forked from unom/punktfunk
235b8e55d471b97a6b077ce7b2f19adfb865f2cd
19
Commits
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deef5e4382 |
fix(console): library source settings 404'd — the drawer still called the old plugin origin
Opening a library source's settings did nothing, for every library plugin. Confirmed on
`.21` against the running console:
console origin :47992 /plugin-ui/lutris/__config -> 404
plugin origin :47993 /plugin-ui/lutris/__config -> 401
The drawer fetches a RELATIVE `/plugin-ui/<id>/__config`, so it resolves against the
console's own origin — where `middleware/auth.ts` answers 404 for `/plugin-ui/**`
unconditionally and by design. That refusal is the 2026-08-05 review's origin split
(H-3): plugin UIs moved to their own listener, and neither origin may serve the other's
paths. The drawer is the only consumer of `/plugin-ui` that is NOT an iframe — every
other caller builds an absolute URL from `pluginOriginFrom(uiConfig)` — so it was the
one thing the split broke, and nothing failed loudly enough to notice.
The fix is deliberately not to point the drawer at the plugin origin. That needs CORS
plus cross-site cookies, and it would put a plugin-controlled response inside a
credentialed cross-origin fetch — reopening exactly the hole the split closed. What
this drawer needs is DATA, not an embedded UI: `/api/plugin-config/<id>` reads the
plugin's `__config` server-side over loopback and returns the JSON same-origin, so no
plugin markup or script is ever served from the console origin and the per-boot secret
stays on the server, as with the `/plugin-ui` proxy.
`/api/**` is always session-gated (`isPublicPath`), so the new route inherits the gate
and answers 401 as JSON rather than redirecting to /login — which is what a `fetch`
needs and what the old path could never give it. It forwards only GET and PUT, reads
the body BEFORE the stale-credential retry (`readRawBody` drains the stream, so a
retried PUT would have saved `{}` over the operator's config), and passes the plugin's
own body through untouched so a 400's decode issue still reaches the operator.
Verified against the real built server: `/api/plugin-config/lutris` answers 401 — the
route resolves and is gated, and the BFF catch-all at `api/[...]` does not swallow it —
while `/plugin-ui/lutris/__config` still answers 404 on the console origin, i.e. the
split is intact. `/api/v1/status` still reaches the BFF. tsc clean, production build
clean, i18n 633 messages across en+de, biome clean on both touched files (the one
warning in SourceSettings.tsx pre-dates this change).
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6cffe29b13 |
feat(host,console): hide individual library titles
The library had one visibility control and it was all-or-nothing: turn a SOURCE off
and every one of its games goes. There was no way to drop a single title — a Proton
tool the filter missed, a demo, a game someone doesn't want on the TV — short of
hiding the whole launcher it came from.
**Where the setting lives.** Not on the entry. Only manual custom entries are stored;
a scanner's and a plugin's titles are rebuilt from scratch on every scan and every
reconcile, so a flag written onto one would be erased by the next sync — silently, and
minutes later, which is the worst possible shape for a setting. So `library-hidden.json`
holds the ids, mirroring how `library-scanners.json` holds disabled sources. The id is
stable by construction (D2: a claimed store's entries keep `<store>:<external_id>`
across reconciles), so a hide survives a re-scan, a plugin restart, and a store's
built-in→plugin migration.
**Where it takes effect.** In `all_games`, which is the one place every play surface
already funnels through — the grid on a client, native clients, the GameStream app
list, and launch resolution. Putting it there rather than at each call site is
deliberate: a per-surface filter is a rule someone has to remember, and forgetting one
is precisely the class of bug the `file://` art asymmetry in the previous commit was.
Hiding is curation, not access control — nothing is deleted, and un-hiding is instant.
**The console is the one surface that still sees them**, or a hidden title could never
be brought back. That exception is a TYPE, not a flag: `GET /library` answers
`Vec<GameEntry>` on every lane but the operator's and `Vec<OperatorGameEntry>` on
theirs, so a hidden entry cannot reach a paired streaming client by someone forgetting
a filter — there is no field there to leak. `hidden` is skipped when false, so the
response is byte-identical to today's for a library with nothing hidden.
`PUT /library/hidden/{id}` is operator-only — neither the plugin lane nor a paired cert,
unlike the scanner toggle. A plugin has no business deciding what its operator sees, and
a client must not be able to hide a game on the host it is streaming from. The id is not
validated against the current library on purpose: a title can be legitimately absent at
that moment (launcher closed, plugin mid-sync, drive unmounted), and refusing the
operator's choice in that window is worse than storing an id that matches nothing today.
On the card, the poster dims and a Hidden badge says why — a faded tile with no label
reads as a broken cover. Its controls stay at full contrast and, unlike an ordinary
card's, are not hover-revealed: the un-hide button is the only way out of the state, and
hiding it behind a hover would strand anyone on a touch screen.
Verified on .21 (Linux): 469 host tests pass (5 new), clippy clean under `-D warnings`,
`cargo fmt --all --check` clean. The routing test is the one that earns its keep — every
library id contains a colon and Heroic's contain two, so a router that split on it would
404 the console against ids the host itself produced. Console: tsc clean, production
build clean, i18n 633 messages across en+de, biome clean on the touched files.
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3be7d1d4f8 |
feat(web): the console asks its own questions
Follow-up to
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a85e845255 |
fix(web): the console stops falling out of its own design system
A pre-release sweep of the management console for two things that no type check
and no diff can catch: primitives that were never @unom/ui's, and animation
that a nested motion parent quietly cancelled.
THE PRESET TILES ALL LANDED ON THE SAME FRAME. @unom/ui's <Section> sets
`delayChildren: stagger(...)`, so a page whose cards are direct descendants of
it staggers for free — which is why every page but one looked right. An
<AnimatedCard> is ALSO a motion element and sets no `delayChildren`, and the
Virtual displays preset tiles are cards nested INSIDE that page's config card,
so that card became their timing group. Measured in a headless browser: the
opacity spread between the first and last tile was 0.00 across the whole
animation (six tiles in lockstep), and is 0.98 now — a ~100 ms cascade matching
the rest of the console. The four hand-rolled copies of the stagger container
collapse into one `<Stagger>` that carries the explanation.
FIVE FILES IMPORTED THE WRONG BUTTON. `@unom/ui/button` exports both a plain
`Button` and the `AnimatedButton` that this console's wrapper re-exports under
the same name — so `import { Button } from "@unom/ui/button"` compiles, renders,
and silently opts out of the mount animation and the hover/tap response.
Displays, SessionGame, GPU, Update and PendingDevices had dead buttons sitting
next to live ones.
THREE PRIMITIVES HAD NO WRAPPER, SO NOBODY REACHED FOR THEM. @unom/ui ships
form/select, form/textarea and form/checkbox; components/ui did not, and the
gap was filled with browser-chrome `<select>`, `<textarea>` and
`<input type="checkbox">` in the add-hook modal and both library forms. Select
needs the same token correction Tabs needed — upstream `text-secondary` is a
text colour, but here `--secondary` is a SURFACE, so the trigger's chevron and
placeholder rendered at near-zero contrast on the card behind them.
The hook timeout also stops accepting a value the host rejects: `min`/`max` on
a controlled `<input type="number">` are decoration (no form validation ever
runs), so 900 went into a field capped at 600 and failed later, at run time.
@unom/ui's InputNumber clamps on blur and lets the field be empty while you
retype instead of snapping to the fallback.
Storybook gains the page that had no story at all — the console's largest
config surface, and the reason this shipped unseen. Its <Card> wrapper is load
bearing: it reproduces the motion nesting that IS the bug.
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6f07bd94d3 |
feat(library): launcher tiles a plugin can actually publish
Design D4 promised entries that open the LAUNCHER — Steam Big Picture, Heroic,
Lutris — and the plumbing for it landed in M2/M4: the `role` field, the
`steam_ui` kind, the console's Launchers rail. But nothing could flow through it
for anything except Steam.
D4 said the other launchers would ride the `command` kind. The 2026-08-05 review
then made `launch.kind = "command"` operator-only (it is handed to a shell), so a
plugin publishing one is refused with a 403. The two changes are individually
right and jointly leave a hole: `steam_ui` was the only launcher kind a plugin
could publish, so a Heroic or Lutris tile was unreachable.
New `launcher_ui` kind, valued by store id. One kind rather than one per store
because every launcher except Steam has exactly a single UI to open; Steam keeps
its own kind because it genuinely has two. D1 is preserved — the plugin names a
launcher, the host builds the command, and no shell string crosses the wire:
heroic -> the same native-or-Flatpak resolution the `heroic` game kind uses,
minus --no-gui and minus the URI, so the window itself opens
lutris -> bare `lutris`, which opens the window (the URI form is `lutris_id`)
Platform-gated to what this host can actually resolve, and validated INBOUND: a
value naming a launcher this OS cannot open is a 400 the plugin author can act
on, not a tile that silently does nothing when a user clicks it. Windows
launchers (Epic, GOG Galaxy, Xbox app) are deliberately absent — each needs its
own verified activation and a guess would ship exactly that dead tile.
Also closes a WP4.3 item I under-delivered and did not flag: the console's
add/edit form had no way to mark an entry as a launcher, so even hand-adding one
was impossible. It now has the checkbox — and `formFrom` round-trips it, without
which editing a launcher entry would silently demote it to a game, which is the
precise bug that file's own comment warns about.
Gates on .21: punktfunk-host 435 passed / 0 failed (two new), workspace clippy
-D warnings clean, cargo fmt --all --check clean, OpenAPI drift green. Console:
orval + paraglide regen, tsc clean, check-i18n at 604 messages for en + de.
Still unproven on hardware: no launcher tile has been clicked on a real host.
The steam plugin (the first to emit one) is not built yet.
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d2085879da |
Merge main: plugin art rides THROUGH the H-2 confinement, not around it
PR #58 hardened the art proxy in the same three files this branch rewrote, and the two changes pull in opposite directions: #58 narrowed what the host will read from disk, while WP1.2 widened what counts as a local art path so an extracted scanner's covers can be served at all. Resolved so the widening goes through the gate rather than beside it. Kept from #58, unchanged: art_path_is_confined (UNC refusal, canonicalize-or- refuse, config-dir exclusion, roots check), the image-extension whitelist, sniff_image_type, validate_art_paths as write-time validation, the AuthLane privileged-field check on every entry in a reconcile payload, and the launch redaction in GET /library. Three reconciliations: * `local_art_bytes` converts a `file://` value to a path BEFORE calling art_path_is_servable, so the confinement check and the read see the same path. Ordering is the point: percent-decoding happens before canonicalization, so a `%2e%2e` escape cannot hide from the traversal check. Pinned by a test. * `art_roots()` gains $HOME on POSIX. This is the one that would have bitten silently: the list was empty on non-Windows, which was correct while is_local_art_path was Windows-shaped (Playnite is Windows-only, so nothing on a POSIX host was ever classified as local art and the confinement had nothing to confine). Once WP1.2 classifies POSIX paths as local, an empty root list is not "secure by default" — it serves NO plugin art on Linux, which is every cover the lutris and steam plugins emit. $HOME is the exact analogue of the Windows users base #58 already ships, and covers Steam's librarycache and grid overrides, Lutris's coverart/banners (both copies), Heroic's caches and all the Flatpak variants. It is not the load-bearing control: a value still needs an image extension, must canonicalize to a real regular file inside a root and outside the config dir, and must CONTAIN image bytes. * The two tests that both wanted to mutate PUNKTFUNK_LIBRARY_ART_ROOTS became one. Cargo runs tests as parallel threads of a single process, so two tests setting the same env var race. The `file://` and confinement assertions moved into #58's existing confined test; what remains of the WP1.2 test is the pure classification/rewrite half, which touches neither env nor filesystem. Also: `steam_ui` was missing from the list of host-resolved launch kinds in privileged_field's doc comment and in the 403 a plugin sees. Prose only — the check is a denylist (prep, launch.kind = "command"), so steam_ui was never actually refused — but a plugin author reading that error would have concluded otherwise. Gates on .21: punktfunk-host 433 passed / 0 failed (including #58's H-2 tests and the new file:// ones), full workspace tests clean, workspace clippy -D warnings clean, cargo fmt --all --check clean, OpenAPI drift test green. |
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8103958169 |
fix(security): the plugin lane stops being a way in
Acts on the 2026-08-05 host security review. 36 of its 38 findings; the two exceptions are recorded below and in the review doc. The review's headline is that `plugin_may_access` was the one authorization gate in the system that was allow-by-default — a hand-maintained denylist of route prefixes, where every sibling gate is deny-by-default. Its own doc comment names the two capabilities it exists to withhold, and both were reachable one route over, because ~1450 commits of new routes were added and the list was never one of the things anyone remembered to update. So the gate is now an allowlist, and a test walks the live route table and fails the build for any route that has not been deliberately classified for both non-admin lanes. That test is the actual fix: it is what stops the next route from arriving pre-authorized. Route reachability and field authority turned out to be different questions. A provider plugin has to be able to reconcile its own library entries — that is what a scanner plugin IS — but `prep` and a `command` launch inside that payload are handed to `/bin/sh -c` as the host user, and every execution site documents them as operator-typed. Requests now carry the lane that authorized them, and those two fields are refused to everyone but the operator's own token. The art proxy read any absolute path off disk in the host process, which on Windows is LocalSystem, from a path the plugin lane could write and then read back — so it yielded `mgmt-token`, which is full admin. It now serves only real images (extension AND magic bytes, so a renamed secret fails), only from inside an allowed root, only after canonicalization, and never over UNC; and a path it would refuse to serve can no longer be persisted in the first place. On Windows, the config-dir hardening was skipped exactly when it was needed — it ran only in the branch that CREATES host.env, so the case it was written for (a local user pre-created the directory and planted one) was the one case it never ran in. It is now unconditional and first, an existing host.env is re-owned, and the inheritable OWNER RIGHTS ACE that kept an attacker's files theirs after the directory was re-owned is gone. The identity and token readers were hardening the directory only on the path that GENERATED a new secret, so a planted cert/key or token was adopted verbatim and permanently; they harden before the first read now. `ensure_admin_only_source` is implemented. The 2026-07-05 audit recorded it as FIXED and it was in no commit in this repository's history — the local EoP it described was live, and it is the payload half of the config-dir chain above. Also: the three input planes are bounded and lossy like the mic plane on the same loop already was; Android's library client no longer accepts any publicly-trusted certificate for the pinned host; the usbip vhci nodes get their own group instead of riding on `input`, which every packaging scriptlet tells users to join; a registry URL can no longer inject a TOML table into bunfig.toml; the pairing cooldown is charged before the arming state is read, so armed/disarmed is no longer a free oracle; and the whole Low tier, of which the two worth naming are a clipboard MIME NUL that panicked the host on one control message, and an unauthenticated global logout that let any LAN peer sign the operator out on a loop. NOT fixed, deliberately: H-3 (plugin UIs framed allow-same-origin). Dropping allow-same-origin does not work: the document's origin goes opaque, its subresource requests are then cross-site, the SameSite=Lax session cookie is not sent, and every plugin asset 302s to /login. The "open in new tab" link is the same escalation with no iframe at all, so the sandbox attribute is not where this gets fixed either. It needs a second listener — a distinct origin that is still the same site — which changes the console's deploy model and wants on-glass validation. The mechanism and the dead end are written down at the iframe. H-6 registry authentication, whose other half lives in unom/infra. The in-repo halves are done: workflow_dispatch inputs no longer interpolate into run: blocks (one of them in the step holding UPDATE_MANIFEST_KEY), and the syft installer is pinned to its tag instead of main. Digest pinning is left until the registry is authenticated, because a tag — content-keyed or not — can simply be overwritten while anonymous pushes are accepted. M-5 is half done: the oracle is closed, but binding the arming window needs the console to learn the fingerprint first, which is a knock-then-bind flow rather than an edit. Verified: cargo fmt --all --check clean; cargo check --all-targets green on Linux and on Windows (confirmed non-vacuous — a planted type error in windows/install.rs fails the build); scripts/xcheck.sh windows check green; cargo test -p punktfunk-host --bins 416 passed, the single failure being gamestream::stream::tests::sender_delivers_batches, the known qemu-environmental UDP-loopback flake that fails identically on clean main in the same container; cargo test -p pf-clipboard 13 passed; web console typechecks. |
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bd383f1820 |
feat(web): one Game sources surface, launcher rail, and the migration nudge
M4 of design/library-scanner-plugins-implementation-plan.md, plus WP6.2. WP4.1 — SourceToggles and ProvidersCard merge into Library/Sources.tsx. They were two cards because they were two different things: scanners were compiled into the host, plugins were an afterthought. After the extraction they are the same thing — the host reports ONE list of sources whose ids match whether they came from a built-in scanner or the plugin replacing it — so one surface is both simpler and the only honest presentation. Each row carries its toggle, a running/stopped badge for plugin sources, an entry count, filter, settings and an uninstall that offers to remove the games too. An "Add a source" rail lists uncatalogued library plugins with a "Detected" badge; `detected` is deliberately tri-state, so only a POSITIVE probe badges — an entry with no probes for this platform is unknown, and calling that "not installed" would be a lie. The settings drawer (SourceSettings.tsx) renders a generic form from the plugin's own JSON Schema over GET/PUT /__config, through the existing session-gated /plugin-ui/<id>/ proxy — zero new host surface, and the browser never learns the plugin's port or secret. It flattens allOf branches (effect nests a checked schema's annotations there, so a form reading only the top level silently loses every title and default) and falls back to a JSON editor when any field is a shape it cannot express — partial rendering would be worse than none, because a field missing from the form is a setting the operator cannot change. WP4.2 — uiPlugins() now excludes category "library", which covers both the sidebar and the mobile overflow since they share the selector. The /plugins/$pluginId/$ route still resolves, so existing deep links keep working; library plugins are just not advertised. WP4.3 — LibraryGrid groups role:"launcher" entries into a rail above the grid, and the empty state points at the sources surface rather than leaving a bare grid (after extraction, "no games" is the expected first-run state). WP6.2 — a migration banner offering one install per still-built-in scanner whose plugin is catalogued. One button per scanner, never a single "migrate everything" and never a silent auto-install: installing code stays an explicit operator act, and per-scanner is what makes it safe to repeat (the claim suppresses the built-in idempotently, so a half-finished migration is a valid state). WP4.4 — i18n en+de (kept under the existing "Game sources" label rather than minting a third "Plugins"), Storybook stories for the sources card in three states, the launcher rail and the banner. Gates: orval regen, tsc clean, vite build clean, check-i18n green at 595 messages for both locales. Still owed: the browser click-through (the store's Tabs-theme bug shipped through green types and lint), and an AppShell nav story — that one needs the plugins query mocked, which does not exist in this Storybook setup yet. |
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b8f603c8a1 |
feat(web): the numbers behind "it's slow to start" and a way to clean up after a plugin
Three things the host already reports and the console never showed.
**Stream diagnostics.** `RuntimeStatus.stream` has carried the session bring-up
time, the last mid-stream resize cost, the client's FEC parity floor and the
packet size for as long as the endpoint has existed, and the dashboard showed
none of them. So "it takes ages to start" and "it hitches when I change
resolution" had no number attached anywhere in the console — you had to take a
stats capture to see a value the status endpoint was already returning. The two
timings are native-plane only and null until the first frame lands, so each
appears once it means something.
**Loss and FEC recovery while the capture runs.** The health chart existed but
only in the saved-recording view, which is backwards: dropped frames and FEC
recovery are what you watch a live capture for. It now sits under the latency and
throughput charts on the live card, keeping the GameStream caveat (only `frames`
is instrumented on that plane).
**Provider-owned library entries.** A plugin can sync entries into the library,
and the host then refuses to edit or delete them one at a time — correct, and
completely opaque once the plugin is gone: its games sit in the library with no
console-side way to remove them. `DELETE /library/provider/{provider}` is the
documented clean-uninstall path and nothing called it. There is a card now that
names each provider, counts what it owns, filters the grid to it, and removes its
entries in one go.
Also: the dashboard's PIN tile really does say "Waiting"/"None" now. The earlier
commit added the strings but the edit that was supposed to use them silently did
not apply, so the tile still rendered a bare "●". Caught by auditing every
message key for a call site — the other 543 are wired.
Verified in a browser: the providers card shows, counts, and filtering hides
non-provider entries.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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0751265105 |
fix(web): editing a library entry warns before it wipes what the console cannot see
`PUT /library/custom/{id}` replaces the whole entry — the host assigns
`slot.prep = input.prep` and `slot.detect = input.detect` outright
(library/custom.rs). But `GET /library` returns a `GameEntry`, which carries
neither field, so the console builds its payload from a read model that has
already lost them. Editing a title to fix a typo silently cleared any prep/undo
commands and detection hints the entry had.
The console cannot round-trip what the read API will not tell it, so this is a
warning, not a fix: the edit form now says plainly that saving replaces the entry
and that anything configured outside the console will be cleared. The actual fix
is host-side — expose `detect` and `prep` on the library read model — and is
noted in the code where it belongs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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9e505aba41 |
fix(web): the console stops swallowing the host's answer when it says no
The host writes genuinely useful refusals — "entry is owned by provider `x`, update it through its reconcile" — and a dozen call sites threw them away. The pattern was always one of two: a mutation whose `error` nothing rendered, or an `await mutateAsync(...)` with no catch, which additionally produced an unhandled rejection. Either way the operator clicked, nothing visible happened, and the thing they asked for silently hadn't. Fixed at each site, with the host's own message shown where there is one: - Adding or editing a library entry kept the form open and said why, instead of closing it as if it had saved and taking the typing with it. Deleting one reports the refusal rather than leaving the card sitting there. - The GPU preference, capture start/stop, recording delete and download, and the dashboard's stop-session / request-keyframe / end-game all report failure. The failed capture STOP is the one that mattered most: it is "stop & save", so a swallowed error meant minutes of recording vanished with nothing on screen. - The recordings Download had a comment claiming the detail view surfaces its errors. It only does that for the selected row, and Download is on every row. Two related fixes in the same area: - `apiFetch` no longer navigates to /login synchronously from inside whichever call noticed a 401 — very often a background poll the user never started. Tearing the page down mid-render took unsaved editing state with it, which the Displays page explicitly models. It defers a beat and coalesces, so a burst of parallel 401s schedules one navigation. - The plugin liveness probe treated the auth gate's 302 → /login → 200 HTML as a healthy plugin, and rendered the console's own login page inside the plugin's iframe. It also gave up permanently on the first failed probe, so the runner restart at the end of every install threw away whatever was open in another plugin. It rejects the redirect and keeps probing on a slower beat while down. `apiErrorMessage` moves out of the display card into src/lib/errors.ts, since half the console needs it now. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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e30d94573a |
fix(web): the logs come back after a host restart, and eight more that quietly lied
The Logs page died permanently every time the host restarted — which the console's own update flow does. The host's log ring restarts at seq 1 while the page's cursor stays where it got to, and `GET /logs?after=8000` against a fresh ring is not an error, it is an empty page forever: no error, no dropped badge, stale lines on screen, and nothing short of a full reload to get out. A restart always breaks the poll first, so a failed poll now triggers a re-read from the start of the ring, and a page whose newest entry is older than what we hold is recognised as the sequence having restarted. Follow mode also stopped following at exactly the wrong moment. The autoscroll effect was keyed on the rendered row count, which pins at the 1000-row DOM cap — so once the log got busy enough to matter, the effect never re-ran again. It is keyed on the newest rendered seq now. And pausing now actually pauses: stopping the interval left React Query's focus/reconnect refetches landing, which evicted the very lines the operator had paused on. The rest: - A plugin could white-screen the whole console by registering `icon: "constructor"`. The icon map is a plain object, so the inherited key resolved to `Object`, which is truthy — the fallback never fired and React was handed `Object` as a component, from inside the app shell. - Saving a display arrangement deleted the saved position of every device that was not connected at that moment: the host replaces the whole map, and we only ever sent the displays we could see. - Flipping DDC, PnP or dedicated-game-sessions committed whatever unsaved edits the Custom block was holding, then cleared the "unsaved" badge so there was no trace of it. Those three apply on top of the SAVED policy now. - Saving the Custom block put the streamed-screen pin back to whatever it was when the form was seeded, undoing a change made in the picker below it. - "End now" on a running game calls the host's only stop, which ends EVERY live session; on a grace row with no app id it ended every waiting game. Both say so first now, when there is more than one to lose. - Edit and Delete were offered on library entries owned by a provider plugin, which the host refuses with 409 — silently. They are attributed instead. - An install whose first poll failed never polled again, and one whose host restarted spun forever with no way to dismiss it. - Submitting a second pairing PIN showed the previous attempt's "PIN sent" before a digit was typed, and the paired list it points you at never refreshed. - The streamed-screen picker claimed an env pin during every slow load, and rows that cannot be picked now look that way instead of silently eating the click. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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40714317a8 |
fix(web): empty-state cards get their top padding back
"No games found yet." sat flush against the top edge of its card on any screen ≥640px. The call sites overrode CardContent's padding with a bare `p-8`, but tailwind-merge only resolves conflicts within a variant: `p-8` cancels `p-4` and leaves `sm:p-6 sm:pt-0` standing, so the desktop breakpoint kept the zero top inset that exists for cards WITH a header. These three have none. Uses `flush` — the escape hatch CardContent documents for exactly this — so the padding is owned outright at every breakpoint instead of fought from the outside. The library grid is the one that was reported; the store catalogue and the recordings list are the same idiom with the same bug. PairedDevices deliberately keeps its `p-6`: it is a table under a header, where pt-0 is the intended look. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> (cherry picked from commit 71fc47f32af7c74327a26425035298f8e6464c96) |
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1ee06defa6 |
feat(library): descriptive metadata on every entry — platform, year, genres, and friends
Emulation-and-beyond libraries need more than a title and a poster. Every library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput) now carries a shared, flattened GameMeta: platform, description, developer, publisher, release_year, genres, tags, region, players. All fields are optional and flat on the wire, so existing library.json files, provider plugins, and clients keep working unchanged. - Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp platform=PC; custom/provider entries carry whatever was authored. - GET /library grows a ?platform= filter (case-insensitive) beside ?provider=. - Console: the add/edit form gets a Details section (round-tripping every field, since update replaces the entry), the poster tile a platform badge (non-PC only — the store badge already implies PC) and the year. - plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema, spread flat); SDK + OpenAPI spec regenerated. - pf-client-core decodes platform for future client badges. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c2bba13405 |
feat(host/web): per-scanner library toggles in the console
Every installed-store scanner (Steam; Lutris+Heroic on Linux; Epic/GOG/
Xbox on Windows) was hardwired on. New library-scanners.json persists the
operator's disabled set (default all on; absent/malformed = all on);
all_games() gates each provider, so disabling one hides its titles from
every surface (console grid, native clients, GameStream app list, launch
resolve). GET /library/scanners lists this platform's scanners + state;
PUT /library/scanners/{id} toggles and emits library.changed — admin lane
only (the cert allowlist's exact-path /library match keeps both off the
LAN surface). The console's Library page grows a "Game sources" card with
one chip per scanner (platform-shaped by the API), EN+DE strings, story.
The scanners are slated to become plugins; the stable per-scanner ids are
the migration seam.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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75b3c94f60 |
fix(web): console sweep — pairing, displays, stats, logs, auth, i18n
Pairing: - Refresh the paired-devices list after a native PIN pairing (the happy path never invalidated it, so a newly paired device stayed hidden until remount). - Moonlight PIN: a 204 means "PIN delivered to the waiting handshake", NOT paired, so it now reads "PIN sent" instead of a false "Paired successfully". - Hide the Moonlight pairing card on native-only hosts (HostInfo.gamestream) — it could never receive a PIN there. - Per-row pending on unpair/approve/deny; PIN input maxLength 16 (was 8). Displays / Library: - "Arrange displays" save refreshes the settings card (it rewrites the policy), without clobbering unsaved Custom edits (re-seed only when the draft still matches the server). - Live-display list wrapped in QueryState so errors don't read as "no displays". - "Forever" keep-alive option in the custom editor; edit-game form round-trips the logo artwork (was dropped on save); per-card delete pending. Stats: - Distinct colour for the native "queue" latency stage (it collided with "capture"). - "Not measured on this path" note on the GameStream health chart; configured-bitrate target line on throughput; host-authoritative elapsed timer; LiveCard surfaces non-404 errors. Shell / auth / i18n: - SSR-stable locale: first client render matches the base-locale SSR (no hydration mismatch), then adopts the persisted/browser locale post-hydration. - BFF proxy maps an upstream (mgmt-token) 401 to 502 so a logged-in user isn't bounced into a post-login redirect loop. - Logout checks the POST result before navigating; logs dedup by seq (StrictMode); login "next" keeps query/hash; Dashboard shows the active-session count. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ae51276a03 |
feat(web): consolidate paired devices, self-contained sections, docs + lint
Web console - Pairing/Library/Stats refactored into self-contained subsections that each own their own queries + mutations; a shared slot-based layout (view.tsx) is filled by the live page (containers) and Storybook (pure cards + fixtures) so the layout can't drift. - All paired devices in one list on Pairing with a protocol column (punktfunk/1 + Moonlight), routing each unpair to the right endpoint; the redundant Clients page is removed. - Library: overview grid split from the add/edit form into separate files. - Login screen links out to the docs. Docs - "Console login password" section on every host page (apt/RPM/Bazzite/SteamOS/Windows) plus a new "Forgot your Password?" troubleshooting page, linked from the login screen. - Console served as HTTP/1.1 over TLS (drop the unusable HTTP/3 advertising) across the Bun entry, launchers, systemd units, and packaging. Tooling - Biome now respects .gitignore (stops linting generated code), config migrated to 2.5.1; all lint issues fixed cleanly. Also includes this branch's in-progress host, Apple client, packaging, and CI changes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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4591bc3b7e |
fix(web): library badge shows the actual store, not always "Steam"
The GameCard badge hard-coded steam-vs-custom, so any non-Steam non-custom store rendered with the "Steam" label. Add storeLabel(store): steam/custom keep their localized strings, every other store is shown as a capitalized proper noun — so the new Lutris/Heroic providers (and future ones) surface correctly with no per-store translation. tsc --noEmit clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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187738ed86 | improve web ui |