Intel's Windows driver advertises Vulkan Video (Arc drivers since 2023), so
the capability gate alone no longer keeps Intel off FFmpeg-Vulkan — and that
combination is broken in the field (B580 report: strobing + 7.2 ms p50
decodes at 4K120) and on glass (Arc Pro iGPU: 29-33 ms p50 decodes at 4K60
where D3D11VA does 2.5 ms on the SAME GPU). Mirror the Linux vendor order on
Windows: NVIDIA/AMD keep Vulkan Video first, Intel/unknown take D3D11VA
first; vulkan stays reachable by explicit preference and as auto's fallback.
Also:
- Vulkan→D3D11VA mid-session demotion rung (the Windows analog of Linux's
Vulkan→VAAPI rung) — a failing Vulkan backend lands on hardware, not on
software, which cannot survive 4K120.
- The demotion streak now needs 1 s of age as well as 3 consecutive errors:
a startup loss burst produced 3 errors in 20 ms and stranded the session
on software decode (one-way) before the IDR requested on the first error
could possibly arrive — live-hit on the Intel iGPU leg.
- Stale "Intel's Windows driver has no Vulkan Video" comments corrected,
docs updated to the per-vendor order, vendor-order test extended with
discrete/iGPU Arc cases.
Verified on an Arc Pro iGPU + RTX 3500 Ada laptop against a CachyOS/NVENC
host: auto now picks d3d11va on Intel (60 fps, 2.5-2.8 ms decode, e2e 26 ms
vs 50 ms before) and still picks vulkan on NVIDIA. 27/27 pf-client-core
tests, clippy clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GNOME 50 (Mutter MR 4928, PipeWire >= 1.6) added HDR screen sharing for
monitor streams: 10-bit PQ formats (xRGB_210LE/xBGR_210LE) with MANDATORY
BT.2020 + SMPTE-2084 colorimetry props, advertised while the mirrored
monitor is in BT.2100 colour mode. Wire the Linux host into it end-to-end
on the GameStream desktop-mirror path (PUNKTFUNK_VIDEO_SOURCE=portal):
* pf-frame: PixelFormat::X2Rgb10/X2Bgr10 (DRM XR30/XB30; X2Bgr10 is the
Windows Rgb10a2 layout) + fourccs.
* pf-capture: want_hdr portal offer — HDR-only LINEAR-dmabuf pods with
MANDATORY PQ/BT.2020 props (SHM excluded: Mutter's SHM record path
paints 8-bit ARGB32 regardless of format; tiled excluded: the EGL
de-tile blit is 8-bit RGBA8), negotiated-colorimetry parse, generic
HDR10 hdr_meta(), packed-10-bit CPU cursor blend, a process-wide SDR
downgrade latch on negotiation timeout, and a DisplayConfig BT.2100
colour-mode probe (gnome_hdr_monitor_active).
* pf-encode: libav NVENC X2RGB10->P010 swscale (BT.2020 limited) ->
HEVC Main10 / 10-bit AV1 with PQ VUI; VAAPI 10-bit on both paths (CPU
P010 upload + dmabuf XR30 scale_vaapi p010/bt2020); can_encode_10bit
now probes for real on Linux; 10-bit sessions route around the
8-bit-only Vulkan-video/direct-NVENC backends.
* GameStream: host_hdr_capable() Linux arm, live monitor-HDR check at
RTSP honor time, capturer-pool reuse keyed on HDR-ness, gs_bit_depth
covers the new formats. New `punktfunk-host hdr-probe` diagnostic and
a PUNKTFUNK_SPIKE_HDR spike lever.
* Native plane stays honestly 8-bit via capturer_supports_hdr(): Mutter
RecordVirtual streams are SDR-only upstream (GNOME 50 and 51-dev), so
virtual-display sources cannot deliver HDR yet.
Validated on the RTX 5070 Ti (GNOME 50.3 / PipeWire 1.6.8): the Main10
probes pass and the ignored nvenc_hdr10_smoke GPU test emits an IDR that
ffprobe reads as Main 10 / yuv420p10le / bt2020nc / smpte2084 / limited.
Live HDR capture negotiation still needs an HDR monitor on glass; VAAPI
10-bit needs the AMD box.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- New "4:4:4 and HDR" section: what each mode buys, the ~1.6× / +15% bitrate
cost, that HDR needs a Windows host today (Linux capture has no HDR source),
and that the two combine (~1.9× the 4:2:0 SDR rate).
- Interactive <BitrateCalculator> (registered in the MDX components map):
resolution (presets or custom), frame rate, 4:2:0/4:4:4, SDR/HDR -> the
estimated Automatic pin, bits/pixel, per-frame size, and which link tier it
needs. Formula mirrors the host's resolve_bitrate_kbps_for exactly.
- Expanded the bandwidth table with 120 Hz rows; note the big modes want 5/10 GbE.
- Document PUNKTFUNK_PYROWAVE_MAX_MBPS (cap the open-loop pin on a constrained
link) in configuration.md.
- pyrowave.md -> .mdx so the page can host the component.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The "Which should I use?" table on the clients page listed most client
names as bold text, not links — only the Decky plugin and pf-webos were
clickable — so the client references appeared broken. Link each client to
its section (or dedicated page), and fix a stale Windows headless command.
Repo-wide docs correctness/staleness pass against the code:
- steam-deck: client-not-found -> flatpak-not-found (the real backend code)
- install: host cert is punktfunk-host-windows_<ver>.cer, not ..._setup.cer
- configuration: GPU_PRIORITY_CLASS default is auto; 10BIT/444 are default-on
- how-it-works/index: GameStream/Moonlight is opt-in (--gamestream)
- roadmap: clipboard sync is shipped, not planned
- install-client: MSIX/cert artifacts are arch-suffixed (_x64/_arm64)
- requirements: fix garbled 22H2/IddCx sentence
- status: Linux encode also covers AMD/Intel (VAAPI/Vulkan Video)
- automation: add the plugins.changed event
- windows-host: note the optional bundled VB-CABLE virtual mic
- sway: PUNKTFUNK_COMPOSITOR=hyprland is a wlroots-family alias
- running-as-a-service: punktfunk-probe is a source-build-only dev tool
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The lifecycle-event catalog, hooks.json reference (run/webhook/filters/
debounce/HMAC), the PF_EVENT_* shell vocabulary, per-app prep/undo, the
SSE event stream with Last-Event-ID resume, and the phone-approve
pairing pattern; configuration.md gains the ON_CONNECT/ON_DISCONNECT
env-mirror rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The 2026 Steam Controller (Valve "Ibex" / SDL "Triton") captured on an
Android client is passed through AS-IS: the host presents a virtual pad
with the real wired identity (28DE:1302) and mirrors the physical pad's
raw HID reports, so Steam on the host drives it over hidraw exactly like
the real thing — trackpads, gyro, paddles, and its rumble/settings writes
flow back onto the physical controller. Protocol ground truth: SDL's
Valve-maintained SDL_hidapi_steam_triton.c + steam/controller_structs.h.
Core:
- GamepadPref::SteamController2 (wire byte 9; names steamcontroller2/
sc2/ibex) + PUNKTFUNK_GAMEPAD_STEAMCONTROLLER2 in the C ABI.
- Raw HID planes: RichInput::HidReport (0xCC/0x04, client→host input
reports verbatim, Copy fixed-64 body) and HidOutput::HidRaw (0xCD/0x05,
host→client feature/output writes for replay). Best-effort is sound by
the device protocol's own design (rumble re-sent every ~40 ms, settings
every ~3 s — losses self-heal); HidRaw bypasses hidout dedup for
exactly that reason.
Host (Linux):
- triton_proto.rs + steam_controller2.rs: Triton2Manager UHID backend —
no kernel driver binds the PID (hidraw only; Steam Input is the
consumer), raw mirroring with a typed-fallback 0x42 synthesizer until
the first raw report, SET_REPORT ack + raw forward, canned GET_REPORT
serial reply, rumble also parsed onto the universal 0xCA plane (phone
mirror). Rides the uhid + 28DE-conflict degrades; UHID promotion by
Steam is flagged in the creation log (usbip transport is the known
follow-up if Steam ignores Interface:-1 devices for Triton too).
Android:
- Sc2UsbLink (wired/Puck: vendor-interface claim detaches the OS driver,
interrupt read loop, lizard-off on the watchdog cadence, raw replay via
interrupt-OUT / SET_REPORT with hidapi report-id framing) and Sc2BleLink
(Valve vendor GATT service, notify subscribe machine, 0x45 re-framing,
HIGH connection priority).
- Sc2Capture orchestrator: raw plane + typed mirror (exit chord + host
degrade paths keep working) on a GamepadRouter external slot; raw
return path via GamepadFeedback.onHidRaw.
- nativeSendPadHidReport JNI (direct ByteBuffer, no per-report copy),
hidout raw decode, usb-host/BLUETOOTH_CONNECT manifest bits, opt-out
settings toggle, StreamScreen engagement incl. the USB permission flow.
Verified: core 149 + host 312 tests green on Linux (.21), on-box uhid
smoke creates/mirrors/tears down the virtual 28DE:1302, C ABI harness
round-trips, Android compileDebugKotlin green. On-glass with the real
controller owed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mesa now exposes Vulkan Video decode queues by default (and the session
binary opts RADV in for the Deck's sake), which silently moved every desktop
AMD/Intel box onto FFmpeg-Vulkan-on-Mesa under `auto` — user-reported
(CachyOS/KDE) to judder or error-streak into the software demotion while an
explicit VAAPI pick streams perfectly. Auto's hardware order is now
device-aware (`VulkanDecodeDevice::prefer_vulkan_over_vaapi`, fed
vendor id + device name by the presenter): Vulkan-first stays only where it
is the established right answer — NVIDIA (no usable VAAPI) and the Deck's
VanGogh (VAAPI dmabuf import chroma-fringes) — and everything else gets the
battle-tested zero-copy VAAPI first, with Vulkan as its fallback.
A mid-session Vulkan failure streak now also demotes to VAAPI before
software, so a broken Mesa Vulkan path can never strand a box with a
perfectly good VAAPI driver on CPU decode.
The GTK shell's decoder setting gains the missing "Vulkan Video" option
(values now mirror the console UI's auto/vulkan/vaapi/software) and drops
its pre-Vulkan "Automatic (VAAPI → software)" label.
Verified on the RTX 5070 Ti box (loopback session, auto → "Vulkan Video
hardware decode active", 60 fps); policy locked by unit test; clippy -D
warnings + pf-client-core/pf-presenter tests green on Linux.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- REPLAY_WINDOW 32768 -> 131072: the anti-replay bitmap covered the
120 ms loss window only to ~2 Gbps; the client now delivers ~4.8 Gbps
wire, where a late-but-valid Wi-Fi-retried datagram would have been
dropped as 'older than the window' — false loss. 16 KiB/session
covers ~12 Gbps.
- RECV_BATCH 32 -> 128: syscall rate stays ~3.4k/s at 430k pkt/s and
each pump iteration drains the kernel buffer deeper (ring 64->256 KB,
client sessions only). flush_backlog's iteration cap rescaled to keep
its ~190 MB guard equivalent.
- PUNKTFUNK_GSO gate is now value-aware: '=0' used to ENABLE GSO on
Linux (presence check) while disabling Windows USO. GSO stays OPT-IN,
deliberately: A/B'd twice today — it cuts send-thread CPU ~30% but
its 16-packet line-rate trains cost delivered throughput on a
constrained fabric (2.5GbE-hop pair: peak 2453 -> 1908 Mbps and 0.4%
loss at a rate sendmmsg carries clean). Flipping the default belongs
with pace-aware chunk spacing (plan Phase 1.2/1.3). docs-site row
corrected to match.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The N4 GO verdict, productized. GamepadPref::SteamDeck on a Windows host
now builds a real virtual Deck instead of folding to DualSense: games
get native Deck glyphs + both trackpads + gyro + all four back grips
through Steam Input's own remapping.
- steam_deck_windows.rs: DeckWinPad/DeckWinProto/SteamDeckWindowsManager
over the sealed shm channel, sharing the whole Linux Deck codec
(steam_proto now compiles on Windows too — it was already pure). The
SwDevice identity carries usb_mi: Some(2): the &MI_02 hardware-id
token hidclass mirrors into the HID child and Steam parses as the
wired controller interface — the promotion gate.
- Driver: DEVTYPE_STEAMDECK (3) graduates from the spike — SET_FEATURE
0xEB rumble / 0x8F haptic pulses are republished to the host through
the output slot (report-id-0 prefixed, so parse_steam_output sees the
Linux wire shape), and the 0xAE/GET_STRING serial + 0x83 unit id are
per-pad (read from the section's pad_index; PFDK<unit-id> matches
steam_proto::deck_serial).
- Router: SteamDeck arms in the Windows Pads paths; pick_gamepad flips
SteamDeck-if-windows -> SteamDeck (the DualSense fold retires);
dualsense-windows-test grows --deck.
ON-GLASS VALIDATED on .173 (rebuilt signed driver 9.9.0714.12xx
installed, Steam live): the manager-created pad (index 1) enumerates
with per-pad serial PFDK50460001, Steam logs Interface: 2 ->
'!! Steam controller device opened' -> 'Steam Controller reserving
XInput slot 0' -> PollState 2 (actively polling our cycling input
frames) -> mapping activated; clean teardown on exit. Rumble round-trip
through a real game remains an on-glass debt (nothing sent 0xEB during
the idle hold).
Known gap vs Linux: no physical-Steam-controller conflict degrade on
Windows yet (degrade_steam_on_conflict is Linux-only — /sys scan); a
Windows equivalent needs SetupDi enumeration and is deferred.
Verified: .21 clippy -D warnings + 304/0 tests + fmt --all; .133 clippy
-D warnings + the WDK driver-workspace check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Six parallel audits swept the root docs, docs-site, every per-directory
README, and the packaging docs; every claim below was verified against
the source before editing.
- README: Layout gains the six missing crates (pf-client-core,
pf-presenter, pf-console-ui, pf-ffvk, pf-driver-proto, punktfunk-tray),
clients/session, api/ and ci/; Linux/Windows client rows reflect the
shell + Vulkan-session split and the Vulkan Video -> VAAPI/D3D11VA ->
software decode chains; the "every client over a C ABI" claim is
corrected (Rust clients link the core directly); tiered stats overlay
+ console shell noted; Apple row mentions AV1.
- CONTRIBUTING: drop the dead CLAUDE.md link (deliberately untracked);
point at the README's build/invariants sections. SECURITY: 0.9.0.
- host-cli/pairing: --allow-pairing/--require-pairing are no-op legacy
names — pairing is required by default, --allow-tofu is the real flag;
document --data-port and --idle-timeout-ms.
- configuration: document PUNKTFUNK_RECOVER_SESSION_CMD (session-crash
recovery hook), PUNKTFUNK_MDNS, PUNKTFUNK_DATA_PORT.
- virtual-displays/gnome: GNOME per-client scaling shipped (host-
persisted) — flip the ❌ to ✅ and describe how it works.
- stats: new "Detail levels" section (Off/Compact/Normal/Detailed +
per-platform cycle gestures); retire the GTK hand-off note.
- clients/install-client/status/roadmap: decode chains, Windows client
validation narrowed to HDR-only pending, adaptive bitrate, console
shell, Apple AV1, Windows host vendor list.
- Sub-READMEs: clients/linux rewritten for the re-architecture; session
Windows decode rung + d3d11va knob; Windows tiered overlay; Android
minSdk 28; decky file table; host zerocopy/ path; scripts port
47992 and steamos-host.md; pf-dualsense source path.
- packaging: canary version bases are tag-derived (<next-minor> via
pf-version.sh/.ps1), codecs-extra not ffmpeg-full, document the
pinned offline-Skia tarball + SKIA_BINARIES_URL and vulkan-headers.
- Convert 15 dangling design/*.md links to the punktfunk-planning
prose convention (those docs live in the private planning repo).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Vulkan path's receive_frame returns at SUBMISSION (~0.1 ms) — the
hardware decodes asynchronously, so the decode stat was truthful but
measured the wrong boundary. The pump now ships the frame to the
presenter FIRST, then waits the frame's timeline fence (vkWaitSemaphores
resolved through the shared device's proc chain) and stamps
received→decode-COMPLETE — true NVDEC time at zero pipeline cost, since
the presenter's own GPU wait is what actually gates sampling. Software/
VAAPI keep their synchronous stamps.
Also: Alt+Enter joins F11 as the fullscreen toggle (some keyboards' Fn
layer sends a media key for plain F11 — observed on glass as
'F11 only works with shift'); the shell's shortcuts panel lists both.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On-glass A/B on the Ryzen 7000 iGPU (1080p120 HDR P010, hevc_amf,
PUNKTFUNK_PERF stage split): the system-memory readback costs the encode
thread 2.7-2.9 ms p50 (6.6 ms p99) per frame in submit; the zero-copy D3D11
pool path does the same work in 0.26 ms p50 (0.5 ms p99) — and on an iGPU the
readback also burns the shared memory bandwidth the game needs. The docs-site
already promised "on by default ... D3D11 on Windows" since the Linux flip
(9814368 was Linux-only); the Windows code now delivers it.
PUNKTFUNK_ZEROCOPY becomes a tri-state override: unset defers to a per-vendor
default in zerocopy_enabled(vendor) — ON for AMF (validated above; open
failures still fall back to system-memory readback), OFF for QSV until it is
validated on Intel glass (the fallback only catches *setup* errors; a QSV
derive that opens but maps wrong would corrupt silently, so probe-never-assume
applies). Explicit values force either way: 0|false|off|no = readback,
anything else = zero-copy, so the old presence-style =1 keeps working.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Now that the per-capture worker subprocess makes an NVENC EGL/CUDA driver
fault survivable (design/zerocopy-worker-isolation.md), the reason the NVENC
zero-copy path stayed opt-in is gone. zerocopy::enabled() now defaults ON for
both GPU backends (was ON VAAPI / OFF NVENC). Fallbacks are intact: VAAPI's
one-shot CPU auto-downgrade (VAAPI-gated, never trips for NVENC) and NVENC's
per-capture fallback + worker-death latch.
Reframe the shipped host.env examples and setup guides to rely on the default
rather than force PUNKTFUNK_ZEROCOPY=1 (an explicit =1 skips the VAAPI
auto-downgrade).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Split the docs' single distro×desktop axis (ubuntu-gnome / ubuntu-kde / fedora-kde) into two,
which deduplicates the shared mechanics and scales to distros that run several desktops (Arch):
- Install the host — per distro/OS (ubuntu, fedora, arch, bazzite, steamos-host, windows-host):
GPU driver + package + input group, then a canonical "Configure your desktop" funnel.
- Configure your desktop — per compositor (kde, gnome, gamescope, sway): host.env, compositor
quirks, the headless session, and starting the host.
New shared web-console page (enable · login password · arm pairing) removes the console/password
block that was copy-pasted across all seven host pages. Merged ubuntu-gnome + ubuntu-kde into
ubuntu; renamed fedora-kde to fedora; kept bazzite and steamos-host as dedicated appliance guides
(trimmed of duplication). Moved the KWin headless session, the GNOME EGL/lock traps, and the
gamescope attach/managed model out of the distro pages onto their compositor pages.
Fixed while restructuring: distro-specific paths on kde (kde-desktop-setup.sh is Fedora/Bazzite-only;
the .deb ships host.env.kde under /usr/share/punktfunk-host), the interactive "start the host" step
that was lost in the merge, sway over-claiming Hyprland, and a pre-existing broken anchor in
how-it-works.
Removal of the three old pages was captured by the preceding commit b28ddfc (a concurrent commit
swept up the staged git-rm); the net docs tree is correct. Fumadocs build + internal link/anchor
check green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The >60 Hz virtual-monitor path (RecordVirtual "modes" with the client's exact WxH@Hz)
was gated behind PUNKTFUNK_MUTTER_VIRTUAL_REFRESH, default OFF, after a high-refresh
virtual CRTC SIGSEGV'd gnome-shell on session teardown. That crash was since fixed by
stopping the screencast before any monitor reconfig, so the gate is dead weight — and a
silent footgun: every non-headless GNOME client was capped at Mutter's PipeWire-derived
60 Hz unless they knew the hidden flag.
Make it the default: the custom-mode path now runs whenever mode.refresh_hz > 60 (≤60 Hz
stays byte-identical to before — Mutter's 60 Hz default is already correct), and the
virtual_refresh_enabled() env read is removed. Docs updated (configuration.md env table,
vrr-plan.md reference).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A user-configurable policy layer above the per-compositor VirtualDisplay
backends: keep-alive, topology, conflict, identity, layout, max-displays —
persisted to display-settings.json, editable from the web console, applied
per connect. Design: design/display-management.md.
Stage 0 stands up the surface and wires the two behaviors the existing code
can already express — the Windows monitor linger duration and the
"make the streamed output the sole desktop" topology — through it; every
other option is stored + echoed but not yet enforced (later stages). An
unconfigured host (no display-settings.json) keeps today's exact behavior.
- vdisplay/policy.rs: pure DisplayPolicy + 5 presets + JSON store (gpu-settings
pattern) + EffectivePolicy; 9 unit tests.
- vdisplay.rs: resolve_topology(Auto); apply_session_env drives *_VIRTUAL_PRIMARY
from the policy only when a settings file exists.
- windows/manager.rs: linger_ms() + should_isolate() read the policy when configured.
- mgmt: GET/PUT /api/v1/display/settings (bearer-only); PUT rejects keep_alive
forever until the lifecycle stage. OpenAPI regenerated.
- web console: Host → Virtual displays card (preset picker + custom fields); en+de.
- docs-site: virtual-displays.md + configuration.md cross-links.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Five verified findings from the IDD-push/pf-vdisplay deep audit:
- Keyed-mutex acquire (BOTH endpoints): AcquireSync returns WAIT_TIMEOUT
(0x102) / WAIT_ABANDONED (0x80) as SUCCESS-severity HRESULTs, which the
windows-rs Result wrapper erases — a busy slot read as "acquired", so
driver and host could race the same ring texture (torn frames) and the
designed busy-skip backpressure was dead code. Both sides now classify
the raw vtable HRESULT; WAIT_ABANDONED counts as acquired (ownership
transfers — refusing it would wedge the slot forever).
- Host SDR hot path leaked one ID3D11VideoProcessorInputView per converted
frame: the D3D11_VIDEO_PROCESSOR_STREAM ManuallyDrop field suppressed the
release after VideoProcessorBlt. Released by hand now, success or not.
- Driver leaked IddCx's per-acquire surface reference (from_raw_borrowed on
a TRANSFERRED reference — the MS sample Attach/Reset's it): the swap-chain
surface set survived swap-chain destruction, the likely true root cause of
the ~50 MB-per-reconnect VRAM loss that device pooling only mitigated.
Now adopted via from_raw (publisher or not) and dropped pre-Finished.
- PUNKTFUNK_IDD_PUSH removed: capture is unconditionally IDD-push, but the
vdisplay manager still gated the lingering-monitor preempt (and render
pin) on the knob, whose default was OFF — dev/CLI runs reused a lingering
monitor whose IddCx swap-chain is dead (black reconnect). The preempt and
the render-GPU pin are now unconditional; host.env comments no longer
promise the removed DDA/WGC fallback.
- Driver D3D device: dropped D3D11_CREATE_DEVICE_SINGLETHREADED (unsound
since DEVICE_POOL shares one device across processors) and the pooled
immediate context is now SetMultithreadProtected — two concurrent
monitors' workers otherwise race an unlocked context (UB in the UMD).
No wire-contract change (pf-driver-proto untouched); the driver fixes take
effect on the next pf-vdisplay redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two disk-write fixes:
- pf-xusb/pf-dualsense no longer write C:\Users\Public\pf*-driver.log
unconditionally — the file log is now opt-in (debug builds, or the
PFXUSB_DEBUG_LOG / PFDS_DEBUG_LOG system env var), mirroring the audit-§4.4
fix pf-vdisplay already got: a release driver never writes the world-writable
Public file (info-leak/DoS surface), and the per-report OUTPUT/SET_STATE hex
dumps stop being a sustained per-rumble disk-write path during gameplay.
OutputDebugStringA stays unconditional; the host's driver-silence WARN and
the gamepad-driver-health failure-mode table now say the log is opt-in.
- service.log/host.log get one-generation rotation: at each (re)open a file
over 10 MB is renamed to .old, so a crash-restart loop or a RUST_LOG=debug
left in host.env can't grow the append-forever logs without bound. Rotation
runs only before an open (never under a live appender — host.log's handle
lacks FILE_SHARE_DELETE, so a racing rename harmlessly fails).
Windows CI compile/clippy pending (drivers workspace + host are not
Linux-cross-checkable); rides along with the next pad-driver redeploy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds a client-selectable **preferred codec** and wires the core + ABI + probe + Linux client to
negotiate and decode it. (Windows/Apple/Android follow in 2b.)
**Core:**
- `Hello.preferred_codec` (a single CODEC_* bit, 0 = auto) — a soft hint appended after
`video_codecs`. `resolve_codec(client, host, preferred)` now honors the preference when the host
can also emit it, else falls back to precedence (HEVC > AV1 > H.264). Roundtrip + preference tests.
- `NativeClient::connect` takes `video_codecs` + `preferred_codec`; `NativeClient.codec` exposes the
resolved `Welcome.codec`.
- ABI: `punktfunk_connect_ex7` (adds the two codec params; `ex6` delegates to it advertising
HEVC-only) + `punktfunk_connection_codec` getter + `PUNKTFUNK_CODEC_{H264,HEVC,AV1}` constants
(drift-guarded against the wire values). Header regenerated.
**Host:** passes `hello.preferred_codec` into `resolve_codec`.
**probe:** `--codec h264|hevc|av1|auto` sets the preference (still advertises it can decode all
three); the dump extension already follows the resolved codec.
**Linux client:** advertises the codecs FFmpeg can actually decode (`decodable_codecs()`), threads
the user's `codec` setting as the preference, and builds the decoder — both the software and VAAPI
paths, plus the mid-session VAAPI→software demotion — from the negotiated `Welcome.codec` instead of
hardcoding HEVC. New "Video codec" dropdown in Preferences (Automatic/HEVC/H.264/AV1).
Live-validated on the dev box: probe `--codec hevc` against a software (H.264-only) host resolves to
H.264 (graceful soft-preference fallback), no failure. clippy + core (57) + host (133) tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rebuild configuration.md into a complete PUNKTFUNK_* reference (verified
against config.rs, the host.env templates, and the env read sites): core,
gamescope/session-following, compositor, video quality, gamepads, audio,
Windows host, auth/paths, perf tuning, diagnostics, and client-side knobs.
Rework bazzite.md: it now documents both Steam Gaming Mode (gamescope) and
the KDE Plasma desktop with auto-detect/session-following, attach vs managed,
and the Desktop screencast + kde-desktop-setup.sh input grant — previously it
only described the managed gamescope model.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Follows the security audit (#5/#9): the GameStream-compat plane carries inherent on-path weaknesses
that can't be fixed on the wire without breaking stock Moonlight — its pairing runs over plain HTTP
(#9, MITM-able during the pairing window) and its legacy control encryption can reuse GCM nonces (#5,
a passive eavesdropper can recover/forge input). The native punktfunk/1 plane (SPAKE2 PIN pairing +
per-direction AEAD nonces) has neither. So flip the default to secure-by-default:
- `serve` → native punktfunk/1 plane + management API ONLY (no GameStream surface).
- `serve --gamestream` → ALSO the GameStream/Moonlight-compat planes (nvhttp pairing, RTSP, ENet
control, _nvstream mDNS). Opt-in, logged with a trusted-LAN caveat. `--moonlight` is an alias.
- The native plane is now ALWAYS on in `serve` (`--native` is a kept-for-compat no-op); the unified
GameStream+native host is `serve --gamestream`.
`gamestream::serve` gates the GameStream spawns (nvhttp/rtsp/control/mdns) on the flag; the native
plane + mgmt + native-pairing handle always run.
To avoid silently regressing validated Moonlight deployments, the explicit deployment configs PRESERVE
Moonlight via `--gamestream` (each documents dropping it for a secure native-only host): the Linux
systemd unit, the Steam Deck installer, and the Windows service default (DEFAULT_HOST_CMD). The bare
`serve` default (new/manual use) is secure.
Docs swept to match (host-cli, moonlight, quickstart, install, packaging READMEs, CLAUDE.md, README,
…): Moonlight setup now instructs `--gamestream`; native/console refs use bare `serve`. OpenAPI
regenerated (a stale "run `serve --native`" string). fmt + clippy clean; 94 host tests green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Refresh the README and documentation for public visitors:
- README: public-facing rewrite with accurate status for all four native
clients (macOS, Linux, Windows, Android) and the Windows host.
- docs site: fix stale client status (Android is a full client, not a
scaffold; Windows client is stage-1 complete + signed MSIX), add the
missing Android client section, correct "which client" guidance.
- Windows host: corrected from "deferred/scoped" to implemented & shipping
(NVIDIA-only, x64-only) across windows-host, roadmap, status,
requirements, running-as-a-service, and the README.
- Remove internal infrastructure from public docs (box names, private IPs,
SSH/token commands, deploy topology); rewrite status.md as a public
project-status page; sanitize ci.md and implementation-plan.md.
- Update clients/android and clients/apple READMEs to current state.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two bodies of work in one commit (the rename moved files the fixes also touched).
Naming/structure cleanup (pre-launch):
- Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host,
m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source->
Punktfunk1Options/Punktfunk1Source.
- Clients consolidated out of crates/ into clients/: punktfunk-client-rs->
clients/probe (crate punktfunk-probe), client-linux->clients/linux,
client-windows->clients/windows, punktfunk-android->clients/android/native
(crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI
contract is unchanged). crates/ now holds only core + host.
- Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site,
kept only in docs/implementation-plan.md. docs/m2-plan.md->
docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated.
Client loss-recovery (video froze and never recovered after a brief drop):
- Export punktfunk_connection_frames_dropped through the C ABI (the core already
tracked it for the client keyframe-recovery loop; it was never reachable from
the ABI clients). Regenerated punktfunk_core.h.
- Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll
frames_dropped and request a keyframe when it climbs -- the same loss-driven
recovery Linux/Windows already had. Under infinite GOP the decoder silently
conceals reference-missing frames, so the decode-error trigger rarely fires.
Apple rumble robustness (worked then went spotty -- DualSense + Xbox):
- Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio
interruption / server reset) and drop the permanent `broken` latch on a
transient drive failure; latch only when the controller truly has no haptics.
- Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging.
Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift.
Not runnable on this box (verify in CI): Gitea workflows, gradle/Android,
flatpak, Swift/decky.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Make the host docs match the real distribution path and the actual CLI. Reviewed by a
multi-agent pass (6 editors against one verified fact sheet + an accuracy reviewer); its
findings (a wrong client-Recommends claim, a native-concurrency overstatement) folded in.
- Install front door: new README "Install (host)" method-picker + docs-site/install.md
(+ nav), routing each distro to its package registry; source build demoted to a fallback.
- Registry-first install: ubuntu-gnome/ubuntu-kde now lead with the apt registry (not a
cargo build); bazzite leads with the Gitea RPM registry (was COPR/source). Source builds
moved to an appendix.
- CLI accuracy: serve --native arms pairing from the web console (NOT --allow-pairing, which
with --require-pairing/--max-concurrent is m3-host-only); --open disables mandatory pairing.
host-cli/configuration/pairing/quickstart/troubleshooting corrected; mgmt API documented as
always HTTPS+token. Native host serves one session at a time (extras queue) — not multi.
- Firewall: real ports documented (native UDP 9777 + the ephemeral data port caveat +
GameStream ports) for Debian + Arch (ufw + nftables), not just Bazzite.
- Sync/accuracy: punktfunk-client (GTK4) presented as a shipping client (not "roadmap"),
punktfunk-client-rs as the headless tool; host Recommends punktfunk-web only (not the
client); COPR chroots f43/44; bootc header says Gitea registry not COPR.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replace the dev/agent-log pages with a proper user-facing doc set:
- Getting Started: Introduction (rewritten), How It Works, Quick Start.
- Host Setup: Requirements, then clean per-platform guides — Ubuntu GNOME,
Ubuntu KDE, Fedora KDE (new), Bazzite (rewritten) — plus Running as a Service
(desktop / headless GNOME / headless KDE).
- Connecting: Clients overview, Moonlight, Pairing & Trust.
- Configuration: host.env reference, Host CLI, Troubleshooting.
- The dev/design notes (architecture, roadmap, the deferred design specs, CI)
move to a clearly-separated "Project & Internals" nav section.
Removes the superseded box-specific pages (gnome-box, headless-box, linux-setup,
overview). status.md (the internal progress tracker, with box IPs) is kept as a
file but dropped from the public nav. Site builds clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>