/* punktfunk-core C ABI — see crates/punktfunk-core/src/abi.rs */

#ifndef PUNKTFUNK_CORE_H
#define PUNKTFUNK_CORE_H

#pragma once

/* Generated by cbindgen from punktfunk-core. Do not edit by hand. */

#include <stdarg.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>

// Bump on any breaking change to the [C ABI](crate::abi). Mirrors
// `punktfunk_abi_version()` and is checked by clients before use.
//
// v2: `punktfunk_connect` gained `client_cert_pem`/`client_key_pem` (pairing identities);
// added `punktfunk_pair` / `punktfunk_generate_identity` / `punktfunk_connection_request_mode`.
#define ABI_VERSION 2

// `PunktfunkHidOutput::kind` — lightbar RGB (`r`/`g`/`b` valid).
#define PUNKTFUNK_HIDOUT_LED 1

// `PunktfunkHidOutput::kind` — player-indicator LEDs (`player_bits` valid, low 5 bits).
#define PUNKTFUNK_HIDOUT_PLAYER_LEDS 2

// `PunktfunkHidOutput::kind` — one adaptive-trigger effect (`which` + `effect`/`effect_len` valid).
#define PUNKTFUNK_HIDOUT_TRIGGER 3

// Capacity of `PunktfunkHidOutput::effect` (the DualSense trigger parameter block).
#define PUNKTFUNK_HID_EFFECT_MAX 11

// `PunktfunkRichInput::kind` — a touchpad contact (`finger`/`active`/`x`/`y` valid).
#define PUNKTFUNK_RICH_TOUCHPAD 1

// `PunktfunkRichInput::kind` — a motion sample (`gyro`/`accel` valid).
#define PUNKTFUNK_RICH_MOTION 2

// Compositor preference for [`punktfunk_connect_ex`] (`compositor` arg). `AUTO` lets the host
// pick (auto-detect from its running desktop); a concrete value is honored only if that backend
// is available on the host right now, else the host falls back to auto-detect. The resolved
// choice is reported back over the protocol (see `punktfunk/1` `Welcome`).
#define PUNKTFUNK_COMPOSITOR_AUTO 0

// KWin / KDE Plasma.
#define PUNKTFUNK_COMPOSITOR_KWIN 1

// wlroots (Sway / Hyprland).
#define PUNKTFUNK_COMPOSITOR_WLROOTS 2

// Mutter / GNOME.
#define PUNKTFUNK_COMPOSITOR_MUTTER 3

// gamescope (spawned nested).
#define PUNKTFUNK_COMPOSITOR_GAMESCOPE 4

// Gamepad-backend preference for [`punktfunk_connect_ex2`] (`gamepad` arg): which virtual pad
// the host creates for this session's controllers. Precedence host-side: an explicit client
// choice > the host's `PUNKTFUNK_GAMEPAD` env var > X-Box 360. `AUTO` (or any unrecognized
// value) = host decides. The resolved choice is echoed over the protocol (`Welcome`) and
// readable via [`punktfunk_connection_gamepad`].
#define PUNKTFUNK_GAMEPAD_AUTO 0

// uinput X-Box 360 pad (the universal default — every game speaks XInput).
#define PUNKTFUNK_GAMEPAD_XBOX360 1

// UHID DualSense (kernel `hid-playstation`): adaptive triggers, lightbar, touchpad, motion —
// feedback arrives on the HID-output plane ([`punktfunk_connection_next_hidout`]). Honored
// only where available (Linux hosts); otherwise the host falls back to X-Box 360.
#define PUNKTFUNK_GAMEPAD_DUALSENSE 2

// 16-byte AEAD authentication tag appended by GCM.
#define TAG_LEN 16

// Wire tag distinguishing an input datagram from a video packet.
#define INPUT_MAGIC 200

// Fixed serialized size of an [`InputEvent`] on the wire (tag + fields).
#define INPUT_WIRE_LEN (((((1 + 1) + 4) + 4) + 4) + 4)

#define PUNKTFUNK_BTN_DPAD_UP 1

#define PUNKTFUNK_BTN_DPAD_DOWN 2

#define PUNKTFUNK_BTN_DPAD_LEFT 4

#define PUNKTFUNK_BTN_DPAD_RIGHT 8

#define PUNKTFUNK_BTN_START 16

#define PUNKTFUNK_BTN_BACK 32

#define PUNKTFUNK_BTN_LS_CLICK 64

#define PUNKTFUNK_BTN_RS_CLICK 128

#define PUNKTFUNK_BTN_LB 256

#define PUNKTFUNK_BTN_RB 512

#define PUNKTFUNK_BTN_GUIDE 1024

#define PUNKTFUNK_BTN_A 4096

#define PUNKTFUNK_BTN_B 8192

#define PUNKTFUNK_BTN_X 16384

#define PUNKTFUNK_BTN_Y 32768

// DualSense touchpad click. Moonlight's extended-button position (`buttonFlags2`
// merges in at `<< 16`, see `gamestream/gamepad.rs`), so GameStream clients land on
// the same bit. Only the DualSense backend renders it; the xpad has no such button.
#define PUNKTFUNK_BTN_TOUCHPAD 1048576

// Axis ids for `InputKind::GamepadAxis`.
#define PUNKTFUNK_AXIS_LS_X 0

#define PUNKTFUNK_AXIS_LS_Y 1

#define PUNKTFUNK_AXIS_RS_X 2

#define PUNKTFUNK_AXIS_RS_Y 3

// Triggers: value range 0..255.
#define PUNKTFUNK_AXIS_LT 4

#define PUNKTFUNK_AXIS_RT 5

// Identifies a punktfunk video packet (vs. an input datagram, see [`crate::input`]).
#define PUNKTFUNK_MAGIC 201

#define FLAG_PIC 1

#define FLAG_EOF 2

#define FLAG_SOF 4

// Bandwidth-probe filler, not decodable video: a [`crate::quic::ProbeRequest`] speed test makes
// the host burst access units carrying this flag so the client measures throughput/loss without
// feeding them to the decoder. Punktfunk/1 only (GameStream never sets it).
#define FLAG_PROBE 8

// Largest UDP datagram the core will send or accept. `Config::validate` bounds
// `shard_payload` so `HEADER_LEN + shard_payload + CRYPTO_OVERHEAD ≤ MAX_DATAGRAM_BYTES`.
#define MAX_DATAGRAM_BYTES 2048

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Longest device name carried in a [`Hello`] (bytes of UTF-8; longer names are truncated on
// encode, rejected on decode — a one-byte length prefix caps it at 255 anyway).
#define HELLO_NAME_MAX 64
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`Reconfigure`] (first byte after the magic).
#define MSG_RECONFIGURE 1
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`Reconfigured`].
#define MSG_RECONFIGURED 2
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`RequestKeyframe`].
#define MSG_REQUEST_KEYFRAME 3
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`ProbeRequest`].
#define MSG_PROBE_REQUEST 32
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`ProbeResult`].
#define MSG_PROBE_RESULT 33
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`ClockProbe`].
#define MSG_CLOCK_PROBE 48
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`ClockEcho`].
#define MSG_CLOCK_ECHO 49
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`PairRequest`].
#define MSG_PAIR_REQUEST 16
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`PairChallenge`].
#define MSG_PAIR_CHALLENGE 17
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`PairProof`].
#define MSG_PAIR_PROOF 18
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Type byte of [`PairResult`].
#define MSG_PAIR_RESULT 19
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Datagram wire tags. Video rides UDP; everything low-rate rides QUIC datagrams,
// demultiplexed by the first byte: input = [`crate::input::INPUT_MAGIC`] (0xC8, client→host),
// audio = [`AUDIO_MAGIC`] (0xC9, host→client), rumble = [`RUMBLE_MAGIC`] (0xCA, host→client),
// mic = [`MIC_MAGIC`] (0xCB, client→host), rich-input = [`RICH_INPUT_MAGIC`] (0xCC, client→host),
// HID-output = [`HIDOUT_MAGIC`] (0xCD, host→client).
#define PUNKTFUNK_AUDIO_MAGIC 201
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
#define PUNKTFUNK_RUMBLE_MAGIC 202
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Microphone uplink: the client's mic, Opus-encoded, client → host (the inverse of
// [`AUDIO_MAGIC`]). The host feeds it into a virtual PipeWire source so its apps can record it.
#define MIC_MAGIC 203
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Rich client→host input: events too big for the fixed 18-byte [`InputEvent`]
// (crate::input::InputEvent) — the DualSense touchpad and motion sensors. Variable-length,
// kind-tagged (see [`RichInput`]).
#define RICH_INPUT_MAGIC 204
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// HID output, host → client: DualSense feedback a game wrote to the host's virtual controller
// (lightbar, player LEDs, adaptive triggers) — the rich analog of [`RUMBLE_MAGIC`]. See
// [`HidOutput`].
#define HIDOUT_MAGIC 205
#endif

// Stable C ABI status codes. `Ok` is 0; all errors are negative so callers can
// test `rc < 0`. Do not renumber existing variants — only append.
enum PunktfunkStatus
#if defined(__cplusplus) || __STDC_VERSION__ >= 202311L
  : int32_t
#endif // defined(__cplusplus) || __STDC_VERSION__ >= 202311L
 {
    PUNKTFUNK_STATUS_OK = 0,
    PUNKTFUNK_STATUS_INVALID_ARG = -1,
    PUNKTFUNK_STATUS_FEC = -2,
    PUNKTFUNK_STATUS_CRYPTO = -3,
    PUNKTFUNK_STATUS_BAD_PACKET = -4,
    PUNKTFUNK_STATUS_NO_FRAME = -5,
    PUNKTFUNK_STATUS_UNSUPPORTED = -6,
    PUNKTFUNK_STATUS_IO = -7,
    PUNKTFUNK_STATUS_NULL_POINTER = -8,
    PUNKTFUNK_STATUS_TIMEOUT = -9,
    PUNKTFUNK_STATUS_CLOSED = -10,
    PUNKTFUNK_STATUS_PANIC = -99,
};
#ifndef __cplusplus
#if __STDC_VERSION__ >= 202311L
typedef enum PunktfunkStatus PunktfunkStatus;
#else
typedef int32_t PunktfunkStatus;
#endif // __STDC_VERSION__ >= 202311L
#endif // __cplusplus

// Kinds of input event. `#[repr(u8)]` so it crosses the C ABI as a byte tag.
enum PunktfunkInputKind
#if defined(__cplusplus) || __STDC_VERSION__ >= 202311L
  : uint8_t
#endif // defined(__cplusplus) || __STDC_VERSION__ >= 202311L
 {
    PUNKTFUNK_INPUT_KIND_KEY_DOWN = 0,
    PUNKTFUNK_INPUT_KIND_KEY_UP = 1,
    // Relative motion: `x`/`y` carry `dx`/`dy`.
    PUNKTFUNK_INPUT_KIND_MOUSE_MOVE = 2,
    // Absolute motion: `x`/`y` carry pixel coordinates and `flags` packs the client's
    // coordinate-space size as `(width << 16) | height` (the same contract as
    // [`TouchDown`](Self::TouchDown)) — injectors normalize against it before mapping
    // into the output region and **drop the event when it is zero**.
    PUNKTFUNK_INPUT_KIND_MOUSE_MOVE_ABS = 3,
    PUNKTFUNK_INPUT_KIND_MOUSE_BUTTON_DOWN = 4,
    PUNKTFUNK_INPUT_KIND_MOUSE_BUTTON_UP = 5,
    // `x` carries the (signed) scroll delta.
    PUNKTFUNK_INPUT_KIND_MOUSE_SCROLL = 6,
    // `code` = button bit ([`gamepad`] `BTN_*`), `x` ≠ 0 = pressed, `flags` = pad index.
    PUNKTFUNK_INPUT_KIND_GAMEPAD_BUTTON = 7,
    // `code` = axis id ([`gamepad`] `AXIS_*`), `x` = axis value, `flags` = pad index.
    // Sticks are i16 range (−32768..32767) in the XInput/Moonlight convention — **+y =
    // up** (unlike mouse coordinates); triggers 0..255.
    PUNKTFUNK_INPUT_KIND_GAMEPAD_AXIS = 8,
    // Touch begins. `code` = touch id (which finger; reusable after `TouchUp`), `x`/`y` =
    // pixel coordinates and `flags` = `(width << 16) | height` of the client's touch surface
    // — the same absolute mapping as [`MouseMoveAbs`](Self::MouseMoveAbs).
    PUNKTFUNK_INPUT_KIND_TOUCH_DOWN = 9,
    // Touch moves. Same field meaning as [`TouchDown`](Self::TouchDown).
    PUNKTFUNK_INPUT_KIND_TOUCH_MOVE = 10,
    // Touch ends. Only `code` (the touch id) is used.
    PUNKTFUNK_INPUT_KIND_TOUCH_UP = 11,
};
#ifndef __cplusplus
#if __STDC_VERSION__ >= 202311L
typedef enum PunktfunkInputKind PunktfunkInputKind;
#else
typedef uint8_t PunktfunkInputKind;
#endif // __STDC_VERSION__ >= 202311L
#endif // __cplusplus

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Opaque handle to a live `punktfunk/1` connection (QUIC control plane + UDP data plane, all
// pumped on internal threads).
//
// Thread contract: each plane (video `next_au`, audio `next_audio`, rumble `next_rumble`)
// may be pulled from its own thread, at most one thread per plane. The accessors only
// take shared references internally (per-plane mutexed borrow slots), so cross-plane
// concurrency is sound — never two threads on the *same* plane.
typedef struct PunktfunkConnection PunktfunkConnection;
#endif

// Opaque session handle. Pointer-only from C.
typedef struct PunktfunkSession PunktfunkSession;

// Forward-compatible session configuration. The caller MUST set `struct_size` to
// `sizeof(PunktfunkConfig)`; the core uses it to detect ABI skew.
typedef struct {
    uint32_t struct_size;
    // 0 = host, 1 = client.
    uint32_t role;
    // 1 = P1 (GameStream-compatible), 2 = P2 (`punktfunk/1`).
    uint32_t phase;
    // 0 = GF(2⁸), 1 = GF(2¹⁶).
    uint32_t fec_scheme;
    uint32_t fec_percent;
    uint32_t max_data_per_block;
    uint32_t shard_payload;
    // Non-zero enables AES-128-GCM.
    uint32_t encrypt;
    uint8_t key[16];
    uint8_t salt[4];
    // Test hook for the loopback transport; 0 in production.
    uint32_t loopback_drop_period;
    // Largest encoded access unit the receiver will accept (bounds reassembler memory).
    uint64_t max_frame_bytes;
} PunktfunkConfig;

// A reassembled access unit. `data`/`len` borrow session-owned memory valid until the
// next `punktfunk_client_poll_frame`/`punktfunk_session_free` on the same session.
typedef struct {
    const uint8_t *data;
    uintptr_t len;
    uint32_t frame_index;
    uint64_t pts_ns;
    uint32_t flags;
} PunktfunkFrame;

// A single input event. `#[repr(C)]` — shared verbatim with the C ABI as
// `PunktfunkInputEvent`.
typedef struct {
    PunktfunkInputKind kind;
    uint8_t _pad[3];
    // keycode / button id / axis id, depending on `kind`.
    uint32_t code;
    // x / dx / abs-x / axis-value / scroll-delta, depending on `kind`.
    int32_t x;
    // y / dy / abs-y, depending on `kind`.
    int32_t y;
    // modifier bitmask or gamepad index.
    uint32_t flags;
} PunktfunkInputEvent;

// Snapshot of session counters.
typedef struct {
    uint64_t frames_submitted;
    uint64_t frames_completed;
    uint64_t frames_dropped;
    uint64_t packets_sent;
    uint64_t packets_received;
    uint64_t packets_dropped;
    // Packets dropped on the host send path because the kernel buffer was full (WouldBlock) — the
    // dominant loss mode at very high bitrate; distinct from `packets_dropped` (recv-side).
    uint64_t packets_send_dropped;
    uint64_t fec_recovered_shards;
    uint64_t bytes_sent;
    uint64_t bytes_received;
} PunktfunkStats;

#if defined(PUNKTFUNK_FEATURE_QUIC)
// One Opus audio packet pulled off a `punktfunk/1` connection (48 kHz stereo, 5 ms frames).
// `data` borrows connection memory until the next `punktfunk_connection_next_audio` call.
typedef struct {
    const uint8_t *data;
    uintptr_t len;
    uint32_t seq;
    uint64_t pts_ns;
} PunktfunkAudioPacket;
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// One DualSense HID-output feedback event a game wrote to the host's virtual pad
// ([`punktfunk_connection_next_hidout`]). `kind` selects which fields are meaningful — replay it
// on a real DualSense (lightbar color, player LEDs, or an adaptive-trigger effect via the
// platform's `GCDualSenseAdaptiveTrigger`-style API).
typedef struct {
    // One of `PUNKTFUNK_HIDOUT_*`.
    uint8_t kind;
    // Gamepad index.
    uint8_t pad;
    // LED: lightbar red.
    uint8_t r;
    // LED: lightbar green.
    uint8_t g;
    // LED: lightbar blue.
    uint8_t b;
    // PlayerLeds: lit player indicators (low 5 bits).
    uint8_t player_bits;
    // Trigger: 0 = L2, 1 = R2.
    uint8_t which;
    // Trigger: number of valid bytes in `effect` (≤ `PUNKTFUNK_HID_EFFECT_MAX`).
    uint8_t effect_len;
    // Trigger: the raw DualSense trigger parameter block (mode + params).
    uint8_t effect[11];
} PunktfunkHidOutput;
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// One rich client→host input for the host's virtual DualSense
// ([`punktfunk_connection_send_rich_input`]): a touchpad contact or a motion sample. Set `kind`
// and the matching fields; the others are ignored.
typedef struct {
    // One of `PUNKTFUNK_RICH_*`.
    uint8_t kind;
    // Gamepad index.
    uint8_t pad;
    // Touchpad: contact id (0 or 1).
    uint8_t finger;
    // Touchpad: 1 = finger down, 0 = lifted.
    uint8_t active;
    // Touchpad: normalized x, 0..=65535 across the touchpad.
    uint16_t x;
    // Touchpad: normalized y, 0..=65535 across the touchpad.
    uint16_t y;
    // Motion: gyro (pitch, yaw, roll), raw signed-16.
    int16_t gyro[3];
    // Motion: accelerometer (x, y, z), raw signed-16.
    int16_t accel[3];
} PunktfunkRichInput;
#endif

// A speed-test measurement, filled by [`punktfunk_connection_probe_result`]. `done` is 0 until
// the host's end-of-burst report lands, then 1 (the numbers are final). `throughput_kbps` is the
// measured goodput to drive a bitrate choice from; `loss_pct` is the delivery loss at that rate.
typedef struct {
    // 1 once the host's end-of-burst report arrived (measurement final); else 0 (partial).
    uint8_t done;
    // Probe payload bytes / packets the client received.
    uint64_t recv_bytes;
    uint32_t recv_packets;
    // Probe payload bytes / packets the host reported sending.
    uint64_t host_bytes;
    uint32_t host_packets;
    // Client-measured receive window (first→last probe AU), milliseconds.
    uint32_t elapsed_ms;
    // Measured goodput = `recv_bytes * 8 / elapsed_ms` (kilobits/second).
    uint32_t throughput_kbps;
    // Delivery loss `(host_bytes - recv_bytes) / host_bytes` as a percentage (0 if unknown).
    float loss_pct;
} PunktfunkProbeResult;

#ifdef __cplusplus
extern "C" {
#endif // __cplusplus

// Current ABI version. Mismatch with [`crate::ABI_VERSION`] means incompatible core.
uint32_t punktfunk_abi_version(void);

// Create a session over a real UDP transport (`local`/`peer` are `host:port` strings).
// Returns NULL on error.
//
// # Safety
// `cfg`, `local`, `peer` must be valid pointers; the strings must be NUL-terminated.
PunktfunkSession *punktfunk_session_new(const PunktfunkConfig *cfg,
                                        const char *local,
                                        const char *peer);

// Create a connected host+client session pair sharing an in-process loopback
// transport. Test/dev only — exercises the full FEC + framing path without a network.
//
// # Safety
// All four pointers must be valid; the two out-params receive owned handles.
PunktfunkStatus punktfunk_test_loopback_pair(const PunktfunkConfig *host_cfg,
                                             const PunktfunkConfig *client_cfg,
                                             PunktfunkSession **out_host,
                                             PunktfunkSession **out_client);

// Free a session handle. Safe to call with NULL.
//
// # Safety
// `s` must be a handle from `punktfunk_session_new`/`punktfunk_test_loopback_pair`, freed once.
void punktfunk_session_free(PunktfunkSession *s);

// Host: FEC-protect, packetize, seal and send one encoded access unit.
//
// # Safety
// `s` is a valid host handle; `data` points to `len` readable bytes (or `len == 0`).
PunktfunkStatus punktfunk_host_submit_frame(PunktfunkSession *s,
                                            const uint8_t *data,
                                            uintptr_t len,
                                            uint64_t pts_ns,
                                            uint32_t flags);

// Client: poll for the next reassembled access unit. Returns [`PunktfunkStatus::NoFrame`]
// when nothing is ready yet. On `Ok`, `*out` borrows session memory until the next poll.
//
// # Safety
// `s` is a valid client handle; `out` points to a writable `PunktfunkFrame`.
PunktfunkStatus punktfunk_client_poll_frame(PunktfunkSession *s, PunktfunkFrame *out);

// Client: serialize and send one input event to the host.
//
// # Safety
// `s` is a valid client handle; `ev` points to a valid [`InputEvent`].
PunktfunkStatus punktfunk_send_input(PunktfunkSession *s, const PunktfunkInputEvent *ev);

// Register the host-side input callback (pass a NULL fn pointer to clear). The callback
// fires from within [`punktfunk_host_poll_input`], on the calling thread.
//
// # Safety
// `s` is a valid host handle; `user` is passed back verbatim to `cb`.
PunktfunkStatus punktfunk_set_input_callback(PunktfunkSession *s,
                                             void (*cb)(const PunktfunkInputEvent *event, void *user),
                                             void *user);

// Host: drain all pending input events, invoking the registered callback for each.
// Returns the count dispatched (≥ 0), or a negative [`PunktfunkStatus`] on error.
//
// # Safety
// `s` is a valid host handle.
int32_t punktfunk_host_poll_input(PunktfunkSession *s);

// Copy session counters into `*out`.
//
// # Safety
// `s` is a valid handle; `out` points to a writable `PunktfunkStats`.
PunktfunkStatus punktfunk_get_stats(PunktfunkSession *s, PunktfunkStats *out);

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Connect to a `punktfunk/1` host and start a session at `width`x`height`@`refresh_hz`.
// Blocks up to `timeout_ms` for the handshake. Returns NULL on failure. Equivalent to
// [`punktfunk_connect_ex`] with `compositor = PUNKTFUNK_COMPOSITOR_AUTO`.
//
// Trust: `pin_sha256` (NULL or 32 bytes) is the expected SHA-256 fingerprint of the host's
// certificate — a mismatching host is rejected. NULL = trust on first use; persist the
// fingerprint written to `observed_sha256_out` (NULL or 32 bytes, filled on success) and
// pass it as the pin on every later connect.
//
// Identity: `client_cert_pem`/`client_key_pem` (both NULL, or both NUL-terminated PEM
// strings — see [`punktfunk_generate_identity`]) are presented via TLS client auth so a
// host can recognize this client once paired ([`punktfunk_pair`]). NULL = anonymous;
// hosts running `--require-pairing` reject anonymous sessions.
//
// # Safety
// `host` is a NUL-terminated UTF-8 string (IP or hostname resolvable by the platform);
// `pin_sha256`/`observed_sha256_out` are each NULL or valid for 32 bytes;
// `client_cert_pem`/`client_key_pem` are each NULL or NUL-terminated UTF-8.
PunktfunkConnection *punktfunk_connect(const char *host,
                                       uint16_t port,
                                       uint32_t width,
                                       uint32_t height,
                                       uint32_t refresh_hz,
                                       const uint8_t *pin_sha256,
                                       uint8_t *observed_sha256_out,
                                       const char *client_cert_pem,
                                       const char *client_key_pem,
                                       uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Like [`punktfunk_connect`], but requests a specific `compositor` backend on the host (one of
// the `PUNKTFUNK_COMPOSITOR_*` values). `PUNKTFUNK_COMPOSITOR_AUTO` (or any unrecognized value)
// lets the host decide; a concrete value is honored only if available, else the host falls back
// to auto-detect. The resolved choice is logged host-side and returned over the protocol.
// Equivalent to [`punktfunk_connect_ex2`] with `gamepad = PUNKTFUNK_GAMEPAD_AUTO`.
//
// # Safety
// Same as [`punktfunk_connect`].
PunktfunkConnection *punktfunk_connect_ex(const char *host,
                                          uint16_t port,
                                          uint32_t width,
                                          uint32_t height,
                                          uint32_t refresh_hz,
                                          uint32_t compositor,
                                          const uint8_t *pin_sha256,
                                          uint8_t *observed_sha256_out,
                                          const char *client_cert_pem,
                                          const char *client_key_pem,
                                          uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Like [`punktfunk_connect_ex`], but additionally requests which virtual `gamepad` backend the
// host creates for this session's pads (one of the `PUNKTFUNK_GAMEPAD_*` values).
// `PUNKTFUNK_GAMEPAD_AUTO` (or any unrecognized value) lets the host decide (its
// `PUNKTFUNK_GAMEPAD` env var, else X-Box 360); a concrete value is honored only if that
// backend is available on the host. The resolved choice is readable via
// [`punktfunk_connection_gamepad`] — only a DualSense session emits HID-output feedback.
//
// # Safety
// Same as [`punktfunk_connect`].
PunktfunkConnection *punktfunk_connect_ex2(const char *host,
                                           uint16_t port,
                                           uint32_t width,
                                           uint32_t height,
                                           uint32_t refresh_hz,
                                           uint32_t compositor,
                                           uint32_t gamepad,
                                           const uint8_t *pin_sha256,
                                           uint8_t *observed_sha256_out,
                                           const char *client_cert_pem,
                                           const char *client_key_pem,
                                           uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Like [`punktfunk_connect_ex2`], but additionally requests the video encoder `bitrate_kbps`
// (kilobits per second). `0` lets the host pick its default; any other value is clamped to the
// host's supported range. After a speed test ([`punktfunk_connection_speed_test`]) a client can
// reconnect (or pick at connect time) with the measured rate. The value the host actually
// configured is readable via [`punktfunk_connection_bitrate`].
//
// # Safety
// Same as [`punktfunk_connect`].
PunktfunkConnection *punktfunk_connect_ex3(const char *host,
                                           uint16_t port,
                                           uint32_t width,
                                           uint32_t height,
                                           uint32_t refresh_hz,
                                           uint32_t compositor,
                                           uint32_t gamepad,
                                           uint32_t bitrate_kbps,
                                           const uint8_t *pin_sha256,
                                           uint8_t *observed_sha256_out,
                                           const char *client_cert_pem,
                                           const char *client_key_pem,
                                           uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Generate a persistent client identity: a self-signed certificate + private key, both
// PEM, NUL-terminated, written into the caller's buffers. Generate ONCE, store both
// strings (Keychain etc.), pass them to [`punktfunk_pair`] and every
// [`punktfunk_connect`] — the certificate's fingerprint is how hosts recognize this
// client. 4096-byte buffers are ample.
//
// # Safety
// `cert_pem_out` is writable for `cert_cap` bytes; `key_pem_out` for `key_cap`.
PunktfunkStatus punktfunk_generate_identity(char *cert_pem_out,
                                            uintptr_t cert_cap,
                                            char *key_pem_out,
                                            uintptr_t key_cap);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Run the PIN pairing ceremony against a host (see the protocol docs in punktfunk-core):
// the host displays a short PIN; the user types it into the client app, which passes it
// here. On success the host has stored this client's identity, the now-verified host
// fingerprint is written to `host_sha256_out` (32 bytes) — persist it and pass it as
// `pin_sha256` to [`punktfunk_connect`] from then on. Returns
// [`PunktfunkStatus::Crypto`] for a wrong PIN.
//
// # Safety
// `host`/`client_cert_pem`/`client_key_pem`/`pin`/`name` are NUL-terminated UTF-8;
// `host_sha256_out` is writable for 32 bytes.
PunktfunkStatus punktfunk_pair(const char *host,
                               uint16_t port,
                               const char *client_cert_pem,
                               const char *client_key_pem,
                               const char *pin,
                               const char *name,
                               uint8_t *host_sha256_out,
                               uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Pull the next reassembled access unit, waiting up to `timeout_ms`. Returns
// [`PunktfunkStatus::NoFrame`] on timeout and [`PunktfunkStatus::Closed`] once the session ended.
// On `Ok`, `*out` borrows connection memory **until the next `next_au` call** on this
// handle (the audio/rumble planes do not invalidate it).
//
// # Safety
// `c` is a valid connection handle; `out` is writable. At most one thread pulls video —
// it may run concurrently with one audio-pulling and one rumble-pulling thread.
PunktfunkStatus punktfunk_connection_next_au(PunktfunkConnection *c,
                                             PunktfunkFrame *out,
                                             uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Pull the next Opus audio packet, waiting up to `timeout_ms`. Returns
// [`PunktfunkStatus::NoFrame`] on timeout and [`PunktfunkStatus::Closed`] once the session ended.
// On `Ok`, `out->data` borrows connection memory **until the next audio call** on this
// handle (independent of the video slot). Drain from a dedicated audio thread — packets
// arrive every 5 ms and the internal queue holds 320 ms.
//
// # Safety
// `c` is a valid connection handle; `out` is writable. At most one thread pulls audio —
// it may run concurrently with the video/rumble pullers.
PunktfunkStatus punktfunk_connection_next_audio(PunktfunkConnection *c,
                                                PunktfunkAudioPacket *out,
                                                uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Pull the next rumble (force-feedback) update, waiting up to `timeout_ms`. Amplitudes
// are 0..0xFFFF (`low` = low-frequency motor, `high` = high-frequency), `(0, 0)` = stop.
// Same timeout/closed semantics as [`punktfunk_connection_next_audio`].
//
// # Safety
// `c` is a valid connection handle; out pointers are writable (NULLs are skipped). At
// most one thread pulls rumble — it may run concurrently with the video/audio pullers.
PunktfunkStatus punktfunk_connection_next_rumble(PunktfunkConnection *c,
                                                 uint16_t *pad,
                                                 uint16_t *low,
                                                 uint16_t *high,
                                                 uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Pull the next DualSense HID-output feedback event (lightbar / player LEDs / adaptive trigger)
// the host's virtual pad received from a game, into `*out`. [`PunktfunkStatus::NoFrame`] on
// timeout, [`PunktfunkStatus::Closed`] once the session ended. Only the DualSense host backend
// emits these. Same threading rules as [`punktfunk_connection_next_rumble`] (one puller, may run
// alongside the other planes).
//
// # Safety
// `c` is a valid connection handle; `out` is writable for one `PunktfunkHidOutput`.
PunktfunkStatus punktfunk_connection_next_hidout(PunktfunkConnection *c,
                                                 PunktfunkHidOutput *out,
                                                 uint32_t timeout_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Send one input event to the host as a QUIC datagram (non-blocking enqueue).
//
// # Safety
// `c` is a valid connection handle; `ev` points to a valid [`InputEvent`].
PunktfunkStatus punktfunk_connection_send_input(PunktfunkConnection *c,
                                                const PunktfunkInputEvent *ev);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Send one Opus mic frame to the host as a QUIC datagram (48 kHz; the host decodes it into a
// virtual microphone source its apps can record). Non-blocking enqueue; the host uses `seq`/
// `pts_ns` (the caller's own counters) only for diagnostics. `opus_data`/`len` may be empty
// (a DTX silence frame). The data is copied; the caller may reuse the buffer after this returns.
//
// # Safety
// `c` is a valid connection handle; `opus_data` is valid for `len` bytes (or `len == 0`).
PunktfunkStatus punktfunk_connection_send_mic(PunktfunkConnection *c,
                                              const uint8_t *opus_data,
                                              uintptr_t len,
                                              uint32_t seq,
                                              uint64_t pts_ns);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Send one rich input event (DualSense touchpad contact or motion sample) to the host as a QUIC
// datagram (non-blocking enqueue). The host applies it to its virtual DualSense pad — a no-op
// unless the host runs the DualSense gamepad backend. [`PunktfunkStatus::InvalidArg`] on an
// unknown `kind`.
//
// # Safety
// `c` is a valid connection handle; `rich` points to a valid [`PunktfunkRichInput`].
PunktfunkStatus punktfunk_connection_send_rich_input(PunktfunkConnection *c,
                                                     const PunktfunkRichInput *rich);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// The currently active session mode — the Welcome's, until an accepted
// [`punktfunk_connection_request_mode`] switches it. Safe any time after connect.
//
// # Safety
// `c` is a valid connection handle; out pointers are writable (NULLs are skipped).
PunktfunkStatus punktfunk_connection_mode(const PunktfunkConnection *c,
                                          uint32_t *width,
                                          uint32_t *height,
                                          uint32_t *refresh_hz);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// The virtual gamepad backend the host actually resolved for this session (one of the
// `PUNKTFUNK_GAMEPAD_*` values; the `Welcome`'s echo of the [`punktfunk_connect_ex2`]
// preference). `PUNKTFUNK_GAMEPAD_AUTO` = an older host that didn't say — assume X-Box 360,
// no HID-output feedback. Safe any time after connect.
//
// # Safety
// `c` is a valid connection handle; `gamepad` is writable (NULL is skipped).
PunktfunkStatus punktfunk_connection_gamepad(const PunktfunkConnection *c, uint32_t *gamepad);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// The video encoder bitrate (kilobits per second) the host actually configured for this session
// — the [`punktfunk_connect_ex3`] request clamped to the host's range, or its default when `0`
// was requested. `0` = an older host that didn't report it. Safe any time after connect.
//
// # Safety
// `c` is a valid connection handle; `bitrate_kbps` is writable (NULL is skipped).
PunktfunkStatus punktfunk_connection_bitrate(const PunktfunkConnection *c, uint32_t *bitrate_kbps);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// The host↔client wall-clock offset (nanoseconds, **host minus client**) measured by the
// connect-time skew handshake. Add it to a local receive/present timestamp (same realtime clock,
// `CLOCK_REALTIME` / `gettimeofday`-epoch nanoseconds) to express that instant in the host's
// capture clock — the clock the per-access-unit `pts_ns` is stamped in — so glass-to-glass latency
// (e.g. present-time minus `pts_ns`) is valid across machines. `0` = no correction: either an older
// host that didn't answer the handshake, or genuinely synchronized clocks. Safe any time after
// connect.
//
// # Safety
// `c` is a valid connection handle; `offset_ns` is writable (NULL is skipped).
PunktfunkStatus punktfunk_connection_clock_offset_ns(const PunktfunkConnection *c,
                                                     int64_t *offset_ns);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Ask the host to switch the live session to `width`x`height`@`refresh_hz` without
// reconnecting (window resized, refresh changed). Non-blocking enqueue: on acceptance the
// stream continues at the new mode — the first new-mode access unit is an IDR with
// in-band parameter sets (rebuild the decoder from it) — and
// [`punktfunk_connection_mode`] reflects the switch. A rejected request leaves the
// session unchanged.
//
// # Safety
// `c` is a valid connection handle.
PunktfunkStatus punktfunk_connection_request_mode(const PunktfunkConnection *c,
                                                  uint32_t width,
                                                  uint32_t height,
                                                  uint32_t refresh_hz);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Ask the host's encoder to emit a fresh IDR keyframe now — client recovery when the
// decoder has stalled (the infinite-GOP stream sends one opening IDR then P-frames only, so
// a wedged decoder would otherwise freeze until the next loss-triggered recovery keyframe).
// Non-blocking, fire-and-forget; the recovered keyframe is the only ack. The caller should
// THROTTLE — the decode stays wedged for several frames until the IDR lands, so requesting
// every frame would flood the control stream.
//
// # Safety
// `c` is a valid connection handle.
PunktfunkStatus punktfunk_connection_request_keyframe(const PunktfunkConnection *c);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Start a bandwidth speed test: ask the host to burst filler over the data plane at
// `target_kbps` of goodput for `duration_ms` (each clamped host-side to ≤ 3 Gbps / ≤ 5 s),
// *briefly pausing video*. Non-blocking — poll [`punktfunk_connection_probe_result`] until its
// `done` field is 1. Starting a probe resets any prior measurement.
//
// # Safety
// `c` is a valid connection handle.
PunktfunkStatus punktfunk_connection_speed_test(const PunktfunkConnection *c,
                                                uint32_t target_kbps,
                                                uint32_t duration_ms);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Read the current speed-test measurement into `*out` (partial until `out->done == 1`). Safe to
// poll repeatedly after [`punktfunk_connection_speed_test`]; before any probe it reports zeros.
//
// # Safety
// `c` is a valid connection handle; `out` is writable for one `PunktfunkProbeResult` (NULL is an
// error).
PunktfunkStatus punktfunk_connection_probe_result(const PunktfunkConnection *c,
                                                  PunktfunkProbeResult *out);
#endif

#if defined(PUNKTFUNK_FEATURE_QUIC)
// Close the connection and free the handle (joins the internal threads). NULL is a no-op.
//
// # Safety
// `c` was returned by [`punktfunk_connect`] and is not used after this call.
void punktfunk_connection_close(PunktfunkConnection *c);
#endif

#ifdef __cplusplus
}  // extern "C"
#endif  // __cplusplus

#endif  /* PUNKTFUNK_CORE_H */
