Automerge third-party minor/patch updates and lockfile maintenance via
Gitea auto-merge; @played/* and majors stay manual. Document the bunfig.toml
scope mapping and the no-PR-CI automerge caveat.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wire an optional read-only GITHUB_COM_TOKEN so Renovate can reach
api.github.com (changelogs + actions/checkout-style updates) without
rate limiting, and disable management of the internal Gitea reusable
workflow `played/workflows` (it's a @main ref, not a github.com action).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Scheduled Renovate bot (renovate.yml) + shared preset (renovate-config.json)
that every game/plaza repo extends, so dependency bumps land the same way
across repos. @played/* grouped together, third-party non-major batched.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Drives the standard four-stage build-api-core → deploy-api-core → build-web
→ deploy-web pipeline for a played game. Game repos invoke via:
jobs:
deploy:
uses: played/workflows/.gitea/workflows/build-deploy-game.yml@main
with:
game-id: <slug>
secrets: inherit
The caller's BUILD_ENV / NPMRC / REGISTRY_* / PLAYED_* /
STEP_CA_PROVISIONER_PASSWORD are inherited; `game-id` parameterizes the
VM paths (~/<id>, ~/<id>-secrets) and the docker tag context.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>