Windowed PyroWave sessions were kernel-panicking Macs ("mismatched
swapID's" @UnifiedPipeline.cpp, WindowServer → AppleMobileDisp*-DCP).
The panic is an Apple DCP bug (SketchUp/Unity/240Hz-monitor reports hit
the same signature), but our stage-2 arrival pacing feeds the trigger
pattern: displaySyncEnabled=false out-of-band presents arriving faster
than the compositor latches them in a composited (windowed) session.
PyroWave makes that pattern routine — near-instant Metal wavelet decode
turns network clumps into same-millisecond present bursts, and it is
the codec that sustains stream rates above panel refresh.
Mitigation: PyroWave sessions on macOS now default to the stage-3
PresentGate (one presented-but-undisplayed swap in flight, serialized
on the on-glass callback, 100 ms stale backstop) — the racing pattern
cannot occur. Explicit stage2/stage3 picks (setting or
PUNKTFUNK_PRESENTER) still win, so the arrival-pacing A/B stays honest.
VideoToolbox codecs keep arrival pacing (decode latency spaces their
presents; no panic reports there).
PresenterChoice gains an `explicit` resolver (nil = no user selection)
so the codec-conditional default only applies when the user hasn't
picked a stage; pacing selection is a testable helper carrying the
rationale.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The W7/W8 client refactor (extracting FullscreenController/ApprovalRequest out of
ContentView, splitting Settings) landed the DefaultsKeys + scaffolding but dropped
the feature WIRING, which was uncommitted WIP shelved in a stash during the
16:28 clipboard/v4 reconcile. Recovered from that stash (+ its untracked-files
parent for the whole new ModifierLayout.swift) and re-ported onto the refactored
tree:
- invertScroll: applied in InputCapture.sendScroll (the one scroll sink) + Settings toggle
- modifierLayout (Cmd/Option switch): restored ModifierLayout.swift enum + KeyMaps
.applyModifierLayout + InputCapture.emitKey wire-boundary + Settings picker
- fullscreen shortcut (Ctrl+Cmd+F): InputCapture ⌃⌘F interception + onToggleFullscreen
+ StreamView wiring + Stream-menu item (the .punktfunkToggleFullscreen sink +
FullscreenController observer already survived on main)
- render scale: Settings picker + MatchWindowFollower renderScale/maxDimension
application + StreamView/StreamViewIOS plumbing (RenderScale.swift already on main)
StreamCommands re-ported by hand (the stash hunk deleted the since-landed clipboard
item — kept it, added the fullscreen item alongside). Recovered ModifierLayout +
RenderScale tests. swift build green; 15 tests pass.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The iOS/tvOS/macOS-AppStore archive steps sign development-automatic OFFLINE
(no -allowProvisioningUpdates), so they depend on Xcode's cached managed dev
profiles. Adding the App Groups capability (group.io.unom.punktfunk, shared with
the Widget/Live-Activity extension) invalidated the cached "iOS Team Provisioning
Profile: io.unom.punktfunk" (it carries no application-groups entitlement) and
there is no managed dev profile for the embedded io.unom.punktfunk.widgets at all
— so the archive fails with "doesn't include the App Groups capability" and
"No profiles for io.unom.punktfunk.widgets".
Add -allowProvisioningUpdates + the ASC auth key (asc.p8 already written to
RUNNER_TEMP) to all three archive commands so Xcode syncs the App ID capabilities
and regenerates/creates the managed *development* profiles. This is development
signing against the Apple Development cert already in the keychain — no cert
creation, so the App-Manager ASC key suffices; the manual distribution export
steps are untouched.
Also drop the widgets IPHONEOS_DEPLOYMENT_TARGET from 27.0 (an iOS-27-beta-era
value, out of range on the runner's iPhoneOS26.5 SDK) to 17.0, matching the app.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Transcoding every image to PNG was the Phase-1 floor, but it bloats lossy
originals (a copied JPEG re-encoded lossless is 5-10x the bytes for zero
quality gain — feeding the render-timeout on constrained links) and flattens
GIFs to one frame. The wire already carries kind LISTS, so offer the original
format beside the portable fallback and let the destination pick:
- New wire kinds image/jpeg + image/gif (§3.5 extension; strings only, no
protocol change). image/png stays the universal floor every peer accepts.
- macOS: public.jpeg / com.compuserve.gif rows pass through verbatim both
directions; the PNG floor is announced whenever any image is present.
- Windows: registered JFIF/GIF formats read + promised verbatim; every image
offer still promises CF_DIB, whose delayed render now fetches the richest
offered kind (png > jpeg > gif) through the generalized image_to_dib.
- Linux maps gain the matching rows (native MIME pass-through).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
design/latency-reduction-2026-07.md T0.1/T0.2/T1.2/T1.3:
- T1.2 rate-capped front-loaded pacing: the paced overflow's budget is now
min(0.9x slack, overflow wire time at ~3x the live encoder bitrate)
(PUNKTFUNK_PACE_FACTOR, 0 = legacy deadline-only spread). A 300 KB-1 MB
frame's tail leaves in ~2-5 ms instead of smearing across ~15 ms at 60 fps;
GameStream schedule byte-identical (pins unchanged).
- T1.3 data-first wire order: packetize emits every block's data shards before
any parity (per-block parity pools keep all blocks' parity alive for the
second pass), so lossless completion stops waiting behind the parity tail.
EOF = last emitted packet; receiver already order-agnostic.
- T0.1 staged 0xCF: HostTiming gains an append-extensible per-stage tail
(queue/encode/pace us; seal+channel-wait derived as residual) - no cap bit
needed, old peers read the 13-byte prefix. Joined client-side into
Stats::host_{queue,encode,xfer,pace}_ms, the OSD detailed tier, and the
probe's report.
- T0.2 true on-glass present timing: VK_KHR_present_id/present_wait enabled
when supported; a PresentTimer waiter thread resolves each present id to
real visibility, replacing the submit-time display stamp (which undercounts
by up to a refresh and hides a silent-FIFO standing queue).
Validated on .21: core 185 + host 185 tests, pf-presenter 19, clippy
-D warnings across all five touched crates; loss-harness recovery curve
unchanged; C ABI harness round-trips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
macOS image copies rarely carry public.png — screenshots/Preview put TIFF on
the pasteboard, browsers add WebP/AVIF/GIF (observed live: TIFF+RTFD+WebP+AVIF+
8BPS+GIF, no PNG) — so the literal .png announce never fired and images
silently didn't sync. Announce image/png whenever a convertible image is
present (TIFF/HEIC alongside the native PNG check) and convert at serve time
via NSImage -> NSBitmapImageRep PNG (lazy, per design §3.5 — bytes still cross
only on a host paste).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mirrors origin's 15233a68 (byte-identical release.yml, so it dedupes at the
next reconcile) and adds the shared PunktfunkWidgetsExtension scheme the
archive step builds with.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Client-side supersampling/downscaling: the client asks the host to render
and encode at chosen-resolution × scale (the host does no scaling) and the
presenter rescales the decoded frame to the display. >1 supersamples for
sharpness; <1 lightens the host GPU and the link. Default 1.0 = Native, the
prior behavior.
The geometry lives once in punktfunk_core::render_scale (multiply, preserve
aspect ratio, floor to even, clamp to the codec's per-axis ceiling — 4096
for H.264, 8192 otherwise), the Rust twin of the Apple client's
RenderScale.swift, consumed by the native session client, the presenter's
match-window path, the Windows/Linux settings UIs, Decky, and Android
(settings + host connect + unit test).
Implemented and platform-verified by the Apple-client-features session
(Linux+Android+Apple green there); the punktfunk-core wiring
(pub mod render_scale) is restored here after being lost in a working-tree
reconciliation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The W7/W8 client reconciliation committed the CONSUMERS of the render-scale
setting and the toggle-fullscreen notification (ContentView/FullscreenController
et al.) while their definitions were still uncommitted working-tree state from
the Apple-features effort — apple.yml red on main (run 10657). Lands the two
definition files (PunktfunkShared/RenderScale.swift + the DefaultsKeys additions)
so main builds; the rest of that effort's WIP stays in its working tree.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
origin/main landed the shared clipboard (design/clipboard-and-file-transfer.md) while
this branch split quic/msgs.rs -> quic/{caps,control,...} and client.rs ->
client/{mod,control,worker,pump,planes,...} (W7) and deleted the two monoliths. The
feature had modified both deleted files, so its delta is re-applied onto the split
instead of resurrecting the monoliths:
- HOST_CAP_CLIPBOARD -> quic/caps.rs
- MSG_CLIP_* / CLIP_* consts, the six Clip*
structs, and their encode/decode impls -> quic/control.rs (beside the clock codecs)
- CtrlRequest::{ClipControl,ClipOffer} +
Negotiated.host_caps -> client/control.rs
- WorkerArgs.{clip_event_tx,clip_cmd_rx} -> client/worker.rs
- CLIP_EVENT_QUEUE -> client/planes.rs
- NativeClient clip fields, the 7 clip_* /
host_caps / next_clip methods, connect()
channel wiring -> client/mod.rs
- the control-task encode/decode arms and
the clipboard-task spawn -> client/pump.rs
Cargo.lock reconciled (adds pf-clipboard), punktfunk-host/Cargo.toml unions the W6
pf-* subsystem deps with pf-clipboard, and include/punktfunk_core.h is the cbindgen
union (clipboard + rumble C-ABI). punktfunk-core builds --all-features and its 174
lib tests pass, including quic::tests::clip_loopback.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Break the 1747-line clients/android/native/src/decode.rs into a decode/ directory
module (mod.rs + 5 concern submodules):
- decode/setup.rs : codec creation + low-latency config + thread/frame-rate
tuning + HDR static-info encode
- decode/display.rs : DisplayTracker + render-callback registration + HDR dataspace
- decode/latency.rs : realtime clock + decoded-pts / user-flags stat recording
- decode/sync_loop.rs : the synchronous poll decode loop (+ feed/drain) — moved WHOLE
- decode/async_loop.rs : the event-driven async decode loop (+ helpers) — moved WHOLE
decode/mod.rs keeps the consts, DecodeOptions, and the `run` entry point + the
`codec_mime`/`codec_label` re-export, so every crate::decode::X path stays byte-stable.
The module has no decoder struct (free functions + small types), so both decode loops
move byte-for-byte and their separately-inlined received-stat recording is NOT unified.
16 helper fns/types became pub(super) for sibling access; zero field bumps. lib.rs
unchanged (`#[cfg(target_os="android")] mod decode;` resolves to decode/mod.rs).
Verified: cargo-ndk check (aarch64-linux-android, clean) + the gradle cargoNdkDebug
build (arm64-v8a / armeabi-v7a / x86_64). On-device runtime re-verification still owed
per the plan (the two decode loops are a hot path).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the macOS `FullscreenController` (NSViewRepresentable that drives native
fullscreen) into its own FullscreenController.swift, and `ApprovalRequest` (the
pending-trust-decision value type) into ApprovalRequest.swift, out of the
1041-line ContentView.swift. Both were file-`private`; dropped to internal so
ContentView (same module) still references them across files. StreamView*.swift
and the connection body are untouched. Pure move; no behavior change.
Verified: `swift build` (macOS) — Build complete.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
punktfunk-core client/rumble.rs: a per-connection policy engine consumes seq-gated wire
updates and emits EFFECTIVE actuator commands — re-emits on renewals (duration APIs stay
re-armed), self-silences at the v2 lease, a UNIFORM 1 s legacy-host staleness replacing the
per-platform zoo (Apple 1.6 s / Android 60 s / SDL 1.5 s / Deck 1 s), quirk-declared
actuator keepalives (Deck 40 ms + LSB dedupe-defeat jitter), and one stop per buzzing pad
on connection close. Per-pad mailbox semantics: a stalled embedder wakes to ONE current
command, and a stop can structurally never be the update an overflowing queue drops.
New API/ABI: NativeClient::{next_rumble_command,set_rumble_quirks} +
punktfunk_connection_next_rumble_cmd/_set_rumble_quirks (next_rumble/next_rumble2 stay for
un-migrated embedders; both consumers are fed). Migrations DELETE the platform forks:
pf-client-core loses RumbleState + the Deck keepalive loop + LEGACY_RUMBLE_CEILING_MS and
physically silences a slot at close; Android loses the 60 s legacy one-shot (backstop
repack, cancel-on-zero); Apple loses envelopeDeadline + sessionStaleSeconds + both tick
watchdogs (CoreHaptics realization untouched; mac xcframework rebuilt locally).
design/rumble-root-fix.md par. D. Engine 10/10 unit tests; core tests 176 Linux / 175
Windows + clippy -D warnings; swift build + RumbleTuningTests; Kotlin + android-native
compile green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The NSPasteboard bridge completing Phase 1 (design/clipboard-and-file-transfer.md
§5) — with the host backends on this branch, copy/paste now crosses the wire in
both directions on macOS. Lazy in both directions:
- PunktfunkConnection grows the clipboard plane: its own clipboardLock (close()
joins it like the other pullers), hostCaps/hostSupportsClipboard from the
Welcome, the typed ClipEvent vocabulary, and the six ABI wrappers
(clipControl/clipOffer/clipFetch/clipServe/clipCancel/nextClipboard — borrowed
event payloads copied out before the next poll).
- ClipboardSync (PunktfunkKit, macOS-only): one drain thread bridging
NSPasteboard.general ↔ the QUIC clipboard plane. Local copies announce format
lists via a 500 ms changeCount poll (+ immediate on app activation); bytes
leave only on a host FetchRequest, answered from the live pasteboard and
seq-guarded against staleness. Host copies install one NSPasteboardItem whose
data provider fires only when a Mac app actually pastes, then blocks its
provider thread (never main) on a 10 s-bounded fetch. Concealed/Transient
pasteboards (password managers) are never announced; our own writes are
changeCount-suppressed (§3.4). Text/RTF/HTML/PNG; files ride Phase 2.
- UI: per-host "Share clipboard with this host" toggle (StoredHost.clipboardSync,
optional for saved-JSON forward-compat — wire-format tests extended), a
mid-session Share/Stop Sharing Clipboard item in the Stream menu (⌃⌥⇧C,
greyed without HOST_CAP_CLIPBOARD), SessionModel owning the lifecycle
(start on streaming after the trust gate, drain joined off-main on teardown).
swift build + swift test green (macOS). Requires the ABI v8 xcframework
(scripts/build-xcframework.sh).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wholesale commit of every uncommitted change across the tree, at the user's
explicit request — host refactor-campaign W1 (native.rs facade + native/ dir,
library/ + mgmt/ splits), Android, core. These streams were mid-flight and not
individually built/tested together; this supersedes the per-session HOLD
markers. Consolidating so everything lands on main in one pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Xcode widget-extension target that hosts the launcher widget + Live Activity
UI. Bundle id io.unom.punktfunk.widgets, iOS 17, App Group group.io.unom.punktfunk,
links PunktfunkShared ONLY (not PunktfunkKit), embedded in Punktfunk-iOS. Sources
come from the PunktfunkWidgets/ synchronized folder. Builds end-to-end on the iOS
Simulator (needed the xcframework rebuilt with iOS/tvOS slices — local artifact).
- project.pbxproj: target definition + build configs + Embed Foundation
Extensions phase; PunktfunkShared wired as a packageless XCSwiftPackageProduct-
Dependency (mirrors PunktfunkKit — Xcode's GUI picker doesn't surface products
for this hand-authored project style); bundle id set to io.unom.punktfunk.widgets.
- PunktfunkWidgetsExtension.entitlements: App Group only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
LocalizedStringResource is ExpressibleByStringLiteral, so a single literal
converts implicitly, but the "…" + "…" concatenation is a runtime String it
can't convert. Collapsed to one literal.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Live Activity's End button uses Button(intent:), whose initializer lives in
_AppIntents_SwiftUI — reached via `import AppIntents` (was missing, so the
widget target failed to build). Also replaced the iOS-26-deprecated Text + Text
concatenation in the background countdown with an HStack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Xcode created the PunktfunkWidgetsExtension target with a file-system-
synchronized root group at clients/apple/PunktfunkWidgets/, so the target
compiles whatever lives there. Deleted the three generated stubs
(PunktfunkWidgets.swift / PunktfunkWidgetsBundle.swift /
PunktfunkWidgetsControl.swift — the stub @main WidgetBundle would collide with
ours) and moved our sources (PunktfunkWidgetBundle / HostsWidget /
SessionLiveActivity) from Sources/PunktfunkWidgets/ into PunktfunkWidgets/. Kept
the generated Info.plist (build-excluded via the sync exception set) and
Assets.xcassets. Still outside Sources/, so SwiftPM ignores it; swift build green.
project.pbxproj is intentionally NOT part of this commit — the target's
capability/signing edits (step 3) are still in progress in Xcode.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
SessionActivityController is in the app target, which links the PunktfunkKit
product (not PunktfunkShared directly). Import PunktfunkKit — its @_exported
import of PunktfunkShared surfaces PunktfunkSessionAttributes — so the Xcode app
target needs no extra product link, matching how HostStore sees StoredHost.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The extension-side + App Intents surface for design/apple-live-activities-and-
widgets.md. The iOS-framework code (WidgetKit/ActivityKit/AppIntents) can't be
compiled by the macOS `swift build` CI target and needs the Xcode widget-
extension target that only exists once created in the GUI — see the checklist in
the memory note. What macOS DID verify: HostEntity (AppIntents is available on
macOS), the shared attribute/notification plumbing, and that nothing regressed
(142 tests green).
Shared (PunktfunkShared):
- PunktfunkSessionAttributes (ActivityAttributes) — the one type app + extension
share; gated os(iOS) (ActivityKit imports on macOS but its types are
unavailable, so canImport would wrongly admit it).
- EndStreamIntent (LiveActivityIntent) — posts .punktfunkEndActiveSession.
- HostEntity + HostEntityQuery (AppEntity over the shared store) — the intent /
widget-config parameter type; canImport(AppIntents), so macOS type-checks it.
- New notifications: end-active-session, open-deep-link.
M1 widget extension sources (Sources/PunktfunkWidgets/, NOT a SwiftPM target —
`swift build` ignores the dir):
- PunktfunkWidgetBundle (@main): HostsWidget + PunktfunkSessionLiveActivity.
- HostsWidget (kind "PunktfunkHosts"): reads the shared-suite store, sorts by
recency, deep-links each host; small/medium/accessory families; empty state.
- SessionLiveActivity: Lock-Screen banner + Dynamic Island (elapsed timer,
mode line, background countdown, End button).
M3 controller (app, iOS): SessionActivityController owns the Activity lifecycle
(request/update/end + launch orphan-sweep + staleDate); ContentView drives it
from the model's phase/isBackgrounded/backgroundDeadline (which SessionModel now
publishes), keeping ActivityKit out of the cross-platform model.
M4 (app, iOS): ConnectToHost/WakeHost intents + AppShortcutsProvider; Connect
routes via .punktfunkOpenDeepLink into the same onOpenURL router (one set of
guards); Wake reuses the WoL path; End surfaced to Shortcuts too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Backgrounding a live session no longer freezes it when the user opts in: audio
keeps playing (UIBackgroundModes audio), the QUIC connection + pump stay live,
video decode is DROPPED, and a bounded timer auto-disconnects. Off by default.
- PunktfunkConnection.setVideoDropped/isVideoDropped: a tiny lock-guarded flag
both pumps read every iteration. StreamPump (stage-1), Stage2Pipeline (VT +
PyroWave) drain nextAU() for flow control but DISCARD the AU before any
VideoToolbox/Metal work — the crash/jetsam-safe seam (no GPU off-screen).
- SessionModel.enterBackground(timeoutMinutes:) / exitBackground(): set the drop
flag, mute the mic (privacy — SessionAudio.setMicMuted pauses the capture
engine), arm a DispatchSourceTimer that disconnect(deliberate:false)s on fire
(keeps host linger → fast late reconnect). exitBackground clears the flag and
requestKeyframe()s; the pump's freeze gate auto-arms on the resumed
frame-index gap so concealed frames are withheld until the IDR re-anchors.
disconnect() cancels the timer + clears isBackgrounded.
- ContentView scenePhase driver (iOS): .background+streaming+setting →
enterBackground; .active → exitBackground. scenePhase (not willResignActive)
so Control-Center/app-switcher peeks don't start the timer.
- Settings → General (iOS-only keepAliveSection): toggle + 1/5/10/30 timeout;
new keys backgroundKeepAlive (def off) / backgroundTimeoutMinutes (def 10).
- Info.plist: UIBackgroundModes [audio] + NSSupportsLiveActivities (for M3).
macOS swift build + swift test green (142 tests). The iOS-gated scenePhase
handler + settings section are not exercised by the macOS CI target (known §9
gap) — need on-glass verification (audio never gaps, video re-anchors <1s LAN,
timeout ends the session, phone-call audio-steal degrades gracefully).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Foundation milestone for Live Activities & Widgets (design/apple-live-
activities-and-widgets.md). No user-visible change beyond the URL scheme.
- New dependency-free PunktfunkShared SwiftPM target (+ library product) so a
future widget extension can link it WITHOUT PunktfunkKit (Rust staticlib +
presentation layer). Moves StoredHost (model + JSON codec), DefaultsKeys, and
punktfunkDefaultMgmtPort there; adds AppGroup.suiteName and the punktfunk://
DeepLink builder/parser. PunktfunkKit @_exported-imports it (no call-site
churn for consumers; intra-Kit files import it explicitly since imports are
file-scoped).
- HostStore reads/writes the shared App-Group suite (group.io.unom.punktfunk)
with a one-time migration from UserDefaults.standard (old value left in place
for staged rollout); reloads the "PunktfunkHosts" widget timeline on change.
- App Group entitlement on iOS/tvOS + macOS.
- CFBundleURLTypes scheme `punktfunk`; ContentView.onOpenURL routes
connect/<uuid>[?launch=<GameEntry.id>] into the existing connect() path
(unknown host / already-streaming guards; never tears down a live session).
- Round-trip tests: StoredHost JSON codec (+ legacy missing-optional decode),
DeepLink grammar. `swift build` + `swift test` green (142 tests, 0 failures).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Local snapshot of intermingled in-flight work, committed to unblock the encode
refactor (a clean ffmpeg_win.rs for the vbv-dedup follow-on). These hunks span
the same files and can't be cleanly split here; the commit bundles three
distinct workstreams that each belong in their own PR:
- logging rework (~43 files: level re-tiering, structured fields, `?e`,
hot-path flood latches)
- conflicting-host detection (detect.rs + detect/{linux,windows}.rs + wiring
in main.rs/mgmt.rs/Cargo.toml/docs/packaging)
- standby-sink DWM-stall attribution (windows/display_events.rs + capture/
vdisplay wiring)
NOT verified as a combination. NOT to be pushed until the refactor is done and
these are re-verified and reorganized into their proper per-workstream PRs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Setting ITSAppUsesNonExemptEncryption=true (1b733613) while the App Store
Connect encryption documentation is still in progress — approval blocked on
the pending French ANSSI declaration, so no compliance code exists yet —
makes xcodebuild's upload analyzer demand ITSEncryptionExportComplianceCode
and fail every Apple upload with error 90592 ("Invalid Export Compliance
Code … key value []").
Revert that plist hunk to restore the pre-existing manual "Missing
Compliance" per-build flow in ASC (upload succeeds, encryption question
answered in the UI). Not set to NO — that would be a false declaration; the
app genuinely uses non-exempt AES-GCM crypto. Once ANSSI's attestation is
uploaded and ASC approves the documentation, re-add the flag together with
the resulting ITSEncryptionExportComplianceCode.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Community-contributed round 5 of the Steam Controller 2 passthrough,
reviewed + verified. A Puck-captured pad now presents the dongle's real
seven-interface identity (CDC pair, four controller HID slots, management
HID) instead of relabelling its reports as a wired 1302 — Steam's Puck
feature dances (wireless_transport / esb/bond / 0xB4 slot status) get
capture-shaped answers, and the wired identity's canned replies are
corrected to the real captures (attribute count, string-attr framing,
0xF2 firmware info, bcdDevice nibble encoding).
- new wire pref 10 = SteamController2Puck (Hello/Welcome byte; older
peers degrade to Auto), selected by the Android capture link when the
transport is a dongle, or by VID/PID in the degraded InputDevice path
- TRITON_RDESC is now the captured numbered descriptor (mouse/keyboard
lizard collections + per-id vendor reports); unnumbered framing made
hidraw mangle feature report 2 and Steam eventually closed the device
- interrupt-IN now queues sparse reports (battery/RSSI/wireless edges)
instead of keeping latest-only, so a 250 Hz state packet can no longer
erase them before the USB/IP poll observes them; EP0 SET_REPORT is
split by wValue report type (OUTPUT parsed for rumble vs FEATURE)
- vendored usbip-sim: config attributes/max-power, IAD prefix + BOS
descriptor support, correct BCD minor.patch encoding (Deck's 0x0300/
0x0200 values are nibble-zero, so its bytes are unchanged), and
full-speed interrupt pacing in ms (was 8 kHz from the HS formula)
- Triton feedback is serviced at 1 kHz while an SC2 backend exists so
Steam's trackpad haptic writes reach the client unbatched
Verified: clippy -D warnings + 319 host tests green on Linux, core wire
tests green, Android kit/app compile + unit tests green. On-glass Puck
retest owed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Select+Start+L1+R1 close-stream chord read as broken after 48933dc4
changed it from an instant quit to a 1.5 s arm-and-hold: a normal quick
press did nothing and there was no on-screen cue that a hold was now
required. Keep the accident-prevention hold (an errant brush of the four
buttons still shouldn't kill a session), but make it usable:
- Shorten EXIT_HOLD_MS 1500 -> 1000 ms — still rejects a brush, feels
responsive.
- GamepadRouter gains onExitArmed(Boolean): fires true when the chord
completes and the countdown starts (once per cycle, past the
pendingExit guard), false on an early release or when the timer
elapses.
- StreamScreen shows a "Hold to quit…" pill (top-center) while armed, so
the hold is discoverable; the callback is detached in onDispose before
router.release() so its disarm can't poke Compose state during
teardown.
- MainActivity: drop the now-stale "~1.5 s" dispatch comment.
Verified on this Mac: :kit + :app compileDebugKotlin clean; Android lint
clean for all three touched files (the kit lint baseline errors are
pre-existing, unrelated). On-glass on a real phone + pad still owed (the
1 s hold firing the exit, early-release cancelling, the hint showing /
hiding) — per the Android-input-regressions-only-show-on-hardware
history, and the original hold path was never exercised on a device.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extends 56f9c8c4 (the Automatic-bitrate decode signal, core + Android) to the remaining
clients, so every platform caps Automatic at its real decoder limit instead of the network
link ceiling — the fix for a fast LAN feeding a slower hardware decoder.
- core/abi: punktfunk_connection_report_decode_us + _wants_decode_latency expose the
NativeClient methods to the C-ABI embedders (regenerated punktfunk_core.h, additive only).
- apple: PunktfunkConnection wrappers + Stage2Pipeline reports received→decoded from the
VideoToolbox decode-completion callback — every decoded frame, before the newest-wins ring
can drop the backlog. Stage-1 (AVSampleBufferDisplayLayer, no per-frame decode callback)
stays network-only; stage-2 is the metered path.
- windows/linux: the shared punktfunk-session client (pf-client-core) links core directly, so
it calls the NativeClient methods — report received→decoded from the pump, gated on
wants_decode_latency. Exact for the synchronous D3D11VA/software decode; received→submit
(still the decoder-input backpressure signal) for the async Vulkan-Video path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Automatic bitrate controller only reacted to network signals (loss, capture→received
OWD, FEC-unrecoverable frames, jump-to-live flush), so on a fast LAN feeding a slower
mobile HW decoder it slow-started straight to the link-probe ceiling and parked there —
backlogging frames inside the decoder, where those signals never register, and choking it.
Reported on a Snapdragon 8 Gen 1: Automatic pinned ~500 Mbps with unusable latency.
Feed the client's decode-stage latency (received→decoded) into the controller as a
first-class signal, symmetric with the existing OWD one: a rise over its rolling-min
baseline ends the slow-start climb and, sustained over two windows, backs the rate ×0.7
down to the real decode limit — so Automatic settles where the decoder keeps up.
- core/abr: on_window gains decode_mean_us; a decode_means rolling-min baseline +
DECODE_RISE_US (15 ms) fold a decode rise into the bad-window logic.
- core/client: per-frame report_decode_us accumulator, drained to a window mean by the
data-plane pump; wants_decode_latency() gate (Automatic, non-PyroWave) lets embedders
skip the measurement where it's ignored. Re-target log prints the driving signals.
- android/decode: report the decode stage on both the sync and async decode paths,
HUD-independent, measured from the AU leaving next_frame (so codec-input backpressure
is included) and excluding the vsync present wait.
Apple/Windows report_decode_us calls to follow.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A Steam Controller 2 opened in raw mode (our capture claims the HID interface)
reports ADC joystick coordinates ~0..3200, which Steam/SDL read as only a few
percent of full travel — the sticks barely move in Steam's controller test even
though menu navigation still crosses its lower threshold. Steam sends
SETTING_ENABLE_RAW_JOYSTICK (0x2e) = 0 during native init to force
firmware-calibrated signed i16; replicate it (NORMALIZE_JOYSTICKS) alongside
lizard-off at claim time and on the 3 s watchdog refresh (the refresh also
repairs a host/driver that re-enabled ADC mode after capture started).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The shared Config/Info.plist deliberately declares true (the ANSSI/France
export-compliance route, 1b733613); the two iOS build-config overrides
contradicted it, so iOS uploads declared exempt while macOS declared
non-exempt. All six configs now inherit the shared plist.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tester-diagnosed (the layer a390e241 missed): the console UI navigates
through padKeyProbe — GamepadNavEffect's held-state + auto-repeat
machinery consuming A/X/Y/D-pad/Select — not the focus system. sc2NavKey
routed everything via super.dispatchKeyEvent, which bypasses
MainActivity.dispatchKeyEvent and therefore the probe, so the console
home never saw the SC2 at all (B alone worked: it never rides key
events). Synthesized events now take the same route as real ones: probe
first (keycode-gated only, so synthetic KeyEvents satisfy it), then the
existing B/A/focus-hook/framework fallbacks — which remain the path for
probe-less screens.
Also: the stick now reports a HELD D-pad direction (press on deflection,
release on centre/change) instead of a single pulse — the probe machinery
turns that into a physical-D-pad-like auto-repeat; guarded against
releasing a direction the real D-pad still holds, and released on link
drop. The focus-hook path still moves once per press edge.
Committed without push (user request); --no-verify per the shared-tree
fmt-hook false positive (Kotlin-only commit).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On-glass: the SC2 attached, left lizard mode, and then only B worked
(closing the app — back at the root). B is the tell: it bypasses key
events entirely (direct back-dispatcher call), while everything routed as
a synthetic KeyEvent died. A synthetic event dispatched from outside the
real input pipeline never reaches ViewRootImpl's focus-navigation stage —
the one that exits touch mode and grants initial focus for a REAL pad's
first D-pad press — so on a phone nothing is focused and both the D-pad
and A (needs a focused element) fall on a deaf window.
The D-pad now drives Compose's own FocusManager.moveFocus through a hook
registered in the composition (Next as bootstrap: directional moves need
an already-focused node; one-dimensional traversal assigns initial
focus). Once a Compose node holds focus the ComposeView owns view-focus,
so A's synthetic DPAD_CENTER reaches the focused clickable as before.
One move per press edge; shoulders/Start/Select unchanged.
Committed without push (user request); --no-verify per the shared-tree
fmt-hook false positive (Kotlin-only commit).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Flip the `pyrowave` cargo feature into the default set across punktfunk-host,
pf-client-core, pf-presenter and the session client — every packaged build
(flatpak, arch/rpm/copr, windows x64 client) now carries the codec. Selection
stays strictly per-session opt-in: a client must pick "PyroWave (wired LAN)"
in Settings (or PUNKTFUNK_PREFER_PYROWAVE=1); nothing changes for normal
HEVC/AV1 sessions. The Windows ARM64 client leg builds --no-default-features
and keeps skipping it (decode is Linux-native + Apple Metal today).
Advertisement no longer waits for the PUNKTFUNK_ENCODER=pyrowave lab
override on NVIDIA: host_wire_caps sets the bit whenever the feature is
present and the host isn't the GPU-less software pref, and
SessionPlan::output_format flips a PyroWave session on the NVIDIA-auto
capture path to CPU RGB frames (the EGL→CUDA import only NVENC consumes;
the wavelet backend ingests raw dmabufs or CPU RGB). AMD/Intel keep their
raw-dmabuf zero-copy unchanged; per-session raw-dmabuf passthrough on
NVIDIA (true zero-copy without the env's global capture policy) stays a
follow-up.
On-glass on .21 (RTX 5070 Ti, default-features binaries, NO env overrides):
host advertises + negotiates PyroWave, the CPU-capture fallback engages,
60 fps at e2e 3.2-5.7 ms p50, and a mid-stream 1080p→720p resize rides on
top cleanly. Workspace clippy --locked clean; 33 client + 314 host tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
An SC2 was invisible outside streams: lizard mode produces kb/mouse (no
gamepad events), and the capture claims even those away — so the console
UI could neither be navigated by it nor knew a controller was connected.
- Sc2Capture grows a UI mode (router == null): parsed state edge-detects
into onUiKey navigation transitions — D-pad + face buttons +
Start/Select as real press/release, the left stick as one focus step
per half-deflection push (mirroring MainActivity's stick behavior for
ordinary pads); onActiveChanged + isActive expose the link state.
- MainActivity owns the menu-time capture: engages on resume / USB attach
/ permission grant (asked once per attach; the Controllers screen's
grant button re-arms it), releases on pause, and hands off around
StreamScreen's stream-mode capture (stop before claim, resume in
onDispose). sc2NavKey routes like a real pad's buttons: B backs, A
activates via DPAD_CENTER, the rest goes to focus navigation — and
claims the console-UI glyphs (Xbox family, Valve lettering).
- rememberControllerConnected ORs in sc2MenuActive, so a captured SC2
flips the app into the console home like any other pad.
- ControllersScreen: a Steam Controller 2 card sourced from the capture
side (USB device list + bonded BLE, refreshed on hot-plug) showing the
transport, capture status ("navigating this UI"), and a grant button
when USB access is missing; the empty-state text respects it.
Kotlin-only commit; --no-verify per the shared-tree fmt-hook false
positive (another session's unformatted Rust WIP; committed tree is
fmt-clean).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
prefFor resolves SC2 PIDs to the new kind since 81edd271, but prefLabel
had no arm for it — a Puck surfacing as an InputDevice would read
"Streams as: Automatic". (--no-verify: shared-tree fmt-hook false
positive, Kotlin-only commit.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tester-diagnosed root cause of the wired "disconnect": claiming the SC2's
USB HID interface (force=true) removes the pad's lizard-mode keyboard and
mouse input devices, flipping the system keyboard configuration
(CONFIG_KEYBOARD, QWERTY→NOKEYS). MainActivity declared keyboardHidden but
NOT keyboard, so Android recreated the activity the moment capture
engaged — disposing StreamScreen, tearing down the session, and closing
the controller slot. The log chain was config-change → MainActivity
stopped → surface destroyed → decoder stops, with zero USB errors: the
stream died, not the link.
With `keyboard` declared, Android delivers onConfigurationChanged instead
(nothing to handle — same as the existing entries). Also covers the Puck
(four interfaces claimed at once) and the reverse flip when releasing the
interfaces at session end re-adds the keyboard/mouse devices.
Manifest-only; --no-verify per the shared-tree fmt-hook false positive
(another session's unformatted Rust WIP; the committed tree is fmt-clean).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Round-2 on-glass: wired still dropped, Puck surfaced as Xbox360. Both were
still client-side:
- The Puck hosts up to four controllers on interfaces 2..5 and the pad may
be bonded to ANY of them; claiming only interface 2 read silence while
Android's input stack kept the rest — the pad then arrived as a plain
InputDevice (VID 28DE/PID 1304, unknown to prefFor) → Xbox360. The link
now claims ALL controller interfaces with one multiplexed UsbRequest
read loop (completions routed by clientData); whichever interface
streams state becomes the write target for rumble/settings, and
lizard-off refreshes every claimed slot until one is active.
- Silence is NOT an unplug: the 5 s quiet heuristic killed an idle wired
pad that simply stops streaming. Unplug is now signalled — the
ACTION_USB_DEVICE_DETACHED broadcast for this device, or requestWait
HARD errors persisting 2 s (a dead fd storms errors; timeouts never
count).
- Degrade path: prefFor now maps the SC2 PIDs (1302/1303/1304/1305) to
the SC2 kind, so a pad the capture can't claim (permission denied /
toggle off) still drives the host's typed-synth virtual SC2 instead of
Xbox360.
- Diagnosis aid: every distinct report id is logged once (logcat tag
Sc2Capture / Sc2UsbLink).
Kotlin-only commit; --no-verify because the fmt hooks check the WORKING
TREE, which carries another session's unformatted Rust WIP — the committed
tree is fmt-clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First on-glass run (wired pad + Puck, NixOS host "miko") surfaced three
things; all addressed:
Android (the create→unplug flap at 255 ms, and the Puck showing nothing):
- Read interrupt endpoints with UsbRequest/requestWait, not bulkTransfer —
Android only supports bulk transactions on bulk endpoints, so reads
returned the first buffered report and then -1 forever (tester-diagnosed).
One IN request stays queued; OUT reports (Steam's forwarded haptics) are
queued onto the reader thread, which is the single requestWait owner.
Unplug detection is now sustained-silence (5 s), not a failure counter.
- Wireless-status (0x46/0x79) is authoritative only through a Puck dongle:
a WIRED pad truthfully reports "no radio link" and must not tear the
slot down (this alone explained the wired flap's remove event).
- Lizard-off confirmed working on-glass — framing unchanged.
Host (Steam confirmed to ignore the UHID leg, Interface: -1 — the Deck
story repeating):
- triton_usbip.rs: the virtual SC2 now attaches via vhci_hcd as a REAL USB
device, byte-matched to the tester's lsusb capture of the wired pad
(28DE:1302, bcdDevice 3.07, class EF/02/01, Full Speed, one HID
interface #0 with interrupt IN 0x81 / OUT 0x01, 64 B, bInterval 1,
bcdHID 1.11, Valve strings; FVPF-prefixed serial so the 28DE conflict
gate recognizes it as ours). Interrupt-IN mirrors the client's raw
reports; interrupt-OUT captures Steam's haptic output reports (0x80
parsed for the 0xCA plane, everything forwarded raw); EP0 SET_REPORT
features normalize to id-first framing and forward raw.
- steam_usbip.rs: the attach choreography (in-process sysfs attach → usbip
CLI fallback) extracted into a shared UsbipAttachment used by the Deck
and the SC2 device models — behavior-identical for the Deck.
- steam_controller2.rs: transport ladder usbip → UHID (the fallback now
warns that Steam won't list it, with the modprobe vhci_hcd remedy).
Verified: host 314 tests green on Linux (.21) incl. the new device-model
units; on-box smoke attaches the virtual 28DE:1302 through vhci_hcd (real
USB enumeration, not /devices/virtual) and tears down on drop. Owed: the
tester's Steam-visibility check against the usbip leg + Android retest.
(--no-verify: the fmt pre-commit/pre-push checks trip on ANOTHER session's
uncommitted WIP in the shared tree; every file in this commit is
rustfmt-clean and the committed tree passes cargo fmt --check.)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Apple client now decodes PyroWave natively on the presenter's own MTLDevice —
no MoltenVK, no upstream C++ in the app. Completes and wires up the decoder whose
early working-tree snapshot rode along in 9127c346:
- MetalWaveletShaders.swift: wavelet_dequant + idwt hand-ported from the vendored
GLSL (STORAGE_MODE 0 only; subgroup scans → 32-wide simdgroups; DCShift spec
constant → function constant; precision-1 split: fp16 levels 0-1 / fp32 2-4).
- MetalWaveletDecoder.swift: Swift reimplementation of push_packet/decode_packet
incl. the Phase-4 chunk-aligned window walk (FRAG chains, zeroed missing shards,
the >half-blocks partial rule), init_block_meta's block-index space, and the
42-dequant + 13-idwt dispatch structure with encoder-boundary barriers. SOF-dims
changes rebuild the size-dependent resources, which is also the mid-stream
resize path. Ring of 4 output plane sets on the presenter's queue.
- Presenter: pf_frag_planar (3xR8, the planar_csc.frag twin) + renderPlanar with
a shared present tail; ReadyFrame carries an image enum (.video | .planar).
- Stage2Pipeline: a dedicated PyroWave pump — no VideoToolbox machinery, no
keyframe/re-anchor recovery (all-intra; partials render as localized blur by
design), newest-frame-index staleness guard for late partials.
- Opt-in: "PyroWave (wired LAN)" codec entry (probe-gated, ≈A13 floor via a real
kernel-compile probe), selecting it advertises + prefers the codec and forces
the session SDR (HDR/10-bit/4:4:4 caps dropped, plan contract).
- Core ABI: punktfunk_connection_shard_payload() — the Welcome's negotiated shard
payload, needed by native decoders to walk chunk-aligned AUs.
- Validation: golden fixtures generated by the host encoder + upstream's own
decoder (pyrowave_dump_golden, RTX 5070 Ti); the Metal decode PSNR-matches at
77-88 dB across all planes for dense AND chunk-aligned AUs, and a hole-punched
partial still decodes. Parser unit tests cover the window walk, FRAG chains,
broken chains, the half-blocks gate, and the block-index layout.
Tests: apple 134 green (mac; iOS/tvOS build), host 312 w/ pyrowave on .21,
core 148 w/ quic; clippy/fmt clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- clients/apple: native Metal wavelet decoder + compute shaders (Phase 5),
decoding PyroWave without embedding MoltenVK.
- pf-client-core: plumb user_flags/completeness through Decoder::decode_frame
so the PyroWave backend parses chunk-aligned + partial AUs; gate the param's
unused-warning to exactly the non-pyrowave builds (fixes -D warnings on the
featureless Linux client build).
- punktfunk-host: on a mid-stream mode switch, re-resolve the "Automatic"
PyroWave bitrate for the new mode's ~1.6 bpp operating point (explicit rates
and H.26x ABR stay put); reject sub-128px PyroWave modes before the encoder
rebuild instead of after the ack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.
Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
host→client feature/output writes for replay). Best-effort is sound by
the device protocol's own design (rumble re-sent every ~40 ms, settings
every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
exactly that reason.
Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
no kernel driver binds the PID (hidraw only; Steam Input is the
consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
serial reply, rumble also parsed onto the universal 0xCA plane (phone
mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
Steam is flagged in the creation log (usbip transport is the known
follow-up if Steam ignores Interface:-1 devices for Triton too).
Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
interrupt read loop, lizard-off on the watchdog cadence, raw replay via
interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
(Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
degrade paths keep working) on a GamepadRouter external slot; raw
return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
settings toggle, StreamScreen engagement incl. the USB permission flow.
Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A host's pairing-gate rejections (not armed / bound to another device /
rate-limited / identity required / denied / approval timeout / superseded /
wire-version mismatch) used to drop the connection with a bare code-0 close,
and every client collapsed that — plus plain unreachability — into one
"wrong PIN / not accepted" message. A dead network path, a disarmed host,
and an operator denial were indistinguishable, which is exactly the
misdiagnosis behind the recent Android pairing support thread.
- core: new ungated `reject` module — shared close-code block 0x60–0x67
(+ 0x42 busy promoted from the host), `RejectReason`, and
`PunktfunkError::Rejected`; `pair()`/`connect()` decode the host's
ApplicationClosed code into `Rejected` instead of a generic Io error.
C ABI v7: status block −20…−28 and `punktfunk_connect_ex8` (`status_out`
reports the failure cause; NULL-return alone can't). Wire unchanged —
old peers see exactly the old bare close.
- host: every gate rejection `conn.close()`s with its typed code (and the
human reason as close bytes) before erroring out of the session task.
- pf-client-core: shared `pair_error_message`/`connect_reject_message`
wording consumed by the Windows + Linux + console-UI + CLI surfaces; a
connect failure now renders the host's stated reason.
- android: `nativeTakeLastError()` JNI token + `ConnectErrors.kt` — a
network timeout is no longer reported as "wrong PIN, or the host isn't
armed", and a typed rejection skips the wake-and-wait fallback (the host
is demonstrably awake).
- apple: `HostRejection` + `.rejected`; the pair sheet and session alerts
show the stated reason; connect moves to `ex8`.
Completes the cross-client half of the hunks that rode along in 12148243
(client.rs / trust.rs / punktfunk1.rs) — main did not build without this.
Validated: workspace clippy -D warnings + full test suite green on .21
(EXIT=0, 309 host / 148 core suites); macOS core 147+c_abi green; swift
build green; Android Kotlin + native crate green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The pump now advertises decodable_codecs_for(presenter device) — the
CODEC_PYROWAVE bit rides only when the device passed the compute-feature
probe — and PUNKTFUNK_PREFER_PYROWAVE=1 is the Phase-2 lab opt-in that
names the codec in preferred_codec (the only route resolve_codec will
take it, plan §3; a Settings toggle is Phase-3 productization). A
negotiated PyroWave session builds Decoder::new_pyrowave on the
presenter's device instead of an FFmpeg decoder. clients/session grows
the `pyrowave` feature forwarding both crate features.
With this the Phase-2 client chain is code-complete:
Hello bit → preference → Welcome::codec → pyrowave decode on the
presenter device → planar CSC → present. On-glass .21 run +
latency-probe/loss-harness numbers vs HEVC remain owed (plan Phase-2
exit criteria).
Validated on .21: session client + all crates compile with and without
the features, clippy clean, 26 + 308 tests green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ITSAppUsesNonExemptEncryption = true — the app's AES-GCM session crypto is
non-exempt under the App Store Connect encryption questionnaire (category
chosen; French ANSSI declaration in progress). First of the six targets;
the remaining Info.plists follow with the rest of the compliance work.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Reversed/reordered delivery lets a FEC block reconstruct EARLY
(data + recovery >= k), counting still-in-flight shards into
fec_recovered_shards; window_loss_ppm then reported pure reordering as
loss, inflating LossReports — which size adaptive FEC and, since the
Automatic overhaul, feed the ABR controller (one severe window ends slow
start FOR GOOD, so a reorder burst could permanently kneecap a session's
climb).
Early reconstruct stays (it's the latency-right choice); the accounting
now nets it out. The reassembler counts a new fec_late_shards stat when a
parity-restored data shard ARRIVES after all — matched exactly: the
completed/abandoned-frame memory (ReassemblyWindow::completed, now a map)
remembers which shards each terminal frame reconstructed, and a late
arrival must match one (removed on hit), so wire duplicates of delivered
shards and stragglers of failed blocks count nothing. In-flight blocks
dedup via have_data. window_loss_ppm takes the late delta and estimates
from (recovered - late), saturating across window boundaries; both
callers (client core + probe) pass it.
The e2e reorder tests now assert the NET equals the true kill count in
both delivery orders, dup included (previously documented as a known
inflation). Not mirrored into the C-ABI PunktfunkStats — the loss windows
run in-core on every platform.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The gpu-session TrackedEncoder wrapper delegates every Encoder method by
hand, so the new reconfigure_bitrate fell through to the trait's false
default and EVERY bitrate change silently took the rebuild+IDR path — the
live .21 A/B caught it (host log said 'rebuilt', never 'in place').
Also:
- punktfunk-probe --rebitrate KBPS:SECS — headless mid-stream SetBitrate
validator (cursor-wiggles so a damage-driven idle desktop keeps
publishing frames through the switch). Live-verified on .21: one NVENC
session open, then 'encoder bitrate reconfigured in place (adaptive
bitrate — no IDR)' at 20→60 Mbps.
- on-hardware nvenc_cuda reconfigure smoke test (20→60→10 Mbps in place,
zero IDRs — green on the RTX 5070 Ti).
- BitrateChanged doc no longer claims the switch costs an IDR.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mesa now exposes Vulkan Video decode queues by default (and the session
binary opts RADV in for the Deck's sake), which silently moved every desktop
AMD/Intel box onto FFmpeg-Vulkan-on-Mesa under `auto` — user-reported
(CachyOS/KDE) to judder or error-streak into the software demotion while an
explicit VAAPI pick streams perfectly. Auto's hardware order is now
device-aware (`VulkanDecodeDevice::prefer_vulkan_over_vaapi`, fed
vendor id + device name by the presenter): Vulkan-first stays only where it
is the established right answer — NVIDIA (no usable VAAPI) and the Deck's
VanGogh (VAAPI dmabuf import chroma-fringes) — and everything else gets the
battle-tested zero-copy VAAPI first, with Vulkan as its fallback.
A mid-session Vulkan failure streak now also demotes to VAAPI before
software, so a broken Mesa Vulkan path can never strand a box with a
perfectly good VAAPI driver on CPU decode.
The GTK shell's decoder setting gains the missing "Vulkan Video" option
(values now mirror the console UI's auto/vulkan/vaapi/software) and drops
its pre-Vulkan "Automatic (VAAPI → software)" label.
Verified on the RTX 5070 Ti box (loopback session, auto → "Vulkan Video
hardware decode active", 60 fps); policy locked by unit test; clippy -D
warnings + pf-client-core/pf-presenter tests green on Linux.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three bugs found running the owed throughput sweeps (all three conspired
to make yesterday's 'transport does 1G+' numbers fabrications):
- the probe never advertised VIDEO_CAP_PROBE_SEQ, so every host DECLINED
its speed tests; the zeroed decline reply divided a settle-window
sliver by 1 ms and printed plausible-looking garbage. Advertise the
cap (the shared-core reassembler windows probe-space frames) and
detect the all-zero decline explicitly.
- an idle virtual desktop publishes no frames on damage-driven capture
(Windows IDD-push), so the pipeline build timed out before the burst
could run. The probe now injects a ±2 px cursor wiggle over the wire
during --speed-test warmup — injected host-side into the right
session, works headless everywhere.
- throughput-sweep.py: tracing emits ANSI color into pipes, which broke
the key=value parser (crash on the first point); strip it, guard
half-parsed lines, and surface host declines as a flag.
Also logs the whole-run receive stage split (PUNKTFUNK_PERF) at stream
end — the probe is the measurement tool for the client-pump wall.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
iOS + Android: a new opt-in setting mirrors controller 1's rumble onto the
device's own actuator (Apple RumbleRenderer Actuator.device / CoreHaptics,
Android deviceBodyVibrator), so a motor-less clip-on pad still gives haptic
feedback through the phone/tablet it's clamped to. Default off; wired through
the gamepad settings on both platforms.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>