Add a bounded, trust-agnostic, mDNS-INDEPENDENT QUIC reachability probe and
surface it everywhere saved-host presence is shown, so a host reached over a
routed network (Tailscale/VPN/multicast-filtering LAN) no longer reads Offline
just because it isn't advertising — the display-side companion to the 0.8.4
dial-first connect fix.
Core:
- punktfunk-core: NativeClient::probe (bounded handshake; a real host answers even
on trust mismatch, a wrong/closed/TCP-only port fails) + punktfunk_probe C ABI
(ABI_VERSION 3->4, header regenerated).
- pf-client-core: trust::probe_reachable_many (parallel per-host sweep).
Presence pips now read `advertising OR probed-reachable`, refreshed by a ~10-12s
background sweep off the UI thread:
- Linux (relm4): ui_hosts probed map + HostsMsg::Probed sweep.
- Windows (windows-reactor): pf-probe worker -> HostsProps.probed.
- Apple (SwiftUI): HostStore.refreshReachability, driven by HomeView + GamepadHomeView .task.
- Android (Compose): nativeProbe JNI seam + periodic LaunchedEffect (LNP-gated),
online dot added to the touch HostCard.
- Decky already probes via --list-hosts --probe.
Decky client: make the flatpak client's known-hosts store the single source of
truth via new headless CLI modes (--list-hosts / --add-host / --set-host /
--forget-host / --reset / --reachable). The plugin can now add a host by address,
edit/forget hosts, reset all state (keeping the client identity), and shows
probe-backed online pips — state is shared with the desktop client, not duplicated.
Also lands in-progress Android 17 LNP groundwork (targetSdk 37 +
ACCESS_LOCAL_NETWORK runtime flow, permission dialogs) that was already present in
the working tree.
Verified: cargo check + clippy clean (punktfunk-core, pf-client-core, linux,
android native); android assembleDebug BUILD SUCCESSFUL; decky typecheck + rollup
build clean; probe true/false-positive behaviour exercised against a live host.
Windows and Apple were not compiled locally (no MSVC/Xcode on this Linux box).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`cargo fmt --all --check` (ci.yml) was red on main: the client re-architecture
commits and origin's windows-shortcut commit landed with rustfmt violations
(e.g. a 104-char .with_context line in hyprland.rs, an unsorted mod block in
vdisplay.rs, the input.rs `{`-placement CI flagged). Reformat the tree so the
fmt gate passes; no functional changes.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The GTK client becomes a relm4 component tree: AppModel owns the window,
trust gate (rules 1-3), and the spawned session child's lifecycle as
typed messages; the hosts page is a child component with a
FactoryVecDeque of host cards — the HostsCallbacks Rc<dyn Fn> bag, the
busy Cell, and the Rc<RefCell<HostsUi>> cross-page pokes are gone.
Trust/settings/library dialogs stay plain GTK, invoked from update with
a ComponentSender.
Deleted with the in-process presenter: ui_stream.rs, video_gl.rs,
ui_gamepad_library.rs, launch.rs, the khronos-egl dep, and the
PUNKTFUNK_LEGACY_PRESENTER hatch. Every stream (and the console library)
now runs in punktfunk-session; the shell spawns it for card connects and
exec's it for --connect/--browse so the Decky wrapper keeps working. The
request-access flow gains --connect-timeout + a CancelHandle that kills
the child. Screenshot scenes re-pointed onto the components (verified:
hosts + library self-capture; the dialog scenes present correctly and
capture under a GL renderer); the gamepad-library scene is gone with the
page.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Each client learns a host's MAC from the mDNS `mac` TXT while it's awake, persists it on the saved-host record, and — when reconnecting to an offline host — sends a magic packet before connecting, plus an explicit "Wake host" action. Apple wraps the C-ABI; linux/windows call the core fn directly (linux also gains a --wake CLI mode); android via a new nativeWakeOnLan JNI export (the mDNS browse record gains a 7th mac field); decky shells out to the linux client's --wake before launching the stream.
iOS/tvOS need the managed com.apple.developer.networking.multicast entitlement (pending Apple approval), so the wake path + UI are gated off via PunktfunkConnection.wakeOnLANAvailable and the entitlement is commented out — keeping iOS/tvOS releasable. MAC-learning stays active on every platform so it lights up the moment it's ungated. macOS works today.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GTK Linux client:
- hosts/library: clicking a card was dead — the handler was on
FlowBoxChild::activate (never emitted on click); bridge child-activated
→ child.activate() on the FlowBox (ui_hosts, ui_library).
- stream: the Ctrl+Alt+Shift+D/Q/S chords (and all key forwarding) were
dropped because the key controller sat on the overlay, which loses focus
to the header back button after nav.push+fullscreen — move it to the
window and remove it on teardown.
- video: a mid-session VAAPI decode error rebuilt a software decoder but
never requested a keyframe, so under the infinite GOP the picture stayed
gray/frozen forever. Request an IDR on any VAAPI error, keep the hardware
decoder, and demote to software only after repeated failures.
- stream: fix a per-session Capture↔overlay reference cycle that leaked the
overlay subtree + the Arc<NativeClient> on every session end — hold the
overlay weakly.
- stream: accumulate the fractional wheel remainder so precision-scroll
(Deck trackpad / hi-res wheels) sub-unit deltas aren't dropped.
- gamepad library: keep the launcher smooth on the Deck — freeze the aurora
and trim the visible card range (fewer 3D offscreen passes) on low-power.
- gamepad: log full pad identity (vid:pid:name:type:virtual) on attach to
diagnose an empty controller list on the Deck.
- cli: --connect host:<badport> silently did nothing; default to 9777 + warn.
- css: add the missing .pf-neutral pill rule; fix the clipped most-recent
accent (inset outline instead of a corner-clipped box-shadow bar).
Decky plugin:
- surface the on-screen library browser: label the host-row Games button.
- fix silent pin data-loss — the detached Games modal captured a frozen
pins array, so pinning a second game clobbered the first; mirror pins in
a ref and track the modal's pinned ids locally for a live label.
- route pair-required hosts through the pairing modal from the fullscreen
Stream button (parity with the QAM panel).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A controller-driven, chrome-less library launcher for the Steam Deck flow
(the Decky plugin's "Open library on screen" + pinned games, 3122506):
`--browse host[:port]` opens a paired host's game library as a coverflow
over a drifting aurora — A streams the focused title (the id rides the
Hello), session end returns to the launcher, B quits back to Gaming Mode.
`--connect` gains `--launch <id>` for direct-to-game starts; `--mgmt`
overrides the library port. Scope is deliberately library-only: host
selection/settings stay in the touch UI, pairing stays in the plugin (no
dialog can map under gamescope — every state renders in-page).
- gamepad.rs menu mode: the worker holds the active pad open while idle
(WITHOUT the Valve HIDAPI drivers — Deck lizard mode survives) and
translates it through a pure MenuNav state machine: edge-triggered
buttons, held-state snapshot on entry/detach (the escape chord that ends
a stream can't ghost-fire in the menu), 380/160 ms stick/dpad repeat,
menu rumble ticks. Keyboard fallback (arrows/Enter/Esc) drives the same
handler — fully usable with no pad, no host (PUNKTFUNK_FAKE_LIBRARY).
- Coverflow: ±38° corridor-facing tilt under per-card perspective
(gsk rotate_3d), dense overlapping side shelves with paint-order
restacking (gtk::Fixed draws in child order), opaque card faces + a
darkening veil for the recede (translucency would bleed the stack
through). The strip lives in an External-policy ScrolledWindow because
a bare gtk::Fixed measures its TRANSFORMED children and inflates the
page min-width past the window.
- Spring-driven motion: semi-implicit Euler in ≤8 ms substeps (a raw
50 ms frame leaves the stiff recoil spring ringing at ω·dt ≈ 1.2 —
regression-tested), ζ≈0.85 cursor chase + ζ≈0.55 boundary wobble;
velocity carries across retargets so held-repeat scrolling glides.
- Shot scene `gamepad-library` (GTK animations force-disabled in shot mode
— nav transitions froze mid-slide in headless captures); shared poster
fetch extracted to library::spawn_art_fetch.
Verified here: 21 unit tests (MenuNav, cursor stepping, spring
convergence/stability), clippy -D warnings clean, screenshot scene
pixel-checked, --browse smoke runs (fake-library + unpaired) on the
headless session. On-Deck validation pending (virtual-pad input, lizard
mode, rumble via Steam Input, full Decky→browse→stream→launcher loop).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- library.rs + ui_library.rs: the host's unified game library over the
management API (the Apple LibraryClient/LibraryView ported) — mTLS with the
paired identity, host verified by its pinned cert fingerprint (ureq + rustls,
unified with the workspace rustls 0.23); posters load async with monogram
placeholders, and picking a title starts a session that asks the host to
launch it (the library id rides the Hello).
- app.rs (~800 lines lighter) splits into cli.rs (argv/headless
pairing/--connect/screenshot scenes), launch.rs (mode resolve + session
worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN /
delegated-approval dialogs); ui_hosts/ui_stream reworked around the split.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>