# played/workflows Reusable Gitea Actions workflows for the played ecosystem. ## `build-deploy-game.yml` Drives the standard four-stage `build-api-core → deploy-api-core → build-web → deploy-web` pipeline for a played game. ### Usage Each game's `.gitea/workflows/deploy.yml`: ```yaml name: Build & Deploy run-name: ${{ gitea.actor }} is deploying on: push: branches: [main] workflow_dispatch: jobs: build-deploy: uses: played/workflows/.gitea/workflows/build-deploy-game.yml@main with: game-id: secrets: inherit ``` ### Required caller secrets `secrets: inherit` makes all the calling repo's secrets available. The workflow reads: | Secret | Purpose | | ------ | ------- | | `BUILD_ENV` | Full prod `.env` contents. Used as a Docker build secret (`secret-files: env=...`) AND written to `~/-secrets/.env` on the deploy VM. | | `NPMRC` | `~/.npmrc` content with `@played:registry=...` + auth tokens. | | `REGISTRY_USER` / `REGISTRY_TOKEN` | Gitea container registry creds. | | `PLAYED_HOST` / `PLAYED_USER` / `PLAYED_PORT` / `PLAYED_SSH_KEY` | Deploy target SSH. | | `STEP_CA_PROVISIONER_PASSWORD` | For the `cert-init` container in `compose.production.yml`. | ### Assumptions - The repo lives at `git.unom.io/played/` (matches `${{ gitea.repository }}`). - The VM working dir is `~/` (the deploy step `cd`s there). - Secrets dir is `~/-secrets/`. - `compose.production.yml` defines `api-core` and `web` services, both with `--env-file ~/-secrets/.env`. ## `renovate.yml` + `renovate-config.json` Self-hosted [Renovate](https://docs.renovatebot.com) that keeps dependencies aligned across the game repos. `renovate.yml` is a scheduled bot (Mondays 06:00 UTC, plus manual `workflow_dispatch`); `renovate-config.json` is the shared preset every repo extends, so a bump lands the same way everywhere. Updates are grouped (`@played/*` together; third-party non-major batched) to keep PR noise down. ### One-time setup 1. Create a Gitea PAT — a dedicated `renovate` bot user is cleanest — with scopes `read:user`, `write:repository`, `write:issue`. Add it as the `RENOVATE_TOKEN` Actions secret (org-level, or on this repo). 2. Make sure the existing `NPMRC` secret (registry + `@played` auth) is visible to this repo's Actions run (org-level recommended) — Renovate uses it to look up `@played/*` versions. - Add `RENOVATE_GITHUB_COM_TOKEN` — a **read-only** github.com PAT (no scopes). Required in practice: updating `bun.lock` installs `bun`, whose versions come from github.com releases, so without it lockfile artifacts fail with "No tool releases found". It also stops `api.github.com` rate-limit warnings and enables changelogs + `actions/checkout`/`appleboy/ssh-action` updates. 3. Push, then run the workflow once (**Run workflow**). Renovate opens a "Configure Renovate" onboarding PR in each target repo that does `extends: ["local>played/workflows:renovate-config"]`; merge them to go live. ### Target repos Listed in `renovate.yml` under `RENOVATE_REPOSITORIES` (the six games + `plaza`). Add the shared packages (`app-ui`, `games-registry`, `api-core`, …) to that list to manage them too, or switch to `RENOVATE_AUTODISCOVER=true` with `RENOVATE_AUTODISCOVER_FILTER=played/*`. > The bot only keeps versions *current* together (it opens PRs). For hard parity — failing CI when any repo drifts — pair it with a [`syncpack`](https://github.com/JamieMason/syncpack) check.