forked from unom/punktfunk
feat(client/present): the display stat splits, and the intent reaches the settings UI
WP4 + WP5 of design/desktop-presentation-rebuild.md, on top of the WP1/WP2 engine. The engine shipped with no way to choose it and no way to see what it cost; this closes both. WP4 — the display stage splits into `pace` (decoded → present-submit, our own pipeline) + `latch` (submit → on-glass, the presentation queue and the vblank wait), off the `submitted_ns` stamp WP2 already carried. That split is what makes a high `display` self-diagnosing: latch dominating is the vsync floor or a standing queue, pace dominating is us. A `present:` line joins the Detailed tier naming the live swapchain mode — the answer to most "why is my latch a whole refresh" questions, since a MAILBOX request silently lands on FIFO wherever the driver has no mailbox — plus the engine's counters, rendered only when they are non-zero so a healthy latency session shows just the mode. Deviation from the plan: the planned `display_adj` twin is NOT here. It was specified as `display − latch_p50` for parity with the Apple HUD's shaved figure, but with a real per-sample `pace` percentile that twin is the same quantity derived worse (subtracting percentiles). `pace` IS the Apple-comparable number — Apple subtracts its OS present floor, the latch is ours — and the user docs now say exactly that. WP5 — Prioritize + Smoothness buffer on all three surfaces: the GTK dialog (a new Presentation group on the Display page), the WinUI settings page, and the console settings screen, which is the ONLY editor reachable in Gaming Mode and so the one that decides whether Deck users can reach this at all. The buffer control follows the intent the way echo cancellation follows the mic: hidden on the desktop shells, dimmed and inert on the console, where a row that vanished mid-list would shift everything under the cursor. The V-Sync and VRR rows are deliberately NOT here. Their settings exist and are profile-routed, but the swapchain does not honour them until WP3, and a toggle that does nothing is exactly how "Full chroma (4:4:4)" shipped inert on desktop for three releases after being announced. Buffer labels carry no millisecond hints (Apple/Android derive them from the session refresh): under a Native mode the shells do not know the refresh at settings time, so the captions state the cost as one refresh per frame rather than a confident wrong number. Docs: the stats page documents the split and the `present:` line, and stops claiming Linux/Windows measure to the present instant (untrue since present_wait); client-settings documents both new rows and drops the stale claim that the desktop 4:4:4 toggle has no effect (it was wired to VIDEO_CAP_444); configuration documents PUNKTFUNK_PRESENTER and PUNKTFUNK_PRESENT_DEBUG. Gates: punktfunk-rust-ci linux/amd64 — fmt, clippy -D warnings over pf-client-core, pf-presenter, pf-console-ui, the session binary and the GTK client, 158 tests. The WinUI leg cannot be reached by any Linux or macOS check, so it was compiled on the Windows runner .133: clippy -D warnings and tests both exit 0, against a tree proven by content to contain the edit. ⚠ The first run there reported a false pass — the script printed its done-marker while the log carried a test failure (a STATUS_DLL_NOT_FOUND launch failure, ffmpeg's DLLs missing from PATH); the harness now echoes each phase's exit code so the verdict is a fact in the log rather than an inference from a marker. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -156,6 +156,20 @@ mod index {
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pub fn gamepad(s: &Settings) -> u32 {
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GAMEPADS.iter().position(|&g| g == s.gamepad).unwrap_or(0) as u32
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}
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pub fn present_priority(s: &Settings) -> u32 {
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// Unknown values (a newer client's intent) read as the default, exactly as
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// `PresentPriority::resolve` treats them.
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PRESENT_PRIORITIES
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.iter()
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.position(|&p| p == s.present_priority)
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.unwrap_or(0) as u32
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}
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pub fn smooth_buffer(s: &Settings) -> u32 {
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// The index IS the stored value: 0 = Automatic, 1..3 = frames.
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u32::from(s.smooth_buffer).min(SMOOTH_BUFFER_LABELS.len() as u32 - 1)
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}
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}
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/// The chip palette a profile can carry (`StreamProfile.accent`). Eight entries rather than a
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@@ -634,6 +648,12 @@ fn commit_profile(active: &StreamProfile, touched: &Touched, values: &Settings)
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if touched.has("fullscreen_on_stream") {
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o.fullscreen_on_stream = Some(values.fullscreen_on_stream);
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}
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if touched.has("present_priority") {
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o.present_priority = Some(values.present_priority.clone());
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}
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if touched.has("smooth_buffer") {
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o.smooth_buffer = Some(values.smooth_buffer);
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}
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// Resets are not handled here: they clear the field and re-seed their row the moment the
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// user asks, so by the time this runs the catalog already reflects them and the row is no
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// longer marked touched.
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@@ -687,6 +707,20 @@ const TOUCH_MODE_CAPTIONS: &[&str] = &[
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"The cursor jumps to your finger — a tap clicks there",
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"Real multi-touch reaches the host — for touch-native apps",
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];
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/// Presentation-intent values (persisted under the `present_priority` key the Apple and
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/// Android clients share) + labels + dynamic captions. Captions stay ONE line, like the
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/// touch/mouse rows.
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const PRESENT_PRIORITIES: &[&str] = &["latency", "smooth"];
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const PRESENT_PRIORITY_LABELS: &[&str] = &["Lowest latency", "Smoothness"];
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const PRESENT_PRIORITY_CAPTIONS: &[&str] = &[
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"Each frame shows the moment the display can take it",
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"Buffers a little to even out network hiccups",
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];
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/// Smoothness buffer depth, in frames — the index IS the stored `smooth_buffer` value
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/// (0 = Automatic, which resolves to 2). No millisecond hints: the cost is one refresh
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/// per frame, and the session's refresh isn't known here when the mode is Native.
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const SMOOTH_BUFFER_LABELS: &[&str] = &["Automatic", "1 frame", "2 frames", "3 frames"];
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/// Physical-mouse model values (persisted) + labels + dynamic captions — same idiom as
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/// the touch rows. Ctrl+Alt+Shift+M flips the model live in-stream.
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const MOUSE_MODES: &[&str] = &["capture", "desktop"];
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@@ -1216,6 +1250,34 @@ pub fn show_scoped(
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row
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});
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// ---- Display: Presentation ----
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// The intent pair the Apple and Android clients already carry. The buffer row only
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// means anything under Smoothness, so it hides itself the rest of the time rather
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// than sitting there inert.
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let present_row = ChoiceRow::new(
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&dialog,
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inline,
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"Prioritize",
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PRESENT_PRIORITY_CAPTIONS[0],
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PRESENT_PRIORITY_LABELS,
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);
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let buffer_row = ChoiceRow::new(
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&dialog,
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inline,
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"Smoothness buffer",
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"Each frame held absorbs one refresh of hiccup and adds one of delay",
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SMOOTH_BUFFER_LABELS,
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);
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{
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let w = present_row.widget().clone();
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let buffer = buffer_row.widget().clone();
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present_row.connect_changed(move |i| {
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let i = (i as usize).min(PRESENT_PRIORITY_CAPTIONS.len() - 1);
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set_row_subtitle(&w, PRESENT_PRIORITY_CAPTIONS[i]);
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buffer.set_visible(PRESENT_PRIORITIES[i] == "smooth");
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});
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}
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// ---- Display: Host output ----
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let compositor_row = ChoiceRow::new(
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&dialog,
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@@ -1506,6 +1568,17 @@ pub fn show_scoped(
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let codec_i = index::codec(s);
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codec_row.set_selected(codec_i);
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set_row_subtitle(codec_row.widget(), codec_caption(codec_i));
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let present_i = index::present_priority(s);
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present_row.set_selected(present_i);
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set_row_subtitle(
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present_row.widget(),
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PRESENT_PRIORITY_CAPTIONS[present_i as usize],
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);
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buffer_row.set_selected(index::smooth_buffer(s));
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// `set_selected` never fires the changed hook, so mirror its visibility rule here.
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buffer_row
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.widget()
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.set_visible(PRESENT_PRIORITIES[present_i as usize] == "smooth");
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}
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// ---- Override markers, per-row reset, and the touch that creates an override ----
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@@ -1704,6 +1777,18 @@ pub fn show_scoped(
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o.gamepad_forwarding.is_some(),
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gamepad_forwarding
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);
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choice!(
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present_row,
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"present_priority",
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o.present_priority.is_some(),
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index::present_priority
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);
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choice!(
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buffer_row,
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"smooth_buffer",
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o.smooth_buffer.is_some(),
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index::smooth_buffer
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);
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toggle!(hdr_row, "hdr_enabled", o.hdr_enabled.is_some(), hdr_enabled);
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toggle!(chroma_row, "enable_444", o.enable_444.is_some(), enable_444);
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toggle!(
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@@ -1808,6 +1893,9 @@ pub fn show_scoped(
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if let (Some(r), false) = (&gpu_row, profile_mode) {
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quality_group.add(r.widget());
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}
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let presentation_group = group("Presentation", "");
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presentation_group.add(present_row.widget());
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presentation_group.add(buffer_row.widget());
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// The one form-level note (deliberately not repeated on every row).
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let output_group = group(
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"Host output",
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@@ -1816,6 +1904,7 @@ pub fn show_scoped(
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output_group.add(compositor_row.widget());
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display.add(&resolution_group);
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display.add(&quality_group);
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display.add(&presentation_group);
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display.add(&output_group);
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let input = page("Input", "input-keyboard-symbolic");
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@@ -1963,6 +2052,12 @@ pub fn show_scoped(
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_ => 2,
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};
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s.codec = CODECS[(codec_row.selected() as usize).min(CODECS.len() - 1)].to_string();
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s.present_priority = PRESENT_PRIORITIES
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[(present_row.selected() as usize).min(PRESENT_PRIORITIES.len() - 1)]
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.to_string();
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// The index IS the value (0 = Automatic).
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s.smooth_buffer =
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(buffer_row.selected() as u8).min(SMOOTH_BUFFER_LABELS.len() as u8 - 1);
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s.library_enabled = library_row.is_active();
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};
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