forked from unom/punktfunk
fix(client/net): split the receipt stamp from the pull + bleed standing latency
The two-pair investigation (wired Mac clients stuck at a rock-steady ~18-19 ms "network" that survived the load ending and cleared only on reconnect) exposed two structural gaps, one of measurement and one of recovery: - Receipt was stamped at the hand-off PULL (Swift nextAU, pf-client-core, Android decode loops), not at reassembly completion — so any client-side standing state between the reassembler and the pull read as NETWORK latency, undiagnosable from the HUD. ABI v9: `PunktfunkFrame`/`Frame` grow `received_ns`, stamped by `Session::poll_frame` as the AU crosses the session boundary. Every embedder now uses the core stamp; the Apple client keeps the pull instant as `AccessUnit.pulledNs` and shows the receipt→pull wait as its own "client queue" term (detailed HUD tier from 2 ms + a `queue_p50` stats-log field). Decode stages keep their pull anchor on all platforms, so no historical stage shifts meaning. - The jump-to-live detectors deliberately ignore anything under 6 queued frames / 400 ms behind — so a small, constant, loss-free elevation (a sub-frame standing backlog, or a stale clock offset after a wall-clock step/slew) is carried for the rest of the session. New third detector (`StandingLatency`, unit-tested ladder): window-MIN one-way delay ≥ 10 ms above the session floor with zero loss for ~4.5 s escalates gently — a free clock re-sync first (an applied re-sync re-bases the floor), then at most 3 flush+keyframe bleeds sharing the jump-to-live cooldown, then a loud disarm naming what it means. Loss windows reset the run: congestion belongs to FEC/ABR, not this detector. Also: mid-stream re-sync apply/discard logs debug→info — they are the forensic trail for the stale-offset case and were invisible in the field. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -221,7 +221,13 @@ pub(super) fn run_sync(
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// samplers (`received` point, host/network split) stay gated on the overlay so
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// the hidden steady state adds only a wall-clock read + the receipt push.
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if stats.enabled() || measure_decode {
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let received_ns = now_realtime_ns();
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// Core reassembly-completion stamp (ABI v9), not the pull instant — see
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// async_loop: a pull stamp folds hand-off queue wait into "network".
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let received_ns = if frame.received_ns > 0 {
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frame.received_ns as i128
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} else {
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now_realtime_ns()
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};
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in_flight.push_back((frame.pts_ns / 1000, received_ns));
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if in_flight.len() > IN_FLIGHT_CAP {
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in_flight.pop_front(); // stale — codec never echoed it back
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