Six findings from the on-device pass over #91, all iOS-facing:
- The tray blurs no longer grow into place on a push: the screen layer
resolves its internal layout (safe-area trays, the scrims' full-bleed)
in a geometryGroup BEFORE the insertion animates.
- The option band is LINEAR now, not a ring. A ring showed the first
option waiting to the right of the last one - unreachable, since
left/right clamps - and on a 2-option ring the unselected item flipped
sides with every step (the 60/120 Hz row). Positions are fixed, the
ends are the ends, and A's wrap travels back across the list. Options
other than the facing one exist only while the drum is moving, so a
long label never sits under a resting neighbour as overlapping text.
- Toggles (and the pin rows) ride the band too: Off left of On,
matching the left-off/right-on step semantics.
- The close X is gone from settings, add-host and the library - a
gamepad UI exits with B. A chromeless cancel button keeps hardware
Esc and the macOS sheet working, and the library's loading/error/empty
states gain a zero-size B listener so a controller-only user is never
trapped where the coverflow (and its B) doesn't exist yet.
- The heading is a real heading: leading-aligned with the 24 pt content
inset, 24/34 pt (was 20/30), top margin 18/28 (was 10/18) - launcher,
settings, add-host and library alike. The launcher's hidden-mirror
chip trick died with the centred title that needed it.
Verified: swift build (macOS), swift build --triple arm64-apple-ios17.0,
swift test 208 passed / 0 failed.
Four reworks from the first palette-era on-glass review, all iOS-facing:
- Surfaces carry the palette now, not just the text on them: ConsoleGlass
washes every tier (Liquid Glass tint, pre-26 material, tvOS material)
with ink.glass — the same colour the desktop console fills its panels
with — and the close buttons move to an ink-aware consoleGlassBackground.
The pre-26 branch also gains the focus tint it had silently dropped.
Stray literals follow: ConnectOverlay text rides ink in the console
takeover, card shadows soften on pale fields, the focused keycap reads
onAccent. The online pip stays status-green on purpose.
- The header breathes: title top padding 4/10 -> 10/18 plus shared
header-spacing and title-bottom helpers mapped from the console shell's
rhythm, applied to the launcher, settings and add-host alike, with the
add-host close X re-anchored to the title row.
- Settings, Add Host and the Library present IN PLACE on iOS: one
persistent aurora whose calm is chased (the console's bg_mix), screens
as transparent layers with the console's 0.26 s ease-out-cubic push/pop,
an input drop for the transition, and the controller handed off through
isActive — no more opaque bottom-up covers, no backdrop teardown.
macOS keeps its sheets, tvOS its focus-engine covers.
- The settings select is a real band: choice rows mount GamepadOptionBand,
a spring-driven drum (Animatable body, ring-distance wrap, neighbours
gated by focus and flight) whose retargeting spring accumulates rapid
steps into one continuous spin. Reduce Motion falls back to a plain
crossfade; toggles keep the quiet 14 pt slip.
Verified: swift build (macOS), swift build --triple arm64-apple-ios17.0,
swift test 208 passed / 0 failed. On-glass QA still owed: palette sweep on
a pale palette, transition compositing over materials, drum feel on device.