` 0.9.0 to a vendored copy (clients/android/native/
vendor/ndk) whose ONLY change makes MediaCodec::as_ptr public — the "as_ptr patch".
Workspace-excluded so host builds never compile it; drop when upstream exposes either.
- nativeVideoStats grows to 26 doubles (22–25: dispValid, displayP50, e2eDispP50/P95;
0–21 unchanged for older readers); StatsOverlay moves headline endpoint + equation
together so the equation always tiles the headline interval.
Verified: host cargo check/test/clippy, aarch64-linux-android check/clippy, Kotlin
app+kit+tests compile, roborazzi HUD render shows the full 4-term equation. Device
verification rides plan 4.2's phone A/B.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The FlowBoxChild draws the hover/selection highlight AROUND the card
(it wraps it with its own padding ring), so its default corner radius
ran visibly tighter than the card's 12px inside it. The host grids now
scope a 15px radius onto their children — card radius + the ring — so
the highlight's corners run concentric with the card's.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The client now advertises VIDEO_CAP_10BIT|HDR and carries the result all
the way to glass:
- csc_rows is bit-depth exact (10-bit limited code points differ from
8-bit by ~half a code) and folds in the P010/X6 MSB-packing factor;
new 10-bit white/black tests.
- The CSC shader grows a params block: mode 0 passes the transfer
through (SDR as-is, or PQ onto an HDR10 swapchain); mode 1 tonemaps
PQ→SDR in-shader (ST.2084 EOTF, 203-nit reference white exposure,
BT.2020→709, soft maxRGB rolloff, sRGB encode) for desktops without
an HDR surface. PUNKTFUNK_TONEMAP_PEAK tunes the rolloff.
- The presenter probes VK_EXT_swapchain_colorspace + an HDR10/ST.2084
10-bit surface format and flips modes in-band with the stream's PQ
signaling: fence-quiesce, then CSC pass + video image (10-bit
A2B10G10R10 intermediate — PQ in 8 bits bands) + overlay pipe +
swapchain rebuild through the deferred-destroy rules.
- P010 decodes through all three paths: Vulkan Video (X6 multiplanar
pool, R10X6 plane views), VAAPI dmabuf (R16/RG1616 plane imports),
software (swscale as before).
- session pump advertises the caps; the host still gates Main10 behind
its PUNKTFUNK_10BIT policy.
Probed on glass hardware: the KDE/NVIDIA surface exposes
A2B10G10R10+HDR10_ST2084, so true PQ passthrough is available there.
Known v1 gaps: software-decode PQ shows untonemapped (8-bit RGBA
carries the transfer baked); the SDR overlay composites unscaled onto
an HDR10 surface (dim OSD); no vkSetHdrMetadataEXT yet.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Vulkan path's receive_frame returns at SUBMISSION (~0.1 ms) — the
hardware decodes asynchronously, so the decode stat was truthful but
measured the wrong boundary. The pump now ships the frame to the
presenter FIRST, then waits the frame's timeline fence (vkWaitSemaphores
resolved through the shared device's proc chain) and stamps
received→decode-COMPLETE — true NVDEC time at zero pipeline cost, since
the presenter's own GPU wait is what actually gates sampling. Software/
VAAPI keep their synchronous stamps.
Also: Alt+Enter joins F11 as the fullscreen toggle (some keyboards' Fn
layer sends a media key for plain F11 — observed on glass as
'F11 only works with shift'); the shell's shortcuts panel lists both.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The mgmt REST API has bound 0.0.0.0:47990 by default since ae51276 so paired
clients can browse the game library over mTLS, but every packaged firewall
opener still excluded 47990 and the docs still claimed it was loopback-only.
On any host with an active firewall (ufw/firewalld) the LAN game-library
feature was silently broken.
Add 47990/tcp to the native firewall profiles (punktfunk.ufw [punktfunk-native]
+ punktfunk-native.xml) and correct the stale "loopback-only by default" text
across the debian/arch/bazzite READMEs and the docs site (incl. the factually
wrong --mgmt-bind default in host-cli.md, 127.0.0.1 -> 0.0.0.0). Opening the
port adds no admin exposure: off-loopback mgmt::require_auth serves only the
read-only status/library allowlist to a paired client cert; the bearer-token
admin surface stays loopback-only regardless of the bind.
Windows was already sound (shared parse_serve binds 0.0.0.0; service.rs already
firewall-opens 47990) — add a clarifying comment so the rule isn't mistaken for
accidental over-exposure.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The full git.unom.io package URL is painful to read/type on a Steam
Deck's on-screen keyboard; unom.io/pf-decky now redirects to it
(added in unom/infra's Caddyfile). Canary/pinned links stay long-form
since only /latest gets a short link.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
On-glass A/B on the Ryzen 7000 iGPU (1080p120 HDR P010, hevc_amf,
PUNKTFUNK_PERF stage split): the system-memory readback costs the encode
thread 2.7-2.9 ms p50 (6.6 ms p99) per frame in submit; the zero-copy D3D11
pool path does the same work in 0.26 ms p50 (0.5 ms p99) — and on an iGPU the
readback also burns the shared memory bandwidth the game needs. The docs-site
already promised "on by default ... D3D11 on Windows" since the Linux flip
(9814368 was Linux-only); the Windows code now delivers it.
PUNKTFUNK_ZEROCOPY becomes a tri-state override: unset defers to a per-vendor
default in zerocopy_enabled(vendor) — ON for AMF (validated above; open
failures still fall back to system-memory readback), OFF for QSV until it is
validated on Intel glass (the fallback only catches *setup* errors; a QSV
derive that opens but maps wrong would corrupt silently, so probe-never-assume
applies). Explicit values force either way: 0|false|off|no = readback,
anything else = zero-copy, so the old presence-style =1 keeps working.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver
fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC
zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for
both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's
one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's
per-capture fallback + worker-death latch.
Reframe the shipped host.env examples and setup guides to rely on the default
rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI
auto-downgrade).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Save named bundles of the display-management policy (the six behavior axes
plus the game-session axis) as custom presets, alongside the built-ins. A
custom preset is data — stored in <config>/display-presets.json — not a Preset
enum variant, so DisplayPolicy::effective() stays pure and the built-in set is
untouched; applying one writes a Custom policy via the existing PUT
/display/settings.
- policy.rs: CustomPreset/CustomPresetInput + load/add/update/delete store
- mgmt.rs: GET/POST /display/presets + PUT/DELETE /display/presets/{id},
surfaced on GET /display/settings
- web console: custom-preset cards with save-as / edit / delete + i18n
- regenerated api/openapi.json; docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Split the docs' single distro×desktop axis (ubuntu-gnome / ubuntu-kde / fedora-kde) into two,
which deduplicates the shared mechanics and scales to distros that run several desktops (Arch):
- Install the host — per distro/OS (ubuntu, fedora, arch, bazzite, steamos-host, windows-host):
GPU driver + package + input group, then a canonical "Configure your desktop" funnel.
- Configure your desktop — per compositor (kde, gnome, gamescope, sway): host.env, compositor
quirks, the headless session, and starting the host.
New shared web-console page (enable · login password · arm pairing) removes the console/password
block that was copy-pasted across all seven host pages. Merged ubuntu-gnome + ubuntu-kde into
ubuntu; renamed fedora-kde to fedora; kept bazzite and steamos-host as dedicated appliance guides
(trimmed of duplication). Moved the KWin headless session, the GNOME EGL/lock traps, and the
gamescope attach/managed model out of the distro pages onto their compositor pages.
Fixed while restructuring: distro-specific paths on kde (kde-desktop-setup.sh is Fedora/Bazzite-only;
the .deb ships host.env.kde under /usr/share/punktfunk-host), the interactive "start the host" step
that was lost in the merge, sway over-claiming Hyprland, and a pre-existing broken anchor in
how-it-works.
Removal of the three old pages was captured by the preceding commit b28ddfc (a concurrent commit
swept up the staged git-rm); the net docs tree is correct. Fumadocs build + internal link/anchor
check green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Console polish on the Virtual displays card + shell:
- Topology help now leads with the streamed display's role (Extend/Primary/Exclusive) instead of
the confusing physical-monitor-only framing; notes the headless case. Identity help spells out the
actual behavior (stable per-client identity → the desktop reapplies that client's scaling/resolution
on reconnect) + what Shared / Per-client / Per-client+resolution each do.
- Cap description/help width at max-w-prose so long help text isn't a full-viewport line on large screens.
- Mobile bottom nav: 8 flat tabs were too cramped → 4 pinned tabs + a "More" tab whose sheet holds the
rest (Performance/Logs/Pairing/Settings), "More" highlighted when the active route is in the overflow.
- More breathing room under the "Preset" heading.
web tsc + biome + vite build green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The >60 Hz virtual-monitor path (RecordVirtual "modes" with the client's exact WxH@Hz)
was gated behind PUNKTFUNK_MUTTER_VIRTUAL_REFRESH, default OFF, after a high-refresh
virtual CRTC SIGSEGV'd gnome-shell on session teardown. That crash was since fixed by
stopping the screencast before any monitor reconfig, so the gate is dead weight — and a
silent footgun: every non-headless GNOME client was capped at Mutter's PipeWire-derived
60 Hz unless they knew the hidden flag.
Make it the default: the custom-mode path now runs whenever mode.refresh_hz > 60 (≤60 Hz
stays byte-identical to before — Mutter's 60 Hz default is already correct), and the
virtual_refresh_enabled() env read is removed. Docs updated (configuration.md env table,
vrr-plan.md reference).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Bring the user-facing + project docs in line with the shipped, on-glass-validated state (Stages
0-5 §6A + keep-alive hardening + gaming-rig) ahead of a merge decision:
- docs-site/virtual-displays.md: drop the now-false "stored but not yet enforced / following
release" caveats — conflict handling, per-client identity + KDE scaling round-trip, and §6A
multi-monitor layout are all live; gaming-rig/forever ships (freed via Release); document the
reconnect-always-resumes + deliberate-quit-skips-linger behavior and the PUNKTFUNK_IDLE_TIMEOUT_MS
knob. KDE persistent scaling → ✅ today (validated); Windows primary → shipped; Sway exclusive
stays "following release".
- README: a "displays you configure, not just create" differentiator bullet.
- CLAUDE.md: the display-management invariant now reflects Stages 0-5 shipped (all axes enforced,
forever/Pinned, hardened reconnect) instead of "Stage 0 shipped".
- host.env.example: document PUNKTFUNK_IDLE_TIMEOUT_MS + that display policy lives in the console.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
CachyOS ships ufw enabled by default (firewalld is not installed) — verified live
on the .21 box — but the docs and shipped firewall openers claimed "CachyOS enables
firewalld by default". Correct that everywhere and ship a ufw application profile
(the one-liner analogue of the firewalld service files):
- packaging/linux/punktfunk.ufw (new): [punktfunk-native], [punktfunk-gamestream],
[punktfunk-web] profiles, installed to /etc/ufw/applications.d/punktfunk by the
Arch (CachyOS) and .deb host packages. `sudo ufw allow punktfunk-native`.
- packaging/linux/punktfunk-web.xml (new): firewalld service for the optional web
console (TCP 47992), installed by the host package on arch/deb/rpm. Neither the
native nor gamestream opener covered 47992, so a firewalld/ufw host that enabled
punktfunk-web could not reach the console over the LAN.
- Fix the "CachyOS enables firewalld" claim in arch.md, arch/README.md,
debian/README.md, both firewalld service .xml comments, and the pacman scriptlet;
firewalld now attributed to the spins that use it (EndeavourOS, Fedora/RHEL).
- Docs present both one-liners (ufw + firewalld) whichever firewall you run, plus a
console-opener step; postinst/scriptlet hints detect ufw as well as firewalld.
The native data plane stays hole-punched (ephemeral UDP, no fixed port) — its
openers correctly open only 9777/udp + mDNS; the stale "open a UDP range" note is
replaced with the accurate outbound-UDP explanation.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The native data plane used a random ephemeral UDP port (hole-punched), which a
strict firewall can't pre-open — so remote clients behind one couldn't connect.
Add an optional fixed data port:
- `Punktfunk1Options`/`NativeServe` gain `data_port`; `bind_data_socket` binds the
fixed port (→ direct, no hole-punch) or falls back to a random port + hole-punch
when unset or the fixed port is busy (a concurrent session already holds it).
- `UdpTransport::from_socket`/`from_socket_punch` adopt an already-bound socket, so
the host keeps the SAME data socket from handshake through streaming — no
drop-then-rebind window in which a concurrent session could steal a fixed port.
- `main.rs` wires the CLI flag through to `NativeServe`.
- Firewall docs updated (troubleshooting.md + apt/pacman/bazzite READMEs): control
plane is the fixed UDP 9777; the data plane is a separate random port that usually
needs no rule, with the fixed-port option for strict firewalls.
Unit-tested: default random+hole-punch, and fixed-port-then-fallback-when-busy.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pacman-repo setup step used a bash heredoc (`<<'EOF'`), which fish — the
default shell on CachyOS — cannot parse ("expected a string, but found a
redirection"). Replace it with a cross-shell `printf | sudo tee -a` form in both
the Arch guide and packaging/arch/README.md; `$repo`/`$arch` stay literal for
pacman and the output is byte-identical to the old heredoc.
Firewall: stock Arch ships none (ports already open), but CachyOS enables
firewalld by default and an Arch package must never touch the running firewall.
Ship firewalld service definitions the host package installs to
/usr/lib/firewalld/services/ (punktfunk-gamestream, punktfunk-native), not
auto-enabled; the install scriptlet prints the enable command only when
firewall-cmd is present. Document it in the Arch guide (new section) and README.
The mgmt API (loopback) and web console ports are deliberately not opened.
Also fix the "GTK4 couch/Deck client" mislabel — it's the native
GTK4/libadwaita Linux client (desktop/laptop/Deck are targets; the
controller-optimized launcher is one view, not its identity) — across the Arch
PKGBUILD/README, Arch guide, and the Debian README.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A user-configurable policy layer above the per-compositor VirtualDisplay
backends: keep-alive, topology, conflict, identity, layout, max-displays —
persisted to display-settings.json, editable from the web console, applied
per connect. Design: design/display-management.md.
Stage 0 stands up the surface and wires the two behaviors the existing code
can already express — the Windows monitor linger duration and the
"make the streamed output the sole desktop" topology — through it; every
other option is stored + echoed but not yet enforced (later stages). An
unconfigured host (no display-settings.json) keeps today's exact behavior.
- vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings
pattern) + EffectivePolicy; 9 unit tests.
- vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY
from the policy only when a settings file exists.
- windows/manager.rs: linger_ms() + should_isolate() read the policy when configured.
- mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive
forever until the lifecycle stage. OpenAPI regenerated.
- web console: Host → Virtual displays card (preset picker + custom fields); en+de.
- docs-site: virtual-displays.md + configuration.md cross-links.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Every other distro has a full Host Setup page; Arch only had table rows. Add
docs/arch.md (signed pacman binary repo: key import + repo + install, GPU
prereqs, service/linger, web console, client, PKGBUILD appendix), slot it into
the nav after fedora-kde, and point the install/client tables at it. Update the
client-install rows from 'from the PKGBUILD' to the binary repo now that it exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Layering is a last resort per the Bazzite docs (slows every OS update, can
block upgrades until removed); a sysext never enters an rpm-ostree
transaction, survives OS updates, and installs/updates with no reboot —
the mechanism Fedora Atomic ships via fedora-sysexts.
- build-sysext.sh wraps the built host+web RPMs into punktfunk-<V-R>-x86-64.raw:
/etc payload relocated to /usr/share/punktfunk/etc (a sysext carries only
/usr), the punktfunk-sysext helper embedded, ID=fedora + VERSION_ID pinned
(merges on Bazzite via ID_LIKE; REFUSED after a major rebase instead of
running soname-broken binaries — both behaviors validated live on Bazzite 43).
SELinux labels are baked in as squashfs pseudo-xattrs from matchpathcon:
unlabeled files run fine for user units but system daemons are DENIED
(udev couldn't read the gamepad rule under enforcing) — validated on-glass.
Refuses duplicate input package names (a stale noarch punktfunk-web next to
the x86_64 one built a chimera image with the dead node launcher once).
- punktfunk-sysext.sh: install/update/status/remove against per-Fedora-major
feeds (…/generic/punktfunk-sysext/f43[-canary]), SHA-256-verified, applies
the udev/sysctl scriptlet work + /etc copies, prints the layering-migration
hint. Live-validated on the .41 Bazzite box incl. service restart + web console.
- publish-sysext-feed.sh + rpm.yml: build + publish the image per matrix leg
(fedver 43/44), canary feeds pruned to 6, stable release assets attached.
- update-punktfunk.sh warns when the sysext shadows a layered install.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tested on .173: a WDA_EXCLUDEFROMCAPTURE window (affinity readback 0x11,
confirmed active) is pixel-identically visible in the punktfunk/1 stream
across no-flag / flag-set / flag-cleared phases — the flag makes no
difference to a present-tap capture. Replace the "untested, treat as
expected" note in the IDD-push residual list with the measured result,
and correct the framing: WDA visibility matches what a person at the
screen sees (it exceeds an ordinary capture tool, not the physical
viewer).
Add the matching public-facing paragraph to the security page covering
both asymmetries — WDA windows appear (same as a physical viewer), DRM
video is blanked (less than a physical viewer) — tied back to the page's
"a client sees what someone at the machine sees" model.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every release workflow hardcoded a canary base version (0.5.0 in
Apple/Android/rpm/flatpak/deb, 0.3 in windows-msix/windows-host/decky) that
had to be hand-bumped on each stable release and wasn't. With stable at
v0.6.0, every canary was a version *behind* stable — e.g. the Apple canary
showed up on TestFlight as 0.5.0 while 0.6.0 was already published.
Add scripts/ci/pf-version.{sh,ps1} (bash + pwsh twin) as the single source of
truth: stable = the vX.Y.Z tag; canary = latest stable tag with minor+1,
patch 0 (v0.6.0 -> 0.7.0), so canary is always exactly one minor ahead of the
newest release with zero maintenance. Falls back to the workspace Cargo.toml
version when no tag is fetchable. All workflows now eval/call it and format
their own channel suffix off $PF_BASE; only the canary branch changed, stable
branches and per-channel suffixes are untouched. channels.md drops the old
manual "bump the canary base" release step.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Consumes the 0xCF host-timing plane (99cb8dd) on all four GUI clients: each
keeps a bounded pending ring of receipt samples keyed by pts, matches the
host's per-AU capture→sent reports against it, and the HUD equation becomes
= host 3.1 + network 6.7 + decode 2.1 + display 2.3
falling back to the combined `= host+network …` term whenever no timing
matched the window (old host / datagram loss) — same total, one split
fewer, never a misleading zero. Apple additionally gains the split as the
only equation line under the stage-1 fallback presenter (receipt is
presenter-independent), a `nextHostTiming` wrapper with its own plane lock,
and a unit-tested `HostNetworkSplitter`; Android extends the JNI stats
array 16→18 doubles (0–15 unchanged); Windows/Linux thread the split
through `Stats` into the HUD and the headless/debug logs.
Docs updated: design/stats-unification.md Phase 2 → implemented (wire
format, fallback semantics), and the docs-site matrix's Sunshine "Host
processing latency" row is now a direct match (ours includes the paced
send; avg vs p50).
Verified here: linux client clippy -D warnings green on the live tree,
windows stub check + hand-verified diff, android cargo-ndk arm64 check
green, apple loopback test extended (needs the rebuilt xcframework + swift
test on the mac). On-glass: pending on all platforms.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One stat model everywhere (design/stats-unification.md): four measurement
points (capture/received/decoded/displayed), three stages that tile the
interval exactly, and a HUD that shows the addition explicitly —
end-to-end 14.2 ms p50 · 19.8 p95 · capture→on-glass
= host+network 9.8 + decode 2.1 + display 2.3
replacing each client's ad-hoc mix of overlapping absolutes (the Apple HUD's
three arrow lines that looked sequential but weren't), mean-vs-median decode
times (Windows/Linux), missing same-host-clock flags (Windows/Linux), and
three different names for the same capture→received measurement (probe's
"reassembled", Apple/Android's "client", Windows/Linux's post-decode "lat").
Per client: Apple threads receivedNs through the VT decode via the frame
refcon bit pattern so the decode stage exists at all (stage-1 fallback
honestly degrades to a capture→received headline); Windows carries
FrameTimes through the existing frame channel to the render thread and adds
e2e p50/p95 post-Present; Linux stamps received at AU pop and rides
decoded_ns on DecodedFrame to the paintable-set site; Android pairs receipt
stamps with MediaCodec output buffers via the codec's pts round-trip (JNI
stats array 14→16 doubles, indexes 0-13 unchanged). fps now uniformly counts
received AUs; lost/(received+lost) per window, hidden at zero.
docs-site gains "Understanding the Stats Overlay": what each line means, why
the equation only approximately sums (percentiles), and a line-by-line
Moonlight/Sunshine matrix — including that Moonlight has no end-to-end
number and its "network latency" is an ENet control RTT, so punktfunk's
headline must not be compared against any single Moonlight line.
Verified here: linux client + probe + core check/clippy/fmt green, android
native cargo-ndk arm64 check green. Pending: Windows CI + on-glass, swift
test on the mac, on-device Android.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The "Punktfunk" shortcut is no longer hidden: it now ships committed
artwork (grid/wide/hero/logo/icon, generated by scripts/gen-steam-art.py
— a pure-stdlib SDF renderer drawing the lens mark + a monoline
"punktfunk" wordmark) applied via SetCustomArtworkForApp /
SetShortcutIcon. Existing installs are unhidden and re-arted once per
ART_VERSION; relaunching the library entry streams to the last host.
- Updates cover the flatpak CLIENT too: check_update compares the
user-scope installed commit against its remote, applyUpdate runs
`flatpak update --user` first (awaited) and the plugin reinstall —
which reloads the panel — last; docs spell out the sudo-less --user
update ("sudo flatpak update" silently skips per-user installs).
- Fullscreen page: DialogButton stretches to 100% width in the gamepad
UI, so the Stream/Pair/Refresh/… actions filled whole rows — sized to
content + right-aligned now; the header drops its Update button (About
tab + QAM banner keep the flow) and the back button gets a real 40px
hit target.
- Settings: the disable-Steam-Input note also shows for Automatic — on a
Deck that now forwards the built-in controller as a Steam Deck pad
(paddles/trackpads/gyro), which needs Steam Input off for the shortcut.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Five verified findings from the IDD-push/pf-vdisplay deep audit:
- Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT
(0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the
windows-rs Result wrapper erases — a busy slot read as "acquired", so
driver and host could race the same ring texture (torn frames) and the
designed busy-skip backpressure was dead code. Both sides now classify
the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership
transfers — refusing it would wedge the slot forever).
- Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted
frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the
release after VideoProcessorBlt. Released by hand now, success or not.
- Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on
a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain
surface set survived swap-chain destruction, the likely true root cause of
the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated.
Now adopted via from_raw (publisher or not) and dropped pre-Finished.
- PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the
vdisplay manager still gated the lingering-monitor preempt (and render
pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering
monitor whose IddCx swap-chain is dead (black reconnect). The preempt and
the render-GPU pin are now unconditional; host.env comments no longer
promise the removed DDA/WGC fallback.
- Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound
since DEVICE_POOL shares one device across processors) and the pooled
immediate context is now SetMultithreadProtected — two concurrent
monitors' workers otherwise race an unlocked context (UB in the UMD).
No wire-contract change (pf-driver-proto untouched); the driver fixes take
effect on the next pf-vdisplay redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Firewall (the service.rs core landed in 796d381): scope the web-console rule
(TCP 47992) to Domain+Private by default with a `--allow-public-network` opt-in
that deletes-then-re-adds the rule, and add the installer "Allow connections on
Public networks" task (unchecked) forwarding the flag to `service install` and
`web setup`. Default is now trusted-networks-only; Public is explicit.
Vulnerability disclosure: SECURITY.md (report to security@punktfunk.com, scope,
SLAs, safe harbor), a Gitea issue-template contact link, a README security line,
and a Reporting section on the docs Security page.
Docs: the Security page now documents the Private/Domain firewall default (and
how to fix a misclassified-Public network / opt in); removed internal design-doc
and CLAUDE.md links from the user-facing docs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two disk-write fixes:
- pf-xusb/pf-dualsense no longer write C:\Users\Public\pf*-driver.log
unconditionally — the file log is now opt-in (debug builds, or the
PFXUSB_DEBUG_LOG / PFDS_DEBUG_LOG system env var), mirroring the audit-§4.4
fix pf-vdisplay already got: a release driver never writes the world-writable
Public file (info-leak/DoS surface), and the per-report OUTPUT/SET_STATE hex
dumps stop being a sustained per-rumble disk-write path during gameplay.
OutputDebugStringA stays unconditional; the host's driver-silence WARN and
the gamepad-driver-health failure-mode table now say the log is opt-in.
- service.log/host.log get one-generation rotation: at each (re)open a file
over 10 MB is renamed to .old, so a crash-restart loop or a RUST_LOG=debug
left in host.env can't grow the append-forever logs without bound. Rotation
runs only before an open (never under a live appender — host.log's handle
lacks FILE_SHARE_DELETE, so a racing rename harmlessly fails).
Windows CI compile/clippy pending (drivers workspace + host are not
Linux-cross-checkable); rides along with the next pad-driver redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The OS floor is now enforced at install time (MinVersion=10.0.22621 with an
explanatory [Messages] override): pf-vdisplay is built against IddCx 1.10, and
on Windows 10 (incl. LTSC) / Win11 21H2 the device fails start with Code 10
STATUS_DEVICE_POWER_FAILURE (field-reported). Docs (site requirements/install/
windows-host pages + README) state the floor; new docs-site Security page.
Installer also gains the trayicon task (punktfunk-tray.exe file + HKLM Run key,
post-install launch as the signed-in user, upgrade taskkill + uninstall
--quit/taskkill choreography before file deletion), and the wizard/cleanup
text/port sweeps move off the stale :3000 web-console references to :47992
(cleanups sweep both for upgrades from old installs).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Port 3000 collides with half the dev-server ecosystem; 47992 sits next
to the mgmt API (47990) in the punktfunk port family. Updates the run
scripts, systemd/scheduled-task units, Dockerfile, Windows firewall
rule + installer, packaging, and every doc that referenced :3000.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Gen12+/Arc iHD exposes ONLY EncSliceLP, so the default open fails with
'no usable encoding entrypoint'. Try full-feature first (AMD unchanged,
validated on the 780M), retry low_power=1, cache the mode per codec;
PUNKTFUNK_VAAPI_LOW_POWER pins it. Probes inherit the ladder. Docs note
the Intel HuC firmware requirement.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>