//! Preferences dialog: stream mode, bitrate, host compositor, gamepad type, microphone,
//! capture behavior. Written back to disk when the dialog closes.

use crate::trust::Settings;
use adw::prelude::*;
use std::cell::{Cell, RefCell};
use std::rc::Rc;

/// `(0, 0)` = the native size of the monitor the window is on, resolved at connect.
const RESOLUTIONS: &[(u32, u32)] = &[
    (0, 0),
    (1280, 720),
    (1920, 1080),
    (2560, 1440),
    (3840, 2160),
];
/// `0` = the monitor's native refresh, resolved at connect.
const REFRESH: &[u32] = &[0, 30, 60, 90, 120, 144, 165, 240];
const GAMEPADS: &[&str] = &[
    "auto",
    "xbox360",
    "dualsense",
    "xboxone",
    "dualshock4",
    "steamdeck",
];
const COMPOSITORS: &[&str] = &["auto", "kwin", "wlroots", "mutter", "gamescope"];
/// Codec setting values (persisted) paired with their display labels below.
const CODECS: &[&str] = &["auto", "hevc", "h264", "av1"];
const CODEC_LABELS: &[&str] = &["Automatic", "HEVC (H.265)", "H.264 (AVC)", "AV1"];
const DECODERS: &[&str] = &["auto", "vaapi", "software"];

/// punktfunk's own license (MIT OR Apache-2.0), shown on the About dialog's Legal page.
const APP_LICENSE: &str = concat!(
    "Punktfunk is licensed under MIT OR Apache-2.0, at your option.\n\n",
    "================================ MIT ================================\n\n",
    include_str!("../../../LICENSE-MIT"),
    "\n\n=============================== Apache-2.0 ===============================\n\n",
    include_str!("../../../LICENSE-APACHE"),
);
/// Third-party software notices for the linked Rust crates (generated by
/// scripts/gen-third-party-notices.sh; shown as a Legal section in the About dialog).
const THIRD_PARTY_NOTICES: &str = include_str!("../../../THIRD-PARTY-NOTICES.txt");

/// Show the About dialog (app license + the third-party-software Legal section) — reached
/// from the primary menu (app.rs `win.about`).
pub fn show_about(parent: &impl IsA<gtk::Widget>) {
    let about = adw::AboutDialog::builder()
        .application_name("Punktfunk")
        .developer_name("unom")
        .version(env!("CARGO_PKG_VERSION"))
        .website("https://git.unom.io/unom/punktfunk")
        .license_type(gtk::License::Custom)
        .license(APP_LICENSE)
        .build();
    // The native (FFmpeg/GTK/PipeWire/SDL3) components are dynamically linked under their own
    // (LGPL/Zlib/MIT) licenses; the Rust crate notices are the substantive attribution set.
    about.add_legal_section(
        "Third-party software (Rust crates)",
        None,
        gtk::License::Custom,
        Some(THIRD_PARTY_NOTICES),
    );
    about.add_legal_section(
        "Third-party software (system libraries)",
        None,
        gtk::License::Custom,
        Some(
            "This application dynamically links system libraries under their own licenses, \
             including FFmpeg (LGPL v2.1+), GTK 4 and libadwaita (LGPL v2.1+), PipeWire (MIT), \
             and SDL 3 (Zlib). Their full license texts are available from each project.",
        ),
    );
    about.present(Some(parent));
}

/// True inside a gamescope session (Steam game mode on the Deck / Bazzite): GTK popovers
/// are xdg_popups, which gamescope never maps for nested apps — a ComboRow's dropdown
/// flashes the row but no list ever appears. Selection UI must stay inside the toplevel.
fn gamescope_session() -> bool {
    std::env::var("XDG_CURRENT_DESKTOP").is_ok_and(|d| d.eq_ignore_ascii_case("gamescope"))
        || std::env::var("GAMESCOPE_WAYLAND_DISPLAY").is_ok()
}

type ChangedFn = Rc<RefCell<Option<Box<dyn Fn(u32)>>>>;

/// A titled single-choice preference row. On a desktop this is a stock popover
/// [`adw::ComboRow`]; under gamescope (see [`gamescope_session`]) it becomes an activatable
/// row that pushes an in-window selection subpage onto the preferences dialog instead.
struct ChoiceRow {
    row: adw::PreferencesRow,
    selected: Rc<Cell<u32>>,
    /// Fires on user changes only — [`connect_changed`](Self::connect_changed) is installed
    /// after seeding, so programmatic `set_selected` during setup never fires it.
    changed: ChangedFn,
    /// Subpage mode only: the current value rendered as the row's suffix.
    value_label: Option<gtk::Label>,
    options: Rc<Vec<String>>,
}

impl ChoiceRow {
    /// `inline` = subpage mode (gamescope): computed once per dialog via
    /// [`gamescope_session`] and passed in so tests can drive both modes directly.
    fn new(
        dialog: &adw::PreferencesDialog,
        inline: bool,
        title: &str,
        subtitle: &str,
        options: &[&str],
    ) -> ChoiceRow {
        let options: Rc<Vec<String>> = Rc::new(options.iter().map(|s| s.to_string()).collect());
        let selected = Rc::new(Cell::new(0u32));
        let changed: ChangedFn = Rc::new(RefCell::new(None));

        if !inline {
            let row = adw::ComboRow::builder()
                .title(title)
                .subtitle(subtitle)
                .model(&gtk::StringList::new(
                    &options.iter().map(String::as_str).collect::<Vec<_>>(),
                ))
                .build();
            let (sel, chg) = (selected.clone(), changed.clone());
            row.connect_selected_notify(move |r| {
                if sel.replace(r.selected()) != r.selected() {
                    if let Some(f) = chg.borrow().as_ref() {
                        f(r.selected());
                    }
                }
            });
            return ChoiceRow {
                row: row.upcast(),
                selected,
                changed,
                value_label: None,
                options,
            };
        }

        let value = gtk::Label::builder().css_classes(["dim-label"]).build();
        let row = adw::ActionRow::builder()
            .title(title)
            .subtitle(subtitle)
            .activatable(true)
            .build();
        row.add_suffix(&value);
        row.add_suffix(&gtk::Image::from_icon_name("go-next-symbolic"));
        {
            let dialog = dialog.downgrade();
            let (options, sel, chg, value) = (
                options.clone(),
                selected.clone(),
                changed.clone(),
                value.clone(),
            );
            let title = title.to_string();
            row.connect_activated(move |_| {
                let Some(dialog) = dialog.upgrade() else {
                    return;
                };
                let list = gtk::ListBox::builder()
                    .selection_mode(gtk::SelectionMode::None)
                    .css_classes(["boxed-list"])
                    .build();
                for (i, opt) in options.iter().enumerate() {
                    let check = gtk::Image::from_icon_name("object-select-symbolic");
                    check.set_visible(i as u32 == sel.get());
                    let opt_row = adw::ActionRow::builder()
                        .title(opt)
                        .use_markup(false)
                        .activatable(true)
                        .build();
                    opt_row.add_suffix(&check);
                    let idx = i as u32;
                    let dlg = dialog.downgrade();
                    let (sel, chg, value, label) =
                        (sel.clone(), chg.clone(), value.clone(), opt.clone());
                    opt_row.connect_activated(move |_| {
                        let user_change = sel.replace(idx) != idx;
                        value.set_text(&label);
                        if user_change {
                            if let Some(f) = chg.borrow().as_ref() {
                                f(idx);
                            }
                        }
                        if let Some(d) = dlg.upgrade() {
                            d.pop_subpage();
                        }
                    });
                    list.append(&opt_row);
                }
                let clamp = adw::Clamp::builder()
                    .child(&list)
                    .margin_top(24)
                    .margin_bottom(24)
                    .margin_start(12)
                    .margin_end(12)
                    .build();
                let scroll = gtk::ScrolledWindow::builder()
                    .hscrollbar_policy(gtk::PolicyType::Never)
                    .child(&clamp)
                    .build();
                let view = adw::ToolbarView::new();
                view.add_top_bar(&adw::HeaderBar::new());
                view.set_content(Some(&scroll));
                dialog.push_subpage(&adw::NavigationPage::new(&view, &title));
            });
        }
        let cr = ChoiceRow {
            row: row.upcast(),
            selected,
            changed,
            value_label: Some(value),
            options,
        };
        cr.sync_value();
        cr
    }

    /// Subpage mode: reflect the current selection in the row's suffix label.
    fn sync_value(&self) {
        if let Some(l) = &self.value_label {
            let i = self.selected.get() as usize;
            l.set_text(self.options.get(i).map(String::as_str).unwrap_or(""));
        }
    }

    fn widget(&self) -> &adw::PreferencesRow {
        &self.row
    }

    fn selected(&self) -> u32 {
        self.selected.get()
    }

    fn set_selected(&self, i: u32) {
        if let Some(combo) = self.row.downcast_ref::<adw::ComboRow>() {
            combo.set_selected(i); // the notify handler syncs the cell
        } else {
            self.selected.set(i);
            self.sync_value();
        }
    }

    fn connect_changed(&self, f: impl Fn(u32) + 'static) {
        *self.changed.borrow_mut() = Some(Box::new(f));
    }
}

/// `on_closed` runs after the settings are saved (the app shell refreshes the hosts grid
/// there so the experimental library toggle takes effect without a nav round-trip).
pub fn show(
    parent: &impl IsA<gtk::Widget>,
    settings: Rc<RefCell<Settings>>,
    gamepads: &crate::gamepad::GamepadService,
    on_closed: impl Fn() + 'static,
) {
    // The dialog exists before the rows: ChoiceRow's gamescope mode pushes its selection
    // subpage onto it.
    let dialog = adw::PreferencesDialog::new();
    dialog.set_title("Preferences");
    let inline = gamescope_session();
    let page = adw::PreferencesPage::new();

    let stream = adw::PreferencesGroup::builder().title("Stream").build();
    let res_names: Vec<String> = RESOLUTIONS
        .iter()
        .map(|&(w, h)| {
            if w == 0 {
                "Native display".to_string()
            } else {
                format!("{w} × {h}")
            }
        })
        .collect();
    let res_row = ChoiceRow::new(
        &dialog,
        inline,
        "Resolution",
        "The host creates a virtual output at exactly this size",
        &res_names.iter().map(String::as_str).collect::<Vec<_>>(),
    );
    let hz_names: Vec<String> = REFRESH
        .iter()
        .map(|&r| {
            if r == 0 {
                "Native".to_string()
            } else {
                format!("{r} Hz")
            }
        })
        .collect();
    let hz_row = ChoiceRow::new(
        &dialog,
        inline,
        "Refresh rate",
        "",
        &hz_names.iter().map(String::as_str).collect::<Vec<_>>(),
    );
    let bitrate_row = adw::SpinRow::with_range(0.0, 3000.0, 5.0);
    bitrate_row.set_title("Bitrate");
    bitrate_row.set_subtitle("Mbit/s · 0 = host default · run a speed test before going high");
    let compositor_row = ChoiceRow::new(
        &dialog,
        inline,
        "Host compositor",
        "Advisory — the host falls back to auto-detect when unavailable",
        &[
            "Automatic",
            "KWin",
            "wlroots (Sway/Hyprland)",
            "Mutter (GNOME)",
            "gamescope",
        ],
    );
    let decoder_row = ChoiceRow::new(
        &dialog,
        inline,
        "Video decoder",
        "Automatic tries VAAPI hardware decode, then software",
        &[
            "Automatic (VAAPI → software)",
            "Hardware (VAAPI)",
            "Software",
        ],
    );
    let stats_row = adw::SwitchRow::builder()
        .title("Show statistics overlay")
        .subtitle("fps · bitrate · latency on the stream — Ctrl+Alt+Shift+S toggles live")
        .build();
    let fullscreen_row = adw::SwitchRow::builder()
        .title("Start streams in fullscreen")
        .subtitle("F11, the mouse at the top edge, or L1+R1+Start+Select lead back out")
        .build();
    stream.add(res_row.widget());
    stream.add(hz_row.widget());
    stream.add(&bitrate_row);
    stream.add(compositor_row.widget());
    stream.add(decoder_row.widget());
    stream.add(&fullscreen_row);
    stream.add(&stats_row);

    let input = adw::PreferencesGroup::builder().title("Input").build();
    // Which physical controller forwards as pad 0: automatic = the most recently connected
    // real pad (Steam's virtual pad skipped). A pin is persisted by stable key
    // (`Settings::forward_pad`), so it survives restarts — and disconnects: an offline
    // pinned pad keeps its entry here instead of silently snapping back to Automatic.
    let pads = gamepads.pads();
    let saved_pin = settings.borrow().forward_pad.clone();
    let mut pad_names = vec!["Automatic (most recent)".to_string()];
    let mut pad_keys: Vec<String> = Vec::new();
    for p in &pads {
        let kind = p.kind_label();
        pad_names.push(if kind.is_empty() {
            p.name.clone()
        } else {
            format!("{} · {kind}", p.name)
        });
        pad_keys.push(p.key.clone());
    }
    if !saved_pin.is_empty() && !pad_keys.contains(&saved_pin) {
        let name = saved_pin
            .splitn(3, ':')
            .nth(2)
            .unwrap_or("Saved controller");
        pad_names.push(format!("{name} (not connected)"));
        pad_keys.push(saved_pin.clone());
    }
    let forward_row = ChoiceRow::new(
        &dialog,
        inline,
        "Forwarded controller",
        if pads.is_empty() {
            "No controllers detected"
        } else {
            "Exactly one controller is forwarded to the host"
        },
        &pad_names.iter().map(String::as_str).collect::<Vec<_>>(),
    );
    let pinned_i = pad_keys
        .iter()
        .position(|k| k == &saved_pin)
        .map_or(0, |i| i + 1);
    forward_row.set_selected(pinned_i as u32);
    // The dialog-local choice, written into Settings on close (reading the service back
    // would race its worker thread applying the Pin message).
    let chosen_pin: Rc<RefCell<String>> = Rc::new(RefCell::new(saved_pin));
    {
        let svc = gamepads.clone();
        let keys = pad_keys.clone();
        let chosen = chosen_pin.clone();
        forward_row.connect_changed(move |sel| {
            let key = if sel == 0 {
                None
            } else {
                keys.get(sel as usize - 1).cloned()
            };
            *chosen.borrow_mut() = key.clone().unwrap_or_default();
            svc.set_pinned(key);
        });
    }
    let pad_row = ChoiceRow::new(
        &dialog,
        inline,
        "Gamepad type",
        "The virtual pad the host creates — Automatic matches the physical pad",
        &[
            "Automatic",
            "Xbox 360",
            "DualSense",
            "Xbox One",
            "DualShock 4",
            "Steam Deck",
        ],
    );
    let inhibit_row = adw::SwitchRow::builder()
        .title("Capture system shortcuts")
        .subtitle("Forward Alt+Tab, Super, … to the host while input is captured")
        .build();
    input.add(forward_row.widget());
    input.add(pad_row.widget());
    input.add(&inhibit_row);

    let audio = adw::PreferencesGroup::builder().title("Audio").build();
    let surround_row = ChoiceRow::new(
        &dialog,
        inline,
        "Audio channels",
        "Request stereo or surround (the host downmixes if its output has fewer)",
        &["Stereo", "5.1 Surround", "7.1 Surround"],
    );
    audio.add(surround_row.widget());
    let codec_row = ChoiceRow::new(
        &dialog,
        inline,
        "Video codec",
        "Preferred codec — the host falls back if it can't encode this one",
        CODEC_LABELS,
    );
    stream.add(codec_row.widget());
    let mic_row = adw::SwitchRow::builder()
        .title("Stream microphone")
        .subtitle("Send the default input device to the host's virtual microphone")
        .build();
    audio.add(&mic_row);

    // Experimental — mirrors the Apple client's Experimental section (wording included).
    let experimental = adw::PreferencesGroup::builder()
        .title("Experimental")
        .build();
    let library_row = adw::SwitchRow::builder()
        .title("Show game library")
        .subtitle(
            "Adds a “Browse library…” action to each saved host that lists its games \
             (Steam + custom) via the host's management API — works once you've paired",
        )
        .build();
    experimental.add(&library_row);

    // About (with the license/third-party Legal pages) lives in the primary menu now.
    page.add(&stream);
    page.add(&input);
    page.add(&audio);
    page.add(&experimental);

    // Seed from the current settings.
    {
        let s = settings.borrow();
        let res_i = RESOLUTIONS
            .iter()
            .position(|&(w, h)| w == s.width && h == s.height)
            .unwrap_or(0);
        res_row.set_selected(res_i as u32);
        let hz_i = REFRESH.iter().position(|&r| r == s.refresh_hz).unwrap_or(0);
        hz_row.set_selected(hz_i as u32);
        bitrate_row.set_value(f64::from(s.bitrate_kbps) / 1000.0);
        let pad_i = GAMEPADS.iter().position(|&g| g == s.gamepad).unwrap_or(0);
        pad_row.set_selected(pad_i as u32);
        let comp_i = COMPOSITORS
            .iter()
            .position(|&c| c == s.compositor)
            .unwrap_or(0);
        compositor_row.set_selected(comp_i as u32);
        let dec_i = DECODERS.iter().position(|&d| d == s.decoder).unwrap_or(0);
        decoder_row.set_selected(dec_i as u32);
        stats_row.set_active(s.show_stats);
        fullscreen_row.set_active(s.fullscreen_on_stream);
        inhibit_row.set_active(s.inhibit_shortcuts);
        mic_row.set_active(s.mic_enabled);
        library_row.set_active(s.library_enabled);
        surround_row.set_selected(match s.audio_channels {
            6 => 1,
            8 => 2,
            _ => 0,
        });
        let codec_i = CODECS.iter().position(|&c| c == s.codec).unwrap_or(0);
        codec_row.set_selected(codec_i as u32);
    }

    dialog.add(&page);
    dialog.connect_closed(move |_| {
        let mut s = settings.borrow_mut();
        let (w, h) = RESOLUTIONS[(res_row.selected() as usize).min(RESOLUTIONS.len() - 1)];
        (s.width, s.height) = (w, h);
        s.refresh_hz = REFRESH[(hz_row.selected() as usize).min(REFRESH.len() - 1)];
        s.bitrate_kbps = (bitrate_row.value() * 1000.0) as u32;
        s.gamepad = GAMEPADS[(pad_row.selected() as usize).min(GAMEPADS.len() - 1)].to_string();
        s.forward_pad = chosen_pin.borrow().clone();
        s.compositor = COMPOSITORS[(compositor_row.selected() as usize).min(COMPOSITORS.len() - 1)]
            .to_string();
        s.decoder = DECODERS[(decoder_row.selected() as usize).min(DECODERS.len() - 1)].to_string();
        s.show_stats = stats_row.is_active();
        s.fullscreen_on_stream = fullscreen_row.is_active();
        s.inhibit_shortcuts = inhibit_row.is_active();
        s.mic_enabled = mic_row.is_active();
        s.audio_channels = match surround_row.selected() {
            1 => 6,
            2 => 8,
            _ => 2,
        };
        s.codec = CODECS[(codec_row.selected() as usize).min(CODECS.len() - 1)].to_string();
        s.library_enabled = library_row.is_active();
        s.save();
        drop(s);
        on_closed();
    });
    dialog.present(Some(parent));
}

#[cfg(test)]
mod tests {
    use super::*;

    /// Depth-first search for an [`adw::ActionRow`] with the given title.
    fn find_action_row(root: &gtk::Widget, title: &str) -> Option<adw::ActionRow> {
        if let Some(row) = root.downcast_ref::<adw::ActionRow>() {
            if row.title() == title {
                return Some(row.clone());
            }
        }
        let mut child = root.first_child();
        while let Some(c) = child {
            if let Some(hit) = find_action_row(&c, title) {
                return Some(hit);
            }
            child = c.next_sibling();
        }
        None
    }

    fn pump() {
        let ctx = gtk::glib::MainContext::default();
        while ctx.iteration(false) {}
    }

    /// Both ChoiceRow modes in ONE test (GTK is thread-affine and libtest gives every test
    /// its own thread, so the display tests can't be split). Gamescope mode: activating the
    /// row pushes the in-window selection subpage; activating an option updates the
    /// selection + suffix label, fires the change callback, and pops the subpage. Combo
    /// mode: cell sync + change callback. Needs a display — run manually with
    /// `cargo test -p punktfunk-client-linux -- --ignored` on a session box.
    #[test]
    #[ignore = "needs a Wayland/X display"]
    fn choice_row_modes() {
        assert!(gtk::init().is_ok() && adw::init().is_ok(), "no display");
        let win = adw::Window::new();
        let dialog = adw::PreferencesDialog::new();
        let page = adw::PreferencesPage::new();
        let group = adw::PreferencesGroup::new();
        let row = ChoiceRow::new(&dialog, true, "Resolution", "sub", &["A", "B", "C"]);
        group.add(row.widget());
        page.add(&group);
        dialog.add(&page);
        let fired = Rc::new(Cell::new(u32::MAX));
        {
            let f = fired.clone();
            row.connect_changed(move |i| f.set(i));
        }
        win.present();
        dialog.present(Some(&win));
        pump();

        // Suffix label reflects the seed.
        assert_eq!(row.value_label.as_ref().unwrap().text(), "A");

        // Row activation → subpage with the options list.
        row.widget()
            .downcast_ref::<adw::ActionRow>()
            .unwrap()
            .emit_by_name::<()>("activated", &[]);
        pump();
        let opt_b = find_action_row(dialog.upcast_ref(), "B").expect("subpage option missing");

        // Option activation → state + label + callback, subpage popped.
        opt_b.emit_by_name::<()>("activated", &[]);
        pump();
        assert_eq!(row.selected(), 1);
        assert_eq!(fired.get(), 1);
        assert_eq!(row.value_label.as_ref().unwrap().text(), "B");

        // Re-activating shows the check on the new selection (fresh subpage each time).
        row.widget()
            .downcast_ref::<adw::ActionRow>()
            .unwrap()
            .emit_by_name::<()>("activated", &[]);
        pump();
        assert!(find_action_row(dialog.upcast_ref(), "B").is_some());

        // Desktop (ComboRow) mode: cell sync + change callback on selection change.
        let combo = ChoiceRow::new(&dialog, false, "Codec", "", &["X", "Y"]);
        combo.set_selected(1);
        assert_eq!(combo.selected(), 1);
        let combo_fired = Rc::new(Cell::new(u32::MAX));
        {
            let f = combo_fired.clone();
            combo.connect_changed(move |i| f.set(i));
        }
        combo.set_selected(0);
        assert_eq!(combo.selected(), 0);
        assert_eq!(combo_fired.get(), 0);
    }
}
