Re-measured every version-table row against the tree rather than
trusting the earlier cut: ABI 25, wire 2, driver 6/min 3, gamepad 3,
index schema 1, event schema 1, edition 2024, MSRV 1.85, 27 crate dirs,
39 workspace members, SDK 0.1.5, plugin-kit 0.4.3, openapi 0.31.0 with
both copies byte-identical, gamescope +pfhdr8 with 10 patch files and
no diff against the tag. All match what the table claims. The C header
diff against v0.30.0 removes exactly two things — the old ABI define and
the ex11 doc paragraph that stated the superseded hi-res rule — so
'addition only' holds.
Three fixes to the text itself:
* The commit count is now taken at the tip being released (170/113 at
d7fa5847) instead of at this branch, where it moved every time I
committed to it.
* The two NixOS items in Before-you-update are one item. They were
separated by three unrelated bullets, so the audience that has to
act on both — builds are failing AND there is now a cache — had to
find them in two places.
* A TL;DR line read 'it repaired itself on no retry', which says the
opposite of what it means.
Checked and left alone: the Gaming Mode 'Switch to Desktop' entry is
presented as a bug users hit, and that is right — v0.30.0's takeover
does stop the display manager on mask-fragile flavors
(gamescope.rs:259 at the tag), so it shipped. Only the mask-vs-stop
detail moved inside this cycle.
Gates: fmt clean, punktfunk-core --lib 273 passed, cargo metadata ok,
Play notes 456/500 and unique, voice scan finds no internal names in the
notes body.
343 KiB
Changelog
Protocol, ABI, driver and embedder detail, one section per stable release, newest first.
This is the technical half of a release. The other half — what changed for people who use
Punktfunk — is docs/releases/vX.Y.Z.md, and it deliberately contains no internal names. The two
were one document through v0.24.0; they split at v0.25.0 because the engineering section had grown
long enough to bury the user-facing half it was appended to. See docs/releases/README.md.
If you embed punktfunk-core, package Punktfunk, or write a plugin, this file is for you. Start
with the version table of the release you are moving to, then read Breaking changes.
v0.31.0
170 commits since v0.30.0 (113 non-merge), counted at the tip this was cut from.
One versioned surface moves, additively: the C ABI goes 24 → 25, a single new symbol
(punktfunk_set_log_callback) that lets an embedder hear the core's own log lines. Nothing else
does — WIRE_VERSION stays 2, the driver protocol, gamepad channel and plugin index schema are
unchanged, and no trust::Settings field, capability bit or control-message type byte was added.
No existing C function changed its signature or behaviour and no #[repr(C)] struct grew a field,
so an embedder that adopts nothing rebuilds against the new header and is done. Every 0.30.x host,
client, driver and plugin keeps interoperating in both directions, with no re-pairing.
Beneath the versioned surfaces, four things are worth a packager's or embedder's attention: the
Windows client's default download changes to a per-user installer plus a portable zip, with the
MSIX kept for the Store; the Linux host package installs three new system files (a udev rule, a
WirePlumber policy and an ALSA UCM drop-in) that the DualSense audio path depends on; the Linux
desktop-audio capture flipped topology by default (PUNKTFUNK_STREAM_SINK unset now means a
host-owned null-audio-sink, with =stream a one-release escape hatch to the 0.30 shape); and the
Android app's Compose console is deleted — pf-console-ui over Skia/GL is now the console on all
three ABIs, which removes the Compose screenshot scenes.
Versions
| v0.30.0 | v0.31.0 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged |
| C ABI | 24 | 25 | one additive step: v25 adds punktfunk_set_log_callback and the PunktfunkLogCb typedef (below). No existing declaration moved and no struct grew a field. Also new in punktfunk-core, Rust-only: three RT-safe DSP helpers (crossfade_insert, pcm::raised_cosine_tail, pcm::raised_cosine_head) |
| Rust edition | 2024 | 2024 | unchanged |
MSRV (rust-version) |
1.85 | 1.85 | unchanged |
| Workspace crate dirs | 27 | 27 | unchanged (39 [workspace] members, also unchanged) |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3); pf-driver-proto shows no diff against the v0.30.0 tag |
| Windows virtual-gamepad channel | 3 | 3 | unchanged |
| Plugin index schema | 1 | 1 | unchanged |
| Host event schema | 1 | 1 | unchanged (punktfunk-host/src/events.rs) |
api/openapi.json |
0.29.0 | 0.31.0 | the stamp only — no management-API surface moved this cycle. The file had been left at 0.29.0 while the crate was already 0.31.0; #337's regenerate-and-diff caught it and it was regenerated, which is a one-line change to both copies. api/ and docs-site/public/ are byte-identical to each other |
gamescope patch level (+pfhdrN) |
8 | 8 | unchanged; no new patch files. ⚠ packaging/gamescope/PKGBUILD still says pfhdr7 — pre-existing at v0.30.0, not a regression this cycle, but the Arch package builds a binary the host's >= 8 probe rejects for the keymap path |
@punktfunk/host (SDK) |
0.1.4 | 0.1.5 | cut — sdk/src/config.ts and runner-cli.ts carry the mgmt-endpoint fix below, and plugins resolve the SDK from the registry, so it could not reach them until it shipped |
@punktfunk/plugin-kit |
0.4.2 | 0.4.3 | cut, for the two sync-engine.ts changes that cannot reach a plugin any other way: minInterval (below) and the always-apply sync reasons (startup/manual publish even when the fingerprint matches, so a host-side art drop is recoverable by restarting rather than by deleting the plugin's cache). Note the registry skips 0.4.2: plugin-kit-v0.4.2 was tagged but its publish never landed, and the tag is left where it is rather than moved |
⚠ The SDK and plugin-kit version independently of the app (sdk-v* / plugin-kit-v* tags,
sdk-publish.yml / plugin-kit-publish.yml), so their rows record what the registry holds, not
what this tag ships. Both were cut during this cycle rather than left owed — a plugin resolves them
from the registry, so a fix that never ships there never reaches one.
⚠ Breaking changes
None that break a build. No wire change, no driver-protocol change, no plugin-contract change. The C ABI moves 24 → 25 by addition only:
- v25 —
punktfunk_set_log_callback(max_level, cb, user). The core logs throughtracing; an embedder that installs no Rust subscriber hears none of it — transport warnings, connection events, handshake notes — and a client log bundle carries the shell's half alone, which is exactly what an Apple TV field report turned out to be. The call registers alog::Logbackend behind a C callback (PunktfunkLogCb: level, target, message, user), gated bylog::set_max_levelso anything above the ceiling costs no formatting;NULLdetaches, and it answersUnsupportedwhen another log backend already owns the process (android_logger). Both strings are borrowed for the call only, and an interior NUL drops the line rather than truncating it.punktfunk-corenow declarestracing'slogfeature explicitly — it had been on transitively via quinn, which an ABI promise must not rest on. An embedder that never calls it is byte-compatible with v24; seedocs/embedding-the-c-abi.md§2.6. - One header comment was wrong and is corrected, with no signature change:
punktfunk_connect_ex10's summary still stated the pre-2026-08-16 rule that only a format other than 48000/16 requests the lossless plane. Any non-zero format at all does, 48000/16 included — which is what its own warning already said and what the code always did. Embedders reading the summary were reading the old rule.
Five more things are worth attention; none breaks a build:
refactor(android)!— the Compose console is deleted.pf-console-ui(the Skia shell the desktop session binary draws) is now Android's console on arm64-v8a, x86_64 and armeabi-v7a; the gate is simply "does the native host exist", and where it does not a controller drives the touch UI through focus. ~6.5 kLOC ofGamepadHome,GamepadSettingsScreen,GamepadAddHostScreen,GamepadDialogs,HomeTiles, the console halves ofLibraryScreen,ConnectOverlay/ConnectTakeover, thegamepadUibranches ofConnectScreen/ConnectPrompts/AdaptiveDialogs,App.kt'sGamepadShell/GamepadScreenand their tests are gone. The!is for the store-screenshot surface: the Compose console's marketing scenes cannot be rendered by Roborazzi any more (the shell draws over native GL); its shots come from the desktop screenshot dump or a device capture. Syspropdebug.punktfunk.console_backend=composeis meaningless;=nonestill forces the touch UI on glass.- Linux desktop-audio capture topology flipped by default — see the audio section.
=streamrestores 0.30 for one release only. - Hyprland / sway:
topology: exclusivenow does what it says. Both backends accepted it, echoed it as the session's effective topology, and dropped it with a warning; becauseautoresolves to Exclusive on any unpinned host, the default policy on every auto-detected Hyprland or sway box was an Exclusive that behaved as Extend. Operators who relied on that get their monitors disabled for the session now (closes #284). - Three new system files in the Linux host package — the DualSense audio path does not work without them. Downstream repackagers: see the packaging section.
- The Windows client's default download is a per-user installer, not the MSIX. The MSIX stays,
for the Store; the installer and a portable zip are what the download page now offers, and the
release carries
punktfunk-client-setup_<arch>.exeand..._<arch>-portable.zipalongside it. Anyone scripting against the MSIX asset name is unaffected; anyone scripting against "the Windows client download" gets a different artifact. See the Windows client section.
DualSense audio and haptics on Linux: five faults, and the files they needed
The whole in-game path — GE-Proton's haptic router → the pad's ALSA card → the voice coils — had never once worked against our virtual pad. In wire order:
usbip: the calibration feature report was 42 bytes;hid-playstationasks for 41. On a USB backend an over-long reply is not truncated: the kernel treats it as hostile and tears down the connection, not the transfer — the pad vanished ~400 ms after enumerating, and the dmesg order made the teardown look like the cause. Three changes so the trap is not left set: the constant is 41 and all three feature-report sizes are pinned by test;clamp_replyclamps every reply to the requested length in the transport and drops any payload a handler returns on an OUT (the kernel never reads one; those bytes would misframe every following PDU);DualSenseUsbip::openwaits for the kernel to actually bind a HID driver before reporting success (vhci attach succeeds immediately and enumerates asynchronously), so bring-up faults returnErrand the uhid fallback catches them. NewPUNKTFUNK_USBIP_TRACE(both socket directions to disk) andscripts/usbip-trace-analyse.py.usbip: every non-ISO OUT was answered with an empty buffer, i.e.actual_length = 0. vhci copies that field verbatim into the URB's actual length; the driver returned 0 as the write's byte count; Wine's bus driver reads 0 as failure and prints the thread's stale errno — so the ENOENT / EINVAL / EAGAIN in the GE logs were never kernel verdicts. NewUsbIpResponse::usbip_ret_submit_out_success(header, accepted); the debug assertion now pins "OUT carries no buffer", not "OUT claims 0"; two wire-byte tests pin both directions. The Steam Controller 2 shares this handler.usbip-trace-analyse.pyhad flagged any nonzero OUT actual_length as a desync — the rule that would have hidden this bug — and now flags an OUT reply claiming more than it was sent, or 0 against a non-empty write.usbip: ISO completions were paced by relative sleeps, so timer slop, socket I/O and lock waits accumulated per transfer: the pad's clock ran ~26 % slow (~35,700 frames/s against 48 kHz), its PCM backed up into dropouts, and because completion is the pad's audio clock, on the test box the pad sink became the graph driver and pulled desktop capture to 50 % delivery. Now a per-endpoint absolute deadline ledger (a stall > 20 ms re-anchors instead of fast-forwarding a burst); measured after: 48,005 frames/s. Two paused-clock tests pin the rate and the re-anchor.usbip: the capture forwarded the pad's hardware quad as the wire's speaker pair. Hardware is HP-L, HP-R+mono-speaker, coil-L, coil-R; the wire puts the speaker pair first. Now: the speaker channel duplicated across the wire's speaker pair, coils passed through, HP-L dropped. The stream-sink (uhid) capture path already emitted the logical layout and is unchanged.usbip:iSerialNumberwas the literal"Serial". A real DualSense reports none, ALSA bakes it into the card id (…Wireless_Controller_Serial-00vs…Wireless_Controller-00) and PipeWire carried it into every node name anddevice.serial. Cleared. Explicitly not a fix for anything observed broken — GE's winepulse leg matched the placeholder — and not a UCM-selection fix (alsa-ucm-conf keys on${CardComponents},USB054c:0ce6).- The pad's ALSA card was root-only. It is created mid-session-bringup with no seat session
active, so logind's ACL never materialises; WirePlumber's probe got EACCES and the card never
appeared in PipeWire at all.
scripts/60-punktfunk.rulesgains twoSUBSYSTEM=="sound"rules for054c:0ce6/054c:0df2(GROUP="input" MODE="0660" TAG+="uaccess"), matching physical pads too. Verified live on Bazzite f44. - The DualSense's only playback route was a 1-channel
Default__Speaker__sink, from which GE-Proton mints its synthetic endpoint, and Marvel's Spider-Man Remastered overruns it ~74 s in (EXCEPTION_ACCESS_VIOLATION, write; the copy loop past the frame count, 5206/5207 vs 5034 — a game/GE bug on a code path that only exists when the mono sink does). Fix: delete the sink. New ALSA UCM drop-inscripts/alsa-ucm2/USB-Audio/conf.d/{054c-0ce6,054c-0df2}.conf+scripts/alsa-ucm2/USB-Audio/Punktfunk/DualSense-PS5-Haptic{,-HiFi}.confraises aSpeakerHapticdevice at playback priority 200 againstSpeaker's 100, so the card takes the 4-channel HiFi profile and the mono sink never exists. Shipped without replacing a filealsa-ucm-confowns:USB-Audio.confends with an unconditional optional include ofconf.d/{vid}-{pid}.conf(verified against alsa-lib source; hook and DualSense profile both since 1.2.15). New CI guardscripts/ci/check-dualsense-ucm.shruns the chain on a real distro tree via UCM's card-lessconf.virt.d, negative-tested both ways. NixOS is not covered (no/usr/share/alsa/ucm2to drop into). - WirePlumber met every new pad card at
default-sink-volume0.4 — cubed, i.e. −23.88 dB — and both ends minted one, so haptics reached the coils at 0.064² = −47.8 dB (field-measured −48). Client:pin_sink_volumefromcorrelate_pad_sinkat every pick (skipped for thesplit_parentpick). Host: newaudio/linux/pad_card_volume.rs, started whenPadUsbCapturer::opensucceeds (the host half matters becausepad_usbcaptures at the ISO OUT endpoint, downstream of this sink), retrying 15 s because the USB device is live before its ALSA card is; only sinks of a DualSense card are touched (device.idkeeps it off the host's own minted pad sink). Neither end restores on exit, deliberately. NewPUNKTFUNK_PAD_SINK_VOLUME=0disables both ends for bisecting. Both pins unit-tested for one unity float per channel — PipeWire silently ignores achannelVolumeswhose length mismatches the port count. scripts/60-punktfunk-dualsense.conf— a new WirePlumber policy installed to/usr/share/wireplumber/wireplumber.conf.d/by rpm/deb/arch/nix:node.always-process+ no suspend on the pad'salsa_output(GE opens the backing device raw when it is free, then hits "busy" against its own handle and spins a 100 Hz refresh loop — SteamOS never shows this because PipeWire always holds the device there), andpriority.driver = 0. Zero, not one: the field is unsigned and a driver is skipped only when<= 0; at 1 the pad was merely last, and last is still elected whenever nothing above it qualifies — the ordinary in-session state on a host that has claimed its own sink as default and idled the real card. A second rule setspriority.driver = 0on the same cards'alsa_input(in the Pro Audio profile that node carries 2600 and clocked a reporter's whole desktop session with nothing linked to it). The rule's first landing duplicated its%filesline into%install, which killed every RPM build on main for a few hours (fixed same day, no release affected).0xD1lane split: speaker = OpusApplication::Audio@ 96 kbps (~120 B / 10 ms frame), haptics =Application::LowDelay@ 64 kbps CBR, unchanged.punktfunk-session --pad-audio-testnow prints the effectivepad_speaker/pad_hapticsbefore the tone (the capability is never advertised when the toggle is off, so no later log line can catch it); the Android settings row states its default. Android is the one client defaulting pad speaker off;pf_client_core'sdefault_pad_speakeris"pad"and always was.
The Linux desktop-audio capture drives its own graph group
The stream sink was a pw_stream wearing media.class = Audio/Sink. A stream is structurally a
follower, so its group had no clock and PipeWire assigned it to the highest-priority running
driver on the box. On a reporter's host that was a DualSense forwarded over VirtualHere in the Pro
Audio profile — never suspended, nothing linked, its frame counter a kernel stub logging "not yet
implemented" and returning 0 ~1900×/s. Not xruns: 11 errors in 15 min, wait never past 111 µs; the
loss was between cycles — 3.9 delivery holes/s, worst 142 ms, 15.4 % synthesized silence over
a 15-minute session.
Now a support.null-audio-sink adapter created on our own connection, captured through its monitor
(the same object pactl load-module module-null-sink creates). Three load-bearing properties:
node.passive on the monitor tap (idle between sessions, so the null sink's timer parks — the
objection that kept node.always-process off the old stream sink); node.force-quantum, not
node.latency (a driver's quantum is the smallest follower latency rounded down to a power of
two under the default default.clock.power-of-two-quantum, which is why the 240-frame ask has been
served as 128 — 2.67 ms callbacks, not the 5 ms it is designed around — on every stock Linux host
since the capture was written; force-quantum skips the rounding and forces nothing on anyone else,
since this sink drives only its own group); and node.dont-fallback with node.linger, never
one alone (WirePlumber 0.5 reads dont-fallback alone as licence to destroy the stream when its target
is not visible). Routing claim, capture callback, stats line and everything downstream untouched.
PUNKTFUNK_STREAM_SINK: unset = new topology, stream = 0.30's (one release), 0 = the legacy
default-sink-monitor follower. Documented at last in configuration.md, with a new troubleshooting
section on the punktfunk-audio-… recording stream and on another device clocking your capture.
Around it, from the same 2026-08-14/17 field logs:
- The host binds its own node and reads
node.driver-idfrom itsinfoevent (a node-id→name map from the registry): on change,audio capture graph drivernames the clocking node — WARN in the null-sink mode (exactly one right answer), INFO in the legacy topologies (they borrow a clock by design). CaptureStats::observe_gapis now the one accounting behind both feeds (Linux callback cadence and the Windows discontinuity flag) and buckets holes at <20 / <50 / <100 / ≥100 ms — the client concealment edges. Both capture lines printgap_hist=a/b/c/d missing_ms=; the sum closes the arithmetic againstdelivered_pct. The Windows loopback reader thread now takesboost_thread_priority(true)like the paced sender it feeds.- The pacer's schedule was wall clock; the source was not. A missed 2.7 ms cycle is below the gap
counter's floor and the infill threshold, so the schedule kept the debt and repaid the next ≥ 10 ms
hole as a burst of (lag + 10)/5 silence frames (field: 33–72 % departures late, worst 99 ms,
re-anchors 0). The infill decision now sees schedule lag;
after()follows the real quantum (InfillPolicy::note_quantum) — one chunk plus one frame, never under two frames; a slot whose backlog exceeds one chunk plus one frame sends a second frame in the same slot (at most two), since a fast source clock could otherwise only grow the backlog — 5 ms of host latency per 50 s at 100 ppm. Holes fade out over 1 ms (pcm::raised_cosine_tail) and the first real frame after fades in (raised_cosine_head).
The client jitter ring can now grow without de-priming
JitterStep::insert_front mirrors drop_front: when the sync loop wants more than the adaptive
target and the depth EWMA has sat > INSERT_MARGIN_MS below the request for INSERT_SUSTAIN_MS of
consumed audio, duplicate one frame at the front, crossfaded (crossfade_insert, the RT-safe twin
of crossfade_drop). Sync-only, primed-only, below-target-only. hollow is judged against the
adaptive target, never the sync request — the bug was that a ≥ 10 ms sync request read as hollow
on the next callback and the next late packet cost 15–60 ms of silence, since ~0.24/0.25. Margin is
half the sync loop's ±10 ms deadband (a margin at or above it would leave every request it is allowed
to make unanswered). Also fixes crossfade_drop's seam: the fade-out source is now the continuation
of the sample the device just played, not the tail of the discarded region — a hard-cap trim stepped
2,688 samples where it now stays under 17. Wired into the PipeWire, WASAPI and AAudio rings
(PlaybackVitals.inserts, drift_inserts= on the 10 s lines) and ported line for line to the Swift
ring (insertOneFrame(), AudioRingDriftTests carrying the same vectors). No new pub const; the
C header is unchanged.
Beside it: the Linux desktop client's playback stream now connects with RT_PROCESS (it ran on the
main-loop thread at nice 0, and when late PipeWire rendered silence for our node and moved on — an
underrun no counter saw); the ring is pre-reserved so extend never reallocates on the RT loop; new
audio_vitals::PlaybackVitals printed from the decode thread on wall clock. New audio_rt module
raises the decode, pad-audio, PipeWire-loop and Linux mic threads: setpriority where RLIMIT_NICE
allows → inside a Flatpak the org.freedesktop.portal.Realtime portal → else rtkit
MakeThreadHighPriorityWithPID. The split is module-rt's and not optional: rtkit-daemon has no
PID-namespace translation (verified on the Deck, rtkit 0.14), so a direct call from a sandbox is
ENOENT; the portal maps pid/tid. Never setcap / SCHED_RR. Windows: MMCSS "Pro Audio" +
THREAD_PRIORITY_HIGHEST on the render and mic loops. Acceptance on the Deck: ps -eLo cls,rtprio,ni,comm shows the decode thread at nice −10 after connect.
The client log ring drops DEBUG/TRACE from cros_codecs (its WARN+ still lands) and normalizes
log-bridge events to their real target: a dozen DPB lines per frame at 120 fps last three seconds
in a 4,096-line ring — a 2026-08-17 Deck bundle read "2,037,456 older lines evicted". Cargo.lock
gains two direct deps already in the graph.
Android: pf-console-ui is the console, presented through ASurfaceControl
pf-client-coreun-gated for Android (trust::Settings, known-hosts store, profiles model, deep links, the library model; the ureq fetches stay desktop), withaudio_format,decoder_pref,menu_nav(MenuEvent/MenuNav/PadInfo) andconsole(OverlayAction,PointerInput,SessionPhase) split out and re-exported.pf-console-ui: Vulkan overlay + SDL event path behind the defaultvulkan-overlayfeature (clients/session unchanged); aKeyenum replaces SDL scancodes; aSettingsStoreseam (desktop = the file,SnapshotStoreacross a language boundary);Viewport{width,height,insets,scale};Platformfilters the settings rows;ConsoleOptions; a portableConsoledriver. skia-safe features are target-specific: desktopjpegd-jpege-pdf-textlayout-vulkan(the flatpak pin), Androidgl-jpegd-jpege-pdf-textlayout. Model types derive serde — the wire IS the model.MenuNavgains the stick hysteresis (MENU_RELEASE = 0.3) both the Apple and Android shells had grown on glass.clients/android/native/src/console/: hand-declared EGL binding, Skia GLDirectContextover FBO 0, one render thread paced byeglSwapBuffers, ~28nativeConsole*JNI seams; a run of GL setup failures ends the render thread through the normal release path, which raises theSkiaConsole.healthyhandover to the touch UI.SkiaConsoleShell(SurfaceView + lifecycle, insets = systemBars ∪ displayCutout in surface px, system bars hidden transiently while the console is up, phone density floor 0.6 → 0.75, pad probes into the sharedMenuNav, remote D-pad, hardware keys, Back as B, touch as pointer). Pad-listener slot is a stack with removal by identity (a leaving Controllers/Licences page used to null the console's claim). Android-only settings rows rideSettings::extraandroid.*keys;row_on()keeps them off the desktop list. NewConsoleCmd::PadAction { action, pad_key }(sc2_bluetooth,sc2_usb,ds_usb, rumble, pad-audio self test);PlatformScreen::Controllersremoved (the mechanism stays for Licences);PadInfogains detail line / forwarded / rumble. Detail band 84 → 64 units; the grid's two-column minimum shrinks covers instead of clipping.- Skia prebuilts for all three ABIs come from
unom/skia-binariesrelease 0.99.0 on git.unom.io (R2-backed), mirroring rust-skia's{tag}/{key}layout; the armv7 archive (a25a0fdb7d90429aa2d1-armv7-linux-androideabi-gl-jpegd-jpege-pdf-textlayout, sha2564867856b…) is built by us since rust-skia publishes none. GitHub is out of the Android build path;-PskiaBinariesUrl/SKIA_BINARIES_URLremain as overrides. - Present path: the codec renders into an
AImageReader; frames are composited onto anASurfaceControllayer via a transaction carrying a desired present time, and completion reports the real latch time and the previous buffer's release fence — so the panel period is learned from real latches (Android down-rates a game process's vsync callbacks; the old presenter could learn 60 on a 120 Hz panel) and the frame budget is bounded by real completions.ASurfaceControl/ASurfaceTransactionare not in ndk-sys 0.6, sosurface_control.rshand-declares them and resolves viadlsymfromlibandroid.so(all API 29, above minSdk 28), same pattern asadpf.rs/vsync.rs. Memory safety does not rest on the fences (anAImagekeeps its buffer alive through SurfaceFlinger's own reference; a mishandled fence is at worst a tear). Default; auto-fallback to the SurfaceView presenter, byte-for-byte unchanged, on API < 29 or any init failure; escape hatchdebug.punktfunk.present_backend=surfaceview. The layer is sized to the view's on-screen pixels, not the window buffer (which is reported in a rotated/scaled space — 1260×567 for a 2800×1260 stream, drawing into the top-left 45 %). The present-time grid uses the mode table's seed period for spacing and the last real latch only for phase (learning the period from latches was self-fulfilling and locked the panel at 60). On glass at 2800×1260@120: e2e p50 30 → ~18 ms, skipped 40–50/s → 0. Whether the panel holds 120 is the OEM's LTPO governor — measured: no app-side API (preferredDisplayModeId,preferredRefreshRate, the layer rate vote,frameRatePowerSavingsBalanced) raises the render-range floor — so the ineffective pins were removed again andpf.presentgained the cadence loop's late-permille / jitter / cushion / re-anchors / qDepth. - Colour tagging, which the SurfaceView path never had to do. MediaCodec tags its own window
buffers; with
AImageReader→ASurfaceControlthe transaction is the only carrier, and a dataspace of 0 meanssetBufferDataSpaceis never called. Two consequences, both fixed inside the cycle: HDR was seeded from a hardcodedBT2020_ITU_PQguess and then overwritten by whatever the codec echoed on the first output-format change — a decoder that omits color-transfer (common) echoes None, clobbering the dataspace to 0 before the first present, so P010 buffers composited as sRGB, and an HLG stream was mis-seeded PQ. The initial dataspace now derives fromclient.color(PQ vs HLG, range) and a format change only refines it when the codec actually reports an HDR transfer, never resets it — the SurfaceView path's semantics. And SDR was untagged entirely: a limited-range BT.709 buffer read as full range shows black (16) as grey, so SDR now maps toADATASPACE_BT709and every ASC buffer is tagged. - One owner for the system bars. Console → stream rides an
AnimatedContentcross-fade, so the outgoing console shell stays composed until the fade ends and itsonDispose { show(systemBars()) }fired afterStreamScreen's hide — parking the status and gesture bars over the video for the whole session. Hide/show now lives once inApp.kt, keyed on the resolved intent (streaming or console fronting = immersive, touch shell = bars back), and both screens' per-screen bar management is deleted. - Idle gates (from the console-ui sweep): the reachability sweep only probes while the console is attached, and the render thread drops to half rate after 60 s without input.
Hyprland / sway: topology: exclusive (closes #284)
exclusive disables the operator's outputs for the session and restores them when the display
group's last member is torn down, through the same registry hand-off KWin uses (the compositor never
sees zero enabled outputs; a sibling session's desk is never re-enabled under it). The disable filter
is group-aware — enabled, not ours (PF-<pid>-<n> on Hyprland, the HEADLESS- prefix on sway), not
managed. The Hyprland restore is hyprctl reload, and that is measured, not chosen: re-applying
the head's own mode/position/scale does not undo a disable (probed 2026-08-18 against 0.56.2
hyprlang and 0.55.4 Lua — every targeted form was accepted at exit 0 and changed nothing, including
,enable, preferred,auto,1, monitorv2 disabled=false, keyword unset monitor, the Lua
disabled = false, dispatch dpms on, forcerendererreload); a runtime rule is additive and the
disable keeps winning. Disable is spelled per config era (keyword monitor <n>,disable under
hyprlang; hl.monitor{ output = "<n>", disabled = true } under Lua) and confirmed by read-back,
not exit status. hyprctl_dispatch now also matches "can't" (the Lua manager's "keyword can't work
with non-legacy parsers"). primary stays extend and warns distinctly. ⚠ The sway half is not
exercised on a live sway — no box in the fleet runs one; both argv shapes are pinned by tests and
the read-back turns a wrong guess into a warning naming the outputs. Six new unit tests.
Gaming Mode takeover: it no longer touches the display manager at all
This landed in two steps within the cycle, and the second retired the first — read the end state.
The storm. On an SDDM-autologin box the runtime mask the takeover laid sat in SDDM's relogin
path, so every autologin failed in milliseconds and Relogin=true has no backoff: 962 logind
sessions in 3.7 min, system buttons re-scanned 5,688×, udev change at ~20/s, iio-sensor-proxy
crash-looping ~16 starts/s, load 26 on 12 cores — and Wine's bus driver, re-enumerating udev per
event, read the pad at ~1.4 Hz. Masking without stopping the display manager is not a weaker
defence; it is the storm's engine.
Then stopping the DM proved wrong too. With no display manager there is nothing on the box able
to start a desktop session, so Steam's own "Switch to Desktop" sat on its modal until a reboot
(field report 2026-08-18, .41). It could not even be detected and worked around: on a
steamos-manager box every trace of that switch is written by the component we had just stopped —
the ~/.config/steamos-session-select sentinel is never written (that is the ChimeraOS/Nobara
layout), /var/lib/sddm/state.conf only advances when sddm actually starts a session,
get-default-login-mode stays game for a non-persistent switch, and graphical-session.target
going inactive fires at takeover time as well.
End state: idle the autologin, leave the display manager alone. The takeover drops a unit
override over the gamescope-session-plus@ template replacing ExecStart with a process that
sleeps. The autologin still succeeds, so there is no failed unit to relogin against; the session
runs nothing, so Steam is free; and the DM is alive, so the box can service its own session switch.
No privilege, no DM-flavour matrix, no detection. Measured on .41 in both directions: takeover
leaves steam down, sddm active, the unit active (running) with NRestarts=0; the switch that
used to hang brings Plasma up in ~10 s; the restore puts Steam back within 5 s. The drop-in lives
under $XDG_RUNTIME_DIR (a copy outliving the host would be a box whose Game Mode silently does
nothing), is swept unconditionally at startup, and its removal sits above every early return in the
restore — the desktop-active return is exactly the path that would leak it. The restore restarts
rather than starts, because start on an active-but-idle unit is a no-op that would log success
over it.
With nothing stopping a display manager any more, the whole chain built to survive doing so is
deleted: try_stop_display_manager, ensure_host_survives_dm_stop, host_is_under_user_manager,
cgroup_under_user_manager, linger_enabled and dm_plan's mask input — 142 lines out, 17 in.
Two shipped facts became false and are corrected: the takeover no longer has to stop the display
manager, and it no longer needs the punktfunk group (the docs and the shipped Bazzite host.env
both said it did). That group still gates the usbip nodes the virtual Steam Deck pad attaches
through, which is what the advice now narrows to. Kept from the first step: any_live counts
deactivating and reloading (a unit mid-teardown used to read as a dead leftover, so a box that
is in gaming mode sampled as idle); DmHelperError::shape(); watch_for_relogin_storm() (two
read_dirs of /run/systemd/sessions 5 s apart, ERROR above 1/s, detect-only, and it states that
no audio, input or PipeWire measurement taken during a storm is valid); and systemctl_system
capturing stderr at DEBUG, since that verb is expected to fail on an unprivileged host and its
"requires interactive authentication" line was going to the journal on the successful path.
KWin 6.6 creates our virtual output disabled, and refuses to stream it
On KWin ≥ 6.6 streamVirtualOutput creates the output on the backend and then hands
workspace()->findOutput(output) to the stream — null for an output the workspace does not manage
(wantsToManage = isEnabled() && !isNonDesktop()). An output KWin creates disabled is
therefore refused with "Could not find output", translated into the session's language and logged
nowhere, because disabling an output is a perfectly valid configuration that applies successfully.
6.4/6.5 passed the backend output straight through and streamed it either way. It repeats forever:
the host asks for a stable per-client output name precisely so KWin persists that client's scale
and mode against it, so a stored configuration naming it enabled: false is reapplied to every
future session for that client — and the user cannot fix it in System Settings, because the output
only exists for the few milliseconds the request is alive. The host now enables the output and
retries. Related, from the same investigation: a translated KWin refusal used to burn all 8
retries because the match was against KWin's message rather than our own prefix.
Windows client: a per-user installer and a portable zip, because Steam must spawn the exe
A user report — launching through Big Picture does not work and the Steam overlay never appears —
turned out to be nothing to do with the app being UWP (it is full-trust Win32 under MSIX too) and
everything to do with the MSIX install shape: the exe lives under the ACL'd WindowsApps
directory that Steam's non-Steam-game picker cannot browse, and alias / shell:AppsFolder
activation defeats the overlay's injection. Steam has to spawn the exe itself, from a normal path.
punktfunk-client.iss— a per-user Inno Setup install (no UAC) to%LOCALAPPDATA%\Programs\Punktfunk, re-creating inHKCUwhat the MSIX manifest granted: thepunktfunk://scheme, the Start entries, and{app}on the user PATH for thepunktfunkCLI. It fetches the Windows App Runtime when missing.pack-client-installer.ps1consumespack-msix.ps1's layout (one assembly, three artifacts), signs the four exes individually and emitssetup.exeplus a portable zip — same signing backends and fail-closed-on-tags rule as its siblings, and no.cer, because an exe runs untrusted.windows-client.ymlpacks after the MSIX and publishes/attaches the new artifacts; canary/latest aliases arepunktfunk-client-setup_<arch>.exeand..._<arch>-portable.zip.deeplink.rs:write_shortcuttargets the app-execution alias only under package identity — an unpackaged install has no alias but does have a stable path, so it targetscurrent_exe().has_package_identity()is now shared withmain.rs's AppUserModelID probe.- Uninstall is
Settings → Apps → Installed apps(per-user, no admin prompt) orunins000.exe /VERYSILENT; a portable unzip registers nothing and is deleted by hand. Documented in install-client (with a "Launching through Steam" section), channels, clients, uninstall, and both copies ofplatforms.json.
Windows host: two session-killers
untune_processlogged from a TLS destructor. By thentracing's own thread-local state can be gone; the log call panicked, and a panic escaping a TLS destructor aborts. The panic hook then hid the evidence — it logged through the same framework and panicked the same way, and a panic inside the hook is a case where std deliberately does not format the message (the field log: a location, a blank line, "thread panicked while processing panic. aborting."). The service manager restarted the host ~6 s later, so it read as a reconnect.untune_processno longer logs (still atomic under the refcount lock); the panic hook writes straight to theLogRing(OnceLock+Mutex, TLS-free;thread::current()andBacktrace::force_capture()verified safe during TLS destruction). Reproduced standalone on 1.96.0, byte-identical to the field log.- A Windows launch is a hand-off, and 0.30 read its exit as the game's.
explorer.exe "playnite://…",Steam.exe "steam://…"and shell app-folder links spawn a forwarder that quits a second later (launcher already running) or becomes the launcher (it was not); the shim window that guards this was skipped for hint-less titles — the one shape that needs it — so the lease reported running, then the forwarder's exit closed the connection. The forwarder was also a termination target.WinRecipe::owns_gamerecords which recipe lines start the game (onlygog,commandand a plugin's own recipe) and which forward; a forwarder's pid is dropped; the shim window applies to a bare child or pid whatever the spec holds; giving up on tracking lands onGameState::Untrackedinstead oflaunchingforever. Fixture ina_pid_only_launch_reports_its_exitwidened 4 → 8 s (it passed only because of the bug); new ignored test drives the field report.
scripts/install.sh: a guided Linux host install (preview)
Plain POSIX sh, dash-clean, curl -fsSL https://punktfunk.unom.io/install.sh | sh. Detect the
distro from os-release (apt / dnf / pacman / rpm-ostree→sysext; NixOS, SteamOS, Windows and unknown
distros get a one-line pointer and stop; Debian 12 / Ubuntu 24.04 / Mint 22 / Fedora 45 hit the
documented floors with the right docs link) → install using the data/platforms.json lines
verbatim (channel and the Fedora group are edited into the string at run time) → run
punktfunk-host detect-conflicts (exit 1 = an active Sunshine-family host) → offer to keep both by
moving the management API port (PUNKTFUNK_MGMT_BIND, default 47991, which the firewall step then
opens) → input group (ujust on Bazzite) → optional punktfunk group, GameStream compat and shared
clipboard, all defaulting to no → firewalld/ufw profiles → enable host + console (+ the plugin
runner where it is not) → optional linger → verify (unit active, UDP 9777 bound) and print the
console URL, the password command and the pairing steps.
--dry-run prints every command and changes nothing; --uninstall reverses the install and the
service enable per family (user units off first, then only the punktfunk packages actually
installed, then the repo — config, groups and firewall stay, as /docs/uninstall states). Every
prompt has a PUNKTFUNK_INSTALL_* environment twin so --yes (or no terminal) runs unattended, and
stdin is never read, because under curl | sh stdin is the script. Re-running is safe. The
end-of-run check catches the two NVIDIA silent failures on every family — no driver at all, and a
module the kernel refused to load under Secure Boot — via an nvidia-smi probe pointing at the
troubleshooting anchor.
It is labelled PREVIEW on purpose: the per-distro docs pages remain the documented default until
it has mileage. CI runs it: a new installer-smoke.yml exercises install and --uninstall per
package family, and check-docs-drift.sh gate 7 runs the 16-file os-release detection matrix
through the real script under --dry-run on every push. One bug fixed by the first smoke run: the
/dev/tty probe used -r/-w, which answer yes in a container that has the node but no
controlling terminal, so the redirect failed — it opens the device instead now.
One home per fact: data/platforms.json, and CI gates against drift
Install commands, repo URLs and port numbers had drifted across four surfaces. They now live in
data/platforms.json and nowhere else: the docs-site install pages quote it through an
<Install platform="…"/> MDX component reading a byte-identical snapshot at
docs-site/src/data/platforms.json (the Docker build context is docs-site/ alone, the same
arrangement openapi.json uses), <Ports/> renders the port table from it, the website download
page vendors it, and install.sh runs it. scripts/ci/check-docs-drift.sh gates the parse, the
snapshot sync, undocumented PUNKTFUNK_* knobs (against a checked-in baseline) and the detection
matrix; check-docs-links.sh covers dead links.
⚠ Two consequences for whoever cuts this release. The website vendors platforms.json and only
refreshes when someone runs bun run sync-platforms in punktfunk-website and commits — the release
flow in docs/releases/README.md gained that step, and platforms.json did change this cycle
(the Windows client download). And the .gitea/PULL_REQUEST_TEMPLATE.md now asks the one question
CI cannot: did a user-facing fact change, and is the page that owns it updated in the same PR.
Clients can send their logs to the host, on every platform that has a console
0.30 shipped "Send logs to host" on the Gaming Mode console alone and named the Apple and Android legs as follow-ups. Both landed here.
- Apple — a
ClientLogdrop-in forLogger(subsystem: "io.unom.punktfunk", category:)with the same call shape, writing os_log and a process-global ring bounded at 4096 lines / 768 KiB (under the host's 1 MiB cap), stamped wall-clock ISO-8601 so a bundle lines up with the host log;.debugstays out of the ring, which is the Steam Deck DPB lesson applied in advance. 13Loggerdeclarations swapped.MgmtTransport/MgmtConnectionPOST a length-framed body on the same pooled, pinned mTLS connection;SendLogs.toHostrequires identity and pinned fingerprint, the same gates as the library. Reachable from the host card's context menu and the gamepad host options. Paired with ABI v25 above, the Swift client finally hears the core's own lines too (core.<crate>, info ceiling by default,PUNKTFUNK_CORE_LOG_LEVELraises it). - Android —
pf-client-core's logring RING half (note/render/wallclock, std-only) is Android-enabled, withsend_to_hoststill desktop-gated alongside the ureq fetches;wallclockmoves in from the session's ring layer so every feeder stamps lines identically.JNI_OnLoadinstalls aRingTee, so everylogrecord goes to logcat and into the ring in the desktop ring layer's line shape;nativeRenderLogs(header)hands Kotlin the rendered bundle, and the upload rides the client's own mTLS.
Everything else an integrator might notice
mgmt-endpointis followed everywhere.PUNKTFUNK_MGMT_BINDmoved off 47990 left every plugin, the runner's log shipper and the tray dialing a dead port (task Running, plugins never registering, empty library, "no logs at all").sdk/src/config.ts::publishedMgmtUrlreads<config_dir>/mgmt-endpoint;resolveConfiguses it afterPUNKTFUNK_MGMT_URLand before the default;runner-cli.tsexports it intoPUNKTFUNK_MGMT_URLbefore any plugin loads (older vendored SDK copies follow too). Newpf_paths::published_mgmt_port;punktfunk-traydepends onpf-pathsand itsmgmt_portisOption<u16>—Nonere-reads the file every poll. SDK 83 tests (4 new). Unpublished —sdk-v0.1.5owed.scripts/windows/scripting-run.cmdredirects the runner's stdout+stderr to%ProgramData%\punktfunk\plugin-state\runner.log(previous run rotated to.1; writability probed withcopy /y nul; nogoto, the file is LF). Verified by reading only.@punktfunk/plugin-kit:SyncSettings.minInterval(optional;LibraryPluginDef.minIntervaloverrides), defaultDEFAULT_FS_CHANGE_MIN_INTERVAL= 30 s — a floor on top of the 3 s debounce, which cannot bound the rate under sustained churn (plugin:steam sync (fs-change)102× in 27 min). Changes inside the hold coalesce into one trailing sync. Unpublished —plugin-kit-v0.4.3owed. Narrowing the Steam plugin's watch set lives in the steam plugin repo.- Nix binary cache at
https://nix.unom.io(nix.ymlthird tier: build Rust packages + gamescope, sign, publish on every main push; a release needs no new trigger sinceCargo.tomlis in the path filter). Only punktfunk's own store paths (~300 MB per publish); the step asserts every output matches the name filter; NARs before narinfos, rsync without--delete. Newpackaging/nix/server/{Caddyfile,compose.production.yml,prune.sh}(acaddy:2-alpinestatic tree on unom-1 beside the flatpak repo) andscripts/setup-nix-cache.sh(five stages; the secret key is shown once and never written to disk; four stages after #318, which also made it detect an installed key and refuse to casually regenerate one). The signing key is generated and installed as theNIX_CACHE_SIGNING_KEYActions secret; its public half,punktfunk-cache-1:yhOJmHxzg6tzXpxSFzlYn6Pc6r0jHprsWqt8MZC654o=, is pinned ininstall.mdandpackaging/nix/README.mdand served by the cache at/punktfunk-cache.pub(the wizard compares the two and warns on mismatch). DNS fornix.unom.iois provisioned throughunom/infra's OpenTofu (terraform/cloudflare/records.tf, applied bydns-cutover.yml) — not a dashboard click.inputs.punktfunk.inputs.nixpkgs.followsdefeats the cache entirely. Rejected: Gitea's package registry (no Nix type), storage.unom.io (home uplink, and S3 answers 403 not 404 for a missing key, which nix treats as fatal). - Apple console-UI parity (Swift, PunktfunkKit/PunktfunkShared):
LibraryCollationportspf-console-ui'scollate.rs(the desktop's eight tests by name; both readclients/shared/library-collate-vectors.json, new — desktop is the source of truth and regenerates it);GameEntry.platform(sent inGameMetaall along, dropped byCodable);LibraryPlaceStack,CollectionsHandover.decide,LibraryGridCursor(port ofGridShape/grid_step/grid_col_hint, nine grid tests by name),GridGeometry(the grid owns its scroll offset — no trackpad wheel on the grid, a named trade);ConsoleContract.swiftpinsConsoleMotionto the shared vectors'motion_spring(response 0.42, damping 0.88, slide 36, scales 0.985/0.96, reveal 0.4, interruptible; the v1$deprecatednote now names Android as the last v1 reader — and Android moved to the shared shell in this same release). Device keyslibrarySort/libraryView/libraryCollections/libraryGroupBy— presentation only, never in a profile.PosterImagedecodes at the drawn size (CGImageSourceCreateThumbnailAtIndex).HostCardView's primary action reverted to connect (22fdea66reverted;swift test375/0). New dev hooksPUNKTFUNK_FAKE_LIBRARY=<file.json>,PUNKTFUNK_SHOT_EDITING=<field>,PUNKTFUNK_SHOT_INTERACTIVE=1(screenshot harness only). - New environment variables:
PUNKTFUNK_PAD_SINK_VOLUME(=0skips both pad-sink pins),PUNKTFUNK_DUALSENSE_USBIP_GRACE_MS(pad-arrival grace),PUNKTFUNK_USBIP_TRACE(byte-level USB/IP trace prefix, off by default),PUNKTFUNK_CORE_LOG_LEVEL(Apple: raises the ABI v25 log sink's ceiling above its info default), the three Apple screenshot-harness hooks above, and ninePUNKTFUNK_INSTALL_*twins forinstall.sh's prompts (_YES,_CHANNEL,_GAMESTREAM,_CLIPBOARD,_PUNKTFUNK_GROUP,_LINGER,_MGMT_PORT,_DRY_RUN,_OS_RELEASE).PUNKTFUNK_STREAM_SINKgained thestreamvalue and is documented for the first time. - A Steam Deck never learned a host's wake MAC, so Wake-on-LAN was skipped there in silence.
Every wake gate reads
!host.mac.is_empty(), and the MAC only ever reached the store throughtrust::learn_mac, whose two callers were the GTK and WinUI hosts pages — neither of which runs in Gaming Mode. Rather than add the missing call twice, the three per-field learners (learn_mac,learn_os,learn_mgmt_port) collapse into onelearn_from_advert, called wherever an advert meets a saved record: both desktop hosts pages, the console home, and the CLI'sdiscover. Remembering one call is not something a front-end can half-do; remembering three is what produced this (#322). HostRowgainsclipboard_sync(#[serde(default)]) andConsoleCmdtwo variants,BindProfileandSetClipboard— additive and default-tolerant. From the 2026-08-19 console-ui sweep, which also brought touch deferred-tap and drag-to-scroll to the console (a swipe across the settings list used to cycle whatever value it landed on, becauseMenuListpresses focus and activate), Controller haptics/speaker rows, and two Android idle gates (the reachability sweep only probes while the console is attached, and the render thread halves its rate after 60 s without input).- Cancelling a connect returns the console immediately. The takeover could only be dismissed by
a session phase coming back from the embedder and nothing guaranteed one would: Android's shell
sent no phase at all on the cancelled path, and the desktop shell waited on a pump parked inside
the blocking
NativeClient::connect*, which had no abort — 15 s on a normal dial, 185 s on a request-access connect the host holds pending approval. The privateconnect_*inner fn takes a trailingcancel: Option<Arc<AtomicBool>>; not exported through the C ABI. - A portable Playnite's covers survive the art confinement. A Playnite unzipped outside the
users base keeps its library beside the exe, so every cover it exports sits outside every default
art root: the games synced and all 70 covers were dropped, with
PUNKTFUNK_LIBRARY_ART_ROOTSthe only way out. The Playnite install dirs are art roots now, exactly as Steam's install root already was, andplaynite_install_dirslearned to find a portable copy at all — it registers no uninstall entry and sits under no profile, but it does register theplaynite://handler, which is the very registration the launch path already follows. So a portable install also gets its Fullscreen launcher tile, which it never had. The confinement is not loosened: roots come from the host's own registry and filesystem probes, never from the plugin lane that supplies the art path. Paired with the plugin-kit fix below, a fixed host no longer needs a cache file deleted. plugin-kit:startupandmanualsync reasons always publish. The fingerprint says the plugin would compute the same entries again; it does not say the host still holds them — and the host may accept a payload and store less of it (an art path outside its roots is stripped and the games kept, deliberately, because a cover must not cost a library). Once that happened the fingerprint was a permanent "no changes", and the only way out was deleting the plugin's cache file, which is exactly the advice a portable-Playnite library with 70 dropped covers was given. The two triggers with a person behind them now always apply.- Nix: nixpkgs bumped because its gamescope 3.16.24 no longer took our patch 0009 (the publish
tier was red on every build);
enableWsiis a nixpkgs function argument defaulting to false, so the plain derivation shipped a compositor with no WSI layer at all and nothing under it could obtain an HDR10 swapchain — our own postInstall assertion caught it. Also: the prune makes$outwritable first (reshade installs read-only), the bun builds are serialised and the OOM is measured against the real 7 GiB cgroup cap rather than guessed at, and a dispatch opt-in compared against the string"true"silently skipped when the API delivered a real JSON boolean — the step was skipped and the job still reported success. - New packaging payload (Linux host, rpm/deb/arch; nix where noted):
scripts/60-punktfunk.rules(+2 sound rules),scripts/60-punktfunk-dualsense.conf(WirePlumber, also nix),scripts/alsa-ucm2/…(UCM drop-in, not nix). Bazzite sysext inherits all three from the RPMs. - Docs:
AGENTS.md+docs/agents/(issue tracker is Gitea via thegiteaMCP server; the five triage labels; single-context domain docs). A host audio-source comment corrected (pw_impl_node_set_drivermarks props changed but leaves the flush to the next info emission). - CI: the Nix publish job records
dfafter the build as well as before; thelinux-client-screenshotsrun publishes its PNGs to the generic package registry as well as the v3 artifact store (which is browser-only, so nothing could reuse the shots for the docs — that is how the get-started track got its fifth screenshot, a client's host list); and every Linuxbun installis now wrapped inscripts/ci/retry.sh. That last one is a real failure, not tidying:bun installstreams download-and-extract, so a tarball truncated by the runner's packet loss under parallel load surfaces aserror: Fail extracting tarball for "<pkg>"and names a package that is perfectly intact — measured on run 19630, where docs-site died on@rolldown/binding-linux-x64-gnuwhile the web job installed the same registry in the same run and run 19632 installed the identical lockfile seven minutes later. The tarball's sha512 matches the lockfile and bun 1.3.13 and 1.3.14 both extract it from disk, so neither the package nor the floatingoven/bun:1bump was ever at fault.retry.sh's header had already diagnosed this class and said to wrap every single-shot network command;bun installwas the one still unwrapped. Three attempts rather than the usual five, so a genuinely stale lockfile still fails fast under--frozen-lockfile. - The web console's Virtual displays page put the Streamed-screen and session-lifetime cards below the tab shell, so both rendered on both tabs; they are policy surfaces and now sit inside the Configuration tab, leaving the Live tab as the live list plus arrangement.
Verification status
Gates run on the release tree (this MacBook, rustc/rustfmt 1.96.0 per rust-toolchain.toml):
cargo fmt --all --check clean; cargo metadata --offline ok with the Cargo.lock diff
versions-only (36/36 lines); cargo test -p punktfunk-core --lib 273 passed; the android.yml
Play notes gate run verbatim — 456/500 characters and not byte-identical to any prior release's;
both openapi copies cmp identical, both stamped 0.31.0; notes voice scan clean outside the
For developers section.
⚠ This release was cut more than once. The first cut (601f040f, merged as #320) was never
tagged, and 41 more non-merge commits landed on top of it — the Windows client installer, the
guided Linux installer, the docs overhaul, ABI v25, the KWin 6.6 repair and the takeover's final
shape among them; a handful more (the Virtual displays tab fix, the fifth get-started screenshot)
arrived while the second cut was being written. This section, the version table and the notes are
all re-measured on the latest tip; where the cuts disagreed, the earlier text was rewritten
rather than appended to, because none of
the intervening work ever shipped. Specifically: the "C ABI unchanged / header byte-identical"
claim is gone (it is 25 now), the openapi row moved off 0.29.0, the SDK and plugin-kit rows record
cuts that have happened rather than cuts that were owed, and the Gaming Mode takeover section
describes idling the autologin rather than stopping the display manager — a within-cycle correction
no user could have seen.
⚠ The C ABI harness (tests/c_abi.rs) did not run on this cut, and this time the header did
change: it links the staticlib with -lopus and this machine has no libopus (ld: library 'opus' not found), which is an environment gap, not a code fault. punktfunk_set_log_callback is
therefore compiled by cbindgen and by the Rust unit tests here, but the generated header has not
been compiled by a C compiler on this cut — the CI runner is its first. Worth naming because ABI 25
is the one versioned surface that moved.
⚠ Verified by reading only — compiled nowhere available to the cutting host: the Windows client
installer and portable zip (punktfunk-client.iss, pack-client-installer.ps1 — the pack step is a
Windows runner's), the Windows runner log redirect (scripting-run.cmd), the tray's Option<u16>
port on Windows, and the sway half of topology: exclusive (no live sway in the fleet, as with
#283).
⚠ Not verified on hardware by this cut, named rather than left to be discovered: the null-sink
capture topology's on-glass validation (pw-top showing our sink at the top of its own group, 5 min
of loud audio at delivered_pct=100 gaps=0 on a box where a hardware sink also runs) was still owed
when it landed; the 96 kbps speaker lane was judged on glass by ear only; the Android
ASurfaceControl path was verified on one device (Nothing Phone 3), with the fallback presenter
byte-for-byte the 0.30 one; the Mac Accessibility intercept (the tap ahead of Spotlight, inside the
sandbox) needs a granted Accessibility switch the dev machine does not have; and install.sh is
smoke-tested per package family in CI containers but is shipped preview precisely because it has
no real-box mileage, Bazzite above all.
⚠ Owed outside this repository: data/platforms.json changed this cycle (the Windows client
download), and the website's download page vendors a copy that only refreshes when someone runs
bun run sync-platforms in punktfunk-website and commits — step 1 of docs/releases/README.md.
v0.30.0
175 commits since v0.29.0 (131 non-merge).
Two large surfaces landed in this cycle and both are additive: a lossless PCM audio plane
alongside Opus, and per-client access grants on the trust record. Between them the C ABI moves
20 → 24 in four steps, every one of them a new symbol — no existing function changed its
signature or its behaviour, and no #[repr(C)] struct grew a field. WIRE_VERSION stays 2:
everything new rides the trailing-field append discipline the Welcome has used since v20, so an
older peer stops reading earlier and negotiates exactly what it always did. Every 0.29.x host,
client, driver and plugin keeps interoperating in both directions, with no re-pairing.
Three things need a hand rather than merely an update. The keyboard-layout fix needs a gamescope
rebuilt at +pfhdr8; two Windows hardening changes alter what the service will adopt out of
%ProgramData%\punktfunk\host.env; and two defaults flipped — the host now serves the lossless
audio plane unless told not to, and the "Show game library" client setting is gone along with the
field behind it.
Versions
| v0.29.0 | v0.30.0 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged — Hello and Welcome grew trailing fields older peers never read, and one new control message took a free type byte (below) |
| C ABI | 20 | 24 | four additive steps: 21 connect_ex10, 22 access, 23 audio_plc, 24 connect_ex11 (below) |
| Rust edition | 2024 | 2024 | unchanged |
MSRV (rust-version) |
1.85 | 1.85 | unchanged |
| Workspace crate dirs | 27 | 27 | unchanged |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3); pf-driver-proto shows no diff against the v0.29.0 tag |
| Windows virtual-gamepad channel | 3 | 3 | unchanged |
| Plugin index schema | 1 | 1 | unchanged |
api/openapi.json |
0.28.0 | 0.29.0 | regenerated for diagnostics, client-log bundles, access grants and the game-lifetime fields; it keeps the stamp it was regenerated under. ⚠ The ungated docs-site/public/openapi.json copy had drifted (see below) and is re-synced byte-identical in this release commit |
gamescope patch level (+pfhdrN) |
7 | 8 | patch 0010 puts the compiled keymap on the seat's stub keyboard (below) |
@punktfunk/host (SDK) |
0.1.4 | 0.1.4 | unchanged |
@punktfunk/plugin-kit |
0.4.1 | 0.4.2 | the Steam art scan learned the newer filenames and the flat layout |
⚠ Breaking changes
- C ABI 20 → 24, addition only. Four bumps landed in one cycle; each adds symbols and removes
nothing. An embedder that compares
PUNKTFUNK_ABI_VERSIONat build time rebuilds against the new header and is done; one that adopts none of the new calls behaves exactly as it did on 20.- v21 —
punktfunk_connect_ex10:connect_ex9plusdevice_name, the label an unpaired client knocks with. The C ABI had no such parameter, so every embedder took the OS default, which resolves throughCOMPUTERNAME/HOSTNAME— neither of which exists in an Apple GUI process, leaving every Mac, iPad, iPhone and Apple TV knocking as the literal "This device".ex9keeps its parameter list and its behaviour (it passes a null name, selecting that same default). The name ridesHello::name, which hosts have read since the pending list existed. - v22 — the per-client access surface:
punktfunk_connection_grantsandpunktfunk_connection_access_expires_inread the session's live access state;punktfunk_connection_end_rejectreports the typed rejection a mid-session close carried (PUNKTFUNK_STATUS_REJECTED_*,0= none), becauseend_reasoncan only file an access-expiry close underHOST_ERRORand that is the wrong sentence for "your access expired". The host enforces grants either way — an embedder that never adopts these simply lacks the courtesy UX. - v23 —
punktfunk_connection_audio_plc: one frame of libopus packet-loss concealment synthesized from the connection's own decoder state, for an embedder whose playout ring is draining because nothing is arriving. A second decoder is not a substitute: PLC extrapolates from the last decoded frame, so a fresh instance conceals from empty state. Frames it returns carryseqandpts_nsof0— concealed audio was never on the wire and must not reach an A/V-sync observation. - v24 — the lossless plane's client surface:
punktfunk_connect_ex11asks for a sample rate and depth;punktfunk_connection_audio_sample_rate/punktfunk_connection_audio_bitsreport what the host actually resolved, which may be lower;punktfunk_connection_next_audio_pcmdecodes both planes behind one call. ⚠ The format is read through accessors, never through a struct field, and the distinction has teeth here. The natural home for a rate is a field onPunktfunkAudioPcm, which is#[repr(C)]with nostruct_sizeguard and is allocated by value by every C embedder — growing it would change its layout under all of them at once.PunktfunkStatsis in the same position. This is the rule v18 set withnext_rumble_cmd2.PUNKTFUNK_AUDIO_SAMPLE_RATE_HZkeeps its value and its meaning as the default/legacy rate, so a ring sized from it stays correct for every session that resolves to Opus — which is every session an ABI-23 embedder can ask for.
- v21 —
PUNKTFUNK_AUDIO_HIRESon the host defaults ON — explicit-off grammar (operator-visible). The host's half of the lossless gate was an operator opt-in; it is now0/false/off/noto refuse and anything else to allow, the same shape asPUNKTFUNK_444,PUNKTFUNK_CHACHA20andPUNKTFUNK_10BIT. The field stops being the oneOption<bool>inpf-host-configread asunwrap_or(false)and becomes a plainbool. The old default rested on "this spends bandwidth the host's owner never agreed to" — every clause of which is still true, except that the operator is not who spends it: the client's menu choice is, and that still ships OFF. What actually protects a link is mechanical rather than consent-based (the capture path must honestly deliver the rate, the cost must fit a quarter of the session's video bitrate, and a frame must fit a datagram at that channel count), so the operator gate was not keeping modest links safe — it was keeping the feature unreachable. No wire or ABI movement:HOST_CAP_AUDIO_HIRESis set only when a session actually resolved to PCM, so it remains a statement about that session's wire rather than a capability advert, and an ordinary session withoutCLIENT_CAP_AUDIO_HIRESis byte-identical to before. ⚠ The Android comments warning that sending48000/16as a stand-in for "default" silently opts a user into PCM described the blast radius as "any host withPUNKTFUNK_AUDIO_HIRES=1" — that is now every host that has not deliberately opted out, so the0/0sentinel is load-bearing in a way it was not before.trust::Settings::library_enabledis removed, and the "Show game library" row with it. The console never read the field — its row rendered a value and flipped a bool while every library affordance in that shell was gated on pairing alone, so it showed "Game library · Off" and handed you the library on Y anyway. What the flag actually gated was GTK and WinUI, which hid "Browse library…" unless it was on, with a stored default offalse. Deleting only the row would therefore have left every user who never found the switch with a hidden library in the desktop apps. Migration is by construction, not by luck:Settingsis#[serde(default)]with a#[serde(flatten)] extramap, so a stored"library_enabled": falseparses intoextra, round-trips untouched and is ignored — everyone who had it off now has the library, and a downgraded binary still finds its old value under the same key. A test pins that contract. At the four GTK/WinUI menu sites the flag is replaced by the pairing predicate rather than dropped for an unconditional item: the library fetch authenticates with the paired identity, and GTK's saved cards include trusted-but-unpaired hosts, so an unconditional entry would promote a latent "fetch that cannot authenticate" into the default experience. Apple and Android keep their own toggles for now, deliberately — both already default TRUE, so nobody there loses anything.- Windows:
host.envkeys are now allow-listed into the service environment (operator-visible).load_host_envused to import every key of%ProgramData%\punktfunk\host.envinto the LocalSystem service's own environment.%ProgramData%letsBUILTIN\Userspre-create the directory, so an unprivileged user could planthost.envbefore install; a plantedSystemRootthen redirected the absoluteicacls.exe/powershell.exepaths the host builds from it — code execution as SYSTEM. Only thePUNKTFUNK_*andRUST_LOGkeys the child already allow-lists at the spawn boundary are imported now. An operator who kept unrelated keys inhost.envwill find they no longer reach the service. - Windows: a non-admin-owned
host.envorweb-passwordis no longer trusted (operator-visible). Ahost.envwhose owner SID is not privileged is renamed aside and the default written over it; a non-admin-owned console-password file is rotated to a fresh random instead of being kept as an "upgrade". A file from a prior privileged install is Administrators-owned and is kept untouched. If you hand-authored either file as a normal user, re-create it from an elevated prompt. - gamescope must be rebuilt at
+pfhdr8for the keyboard-layout fix (packager-visible). The host hands the sessionXKB_DEFAULT_*on all four gamescope launch paths, gated behind a+pfhdr8probe — an older binary gets a warning naming the reason rather than a silent US keymap. The patch series appliesgit am-clean at the pinned5fb8dce4. - GameStream's UDP/ENet media plane now binds to the launch owner. The Moonlight-compat video and audio endpoints used to bind to the first datagram from anyone, and any ENet peer could hold a connection (pinning per-peer reassembly memory). Source IPs that are not the launch owner's are now discarded until the 10 s learn budget is spent, and non-owner datagrams are dropped before ENet allocates per-peer state. GameStream is runtime opt-in and off in the shipped unit.
- Re-pairing can no longer escalate access.
TrustStore::add()used to replace the record; it is name-only on re-pair now, so a device that was approved as a guest cannot re-pair its way to full control. Records with no grants recorded — every record written before this release — read as full and permanent, so nothing changes for an existing install.
The lossless audio plane: PCM on 0xD3, alongside Opus
Opus is 48 kHz by construction (opus_encoder_create rejects 96 000), so hi-res was never a
constant to raise. A second audio plane carries interleaved little-endian PCM under
AUDIO_CODEC_PCM (0xD3); AUDIO_CODEC_OPUS (0xC9) and its 0xD2 redundancy are untouched and
remain the default for every session that does not ask.
- Rates and depths.
audio::pcm::rate_is_supportedadmits 44 100, 48 000, 88 200, 96 000 and 176 400 Hz, at 16 or 24 bits, including hi-res surround. The 44.1 kHz family took a fix to reach: the rate was divided before it was multiplied, andrate_hz / 1_000_000is 0 for every rate below a megahertz. - Frames are sized from RAW worst case, not from a coded estimate. A datagram over the path MTU
is not sent at all and this plane is never fragmented. The real ladder at default MTU is
48/16 → 5 ms, 48/24 → 4 ms, 96/16 → 3 ms, 96/24 → 2 ms. ⚠ A frame carries a whole number of
samples per channel, so
frame_usis a label, not a duration — at 44 100 Hz a nominal 5 ms frame is 220 samples per channel, which is 4 988 662 ns. Size fromsamples_per_frame; take time fromframe_duration_ns, never fromframe_us. - FLAC was planned and deliberately not shipped. It buys nothing structural here: its worst case
is a VERBATIM subframe (raw + header), so it gets the same frame duration, packet rate and
send-buffer sizing and saves average bytes only — while this plane rides outside the ABR loop
and is therefore provisioned for peak. The host also quantises f32 → 24-bit without dither, so the
low bits barely compress; at 24 bits a lossless coder saves least.
AUDIO_CODEC_FLAC_RESERVED = 1keeps the numbering so FLAC stays purely additive later. - Capability bits.
HOST_CAP_AUDIO_HIRES = 0x80andCLIENT_CAP_AUDIO_HIRES = 0x10. ⚠0x80was the LAST freehost_capsbit —video_capswas already full, so the next host capability needs a second byte and an ABI bump. ⚠Hello's post-HDR tail is capped at 27 bytes (with no HDR block the decoder disambiguates by remaining length, so a 28-byte tail is misread as an HDR block); 8 of those 27 are now spent. - The host serves it by default; the client's menu choice is the opt-in. See the breaking-changes
entry above —
PUNKTFUNK_AUDIO_HIRES=0is now the refusal, and the decline log names the opt-out and the value it must have rather than sending people looking for something to enable. - Cost and the affordability rule. The plane costs 1.4–8.5 Mbps in stereo — up to 33.9 for 176.4 kHz/24-bit 7.1 — against Opus's 256 kbps, and it rides QUIC datagrams outside the ABR loop, off the top of the link where ABR can neither see it nor claw it back. A session therefore gets it only if the cost fits a quarter of that session's video bitrate: a 5 Mbps session can afford no rung at all. On game content it is very unlikely to be audible — 256 kbps Opus is already effectively transparent and nothing above 24 kHz is hearable — so the win is bit-exactness: no lossy stage anywhere, and no resample for a host whose interface genuinely runs at 96 kHz.
- The host's gate, and what it can and cannot promise. Every decline lands back on
Opus at 48 kHz. ⚠ The gate checks format validity, not delivery: on Linux, PipeWire ships
clock.allowed-rates = [ 48000 ], and a rate that is not listed is resampled into the running graph rather than switched to — so a sink declaring 96 kHz on a stock box gets resampled and the gate does not catch it. Add the rates toclock.allowed-ratesto make the sink the graph driver. (clock.ratein the settings metadata is the default, not the live graph rate; readpw-top.) On Windows the decline is floored at 48 kHz so only a hi-res request can lose — declining wheneverengine_hz < requestedwould open capture at 44 100 on an ordinary endpoint, which libopus rejects, regressing the shipped Opus path. - Client-side gating happens before the connect, because that is the last point at which declining
is free. Windows reads the render endpoint's own mix format and withholds the capability bit
when the engine cannot carry the rate (
autoconvertwould otherwise silently downsample a 96 kHz stream on arrival while every log line agreed the session was hi-res). Android probes an AAudio stream at the requested rate, reads back what was granted and closes it without starting it — AAudio never substitutes a rate, so a 48 kHz rung under a 96 kHz session could only ever produce 2× playback. The ladder is 96 → 48-keeping-depth → the legacy pair. - ⚠ 48 kHz/16-bit lossless is unreachable through the parameter pair — that request is byte-identical to a legacy one, and the capability is derived from "asked for a non-default format". 48/24 is the real bottom rung.
- Settings vocabulary is shared across all four clients under the key
audio_format, so a profile round-trips between a phone, a TV and the desktop. ⚠ The menus are not all the same length. Apple and Android list the full ladder —opus,lossless441,lossless48,lossless882,lossless96,lossless1764— whilepf_client_core::AUDIO_FORMATS(Linux, Windows and the Gaming Mode console) lists onlyopus,lossless48,lossless96. A value a build does not recognise resolves to Opus rather than refusing the connect, which is what makes the shorter list safe. On the desktop clientsPUNKTFUNK_AUDIO_HIRESoverrides the setting in both directions with a richer grammar (1, a bare rate,<rate>/<bits>, or0); an unparseable value warns and is ignored rather than meaning "off". ⚠ Note the two spellings of the same variable name: on a box that is both host and client one line configures both halves, and0is the one value that means off to each. - ⚠
pf-client-corefilters a surround request out before it reaches the wire, so the desktop clients and the Gaming Mode console stay on Opus wheneveraudio_channels != 2— even though the host'schannels != 2decline is gone and the arithmetic supports surround (at 48 kHz both 5.1 and 7.1 fit a 1 ms frame). Apple reaches the host throughconnect_ex11directly and is not subject to it. Delete the arm when the client-side filter learns the ladder, not when the host rule changes — the comment at the site says so.
Per-client access: grants on the trust record
Six bits, an exhaustive classifier and a Welcome advert. PUNKTFUNK_GRANT_GAMEPAD, _POINTER,
_KEYBOARD, _CLIPBOARD, _MIC, _LAUNCH; PUNKTFUNK_GRANT_ALL is their union and
PUNKTFUNK_GRANT_RESERVED its complement. Presets: _PRESET_FULL (= ALL), _PRESET_CONTROLLER_ONLY
(= GAMEPAD), _PRESET_VIEW_ONLY (= 0).
- Storage is back-compatible by absence. The grant mask and
expires_unixare optional serde fields onPairedClientinpunktfunk1-paired.json; absent means full and permanent. - Enforcement is default-deny and happens at setup, not per-event: no uinput pads are created, no mic is attached, no clipboard coordinator is started for a device that lacks the bit. Launch is refused at the handshake with a typed reject. QoS messages (reconfigure, bitrate) are deliberately ungoverned.
- Expiry is wall-clock, warned at T−5m and T−1m over a new
AccessUpdatecontrol message, and closed withRejectReason::AccessExpired(ACCESS_EXPIRED_CLOSE_CODE = 0x69). An expired device falls into the knock path for one-click re-grant. - The mgmt API carries grants in its payloads, with
PATCHto change them live; a per-fingerprint watch pushes the edit into any running session. ⚠PATCH404s on a Moonlight client with no registry record — the console shows those as "Full (ungoverned)" until the mgmt upsert lands. - Moonlight/GameStream: an absent registry record is ungoverned
GRANT_ALL; an existing record governs launch, input and the clock. - ⚠ Three limits are documented rather than papered over (
docs-site→ Access levels): shared-desktop visibility is not isolation, Moonlight rows are ungoverned until they have a record, and older clients are enforced but get none of the chrome (no chip, no countdown).
The presentation clock: play frames out on the source's cadence
Every client used to present a frame the moment it was decoded, so the transport's jitter landed on
the glass 1:1. CadenceClock estimates the offset between the source clock and the present clock
and returns a due time on the source's own timeline plus a cushion sized to the measured jitter.
- It is type-2 (offset and per-frame rate) because two free-running crystals produce a ramp and
a proportional-only loop lags a ramp forever. Fixed-point
i64throughout, so it runs identically on every client and in the offline harness. - It smooths the OFFSET, never the timestamps. Genuine variation in the source's own cadence — a
variable-rate renderer, an irregular capture tick — passes straight through. Anything that made due
times more evenly spaced than the source would be a bug, and
preserves_source_cadenceis the test that says so. - Domain-agnostic by construction: a constant offset between clock domains is absorbed by the
offset estimator, so each client feeds
ready_nsand readsdue_nsin one domain with no conversion anywhere in the path. - VRR stops being merely not-worse. Where the presenter has measured variable refresh (the
existing
CadenceProbeverdict, not a capability bit), the snap is skipped and the frame is presented at its due time underfree_running()tuning.Unknownreverts to snapping — the absence of a measurement is not a measurement. - The host half is the prerequisite, not the alternative. All three Linux publish sites stamped
pts_nswithSystemTime::now()inside our PipeWire process callback — the instant the buffer was delivered to us, not the instant the compositor produced it. Source-timestamp playout would have faithfully reproduced that jitter. The compositor'sspa_meta_header.ptsis now rebased into the wire's realtime domain from a re-sampled clock pair, with a per-frame plausibility gate falling back to the delivery stamp (counted, never silent) beyond 50 ms.PUNKTFUNK_CAPTURE_HDR_PTS=0restores delivery stamps. - ⚠
host_usande2enow read HIGHER by the delivery delay that was previously not counted. The numbers moved because they got truer. - ⚠ One-present-per-slot is now
PresentGate's job. Where present timing is live that is strictly better; where it is unavailable the gate is inert and a faster-than-panel stream can submit two presents into one vblank. That was alreadylatency's behaviour on those boxes but it is new forsmooth.
Audio robustness: droughts, holes and what the counters actually mean
- Drought concealment on the decode thread. The decode path already concealed a seq gap, but
that only fires when a later packet arrives to reveal it. When the wire simply goes quiet the ring
drains, the callback runs short, and the de-jitter policy de-primes and re-primes a whole target's
worth of fresh silence — an artifact far longer than the audio actually missing.
DroughtConcealis bounded byJitterTuning::plc_max_ms(), twice the preset's own de-prime fuse, derived rather than added as a fifth field so it cannot drift from the thing it protects. Denominated in time, never in frames or callbacks — that is the recorded lesson from this very fuse, where a count gave an iPad a third of a Mac's slack.plc_ms=joins the 10 s playback line at all three Rust sites; Apple reaches the same behaviour through ABI 23'saudio_plc. - A capture hole cost more than itself.
audio_threadblocked innext_chunkfor the whole duration of a hole and nothing left the host. The loop is deadline-driven now (next_chunk_within) and covers a hole with silence frames on the existing pacer schedule, continuous inseqandpts, for up to 500 ms. Past that the host is not glitching, it is quiet. The capture counters deliberately measure upstream of the infill, so infill can never make that line look healthy. delivered_pctcould not distinguish an outage from starvation.CaptureStatsgainsgaps/max_gap_ms/missed_dequeues, andpauses/paused_msbeside the percentage they explain — a 16.2 sPausedspan scoredgaps=0correctly and hid the outage insidedelivered_pct, because the reporting window is flushed from the process callback and stretches by exactly the time we were absent. The negotiated quantum now tracks what the graph actually hands over (a new size must survive three callbacks before it is believed) instead of latching the first callback.audio egressis a new 30 s line —sent/infilled/late/max_late_ms/max_spacing_ms/reanchors. The send path had no periodic metric of any kind, which left "the host paces audio badly" unfalsifiable. Notereanchorsin particular: the pacer forgives accumulated debt silently, and that is precisely the event that leaves no trace and then gets blamed on the network.- The minted sink sets
session.suspend-timeout-seconds=0— deliberately notnode.always-process, which would keep the node scheduled with nothing connected and run its callback 200 times a second on a host sitting between sessions. - The capture phase lock stops flapping. Engagement now needs five consecutive coherent reports,
each incoherent cycle backs off longer than the last (10 ticks doubling to 320), and a host that
has torn down an engaged grid eight times parks the lock for the session. Only a disengage that
tore down an engaged grid counts toward the fuse, so a launch-time shader storm cannot fuse a
host that then locks perfectly for hours. The disengage line gains
coherence_milli.
ABR: the behind-cadence deadline was the negotiated refresh
A frame's encode work was scored against the negotiated interval (8.33 ms at 120 Hz), but a frame's
real budget is the arrival of the next frame that actually exists — a 60 fps source gives every
frame twice that. An encoder keeping up with every real frame could be marked behind on most of
them, latch behind_score past DEPTH_DEGRADE and refuse every climb the client asked for. The
budget is now the observed source-delivery period: an EMA over real frames' arrival spacing
(repeats excluded), clamped to [interval, 4 × interval] so a source at or above the negotiated
rate keeps today's deadline bit-for-bit and a hitchy source cannot disarm the detector. Every
cadence_degraded transition now logs behind_score, escalated and budget/interval/observed
period, rate-limited to one line per 5 s with suppressed flips counted; the climb-refusal line
carries the live behind_score.
ABR, client side: a host-local rebuild is no longer read as congestion
A Windows exclusive-topology eviction rebuilds the capture ring and encoder in place — a few hundred
milliseconds, entirely host-local, not one packet lost. The client decides on 750 ms windows, so a
window straddling that rebuild sees almost no stream: the 0.29 field log shows 401 ms of rebuild
producing actual_kbps=390 against a 20 000 target with loss_ppm=0, read as congestion, costing
×0.7 plus slow start and three minutes at ~15 Mbps on a link that never dropped a packet. Three
independent changes:
PipelineGap— a new control message, type byte10(0x0A). It extends the video/rate-control block (0x01–0x09) it belongs to, because its only consumer is the same ABR controllerLossReport,SetBitrateandBitrateChangedalready feed — deliberately not in the0x30clock block, since it carries a duration precisely so that no clock domain is involved. The host is the one party that knows, and it now says so; the client already knew how to throw a window away (discard_abr_windowfeeds the controller nothing, sends noLossReportso a bogus window cannot spike the host's adaptive FEC, and closes the standing-latency detector as not-loss-free). That path had exactly one cause — the tail of the client's own speed test — and this is its second. ⚠ The header gainsPUNKTFUNK_MSG_PIPELINE_GAPas a#define; a message-type constant is additive and takes a free type byte, so neitherPUNKTFUNK_ABI_VERSIONnorWIRE_VERSIONmoves.- A starved window cannot report the encoder as slow.
encode_usis a per-AU host measurement averaged over the window; when almost no AUs flowed, the mean is taken over the handful that straddled whatever interrupted them and carries that interruption rather than the cost of encoding at this rate. It is not a measurement, so it is now withheld entirely when the window isSTARVED— passed as absent rather than ignored, so it cannot teach the rolling-minimum baseline either. Deliberately narrow: loss, a flush and a dropped frame describe what reached the client and mean the same thing however little flowed, so those still back off on one window asSTARVED_DELIVERY_DIV's own comment requires. Only the host-encode signal is withheld, because only it is measured over AUs that did not exist. - The learned climb ceiling is bounded by what the stream could plausibly use. The ceiling was
pure link capacity (
delivered_kbps * 0.7) with no term for resolution, frame rate, codec or bit depth, and the utilization gate cannot supply one — a hardware encoder in CBR mode genuinely fills whatever target it is handed, so the field log shows 99 % utilization the whole way up. On a gigabit LAN the probe measured 939 Mbps and the session walked to 657 Mbps for 1440p120 — 1.49 bits per pixel — in 37 seconds, taking client decode latency from 0.78 ms to 10 ms.stream_ceiling_kbpscomputes a bound from pixel rate and a bits-per-pixel allowance varying by codec generation, bit depth and chroma;set_ceilingholds the measured link ceiling to it and logs both numbers whenever it binds. Deliberately generous — a bound on the absurd, not a quality opinion: 1440p120 HEVC Main10 lands at ~414 Mbps while 1080p60 HEVC keeps ~93 Mbps. It binds only what the probe learns: a negotiated start rate is a number the host resolved on purpose, and an explicit bitrate and every PyroWave session are outside the controller entirely.
AV1 never decoded on AMD, because the bit reader refused 32-bit reads
Every AV1 session on an AMD host died after ~287 frames and silently fell back to H.265 — the client
log named it on the first access unit ("AV1 parse: more than 31 (32) bits were requested") and then
"No sequence header parsed yet" for every AU after, because the sequence header never parsed and each
new keyframe re-hit the same wall. The vendored cros-codecs BitReader refused any read wider than
31 bits "because that would break the read_bits_signed() function" — true of the signed path's
i32 accumulator, and misplaced: AV1 needs 32 bits in five places (timing_info's
num_units_in_display_tick and time_scale, decoder_model_info's num_units_in_decoding_tick,
and the variable-width buffer-delay and buffer_removal_time fields). AMF sets
timing_info_present_flag; NVENC does not — which is why the rung's own evidence string ("one
vendor, no soak") described a codec that had never once decoded on AMD.
Relaxing the guard alone would have been worse than the bug; three edits are required together: the
trailing mask is u32::MAX at 32 (1u32 << 32 overflows — a debug panic, and in release a mask of
zero, i.e. a silent 0); the byte cursor is advanced before the accumulation loop when it sits at
zero remaining bits (at ≤31 bits the mask discarded those bits, so it was invisible); and
read_bits_signed keeps its own > 31 guard, which is the limit the original comment was actually
protecting. That last guard made a latent panic reachable by test — the sign extension
-1 ^ ((1 << num_bits) - 1) overflows at num_bits == 31, rewritten as -1i32 << num_bits.
Blast radius is provably AV1-only: neither H.264 nor H.265 has a read wider than 31 bits, literal
or variable, and every dynamic-width call site in the vendored tree is in the AV1 parser. The 52
upstream conformance tests still pass unchanged. Recorded as PROVENANCE deviation 8; owed upstream as
a cros-codecs issue.
Game lifetime: a lease nothing is watching now says so
Quitting a game mid-stream could leave the session up and the console showing it as "running"
forever, with no setting that made any difference — because a lease with nothing to recognise its
game by set its own state to Running, on the reasoning that the host had just launched it. That
made three situations indistinguishable: a game being watched, a game that quit and was never
noticed, and a game the host cannot see at all. session_on_game_exit can never fire for a lease
nothing is watching, which is why no setting helped.
GameState::Untracked— surfaced in/status, the console card and the tray label. Keyed on "is anything watching this" rather than on the lease kind, so a nested gamescope lease (whose exit the capture loop catches) still correctly readsrunning.LeaseRequest::spawnedcarries the pid Windows already knew and discarded, pinned to its start time by a newScanner::resolveso a recycled pid cannot impersonate it. Windows never holds aChild, so a title whose provider published no detect hint had nothing identifying it: its exit went unseen andPOST /game/endhad no pid to signal, while the same title on Linux was fully tracked through its child. The same fix closes a second defect — a launch that adopted nothing answeredUnknown, fell back to the 90-second in-flight window, and past it started a second copy, which is why "click the game that is already running" resumed on Linux and relaunched on Windows.game_on_new_launch(keep|end, defaultkeep) — close this client's previous game before starting a different one. Its own axis rather than a fourthgame_on_session_endvalue: wanting a game to survive a disconnect says nothing about wanting it kept when you deliberately pick another. Four safety rules, made pure and unit-tested — never another client's game, never one the player started themselves, never the title being launched, and never a record whose liveness is merelyUnknown. Scoped to launches this host performed itself (crate::launchreg).
The virtual DualSense can arrive as a real USB device (opt-in)
A game that drives DualSense haptics pairs "my controller" with "my controller's speaker" by Windows
ContainerId, and wine derives that by walking the HID device through udev up to a usb_device
parent. Our pad is uhid, so its sysfs chain has no USB ancestor anywhere: winebus logs "Failed to get
parent device" and every endpoint registers as GUID_NULL. Measured against Spider-Man Remastered
under GE-Proton11-5, the game resolves both endpoints, reads their FriendlyName and
PhysicalSpeakers, and then declines to open either. The same missing fact blocks GE's other route:
its haptic path enumerates real ALSA cards (snd_card_next → snd_ctl_pcm_next_device →
snd_pcm_open demanding 48 kHz / S16 / 4 channels), and minted PipeWire nodes are not ALSA cards
however faithfully their proplist impersonates one — in the field log that scan never ran at all.
So PUNKTFUNK_DUALSENSE_USBIP=1 presents the pad over vhci_hcd, reproducing the hardware's own
4-interface composite layout from an lsusb capture of a wired 054c:0ce6 — audio control, audio
streaming out (isochronous, S16LE 4ch 48 kHz: haptics + speaker), audio streaming in (the headset
mic), and HID. Because interfaces 0–2 are a genuine UAC 1.0 device, snd-usb-audio binds them and
mints a real ALSA card, and PipeWire's ALSA monitor builds the HiFi__Speaker__sink /
HiFi__SpeakerHaptic__sink nodes itself from the distro's DualSense UCM — the node graph stops being
impersonated. The transport rides the ladder steam_controller already established (usbip → uhid,
degrading on failure) and reuses the udev grant packaging already ships for the virtual Deck, so it
needs no new privilege, module or packaging. The descriptor set is pinned by test against the
hardware's published wTotalLength of 0x00E3.
Pad-audio capture follows the pad: with the usbip pad the host mints nothing, so capture moves to the
isochronous OUT endpoint — the same point a physical pad's samples reach, which is what makes any
route a game takes land in one place. The 0xD1 wire path downstream is untouched; only the source
moves. The two capture modes are mutually exclusive by construction and the choice is read from the
transport flag rather than from whether a stream happens to have been published, or the race between
pad arrival and the streamer thread starting would decide it. pad-usbip-test is the on-glass gate
with no client and no game involved.
⚠ Opt-in while it awaits on-glass verification — it changes the pad's whole kernel presentation, including superseding the minted pad-audio sinks with a real card. The uhid pad remains the long-validated default.
Recovery anchors are now corroborated
USER_FLAG_RECOVERY_ANCHOR is the host asserting a fact about the client's decoder — "the picture
I coded this P-frame against is one you still hold, intact" — and the gate took it on faith, on the
first occurrence. The host derives that claim from bookkeeping that tracks what the client
received, not what it managed to decode, and those diverge exactly when the client had to
conceal. pf-bitstream's planners now carry a per-picture clean bit (damage propagates down the
prediction chain), surfaced as PicturePlan::references_clean and carried on DecodedVkFrame; the
gate gains AnchorEvidence and refuses an anchor whose references the client can prove were damaged.
Refusing can only ever hold longer — the freeze stays up and the backstop fires on its original
deadline. Lanes with no local parser pass Unavailable and are bit-for-bit unchanged; all 29
pre-existing reanchor tests pass untouched. On the host side, the slot-family RFI backends no longer
pick an anchor over damage the client has already reported.
⚠ The H.264 decoder reached parity here, having been the only one of the three that failed OPEN:
a DPB slot with no bound image was traced and decoded anyway, reference_count was computed after
the held-slot loop so a dropped reference silently took an unrelated slot's picture, and there was no
RecoveryLatch. Both latches landed with HEVC and AV1 in August; H.264 predates them and was never
retro-fitted.
New management API surface
GET /api/v1/diagnosticsandPOST /api/v1/diagnostics/refresh— admin lane only, because these verdicts carry the host user's name, its group layout and device-node state.inapplicableis a first-class status rather than an absent row, so the console can answer "why isn't this check relevant here?" instead of silently hiding it. Probes stay in their owning crates (pf-vdisplay,pf-inject) and export plain verdict enums; the host does the mapping, so there is no reverse dependency. A check id the console has never heard of still renders, from the host's Englishsummary/impact/remedy.text— that is what makes console N paired with host N+1 survivable, and it is enforced as a test.POST /api/v1/client-logs— the cert lane's first and only WRITE. Paired mTLS devices may upload (write-only: no read of anything, not even their own bundle), while list/fetch/delete stay on the loopback bearer lane; the lane matrix pins all four rows. The gate useseffective(), so an expired guest's upload is refused (403) while any live-authorized device — including a view-only guest — may send. No input grant is required: uploading one's own diagnostics is not an input capability. Storage is a bounded file store under<config-dir>/client-logs(traversal-proof ids, newest 5 bundles per device, 1 MiB cap) and deliberately not the log ring, which a multi-thousand-line bundle would evict.PUT /api/v1/library/provider/{p}now runs the console-password gate. It had no BFF handler and fell through to the/api/**catch-all, which injects the full admin bearer — so a bare session cookie could plant a persistentprep/launch.kind:commandentry without the password.- Schema additions:
GameOnNewLaunch(keep|end) with thegame_on_new_launchsettings field, anduntrackedjoins the game-state enum described on/status. ⚠ A client reading the state enum must tolerateuntracked— the console and the Rust/Android clients treat it andgraceas "up", and only a confirmedexitedas not. - ⚠
docs-site/public/openapi.jsonhad drifted fromapi/openapi.jsonand is re-synced here. The mgmt drift test compares the live route table against the generated document, not the two on-disk copies, and nothing else gates the docs-site mirror — so the game-lifetime regeneration updatedapi/openapi.jsonalone and CI stayed green while the published API reference silently described the previous release. The two are byte-identical again as of this commit. Regenerating one means copying it to the other; there is no build step that does it for you.
New environment variables
| Variable | Effect |
|---|---|
PUNKTFUNK_AUDIO_HIRES |
Forces the lossless plane on or off, overriding the stored audio_format setting in both directions |
PUNKTFUNK_CAPTURE_HDR_PTS=0 |
Puts Linux capture back on delivery stamps instead of the compositor's own spa_meta_header.pts |
PUNKTFUNK_SESSION_LAYOUT=0 |
Disables sync_session_keyboard_layout() — the leg that points an adopted gamescope session's Xwayland at the box's configured layout |
PUNKTFUNK_PAD_AUDIO_PROFILE=0 |
Stops the Linux client moving a DualSense card to Pro Audio when no four-channel node exists |
PUNKTFUNK_PAD_SINK_SPLIT_NAME |
Overrides or drops the host sink's api.alsa.split.name (GE-Proton's haptic-leg target) |
PUNKTFUNK_PAD_SPEAKER_PATH / _VOLUME |
Field levers for the DualSense speaker-enable packet — hex or decimal. The path byte is empirical (SDL's vendored SDL_hidapi_ps5.c pins the struct layout but never writes these fields) but is now settled on glass at a ~300× margin |
PUNKTFUNK_DUALSENSE_USBIP=1 |
Presents the virtual DualSense over vhci_hcd as a real USB device with its own ALSA card, instead of uhid. Opt-in; changes the pad's whole kernel presentation |
Keyboard layout: the wire is US-positional, and nothing carried the host's layout
The key wire is US-positional by design — a client sends the physical key, vk_to_evdev turns it
into an evdev code, and the session's keymap picks the character. So the contract is "host layout ==
the layout on the client's keyboard", and nothing was upholding it. localectl set-x11-keymap de
writes a file only Xorg reads, libxkbcommon's fallback chain stops at XKB_DEFAULT_*, and no session
manager sets them — so a properly configured German box compiled evdev/pc105/us, silently.
pf_host_config::layout now resolves what the box actually recorded (XKB_DEFAULT_*, then
xorg.conf.d, then vconsole's XKBLAYOUT — never vconsole's KEYMAP, whose names are console
names that do not map onto xkb's). The wlroots injector compiles its uploaded keymap from that, all
four gamescope launch paths export XKB_DEFAULT_*, and sync_session_keyboard_layout() covers the
adopted-autologin case where no launch-time decision applies.
gamescope patch 0010 is the other half: gamescope builds a keymap from XKB_DEFAULT_* but puts
it only on keyboard_group, while the seat carries virtual_keyboard_device — a stub whose own
comment says it exists "only to set the keymap" and which never gets one. wlserver_keyboardfocus()
rebinds that stub on every focus change, and the real group only reaches the seat from a libinput key
event, which a --backend headless session never has.
Controller audio on Linux: what a real DualSense actually presents
We minted a single AUX0..AUX3 node wearing the mono sink's Speaker__sink name. A game that
renders DS5 haptics writes a positioned FL/FR/RL/RR quad — the only public 4-channel surface a
physically connected pad publishes — so that write was position-remixed on arrival and the coil pair
folded away, measured at peak_speaker=0.2441 with peak_coils=0.0000. Nothing errored, nothing
logged. The host now mints the three-node split a real pad presents (a 4-channel AUX parent, a
positioned HiFi__SpeakerHaptic__sink, a mono HiFi__Speaker__sink), all summed onto one hardware
quad. The profile suffix is -00.HiFi__Speaker__sink, because GE-Proton's
is_dualsense_speaker_sink() is a substring test for Speaker__sink and three separate behaviours
hang off it; api.alsa.split.name is published, without which get_dualsense_haptic_target()
returns NULL and the leg cannot engage at all. device.vendor.id/device.product.id gained the
0x prefix the specimen publishes — strtoul(s,_,0) reads a bare 054c as octal, stops at the c
and yields 44.
The client half matched a sink by name signature alone and had the same folding problem. Correlation
now walks nodes and devices, requires device.id (which is also what keeps a Punktfunk host's own
minted pad sink out, since it carries the full DualSense identity on purpose), prefers unpositioned
AUX quads, and falls back to moving the card to Pro Audio for the session. The stream sets
stream.dont-remix with AUX0..AUX3, so channel k reaches channel k whatever the node
advertises. punktfunk-session --pad-audio-test prints every DualSense object in the graph, the node
it chose, and drives a tone into the coils — separating "the plane never arrived" from "it arrived
and the graph folded it away" with no host, no game and no pairing.
⚠ Channel 1 of the DualSense's audio function is the headphone jack's right channel and the
built-in mono speaker, and which one physically sounds is chosen by ucAudioEnableBits (report
byte 8). A pad powers up pointing at the jack, so with nothing plugged in the speaker pair went
nowhere — which is why haptics worked the instant routing was right and the speaker did not. A tier-A
slot with the speaker capability now sends a default speaker-enable packet; a game's own AudioCtl
still overrides it verbatim.
The path byte is now settled, and was not when it first landed. 0x20 was originally chosen from
a sweep that cleared the pad-mic noise floor by only ~5×, and was recorded as unsettled. A second
sweep on glass (DS5 wired to a Steam Deck client, 330 Hz into the speaker pair) swept the whole byte
at a ~300× margin: 0x20 and 0x30 sound, 0x10/0x40/0x50 do not — so bit 5 is the
speaker-path enable and bit 4 alone does nothing. 0x20 stays the default over the marginally
louder 0x30, which asserts a second path bit whose effect on the headphone leg was never measured.
Two properties the one-shot depends on were measured the same day: the setting persists (unchanged
40 s after a single write) and survives the pad's USB audio stream stopping and restarting, so it
needs no re-assertion when the renderer opens its output. Verified end to end — forcing the pad to
0x00 dropped the pad mic to the 0.000000 floor and silenced the speaker; a fresh slot open
restored it.
Bazzite: our virtual DualSense triggers an SELinux audit storm
The virtual DualSense/DualShock 4 binds hid-playstation, and Valve's ds_inhibit
(steamos-manager) reacts to every open/close of any such hidraw by walking /proc/*/fd — with no
VID/PID or virtual filtering. SELinux denies steamos_manager_t that walk at ~324 AVCs/sec, and
setroubleshootd amplifies it into a box-wide fork storm (267+ procs/sec, a core burned, RSS
climbing for 15+ minutes after the denials stop) that starves the stream to 0 fps and session
death. Punktfunk is the trigger, not the defect — but we ship the trigger.
packaging/bazzite/punktfunk-ds-inhibit.cil is a dontaudit drop-in, not an allow: granting
another vendor's daemon sys_ptrace/dac_* is not ours to do, and the scan failing quietly leaves
the pad uninhibited, which is what we want anyway. The RPM ships the source under
/usr/share/punktfunk/selinux/ (the policy store is host state, so a sysext image can only carry
source) and it is inserted idempotently by punktfunk-sysext post_merge/reapply and best-effort by
the RPM %post, both keyed on the steamos-manager binary and the module name. ⚠ Rename the .cil
if its rules ever change, or existing installs never converge. warn_if_ds_inhibit_storm puts the
cause in our logs, because the AVC lines read comm="tokio-rt-worker" and look like us.
udev: the virtual Steam Controller 2's hidraw node was root-only
60-punktfunk.rules grants hidraw access per product id and never listed the SC2 identities the host
mints — wired 28DE:1302 and Puck 28DE:1304. For any other pad that would be a degradation; for
this one it is total, because no kernel driver claims the PID (mainline hid-steam stops at the
Deck) and the state reports ride a vendor collection, so there is no evdev node either. Steam is the
only consumer there is. Both identities are added in the same two forms the Deck uses (KERNELS for
the UHID shape, ATTRS for the usbip/gadget one). Single source of truth: every distro installs this
file, and the NixOS module takes it from the package.
Other embedder-visible notes
- Android:
NativeBridgeand the audio path gained the format vocabulary; every Opus session was previously advertising the lossless capability, and the ABI doc told it to. The CI test filter is an allowlist and eleven classes sat outside it, including the audio HUD ones — all eleven pass, but nothing was gating them. They are listed explicitly now. pf-client-corestill filters a surround request out before it reaches the wire, so the console's audio-format row stays gated under 5.1 even though the host'schannels != 2decline is gone and the arithmetic supports surround at 48 kHz.- Reassembly memory is metered per block. The reassembler's firewall counted only
FrameBuf::bufbytes;BlockState(have-data + recovery vectors, both sized from attacker-declared header fields) was unmetered, so a slice-streamed frame could mint thousands of distinct-index blocks and commit multiple GB against a ~13 MB accounted figure.block_state_bytes()/frame_cost()now gate each new block on the sameIN_FLIGHT_BUF_FACTOR × max_frame_bytesbudget. - PyroWave: a duplicate
block_indexwithpayload_words == 0spun the client decode thread at 100 % CPU forever, inside FFI with no allocation and no timeout. The minimum-size check is hoisted intopush_packetbeforedecode_packetis consulted. Carried as vendored patch 0008. - Apple:
HTTPResponseoverflowedbodyStart + lengthon a maliciousContent-Length, and Swift integer overflow traps rather than throwing.art_path_is_confined's UNC guard was a leading double-backslash string test, so//server/shareand mixed forms slipped past andcanonicalize()would coerce the SYSTEM host into outbound SMB auth. - CI:
ci.yml's cargo-home cache shared an unnamespaced key with the signed release builds, so a fork PR could poison a release artifact throughregistry/src. The key is namespaced tocargo-home-ci-. The pinnedbun-windows-x64.zipis now sha256-verified before it is staged and Authenticode-signed. ⚠ The Linuxcurl|bashsites (arch/rpm/deb + builder Dockerfiles) still need version+hash pinning. @punktfunk/plugin-kit0.4.2:library_capsule.jpgis the newer name for the 2:3 cover andheader.jpgthe newer name for the header — measured against a real 779-applibrarycache, 46 appids carry only the former and 594 carry the latter, with no appid carrying both spellings of either. The<appid>/<name>layout with no hash directory is the majority (623 of 779), andfindLocalArtFilewalked only<appid>/<hash>/<name>and the oldest<appid>_<name>. Per-appid art found locally went portrait 25 → 328, hero 75 → 323, header 86 → 716, logo 66 → 295. ⚠ Each plugin vendors its own nested copy of the kit, so a plugin only picks this up when it is republished.
Console UI: nothing was anti-aliased, and cover art sampled nearest
Reported from a Steam Deck, where a 1280×800 panel gives sub-pixel error nowhere to hide. Two
independent causes, both API defaults. SkPaint's default constructor sets fAntiAlias = false,
and skia-safe's Paint::new(colour, None) is that constructor with a colour on it — so the terse,
natural spelling of a draw call silently produces hard-stepped edges. The crate had 70 paint sites
and 15 were anti-aliased, in an exact pattern: paints that got mutated for some other reason picked
up a set_anti_alias(true) on the way past, and every inline argument did not. The console drew
smooth 1 px rings on top of jagged fills, which looks worse than no ring — the smooth edge gives the
eye a reference for how wrong the fill is. Text was never affected, since glyph anti-aliasing is
SkFont::Edging and defaults on. Separately, Canvas::draw_image_rect samples with
SamplingOptions::default(), which is FilterMode::Nearest with no mipmaps — every 600×900 poster
minified into a ~180×270 Deck cell simply discarded rows and columns.
theme::fill, stroke, shaded, shaded_stroke and layer are now the only sanctioned paint
constructors and all 70 sites go through them; theme::art_sampling (linear + linear mipmaps) covers
the three image draws. ⚠ shaded earns its place the hard way: Skia modulates a shader's output by
the PAINT's alpha, so building a gradient paint from a transparent placeholder draws nothing —
not dimmer, absent. Paint::default() happened to be opaque black, which is the only reason the
console's gradients and the SkSL aurora never met the rule; building them transparently erased the
backdrop, badge, vignette and skeleton sheen at once, and all 124 tests still passed, because a
test that only renders a frame cannot tell a missing layer from a dark one. shaded is opaque by
construction so the trap cannot be set again. Three tests pin it, each verified to fail with the fix
backed out — including one that scans the crate's own source, because the aliased spelling is the
natural one and will be written again by whoever adds the next draw call.
Other client and console notes
- Client log bundles merge into the host log viewer rather than sitting in a table beneath it.
The Logs page had two axes fighting:
All | Host | Pluginswas a filter over one stream, while uploaded bundles were a different artifact kind stacked underneath. The format itself resolved it — the session ring layer writes<ISO8601-Z> <LEVEL> <target> <msg>, the same four fields as a hostLogEntryand wall-clock stamped precisely so a bundle correlates with the host log. The source control is now multi-select chips over one merged pane with devices as peers of Host and Plugins, so "the client stalled at 12:03:47, what was the host doing?" is expressible for the first time. Bundles were previously undiscoverable twice over (the card returned null when empty, and when non-empty sat below a 65vh viewer) and could not be read in the console at all, only downloaded. - The library round-trip reached Android and the Gaming Mode console — catalog cached per host
and rendered immediately marked stale (keyed on the pinned fingerprint, so a new DHCP lease is
still the same host), the host woken on library entry with the fetch retried across the boot
window rather than at CONNECT which is too late to help, titles already up badged Resume and
sorted first from
/status, running-first ordering within each group only (GridShapelays launcher entries out as a prefix, so a running game jumping the fence would put the cursor arithmetic and the renderer on two different fields), and the grid returning to the last title opened rather than a pixel offset. Forgetting a host now drops its cached catalog. ⚠ Item 1 of that set was reverted at review: a host card's primary press stays "connect" on both carousels, because Y already opened the library there with a legend hint — the flip spent entrenched muscle memory on an affordance that already existed one press away. - A masked-color I-beam was forwarded as a fully transparent pointer on Windows capture:
AND=1plus a non-zero colour pixel is invert, not transparent, so treating it as a simple alpha mask dropped the text cursor and the client installed nothing over every text field. - The Apple client's settings captions went from 2 097 words to 973. The rule applied throughout:
one clause of what the setting does, one of what it costs. Numbers survive; rationale moves to the
code comment above each caption. ⚠ The lossless gate riders are gone from all five rows and said
once in the Audio section footer — that footer sentence is now the only thing keeping
audioFormatCaptionhonest about the design's rule that the picker must never read as a promise of the resolved format, and its doc comment says so.bitrateFooterlost its speed-test sentence entirely rather than being shortened: that string is tvOS-only and directed Apple TV users to a context menu, and tvOS has no context menus. - An encode worker that died before the
Hellolanded reportedEPIPEinstead of naming the handshake, andpf-win-display's EDID unlock logged its expected no-op as a warning. - Flatpak CI: 21 minutes → 9. The job reinstalled its whole toolchain every run (now a baked builder image), pulled 3.84 GB to publish 28 MB, and — the real defect — its "offline" build step re-fetched every git source, so one upstream 503 killed the build.
Verification status
Gates green on the release tree: cargo fmt --all --check, cargo metadata --locked,
cargo test -p punktfunk-core including the C ABI harness, the whatsnew character and uniqueness
gates, and the release-notes voice scan.
⚠ Not verified on hardware by this cut, and named rather than left to be discovered: the 96 kHz
lossless path on Apple and Android devices (§13.2's on-glass tone check passed host → Mac at
96 kHz/24-bit, but the mobile legs gate on hardware); the on-glass guest rehearsal for per-client
access and a real-Moonlight run; a BLE-paired Steam Controller 2 on Android; and the diagnostics page
against the real .181 box in all three vhci states.
⚠ Verified by reading only — these compile nowhere available to the cutting host, so a CI runner
is their first compiler: the WinUI half of the library-toggle removal (punktfunk-client-windows is
cfg(windows)), and the Apple library-browse pin gate.
⚠ PUNKTFUNK_DUALSENSE_USBIP is opt-in precisely because it is unverified on glass. It changes
the pad's whole kernel presentation and supersedes the minted pad-audio sinks with a real ALSA card;
pad-usbip-test exists to be the gate that closes this, and it has not been run against real
hardware. The uhid pad remains the default and is unaffected.
v0.29.0
53 commits since v0.28.1 (36 non-merge).
The headline contract change is one additive C ABI bump: the host now tells the client, in-band, where its management API lives, and the connection grew an accessor for it. The wire protocol, the driver protocol and the plugin contract do not move; every 0.28.x host, client, driver and plugin keeps interoperating with 0.29.0 in both directions, with no re-pairing. The one thing that needs an operator's hand is on Windows: the MSIX package identity changed with the move to a publicly trusted signing certificate, so that install path needs a one-time uninstall + reinstall.
Versions
| v0.28.1 | v0.29.0 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged — Welcome grew a trailing field older peers never read (below) |
| C ABI | 19 | 20 | one symbol added: punktfunk_connection_mgmt_port (below) |
| Rust edition | 2024 | 2024 | unchanged |
MSRV (rust-version) |
1.85 | 1.85 | unchanged |
| Workspace crate dirs | 27 | 27 | unchanged |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3); pf-driver-proto shows no diff against the v0.28.1 tag |
| Windows virtual-gamepad channel | 3 | 3 | unchanged |
| Plugin index schema | 1 | 1 | unchanged |
api/openapi.json |
0.28.0 | 0.28.0 | the management API surface did not change; the file keeps the stamp it was regenerated under |
gamescope patch level (+pfhdrN) |
7 | 7 | unchanged — the patch series is untouched |
@punktfunk/host (SDK) |
0.1.4 | 0.1.4 | unchanged |
@punktfunk/plugin-kit |
0.4.1 | 0.4.1 | unchanged |
⚠ Breaking changes
- C ABI 19 → 20, addition only.
include/punktfunk_core.hgains exactly one declaration,punktfunk_connection_mgmt_port(const PunktfunkConnection *, uint16_t *)— the management-API port the host advertised in itsWelcome, or the documented default when it advertised none. Nothing is removed or reshaped; an embedder that comparesPUNKTFUNK_ABI_VERSIONat build time rebuilds against the new header and is done. Nothing in-tree compares it at runtime. - The Windows MSIX package identity changed. Releases are now signed by Azure Artifact Signing
(below), and the MSIX manifest
Publishermust equal the signer subject byte-for-byte — so it moved from the self-signedCN=unomto the verified subject. Package identity is Name + Publisher: Windows treats the new package as a different app, and an in-place upgrade is impossible by design. One-time uninstall + reinstall for MSIX installs; the.exeinstaller and winget-via-installer paths upgrade normally. - Android embedder edge, additive:
NativeBridgegainsnativeHostMgmtPort, and the native discovery record gains its 9th field,mgmt(the record's append-only rule; 0, non-numeric and out-of-range all parse as unknown). Out-of-tree JNI callers are unaffected unless they want the value.
The management port is movable, survives, and is learned in-band
47990 is the management API's port and also the web-UI port of Sunshine and its forks — with the GameStream planes off, the only port the two still contend for. Moving it now actually works, end to end:
PUNKTFUNK_MGMT_BINDjoinshost.env(thePUNKTFUNK_GAMESTREAMshape: env or CLI flag, the flag wins), so the choice survives package upgrades that rewrite the unit file.servepublishes the port it actually bound to~/.config/punktfunk/mgmt-endpoint(KEY=VALUE, written write-then-rename), and the console, the Windows service and the unit files all derive from that one file; the six hardcoded 47990 literals survive only as the old-host fallback.Welcome.mgmt_port— a trailingu16after the cipher block, the same additive discipline as the eight fields before it, soWIRE_VERSIONstays 2 and an older peer stops earlier and uses the default. ⚠ One encode subtlety, pinned by test:cipherused to be emitted only when non-default, and appending the port to an AESWelcomewould land its low byte at offset 68 — exactly where every shipped 0.28.x client readscipher, fail-closed.encodetherefore writes an explicit cipher byte whenever a port rides along; a host advertising no port still emits exactly 68 bytes. The standalonepunktfunk1-hostbinary advertises0(it has no management API).- Clients persist it:
KnownHost.mgmt_port+effective_mgmt_port()across the Rust clients (three-rung: live advert → stored → default), the session console, Android (throughDiscoveredHost), and Apple — whereStoredHost.mgmtPorthad existed all along but nothing ever wrote it, so every Apple client resolved 47990 regardless. A host that has never been seen over mDNS (VPN, routed subnet, multicast-dead network) now learns the port from the authenticated connection itself. PUNKTFUNK_NATIVE_PORTcompletes the pair for the data plane —--native-portwas CLI-only and died on upgrade. A bad value is a startup error, not a silent fall back to 9777.- The Windows shell's half of the client-side learn landed separately (#241):
trust.rsre-exportslearn_mgmt_port, the shell's own mDNS browser parses themgmtTXT, andHostTargetcarries the port like the mac client's target does.
Linux thread priority: the renice was a no-op on every install to date
boost_thread_priority's setpriority() needs CAP_SYS_NICE or a raised RLIMIT_NICE; no
channel granted either, and the host binary can never carry a file capability (a capped process's
/proc/<pid>/exe is unreadable to KWin — the 0.26.0-1 incident). So capture/encode/send ran at
nice 0, and a shader-compile storm could deschedule them hard enough to stutter audio and drag ABR
to its floor at zero loss. Now:
- RealtimeKit fallback —
MakeThreadHighPriorityWithPID, the same unprivileged broker PipeWire clients use. Only the nice verb, neverMakeThreadRealtime; nothing enters the permitted set, KWin identification is untouched. - The audio plane is boosted at all, for the first time: the 5 ms Opus
capture→encode→send loop, the PipeWire capture mainloop, and the pad-audio streamer (on Windows
too, via the existing
SetThreadPriorityarm). - Packaging ships headroom for rtkit-less boxes:
packaging/linux/50-punktfunk-nice.conf(user@.service.d,LimitNICE=-15— a limit, not a grant; effective from next login) on rpm, Arch and deb, written to/etc/systemd/system/user@.service.dby the Steam Deck installer; deb and rpm gain a weakRecommends: rtkit, Arch an optdepends hint, and the NixOS module setssecurity.rtkit.enable = mkDefault true.
Host capture gain works on punktfunk/1, and boosting no longer hard-clips
PUNKTFUNK_AUDIO_GAIN existed only on the GameStream plane, and where it applied it was a hard
clamp(-1.0, 1.0) — flat-topping, so pushing past ~1.5× sounded broken long before it got loud
(WASAPI loopback taps upstream of the endpoint's master volume, so the host's own slider never
changes the sent level either). punktfunk_core::audio::apply_gain now serves both planes with
a tanh soft knee above SOFT_LIMIT_KNEE (0.7, ≈−3.1 dBFS): C1-continuous, bounded by
construction, odd-symmetric, memoryless (zero added latency). Unity is a no-op inside the function
itself, so the default wire stays byte-for-byte identical. capture_gain rejects non-positive
values and caps at 8.0 (+18 dB). This buys headroom, not loudness — it is deliberately not a
compressor, and the docs say so. SOFT_LIMIT_KNEE is excluded from cbindgen on purpose.
Windows binaries are signed by Azure Artifact Signing
Account unomsigning, profile unom-io, signed by a service principal holding only the
profile-scoped signer role. Azure mints a per-request leaf that expires in ~3 days, which
changes two rules: a timestamped countersignature is now mandatory (the old retry-without-
timestamp fallback is a hard failure in Azure mode — it would ship an artifact that goes untrusted
days later, everywhere at once), and leaf pinning is structurally impossible (the updater's
AUTHENTICODE_SHA256 note claiming otherwise is corrected). pack-msix.ps1 reads the signature
back off the packed .msix and fails on Publisher drift. Driver catalogs are deliberately
untouched: they keep the DRIVER_CERT_* cert and the installer still plants it as a machine root
(PnP trust is independent of SmartScreen/UAC trust). Canary and fork builds keep the .pfx and
ephemeral fallbacks.
Library: a launcher the host cannot open no longer costs the whole sync
valid_launcher_ui conflated vocabulary with environment. It is now split: known_launcher_ui
(an unknown launcher kind is a plugin bug — still a hard 400) and resolvable_launcher_ui (the
launcher just is not installed on this box — the entry is dropped with one warn and the games
sync). Same shape as the unservable-cover fix, on the launch side. And Playnite is actually
findable now: the old lookup read the LocalSystem service's own HKCU and %LOCALAPPDATA% (the
SYSTEM profile — a per-user Playnite is invisible there) and matched a registry key name Inno Setup
never writes. Now: every loaded hive under HKEY_USERS plus both HKLM views, matched on
DisplayName, then C:\Users\*\AppData\Local\Playnite.
Hyprland/sway capture: six defects, all ours, and streaming now survives past one session
The wlr portal route looked environmental and never was. Measured on Hyprland 0.55.4 + xdg-desktop-portal-hyprland 1.3.12, fixed in one arc (#240):
- The dmabuf pod offered
BGRx; xdph offersBGRA. The modifier lists intersect perfectly, the fourcc never does, so PipeWire failed the link itself (no more input formats) — and the pods live only in the PipeWire daemon's log, which is why it read as a GPU/modifier problem. - A per-cast tokio runtime orphaned ashpd's process-global D-Bus connection. ashpd caches its
connection in a
OnceLock; the first cast's runtime hosted zbus's reader task and then died with the cast, so the first stream of a host process worked and every later one went black. Both wlr backends now share one long-lived portal runtime. - Teardown removed the captured output before closing the cast, and xdph spun on the wreckage; the order is now cast-then-output.
- A hung portal handshake leaked its thread and the leak poisoned every later cast; the handshake is now bounded.
- The wlr absolute-motion injector aimed at the operator's head, never the streamed one; the pointer is now bound to the streamed output.
- The cursor park schedule read a missing cursor overlay as a lost pointer — an Embedded-mode portal never sends one.
Everything else an integrator might notice
- vdisplay/KDE: a bare-spawn gamescope session under an exclusive topology now darkens the
physical panels over
org_kde_kwin_dpms(new in-processkwin_dpmsmodule,kscreen-doctor --dpmsfallback), refcounted host-wide so concurrent spawns compose; DPMS is non-persistent, so a dead host leaves nothing to journal. Managed and Attach routes untouched. - macOS client:
Settings::inhibit_shortcutsis finally implemented on Apple — a local keyDown monitor claims every ⌘ chord while input is captured and forwards it host-side (AppKit dispatches menu key equivalents before the stream view sees them, so ⌘Q used to quit the client). ⌘⎋ and ⌃⌘F stay client-side; ⌘Tab/⌘Space/Mission Control are out of reach without a CGEventTap. Chord matching no longer compares Caps Lock and.function/.numericPadbits raw. - Android client:
Gamepad.padButtonBitresolves a gamepad-sourcedKEYCODE_BACKtoBTN_BACK— pads that report Select as plain BACK (the Android-TV shape) no longer quit the stream on one press, and the Select chords (exit chord, mic mute, stats tier) become reachable on exactly those pads.FLAG_FALLBACKevents stay excluded. - CI: Android canaries now feed Play open testing (beta) and closed testing (alpha) from
one Play edit (
play-upload.py --also-track); tags still publish production only, and a manualandroid.ymldispatch can now opt into publishing (publish=true), so a lost merge run is no longer a dead end. Windows runners provision the .NET 8 runtime and a machine-wide signing client (a mixed-mode dlib with no runtime makes signtool exit 3 in silence).
60 commits since v0.28.0.
A patch release in the strict sense: nothing on the wire, in the C ABI, in the driver protocol or in the plugin contract moves. Every host, client, driver and plugin built against v0.28.0 keeps working against v0.28.1 and vice versa, in both directions and with no re-pairing.
Versions
| v0.28.0 | v0.28.1 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged |
| C ABI | 19 | 19 | unchanged — include/punktfunk_core.h is byte-identical to the v0.28.0 tag |
| Rust edition | 2024 | 2024 | unchanged |
MSRV (rust-version) |
1.85 | 1.85 | unchanged |
| Workspace crate dirs | 27 | 27 | unchanged |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3) |
| Windows virtual-gamepad channel | 3 | 3 | unchanged |
| Plugin index schema | 1 | 1 | unchanged |
api/openapi.json |
0.27.0 | 0.28.0 | the management API did change (two collection deletes, below); the file carries the stamp it was regenerated under, not 0.28.1 |
gamescope patch level (+pfhdrN) |
6 | 7 | 8 patches → 9 (the linger crash); no new capability |
@punktfunk/host (SDK) |
0.1.4 | 0.1.4 | unchanged |
@punktfunk/plugin-kit |
0.4.1 | 0.4.1 | unchanged |
⚠ The api/openapi.json stamp is not a per-release counter and should not be read as one. The
drift test (openapi_document_is_complete_and_checked_in) normalizes info.version on both sides,
so only the surface is gated and a version bump alone never invalidates the snapshot. The table
row says what the file actually says. Regenerating it needs a Linux or Windows host build —
punktfunk-host does not compile on macOS.
⚠ Breaking changes
None. No wire change, no C ABI change, no driver-protocol change, no plugin-contract change. Three things are worth an embedder's or packager's attention anyway, none of which break a build:
- The Rust crate gained one public constant.
punktfunk_core::client::FLUSH_COOLDOWNwaspub(crate); the host now compares against it rather than against a copy of the number (see the keyframe-cadence fix below). Addition only. NativeBridge.nativeStartAudiotakes a third argument on Android —isTv. Detail in the Android section; this is a JNI signature change, so an out-of-tree caller must pass it.- Every Linux packaging channel now ships a second gamescope artifact, the Vulkan WSI layer,
and a package that carries the compositor without it is fatal rather than degraded. If you
repackage
punktfunk-gamescopedownstream, read the gamescope section before rebuilding.
The management API gains two collection deletes — "unpair all"
Clearing a host's trust store meant one row-level delete per device, each with its own confirmation. Two new endpoints, one per pairing plane:
DELETE /api/v1/clients -> {"unpaired": N}
DELETE /api/v1/native/clients -> {"unpaired": N}
They are not a loop over the per-fingerprint deletes. Each empties its store in ONE persisted write, because N deletes would rewrite and atomically rename the store N times and a failure partway leaves a half-emptied store with nothing saying which half. The two planes are separate endpoints because they own separate trust stores with separate persistence and separate revocation duties.
Being collection deletes, they carry the single delete's revocation guarantees across the whole set: a live session owned by any removed certificate is ended, and on the GameStream side the ENet control port (UDP 47999) closes, because no pairing is left to hold it open.
200 with a count, not the single delete's 204/404. "Unpair everything" is idempotent — an already-empty store satisfies it — and the count still distinguishes three devices from none.
⚠ Both are admin-token only. The route-classification gates match on (method, path), so the
roster's plugin-readable GET does not carry over to emptying it; both new routes have explicit
rows in the table, like every other pairing-administration route. The native endpoint answers
503 on a host built without that plane, which is why the console calls only the planes that
actually have a row.
UnpairAllResult is the one new schema. api/openapi.json is regenerated;
docs-site/public/openapi.json is re-synced from it (see Documentation at the end).
The pad-audio "Wireless Controller" speaker hides while no client pad is attached
Field-confirmed (2026-08-14, the same Helldivers 2 reports as below): the per-pad audio endpoint the Windows host mints — a Steam-Streaming-Speakers instance stamped with a DualSense's name, container and 4 ch/48 kHz formats, pre-provisioned at every host start — is deliberately indistinguishable from a real DualSense speaker. That disguise is the feature during a pad session (libScePad titles route haptics audio at it) and a trap the rest of the time: an idle Helldivers 2 finds the endpoint by identity, engages its DualSense-haptics path against a device nothing services, and drops to 2–5 FPS 1% lows — with the host completely idle, no controller plugged in, and no session ever run. The reporter isolating "the DualSense speaker" and disabling it in mmsys.cpl restored full performance; that manual remedy is now automatic.
The endpoint now parks hidden (DEVICE_STATE_DISABLED, via IPolicyConfig:: SetEndpointVisibility — the exact call behind mmsys.cpl's Disable) whenever no client pad is
attached: provisioning hides it at startup (and a PUNKTFUNK_PAD_AUDIO=0 host hides leftovers
from earlier runs), the per-pad streamer shows it for exactly the pad's lifetime — to a game,
indistinguishable from a DualSense arriving and leaving. The devnode, driver binding and stamps
stay put, so the flips raise no PnP traffic and the expensive provisioning still happens once at
boot.
⚠ Operator-visible: "Speakers (Wireless Controller)" now shows as disabled in the Sound
control panel while no client pad is connected — that is the parked state, not a defect. The
pad-endpoint devtest grew show/hide verbs; tone/capture need a show first.
An idle Windows host no longer owns the box's default microphone
Field report (the second Helldivers 2 one — the first led to v0.28.0's mint-retry fix): with the
host idle, a locally played Helldivers 2 tanks to 2–5 FPS 1% lows, and Windows' own Sound
settings Recording tab goes unresponsive. Root cause: the audio wiring pass asserted default
recording = the virtual mic's capture side on every pass, including the mic pump's eager
boot pass — and SetDefaultEndpoint covers eCommunications, so every game's voice input bound a
virtual microphone whose feeder only runs during a stream. Nothing ever restored it: not session
end, not service stop. Games that hold an always-open voice capture (Helldivers 2 is Wwise +
in-game voice — its own wiki calls the game "finicky with audio devices") stall on that dead
endpoint.
The recording default is now session-scoped, exactly like the playback default has always
been: parked on the virtual mic only while a desktop-audio capture is open, the operator's device
remembered (plus an on-disk crash marker, audio-default-rec.prev), restored when the capture
closes, recovered at next boot after a crash, and unparked by the uninstaller. A game launched
during a stream still records the client's mic; one launched before the stream keeps the
operator's own microphone.
Boxes wedged by earlier builds (which recorded nothing to restore) heal themselves: an idle wiring pass that finds the default recording sitting on the plan's mic capture moves it back to the first real microphone.
⚠ Operator-visible: outside a stream, the default recording device is now whatever you set — Punktfunk only takes it for the duration of a stream. If you want apps to record the client mic while idle, select "Punktfunk Microphone" manually; the host no longer re-asserts it (idle re-assertion used to stomp a manual choice within one mic-pump reopen).
The NixOS module started a second host in root's systemd, which stole the ports from the real one
Found on the first real deployment of packaging/nix/nixos-module.nix (NixOS 26.05, punktfunk
0.28.0-nix). The host crash-looped forever on one line:
ERROR punktfunk_host: start RTSP server: bind RTSP 48010: Address already in use (os error 98)
systemd.user.* has no per-user form in NixOS: it installs units into every user's systemd
manager. host.autoStart then adds them to default.target — for every user, including root,
whose user@0.service springs into existence the moment anybody so much as SSHes in as root. Root's
copy of the host won the race for the fixed ports, and the desktop user's copy could never bind.
The failure is nastier than it sounds because every other listener binds first and logs success —
the version banner, mDNS on 47989, the GameStream warning all print normally — so the log reads like
a conflict with some unrelated program. A second copy of itself, running as root, is the last
thing anyone looks for. host.users did not help: that option only granted input/punktfunk
group membership and never scoped the units.
Fixed by rendering ConditionUser= on all four user units (punktfunk-host, punktfunk-web,
punktfunk-web-init, punktfunk-scripting) from host.users. Each entry is written |user — the
pipe makes it a triggering condition, which systemd ORs; plain repeated ConditionUser= lines are
ANDed and would have matched nobody. With host.users empty the units fall back to
ConditionUser=!@system, which still keeps root out while leaving a normal login free to run the
host by hand, as the module header documents.
packaging/nix/module-check.nix gained three assertions covering both branches and the fact that
punktfunk-web-init keeps its pre-existing (non-triggering) ConditionPathExists alongside the new
condition. They run in the eval leg of nix.yml, and were verified to fail against the unfixed
module before being committed.
The Steam plugin synced nothing on Windows: its art is in Program Files, the art roots were not
Field report — the plugin installed, the grid stayed empty, and the only clue was one host warn per sync:
plugin:steam sync (fs-change) failed: HostRequestError: PUT /library/provider/steam?store=steam
failed: art.hero: local art must be an image file (…) inside an allowed art root
Two independent defects, both fixed here.
1. Steam's art was never inside an allowed root on Windows. art_roots() defaulted to the users
base (C:\Users, from %PUBLIC%'s parent), which covers the launchers that install per-user —
Playnite under %APPDATA%, Heroic under %APPDATA% — but not Steam, which installs to
C:\Program Files (x86)\Steam and keeps both the art the plugin publishes there:
appcache\librarycache\<appid>\<hash>\ and each account's userdata\<id>\config\grid\ overrides.
Every cover the plugin emitted was out of root. This is a v0.28.0 regression: the built-in scanner
the plugin replaced served its covers through the legacy steam: art-proxy branch, which never
passed through the H-2 confinement — deleting the scanner routed that art through a gate it had
never been measured against. art_roots() now also includes every Steam install root it can find,
from %ProgramFiles(x86)% / %ProgramFiles% / %ProgramW6432% and from HKLM
Valve\Steam\InstallPath (so a Steam on another drive is covered too). POSIX needed no equivalent —
every Steam layout there, native and Flatpak, is already under $HOME.
This does not weaken the confinement. It exists to stop the host (SYSTEM) reading files the plugin
lane (LocalService) cannot reach itself; the Steam directory is readable by LocalService already, so
nothing there is reachable because the host is privileged. The extension, regular-file, magic-byte
and config-dir gates all still apply, so Steam's own config.vdf and ssfn* credential blobs are
not servable from it — there is a test.
2. One unservable cover threw away the entire library. PUT /library/provider/{p} validated art
per entry and returned 400 for the whole payload on the first bad value, so a path mismatch cost the
operator every game from that store, not a thumbnail — and the plugin, which only ever sees
HostRequestError, could not say which. A provider reconcile now strips unservable local art and
syncs the rest (sanitize_art_paths), logging one aggregated warn naming the count, an example path
and the env var. The invariant the 400 held is unchanged: no unservable path is ever persisted. The
operator's own single-entry custom writes keep the hard 400 — there the path was typed by hand, and
silence would be the wrong answer.
⚠ Operator-visible: an art-root mismatch no longer fails a sync. If covers are blank where you
expect art, the cue is the host log's dropped local art the proxy may not serve line, and the knob
is PUNKTFUNK_LIBRARY_ART_ROOTS (which replaces the defaults — list every root you need).
Hyprland/Sway — the wlr-family backends asserted a cursor mode instead of negotiating it
🛑 Every cursor-forward session on current Hyprland died at select_sources — "pipeline build
failed" and a black client, with unavailable cursor mode 4 in the portal log.
Hyprland and wlroots both hardcoded portal CursorMode::Metadata whenever the session had
negotiated the cursor channel, and never asked the backend what it supports. That is not a soft
failure: xdg-desktop-portal's frontend validates the requested mode against the backend's
AvailableCursorModes and fails the call with "Unavailable cursor mode %x" before the backend
ever sees it.
⭐ Measured on glass 2026-08-14, and worse than the report suggested. Against a live Hyprland
0.56.2 with xdg-desktop-portal-hyprland 1.4.1 and xdg-desktop-portal 1.22.1 — all current —
AvailableCursorModes reads 3 (Hidden|Embedded) on both the backend impl interface and the
frontend. xdph does not offer the metadata cursor at all, so this broke every cursor-forward
session on current Hyprland, not merely on old installs, and updating the portal would not have
helped. xdpw is the same from the other end: its screencast.c refuses METADATA outright.
pf-capture's own portal path has always negotiated (choose_cursor_mode); this restates that
ladder in pf-vdisplay, which may not depend on pf-capture. The downgrade is graceful rather than
merely survivable: with the portal on Embedded no SPA_META_Cursor arrives, so the host feeds the
cursor channel nothing and a cursor-forward client draws nothing of its own — one pointer, not
two.
PUNKTFUNK_PORTAL_CURSOR_MODE=auto|hidden|embedded|metadata pins the preference for a backend
that advertises a mode it implements badly, which negotiation cannot detect. It is a preference
only: a pin runs the same ladder, so no value can re-create the refused request.
⚠ The module is declared unconditionally, so its ladder tests run on every CI leg rather than
only the one that compiles mod hyprland — including a Linux-only test pinning our bit values
against ashpd's enum (ashpd answers 4 for Metadata, the number in the report), verified
non-vacuous by planting a wrong discriminant.
Android — the audio plane trusted AAudio, and a TV box that opened a stream it never played was silent for the session
🛑 Reported from the field: no audio at all on an NVIDIA Shield Android TV, stereo, with the same
host and settings that play fine on an Apple TV. Video unaffected. Turning off the client's
low-latency mode — which is what gates the forced HDMI mode switch and the usage=Game tagging —
changed nothing.
The Android client opens AAudio directly (the Apple client goes through AVAudioEngine, which reconfigures itself on a route change; that difference is why this was Android-only). Opening AAudio is a negotiation with a vendor HAL, and this plane treated it as a formality: one Exclusive attempt, one Shared retry, and everything after the open taken on trust. Three distinct failures all presented as "the app has no sound" behind a healthy-looking log, and none of them was detected:
- A configuration that opens but routes nowhere. Nothing ever checked that the device actually pulled a sample, so the decode thread would happily decode Opus into a dead stream forever.
request_startfailing. The old code gave up on the spot instead of trying anything else, so one unhappy configuration disabled audio for the whole session.- A disconnect. By AAudio's contract a disconnected stream is dead and the only recovery is close + open a new one. The error callback logged a warning and did nothing else — so an HDMI mode switch, an AVR re-handshake or any route change meant silence for the rest of the session. On a TV that is not a rare event: the client itself drives an HDMI mode switch on the video plane, and the platform's own match-content-frame-rate setting drives more.
The open now walks a ladder, every rung has to prove the device is pulling before it is
accepted, and a supervisor owns the plane for the session and reopens it when the device goes
away (bounded retries across the settling time of a route change, so a reopen landing mid-switch
does not permanently disable audio). The granted rate/channel-count/format are checked against what
was asked for rather than assumed — the realtime callback casts AAudio's buffer to f32 and writes
num_frames × channels of them, so a HAL that disagreed was an out-of-bounds write on the audio
thread, not merely a mistuning.
⚠ Behaviour change on TV boxes: they now start at Shared instead of Exclusive. Exclusive is
MMAP, the lowest-latency path AAudio has, and the one rung whose routing cannot be verified from
inside the process. The latency it buys here was never actually banked — the jitter-ring depths are
unchanged from the Shared-only era (JitterTuning::AAUDIO still primes at 25 ms) — so on a
mains-powered HDMI box the few ms are worth less than not betting the audio plane on it. Phones,
tablets and handhelds are unchanged and still try Exclusive first. If no rung proves itself, the
first one that opened and started is used anyway: the watchdog must never be able to turn working
audio into no audio.
⚠ Embedder-visible: NativeBridge.nativeStartAudio takes a third argument, isTv
(FEATURE_LEANBACK, the same source the video plane already used).
Three new sysprops bisect all of it on a device that cannot be handed a custom build, alongside the
existing debug.punktfunk.no_av_sync: debug.punktfunk.audio_sharing (exclusive|shared),
debug.punktfunk.audio_perf (lowlatency|none) and debug.punktfunk.audio_reopen (0 pins the
old give-up-on-disconnect behaviour). A stream that stops taking samples after it started now says
so at error level instead of looking exactly like an app with no sound.
gamescope — we ship our own Vulkan WSI layer, so a game can reach an HDR10 swapchain (⚠ packager-visible)
🛑 On essentially every box running a distro gamescope, no game could render HDR at all — and nothing said so.
A game nested under gamescope gets an HDR10 swapchain from the FROG WSI layer and from nothing
else: gamescope advertises no runtime colour-management protocol a Mesa/NVIDIA WSI could negotiate
through. That layer speaks gamescope_swapchain to the compositor, and when the two disagree the
compositor rejects the client's swapchain_feedback and every Vulkan client dies on a black
screen with sound and input intact and no error anywhere.
We shipped our own compositor and not a layer, on the recorded grounds that the layer is
"version-independent of the compositor binary". It is not — wsi_layer_matches_our_gamescope()
exists precisely because it is not — so the host was left guessing from version triples, and that
guess is wrong in both directions. A distro at the same upstream tag that patched the protocol
compares EQUAL and keeps a layer that will black-screen every game; a distro at a different tag
with a byte-identical protocol compares unequal and loses HDR for nothing. Since we pin a rev,
the second case is the normal one.
We now build the layer from the same tree at the same rev as the compositor and ship it, so the two
cannot drift and the guess stops being load-bearing. It installs under our own name
(VK_LAYER_PUNKTFUNK_gamescope_wsi), at our own path, with our own enable/disable variables, so it
coexists with the distro's rather than colliding — the Vulkan loader keys implicit layers on that
name — and the host switches the two independently within one session.
WsiPlan resolves three states once per launch (the fallback spawns --version probes):
| state | condition | action |
|---|---|---|
Ours |
our layer is installed | enable ours, force the distro's off — both halves, or it is a bug |
DistroKept |
no layer of ours, distro's looks compatible | touch nothing |
DistroDisabled |
no layer of ours, distro's untrusted | v0.28.0's behaviour |
That last arm is the fail-safe: a host newer than its gamescope package behaves exactly as it did, rather than enabling a layer that is not there.
⚠ What packagers must know. The layer manifest carries an absolute library_path baked in
at build time, so every channel installs the .so at exactly that path: literal
/usr/lib/punktfunk — not %{_libdir} (which is /usr/lib64 on Fedora) and not a Debian
multiarch triplet. Nothing links it by soname (the loader dlopens it by that path), so multilib
has no claim. rpm and nix read the path back out of the manifest and fail if it names a file the
package does not install, because a manifest pointing at nothing is the silent shape of this bug.
A missing layer is fatal in every channel, not best-effort: a package carrying the compositor
without it looks completely healthy and then silently denies every game an HDR10 swapchain.
The packaging scripts now take --stage (the DESTDIR the gamescope build script wrote) instead of
a path to one binary, and CI caches the whole staged tree; the gs-cache key already hashes
packaging/gamescope/**, so stale caches in the old single-file shape cannot be restored into the
new layout. The manifest rewrite lives in packaging/gamescope/rewrite-wsi-layer-manifest.py
rather than a heredoc, because the FHS builds and the Nix store both need it and must rename the
layer identically. NixOS has no /usr, so the layer lives inside the gamescope derivation and
the host's path is overridable with PUNKTFUNK_GAMESCOPE_WSI_LAYER_DIR, which the module sets
— the same posture as PUNKTFUNK_GAMESCOPE_BIN.
gamescope — HDR sessions anchored SDR white a stop bright, and never said game HDR was unreachable
🛑 Field report: Steam's Big Picture UI glaring and over-saturated while HDR game content looked washed out, on the same stream. Those are one error.
gamescope maps everything that is not an HDR game — the desktop, the Steam overlay, an SDR title —
into the session's PQ container at --hdr-sdr-content-nits, and we passed that flag only when
an operator had set PUNKTFUNK_GAMESCOPE_SDR_NITS. Unset, gamescope used its own default of
400, while every first-party client anchors diffuse white at 203 (BT.2408 reference white;
the Apple presenter hands exactly that to CAEDRMetadata.hdr10's opticalOutputScale). The two
ends sat nearly a stop apart, so the UI landed above SDR white and the client's tone-mapper worked
from a reference point the host had never used, flattening the content around it.
The flag is now always passed, defaulting to 203. PUNKTFUNK_GAMESCOPE_SDR_NITS still
overrides it for anyone who wants a brighter or dimmer desktop — it is the anchor, not a taste
knob. ⭐ Because it is an env var, a field A/B needs no rebuild.
Separately, and visible in the same log: the two HDR decisions in a gamescope session were made
independently. hdr_args() never consulted wsi_layer_matches_our_gamescope(), so when the layer
check fired the session launched advertising HDR while having made an HDR10 swapchain
unreachable for every game in it — a title told to render HDR rendered it into an SDR swapchain
and looked washed out, with nothing anywhere saying why. It now warns. The behaviour of the check
itself is deliberately unchanged; the section above is the real fix.
punktfunk-gamescope +pfhdr7 — a lingered session no longer dies of its own capture teardown
🛑 On client disconnect the host keeps the headless gamescope alive so a reconnect resumes the
same session — and gamescope could SIGSEGV in exactly that window, so the kept display was dead and
reconnect silently got a fresh compositor with the game lost. When the capture consumer leaves,
PipeWire's remove_buffer (and the stale-push path in dispatch_nudge) destroyed idle buffers on
the PipeWire thread; dropping the last CVulkanTexture reference there calls into the Vulkan
driver (vkDestroyImage/FreeMemory/dmabuf fds) while steamcompmgr can still be inside
vulkan_screenshot on another buffer of the same 4-buffer pool. On NVIDIA that races to a SIGSEGV
in CVulkanCmdBuffer::insertBarrier — timed at stream end, which is why it selectively killed
linger. The journal signature: linger line → coredump → kept display was dead — recreating.
Patch 0009 queues those corpses on the PipeWire thread and has steamcompmgr reap them on every
vblank — including while the stream is paused, which is precisely the linger state. Found, fixed
and proven live by luxus (punktfunk-overlay#9):
four coredumps on 4K60 HDR + composited cursor, zero after; disconnect/reconnect now reuses the
lingered session. Banner +pfhdr6 → +pfhdr7 (no new capability — but "reconnect lost my game"
triage must be able to read a box's exposure off its banner, the same rule as +pfhdr5/6).
Apple — the stats overlay lied three ways, and every host-anchored number with it
🛑 Two sessions minutes apart on the same wire read hostnet_p50 17–21 ms, then a physically
impossible 4.4 ms — host-side encode alone is ~4.7. Three independent defects, all of which
corrupt any measurement taken against a host clock:
- A frozen clock-offset. The client consumed the connect-time skew offset and cached it —
in a
Stage2Pipelinefield, in aStreamPumplet, and in aContentViewclosure capture list feeding the hostnet meter and the host/network splitter. The core keeps a live estimate (punktfunk_connection_clock_offset_now_ns, ABI v10, re-synced every 60 s and on suspected wall-clock steps) whose own doc says the connect-time value "silently corrupts every capture-clock comparison" after an NTP step — and a VM host steps.PunktfunkConnection.clockOffsetNsis now the live read (an atomic load behind the FFI), read at use: per record, per AU, per enqueue. The Swift audio plane's AvSync observation takes the same live value. - Silently trimmed impossible samples.
LatencyMeter's guard (≤ 0 after offset correction) dropped samples without counting them, so a wrong offset did not invalidate a window — it trimmed the impossible half of the shifted distribution and presented the surviving tail as a plausible small number. That is the origin of the historical "0 ms network / 0 ms e2e" readings. Refusals are now counted and drained separately fromStats— deliberately, because a fully-poisoned window drains toniland a count insideStatswould vanish with it. The HUD shows an orangeclock offset suspectline and the stats line grewskew_trim=N; nonzero means disregarde2e/hostnetfor that window. -1fallbacks printing asNaN. In aCVarArgcontextcond ? someDouble : -1does not unify toDouble— the literal goes in asInt, and%freadsInt64(-1)'s all-ones bit pattern, which is a quiet NaN. Latent since the 1 Hz stats line existed. All fallbacks are now typed-1.0.
⚠ Any client-side e2e or hostnet figure recorded before this release is suspect and worth re-measuring rather than trusted as a baseline.
Two new levers ship with the tvOS present-floor investigation, both env-only:
PUNKTFUNK_FRAME_LATENCY (float 0…4, default 1) makes the preferredFrameLatency ask
adjustable, so an on-device ladder can establish whether the property does anything on tvOS — the
previous "immovable two-refresh floor" verdict rested on a readback of a plain read-write
float, which is not a grant. PUNKTFUNK_PRESENTER=stage1 now resolves on Release builds (the
persisted picker stays DEBUG-gated; an env var takes a devicectl/Xcode launch to exist, so it is
never a leftover). Stage-1 presents on the hardware video plane rather than through the GPU
compositor — the one rung that can dodge the two-refresh regime — and the field A/B that concluded
otherwise had silently run stage-4, because the gate keyed on build config.
Apple — two colour faults: an SDR stream shipped untagged, and it forced the TV into HDR10
- The SDR layer was never tagged.
configure(hdr:)guards onhdr != hdrActiveandhdrActivestartsfalse, so a session that is SDR from its first frame matched the initial state, fell through the guard, andconfigureColornever ran once — the layer keptmake()'s bare configuration, which assigns no colour space. An untaggedCAMetalLayergets no colour matching: a BT.709 stream is drawn in the display's native space. Mild oversaturation on a P3 Mac or iPad; on a tvOS display composited for HDR it also lifts the black floor. ⚠ It also madePUNKTFUNK_SDR_COLORSPACEdead code on exactly the sessions it exists to fix, so a field A/B of that knob would have shown no change. - An SDR stream drove an HDR-capable TV into PQ output.
applyDisplayCriteriaIfNeededbuilds a synthetic format description hardcoding BT.2020 primaries, ST.2084 and the BT.2020 matrix, then hands it toAVDisplayManager— and its guard checked only that no criteria had been set and that the user's HDR setting was on, never that the stream was HDR. That setting defaults to true. The Apple TV switches HDMI to limited range in its HDR modes, so a set configured for full range renders code 16 as grey rather than black. Now gated onconnection.isHDRas well; layout re-runs it, so a session that flips to HDR mid-stream still picks the mode up.
Apple — the macOS device-change recovery could answer itself forever (mic on)
Streaming from a Mac with the microphone enabled cut audio AND input on a ~2.5 s metronome
while video ran untouched (field, 2026-08-14: a Mac Studio whose default input is a 6-channel
device). The chain: the voice-processing engine cannot start on that mic, every rebuild re-tried
it, and the failed attempt's HAL churn (VPIO builds and tears down an aggregate device) stopped
the healthy fallback engines — which posted the AVAudioEngineConfigurationChange that scheduled
the next rebuild. Each ~1.9 s rebuild runs on the main thread, where macOS input capture and
sending live, so input froze on the same beat — and since audio, input and mic share the QUIC
datagram plane while video rides its own socket, the wire signature read as a network fault and
the host's METRONOMIC heuristic pointed at the display stack. Three defenses, layered because no
single one covers every feedback shape:
- A voice-processing start failure latches per input device (
CombinedTopologyGate): a rebuild goes straight to the split topology instead of re-running a failure that is a property of the device. A different default input earns exactly one fresh attempt. - A configuration change posted by an engine that is RUNNING is the rebuild's own echo, and is ignored: an engine stops itself before posting, so a live poster was already restarted.
- Rebuilds that chain anyway back off exponentially (
RebuildBackoff: 0.5 s floor doubling to a 30 s cap, reset by 10 s of quiet) — an unforeseen loop costs one blip per half-minute instead of a metronome, and the chaining itself logs a WARN that names the condition.
iOS/tvOS behaviour is untouched (routes are session-managed there; nothing is latched). Until a client carries this, the field workaround is turning the client microphone off.
And the engines no longer start on the main thread at all. An engine start can block on the
audio server for seconds (~1.9 s per attempt in the field case) and macOS captures and sends the
stream's input from the main thread — so even a single legitimate device switch froze input for
the length of the rebuild, loop or no loop. All engine build/start/teardown now runs on a
per-session serial engineQueue; the main queue keeps only the trigger bookkeeping (debounce,
backoff, retry ladder), which is cheap by construction. ⚠ Embedder-visible edge:
SessionAudio.start() is now asynchronous on macOS too (it always was on iOS/tvOS) — playback is
live shortly after the call, not on return, and stats is safe from any thread.
Apple gamepad UI — a host menu, and About becomes a page
UP on a saved tile opens Wake / Copy link / Edit… / Forget pairing / Remove. The desktop and
Android consoles have had this for a while; this is the Apple port, so the three consoles are
learned once. Wiring UP takes the whole vertical axis away from scrolling (down goes inert) — a
horizontal carousel has no vertical travel to spend, and one meaning per direction is what makes
the gesture learnable. Remove arms on the first press and fires on the second, disarming if
focus wanders off the row: the touch grid gets a system confirmation dialog, and a thumbstick from
across a room deserves at least as much. Edit reuses GamepadAddHostView seeded from the record and
writes a copy back through HostStore.update, so the fingerprint, MACs, pins and binding the
form never shows survive a rename; it replaces the menu rather than stacking on it, keeping the
shell's "depth ≤ 1 by construction" true. A pinned profile card offers only Unpin — it is a
shortcut, not a second host.
The start-of-stream shortcut banner is retired. Telling someone the controls for six seconds, over the stream they just connected to, answers the question at the one moment nobody is asking it — and it put a composited overlay above the stream to do it. The words are now a catalogue rendered in an About page you can open, which is also its own section rather than the last row of Interface. Its remaining fixes: the identity card became a version line under the rows, a zero-radius clip is still a clip (it cropped the TV's wide icon), and the card ignored the row column.
⚠ Apple console screens read the ink they publish. A SwiftUI screen cannot read the environment value it publishes in the same view — so a pale palette stayed white-on-white on Apple TV. Fixed across every console screen.
Console UI — Skia sized its function table to the loader, not to what we promised
🛑 On a Steam Deck the console home died on update, and in a stream the same failure quietly cost the stats OSD and capture HUD.
The skia-safe 0.87 → 0.99 move swapped BackendContext::new for new_builder(…, None) and
recorded the None as "byte-for-byte what the removed constructor did". True of the value,
false of the behaviour: None leaves Skia's fMaxAPIVersion at its 0 sentinel, and the newer
Skia acts on that sentinel by falling back to vkEnumerateInstanceVersion() — the loader's
ceiling, not ours. The presenter declares 1.3; a current Mesa answers 1.4 (1.4.321 on SteamOS
3.7, host and inside the flatpak sandbox alike). Skia then validates a 1.4 function table against an
instance that only promised 1.3, vkGetDeviceProcAddr returns null for the entry points in
between, and make_vulkan hands back None. At 0.87 the sentinel was inert because that Skia knew
nothing of Vulkan 1.4 — which is why this surfaced the moment v0.28.0 landed.
run.rs makes an overlay that cannot init fatal for --browse, so the Decky panel's button and the
gamepad-UI library shortcut both failed to open. The presenter now publishes
SharedDevice::api_version — min(what we declared, what the loader reports) — and
SkiaOverlay::init passes it instead of None. ⚠ pf-presenter's vk module is
cfg(any(linux, windows)), so this was never Deck-specific.
pf-vkdecode — AV1's "maximum parameters" level is not a level above the ceiling
🛑 Every AV1 session demoted to D3D11VA with stream level (seq_level_idx 31) above the device's maxLevel (AV1 Std level 23) — on hardware decoding the stream trivially on the rung it fell
through to.
seq_level_idx is a 5-bit field: Annex A defines 0…23 (levels 2.0…7.3), reserves 24…30, and makes
31 the "maximum parameters" level — the spec's own way of saying the bitstream is not constrained
to a level. StdVideoAV1Level stops at 7.3 = 23, so 31 has no Std code point and the index-coded
comparison that holds across 0…23 says nothing: 31 > 23 is true even of a device that decodes
everything AV1 can name, which is what makes it useless as a capability test. We write no AV1 level
on any host encode path, so whichever sentinel the vendor's encoder defaults to is what the client
must accept. This is the AV1 half of the same defect fixed for H.264/H.265 in v0.28.0, which was
left alone on the premise that no over-declaration had been seen in the field — the reporter's log
from that same day already showed otherwise.
Client stats — the stage line is a partition again
A field reader added up host 5.4 · net 0.3 · decode 6.6 · display 1.4 against e2e 8.1 and asked
why the parts did not sum. Fair question: they sum without decode.
The stages are a per-frame partition of e2e — pts →(host+net)→ received →(decode)→ decoded
→(display)→ displayed — for as long as the decoded stamp is a completion stamp. On the
synchronous rungs it is. On the native-Vulkan rung receive_frame returns at submission
(~0.1 ms) and the stamp is taken there, so display is measured from submit and the GPU decode
happens inside it. host+net and display already tile e2e; the decode figure (received →
fence-complete) re-counts the GPU work display contains — two figures with one overlap, printed
as though they tiled.
On that rung decode now leaves the stage line and gets its own, carrying the two caveats a reader
needs: it is one sample per window there, not the p50 every other figure on that line is, and it
is already inside display, so adding it double-counts. The synchronous rungs are untouched.
⚠ Deliberately not changed: the one-sample-per-window design. A per-frame fence wait serialises
the decode pipeline (an APU's 19 ms decode capping a 5120×1440 stream at ~51 fps) and polling
quantises every sample up by a frame interval. The reporting was the defect, not the sampling.
Host — two warnings that named the wrong subsystem
Both fired in the same 2026-08-13 field log, and both sent an investigation somewhere innocent:
- "Client keyframe recoveries are METRONOMIC — a periodic host/display disturbance … is the
likely cause", at
period_s=2.0, naming three host subsystems. 2.0 s is the client'sFLUSH_COOLDOWN. The receive-backlog guard sheds a standing queue with a flush plus a keyframe request, rate-limited to one per cooldown, so a client that cannot sustain the stream asks for a keyframe at exactly that spacing for as long as it stays behind. Perfect periodicity is the signature of a fixed software cooldown, not of a physical disturbance. The host now compares againstpunktfunk_core::client::FLUSH_COOLDOWNitself rather than a copy of the number, so the two cannot drift. - "The audio encode thread could not keep up — captured audio was DROPPED", worst case
dropped_chunks=11251. Not one sample anybody wanted was lost. PipeWire negotiated a 128-frame quantum, so the plane produces 48000/128 = 375 chunks/s and a 30 s window holds exactly 11250 — a 100 % drop rate atpeak_db=-120.0, digital silence. Every one of the ten warnings straddled a session boundary, anddropped_chunks/375matches the seconds with no live session in that window to within a fraction of a second. The warning no longer fires for idle seconds.
NixOS — the plugin runner was installed, running, and reported missing
🛑 On NixOS every plugin package op failed with "the plugin runner isn't installed", on a box
where the runner was installed, enabled and running. punktfunk-host plugins status said so, and
the console's Plugins screen still refused to install anything.
The host resolved punktfunk-scripting by checking FHS locations exclusively —
/usr/bin/punktfunk-scripting, the /usr/lib + /usr/share pair behind it, and the ~/.local
mirror the SteamOS installer lays down. Nix installs a wrapper at $out/bin/punktfunk-scripting in
a derivation of its own, so it is neither beside the host binary nor anywhere under /usr, and
nothing the resolver looked at could ever match. Service ops (enable/disable/status) go
through systemd and were unaffected, which is what made the failure read as arbitrary: the runner
demonstrably worked, and only the half that had to locate the executable was blind.
Resolution now matches punktfunk-encode-worker's: PUNKTFUNK_SCRIPTING → beside the host
binary → PATH → the /usr layout → the ~/.local layout. PATH is the rung Nix lands on. The
/usr rungs are kept after it rather than dropped, because a systemd unit's PATH need not include
/usr/bin. As with the encode worker, an explicit PUNKTFUNK_SCRIPTING is deliberately not
existence-checked — a named path that is wrong should fail naming itself, not fall through to some
other runner. The "not installed" text now also names NixOS and the override, instead of pointing
every operator at apt.
⚠ Packager-visible, and the other half of the fix: the NixOS module now puts
services.punktfunk.scripting.package on the host unit's path. environment.systemPackages
only ever covered an operator's interactive shell, and the console installs plugins from inside
the host service — whose PATH is exactly that unit list. Without it the CLI would have been fixed
and the console would not. Anyone packaging the host separately wants the same property: the runner
must be on the service's PATH, or PUNKTFUNK_SCRIPTING set for it.
The ln -s "$(command -v punktfunk-scripting)" ~/.local/bin/punktfunk-scripting workaround is no
longer needed and can be removed.
/bin/true and /bin/false are not portable — two tests failed on NixOS
NixOS ships only sh in /bin, so gamelease's hand-off test and pyrowave_remote's
handshake-rung test failed there for reasons unrelated to the code under test. Both now resolve a
real binary rather than assuming an FHS path.
Documentation
docs-site/public/openapi.json was stale again, and by the same mechanism as last release.
v0.28.0 fixed it once (it was five releases behind at 0.21.0); the scanner-removal regen then
updated api/openapi.json alone and it drifted a second time inside that same cycle. It has now
drifted a third time, across the unpair-all endpoints — the docs-site copy was still stamped
0.27.0 and missing both collection deletes. Re-synced; the two files are byte-identical again.
⚠ The copy is a documented manual step (cp api/openapi.json docs-site/public/openapi.json,
CONTRIBUTING.md) and nothing in CI enforces it. Three drifts in two release cycles is the
argument for gating it; until something does, treat the copy as part of regenerating, not as a
follow-up.
Linux — the data-plane threads finally get the priority they ask for (⚠ packager-visible)
On every Linux host to date, pf_frame::thread_qos's per-thread renice was a silent no-op —
it needs CAP_SYS_NICE or a raised RLIMIT_NICE, no packaging channel granted either, and the host
binary can never carry a file capability (KWin identification, the 0.26.0-1 incident). So the
capture/encode and send threads ran at nice 0, and a CPU-saturating burst on the host — a fresh
game launch's shader-compile storm is the canonical one — descheduled them at will. A 2026-08-14
field log showed the result end to end: 5 ms audio datagrams leaving late enough to stutter, the
client's delay signal rising, and ABR cutting a gigabit-Ethernet session to its 5 Mbps floor with
zero packet loss — while the box carried 708 Mbps cleanly minutes later, once the storm passed.
The renice now falls back to RealtimeKit (MakeThreadHighPriorityWithPID, one blocking
system-bus call per boosted thread) — the same unprivileged broker PipeWire clients use, present
on effectively every desktop install. No capability enters the host's permitted set, so KWin
identification is untouched. Boxes with neither rtkit nor the new limit keep today's best-effort
no-op, one debug line per thread.
The audio plane is boosted at all for the first time. The 5 ms Opus capture→encode→send loop,
the PipeWire capture mainloop thread (its process callbacks run there — PipeWire's own
module-rt only covers data loops we don't use), and the pad-audio streamer now take the same
boost the video threads always asked for. The audio loop is critical: a scheduling stall there
is directly audible where a late video frame is one presentation slip.
⚠ Packagers: a new user@.service.d drop-in. rpm/deb/Arch (and the Bazzite sysext, via the
RPM) now ship packaging/linux/50-punktfunk-nice.conf →
/usr/lib/systemd/system/user@.service.d/50-punktfunk-nice.conf (LimitNICE=-15), so the direct
setpriority() also works where rtkit isn't running. It raises a session limit, from the next
login — nothing is reprioritized by itself. The NixOS module instead sets
security.rtkit.enable = lib.mkDefault true (rtkit is not a given there). It remains true that
no channel may ever grant the host binary a file capability — this change is the sanctioned
route to the same end.
v0.28.0
180 commits since v0.27.0.
Versions
| v0.27.0 | v0.28.0 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged |
| C ABI | 18 | 19 | punktfunk_connection_note_frame_index_ex + punktfunk_reanchor_gate_arm_expecting_drops added; nothing removed, nothing widened |
| Rust edition | 2021 | 2024 | the whole tree bar four vendored crates |
MSRV (rust-version) |
1.82 | 1.85 | the declared floor only — the pinned toolchain is unchanged |
| Workspace crate dirs | 27 | 27 | unchanged (39 members; two tools/ crates still deliberately excluded) |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3) |
| Windows virtual-gamepad channel | 3 | 3 | unchanged |
| Plugin index schema | 1 | 1 | unchanged |
api/openapi.json |
0.25.0 | 0.27.0 | the management API did change this release (below); the file was regenerated mid-cycle, so it carries the then-current stamp, not 0.28.0 |
gamescope patch level (+pfhdrN) |
5 | 6 | 7 patches → 8 (GAMESCOPE_NO_FOCUS); no new capability |
@punktfunk/host (SDK) |
0.1.4 | 0.1.4 | unchanged |
@punktfunk/plugin-kit |
0.4.0 | 0.4.1 | publishes the icon field |
⚠ crates/pf-driver-proto changed again, as it did in v0.27.0 — but not in its contract. The
wire bytes, PROTOCOL_VERSION (6) and MIN_DRIVER_PROTOCOL_VERSION (3) are all untouched; what
moved is the manifest (edition/rust-version now inherit from the workspace) and one test that
was reading a [u8; 40] through bytemuck::from_bytes — an alignment assumption a favourable
stack slot had been hiding, and the kind of thing Miri exists to catch (below). If you ship the
driver or the gamepad channel, this release needs no re-integration.
⚠ api/openapi.json is still not gated by CI — nothing regenerates or diffs it in a workflow.
A unit test (openapi_document_is_complete_and_checked_in) does compare the checked-in copy against
the served document, with info.version normalized on both sides, so the surface is protected
even though the stamp drifts. The docs-site copy is a plain file copy and was not protected:
see the note under Documentation below.
⚠ Breaking changes
None on the wire, and none that break an embedder at runtime. Wire protocol 2 is unchanged, so existing pairings and every shipped client keep working; the C ABI moves by addition only. What follows changes what the host itself does, how you build, and what a stock package does by default.
- 🛑 The host no longer scans any launcher itself — the six built-in library scanners are deleted and replaced by plugins. This is the only change here that can leave a working install visibly emptier: a host with no library plugins installed has an empty grid. Full detail and the (deliberately absent) migration below.
- Rust edition 2024, MSRV floor 1.85. If you vendor or patch any workspace crate, your toolchain must be ≥ 1.85. Our pinned toolchain did not move — only the declared floor.
- Building from source now needs a working C compiler, because
aws-lc-syscompiles AWS-LC. No CMake, Go or NASM for the default (non-FIPS) build. Detail under the TLS section below. - GameStream is opt-in on every route. A packaged host that served Moonlight by default becomes
native-only until the operator sets
PUNKTFUNK_GAMESTREAM=1. Full detail below. - No punktfunk process holds REALTIME GPU priority any more. Both levers (the driver's
IddCxSetRealtimeGPUPriorityraise and the host'sHIGH → REALTIMEauto-upgrade) default OFF; the ladders that re-enable them are new opt-ins. This is a field-convicted stall fix, below. - The shipped Bazzite
host.envtemplate no longer pinsPUNKTFUNK_GAMESCOPE_ATTACH=1. If you copied it verbatim — which the docs told you to — Game Mode was mirroring the box's screen. Below.
The six built-in library scanners are gone — every game source is a plugin (⚠ operator-visible)
The host no longer scans any launcher itself. library/{steam,epic,gog,heroic,lutris,xbox}.rs and
the scanner_defs() table are deleted; GET /library/scanners now lists exactly what the operator
has installed, and every row reports origin: "plugin". This is M6/WP6.4, the end of the migration
whose bridge half shipped in v0.26.0 — the plugins have been published and index-pinned since
2026-08-08.
A host with no library plugins installed has an empty grid. That is the upgrade note: the console's Library page offers one-click install per source (the D9 nudge, still there and still never auto-installing), and nothing about a title changes when its plugin takes over.
Why that last part is true, and why this was safe to do as a deletion rather than a rewrite: a
plugin claims its store (D2), and a claimed entry surfaces under the deterministic
<store>:<external_id> id the scanner used to produce. Entry ids, GameStream FNV-1a app ids,
client-side art caches, Moonlight pins, the operator's per-source toggles and their per-entry hides
are all keyed on that id and none of them move. library-scanners.json keeps its name, its shape
and its contents — an operator who had steam switched off still has it switched off, with no
migration step.
What survives the scanners, deliberately:
launch.rsin full. Launch is host-owned by design D1 — a plugin publishes a validated value and the host builds the command — so every typed kind (steam_appid,steam_ui,launcher_ui,epic,gog,aumid,xbox,lutris_id,playnite) stays exactly as it was.xbox_pfn()moved here from the deletedxbox.rs: resolving a package Identity to its PackageFamilyName needsAppRepositoryenumeration, which is readable by the host (LocalSystem) and denied to the plugin runner (LocalService), and that measured asymmetry is the entire reason thexboxlaunch kind exists.SourceOrigin::Builtin. No host build emits it, but the web console ships as its own package and is expected to drive an N-1 host that still does, so the variant stays in the schema and the console keeps itsbuiltinhandling.- The store-label table. Six ids keep their display names (
steam→ "Steam", …) so a source row does not rename itself to a bare id the day its plugin takes over.
Removed with them: the background cover-art warmer and its on-disk cache (they existed only for the
GOG and Xbox scanners, the two sources that had to ask a network catalog what a cover was — a
plugin resolves art while it scans), the legacy steam: branch of the art proxy, and the
GameMeta::pc() helper. The host now makes no outbound HTTP request to build a library at all.
⚠ Dependency drop (packager-visible): rusqlite (with its bundled, cc-compiled SQLite) and
roxmltree leave the host's dependency graph — they had no other users. winreg stays: launch.rs,
procscan/windows.rs and the two audio/windows/ modules still need it. base64/ureq stay, as
the M6 plan predicted.
A stale library-art-cache.json from an older host is ignored, not migrated.
GameStream is now opt-in on EVERY route (⚠ packager-visible default change)
The secure native-only host is the default everywhere; the Moonlight-compat planes (plain-HTTP pairing + the legacy GCM path, security-review #5/#9) are enabled only by an explicit choice:
- The shipped systemd user unit (
scripts/punktfunk-host.service, installed by deb/RPM/Arch/ sysext) runs bareserve—--gamestreamis no longer baked intoExecStart. Opt in via the newPUNKTFUNK_GAMESTREAM=1knob inhost.env(pf-host-config; equivalent to the flag — either source enables), so no unit editing survives-upgrades dance is needed. ⚠ Upgrade note: a packaged host that served Moonlight by default becomes native-only until the operator sets the knob (a hand-madeExecStartdrop-in keeps winning as before). - NixOS module:
services.punktfunk.host.gamestreamdefault flippedtrue→false(module-check gained a "default is native-only" assertion); enabling it still opens the GameStream firewall ports. - Steam Deck installer:
--gamestreamopts in (was on-by-default with--no-gamestream; the old flag is still accepted as explicit-off). - Windows was already opt-in (unchecked installer task) and is unchanged.
TLS moved to aws-lc-rs, with post-quantum key exchange (⚠ build-visible for packagers/embedders)
The rustls backend across the whole workspace — host, tray, clients and punktfunk-core — is now
aws-lc-rs instead of ring, which enables rustls's prefer-post-quantum: every TLS 1.3
handshake (management API, the native punktfunk/1 control plane, QUIC) now offers the
X25519MLKEM768 hybrid key exchange first. Ring has no ML-KEM, which is why the backend had to
move. This is negotiation-only and additive — the classical curves stay in the list, so any client
that does not implement ML-KEM connects exactly as before, and no wire format, ABI or pairing
record changes. The session AEAD (AES-128-GCM / ChaCha20-Poly1305) is a separate mechanism and is
untouched.
⚠ Building from source now needs a working C compiler, because aws-lc-sys compiles AWS-LC.
No CMake, Go, or NASM is required for the default (non-FIPS) build — on Windows x86_64 rustls turns
on aws-lc-rs/prebuilt-nasm, so no NASM has to be installed. If you add a crate that depends on
aws-lc-rs directly, name features = ["prebuilt-nasm"] on it: a package selection that pulls
aws-lc-rs without also enabling rustls's aws_lc_rs feature otherwise fails on Windows.
punktfunk-core gains an off-by-default ureq-tls feature (tls::ureq_agent) that builds a
blocking HTTP agent around a caller-supplied rustls::ClientConfig — the only way to install the
fingerprint-pinning verifier, since ureq's own TlsConfig has no hook for one. The desktop client
and the tray enable it; the Apple/Android cdylib embedders do not, and pull no HTTP stack.
ring is gone from the tree entirely — aws-lc-rs is now the only crypto backend on every
target we ship. Getting there needed the ureq 2 → 3 upgrade in the same change, because ureq 2
named rustls/ring inside its own dependency declaration where no dependent could switch it off.
ureq 3 declares rustls with default-features = false and picks no backend, so the choice is
finally ours. ⚠ Spell that dependency features = ["rustls-no-provider", "rustls-webpki-roots"]:
ureq 3's convenience rustls feature pulls _ring and would quietly restore the second backend.
The ureq upgrade is otherwise internal, but two behaviours are worth knowing. Response size caps
are now enforced by the body reader, so an over-cap response is an error instead of ureq 2's
silent truncation (which used to surface as a confusing signature failure). And a fingerprint
mismatch is now matched on ureq 3's typed Error::Rustls(..) rather than by sniffing a substring
out of a transport error message — the old test could also fire on unrelated certificate errors.
Conditional requests are unchanged: ureq 3 still returns 304 as Ok, only 4xx/5xx become Err.
Embedders of punktfunk-core that build their own rustls configs should still call
punktfunk_core::tls::install_default_provider() at startup, or use builder_with_provider. With
one backend present rustls can infer it, so this is now insurance rather than a requirement — but
it is what stops a future second backend from turning config construction into a panic.
The ENet control port now exists only while a pairing does (rust-safety WP0)
rusty_enet — a c2rust-style transpile of C ENet, and the host's only pre-auth-reachable unsafe
surface — no longer listens unconditionally: UDP 47999 binds when the paired-client list becomes
non-empty and is torn down when the last pairing is removed (a live client gets the same
TERMINATION+disconnect farewell as a host-side session end). Pairing itself is HTTPS on nvhttp and
never touches the port, so a never-paired --gamestream host exposes no ENet at all. En route:
the management API's unpair endpoint never persisted (save_paired was missing), so an unpair
lasted only until the next restart — fixed. rusty_enet is now pinned =0.4.0.
Unpair is now a complete revocation, on both planes. Beyond the persistence fix above, an unpair used to leave the revoked client's LIVE session streaming until the client chose to leave. Now: unpairing a GameStream client whose certificate owns the active launch ends that session (the client gets the standard TERMINATION+disconnect, and unpair-all still closes the ENet port); unpairing a native client deliberately stops its live punktfunk/1 session(s) (matched by certificate fingerprint — anonymous/TOFU sessions are unaffected, they have no pairing to revoke). The unpair endpoint's long-standing docstring caveat ("removes the client from the listing without severing its ability to reconnect") is retired: TLS-level handshakes still complete by design, but authorization is per-request and a live session no longer survives its own revocation.
GameStream is now a cargo feature (compile-time isolation — packager-visible)
The Moonlight-compat planes (nvhttp pairing, RTSP, the ENet control stream, _nvstream mDNS,
the compat media path) are gated behind a new gamestream cargo feature — default ON, so
every stock package is behaviorally identical (GameStream stays runtime-opt-in via
--gamestream / PUNKTFUNK_GAMESTREAM). Building with
--no-default-features --features pyrowave produces the hardened native-only host:
- no
rusty_enet— the c2rust-transpiled C ENet stack (158 unsafe sites) is absent from the binary, provably (cargo tree -i rusty_enetfinds nothing; CI asserts it); - no
rsa— the native planes run on the P-256 identity (above), and the legacy-identity fallback is a pem-only read (rustls/ring serves an existing RSA cert without the crate), so the accepted Marvin advisory (RUSTSEC-2023-0071) no longer applies to native-only builds; - ~6,700 lines of Moonlight protocol code gone;
serve --gamestream(or the env knob) against such a binary refuses to start with a clear error rather than serving less than asked; - the native-only management API (and its OpenAPI document) has no GameStream PIN endpoints
(
/api/v1/pair,/api/v1/pair/pin); everything else — including the paired-client list and unpair — is identical, so consoles work unchanged.
The checked-in api/openapi.json remains the default-features document.
The identity split — the native planes get their own (P-256) host identity
One RSA-2048 identity historically served every plane, because Moonlight mandates RSA and the
planes grew out of the GameStream host. The native punktfunk/1 QUIC plane and the management API
now share a separate ECDSA P-256 identity (native-cert.pem/native-key.pem): generated by
rcgen on the workspace's aws-lc-rs backend, browser-compatible (Ed25519 server certs are not),
carrying real SANs
(localhost, loopback, the machine hostname — the legacy cert had none), and free of the accepted
rsa-crate Marvin advisory. The GameStream plane keeps the RSA identity untouched.
Migration is pin-preserving by construction: clients TOFU-pin the leaf-cert SHA-256 at pairing and use that one pin for both QUIC and the mgmt/library API, so the new identity is adopted only when the native trust store is empty (fresh installs, or after an explicit unpair-all + restart). An upgraded host with live native pairings keeps presenting the legacy RSA cert those clients pinned, and logs the migration path. Fingerprint pinning is algorithm-agnostic, so existing shipped clients pair against P-256 hosts unchanged.
Follow-the-identity consumers updated in-tree: the tray's loopback pin and the plugin SDK's
mgmt CA now prefer native-cert.pem (falling back to cert.pem), and the Windows runner ACL
grant covers both. ⚠ A plugin bundling an older @punktfunk/host SDK on a fresh
(P-256) host trusts the wrong cert — set PUNKTFUNK_MGMT_CA=<config>/native-cert.pem in its
environment or rebuild against the current SDK.
⚠ It is ECDSA P-256, not Ed25519 — deliberately. rcgen can generate either, and Ed25519 would
be the obvious modern pick, but no mainstream browser accepts an Ed25519 server certificate and
an operator opens /api/docs in one. P-256 is the strongest curve that keeps the management API
reachable from a browser.
🗓 Deprecation: the legacy-identity fallback goes away on 1 October 2026
The fallback in load_or_adopt — "an upgraded host with live native pairings keeps presenting the
legacy RSA cert those clients pinned" — is a migration aid, not a permanent branch. From
2026-10-01 the host stops taking it: a host that still holds only cert.pem/key.pem will mint
the P-256 identity and its native clients will have to re-pair once.
Scope, precisely — this affects the native punktfunk/1 plane and the management API only:
- The GameStream/Moonlight plane is NOT deprecated and keeps its RSA identity permanently. Moonlight mandates RSA and its pairing hashes bind the cert's X.509 signature bytes, so that identity cannot move without breaking every Moonlight client. Nothing about that changes on any date.
- Operators who want the split today need no new release: unpair all native clients, restart the host, re-pair. The host already logs exactly this.
- Fresh installs since v0.28.0 are already on P-256 and are unaffected.
⚠ This date is a published commitment, tracked as #201 (due 2026-10-01), which carries the arm to delete, the three identity-following consumers to re-check, and the test that has to invert. Without it the notes would have promised something that silently never happens — the same shape as the v0.22.3 notes describing a feature that release never contained.
Memory-safety, compiler-enforced (embedder-visible lint tightening)
punktfunk-core now carries #![deny(unsafe_code)] crate-wide: everything that parses network
bytes is safe Rust by compiler-enforced invariant. The documented #![allow] carve-outs are the
client surface (abi, client) and the platform syscall-batching shims under transport
(udp/{apple,linux,windows}, qos_windows) — none of which interpret attacker bytes. In
punktfunk-host, the modules a secure-default host exposes (native, native_pairing, mgmt,
mgmt_token, discovery, wol) are #[forbid(unsafe_code)]. If you embed punktfunk-core and
patch it, new unsafe outside the carve-outs is now a compile error.
NixOS + KDE — session detection, the other half
🛑 v0.27.0's NixOS session-detection fix did not reach a stock NixOS + Plasma 6 box. It resolved
the nixpkgs wrapper decoration through /proc/<pid>/exe (below) — and on that exact box the kernel
refuses to let us read that link. Reading /proc/<pid>/exe is not gated on owning the process: it
goes through cap_ptrace_access_check, which requires the reader's effective set to be a superset
of the target's permitted set. NixOS's own Plasma module ships
security.wrappers.kwin_wayland = { capabilities = "cap_sys_nice+ep"; }, so KWin holds a capability
and the host — which must stay uncapped, because a capability is exactly what makes it
unidentifiable to KWin (v0.27.0, above) — gets EACCES. The two traps compose: the name needs
exe because nixpkgs wrapped the binary, and exe is denied because NixOS capped it. Detection
went straight back to ActiveKind::None, wayland to -, and every connect to
no usable compositor. It presents identically to the v0.27.0 bug, which is why a box that had been
worked around with a decoy process broke again the moment the decoy was removed.
Name resolution now falls through to argv[0] (/proc/<pid>/cmdline) when the kernel refuses exe.
That reads correctly for the same reason ps does: make-wrapper's wrapper exec -a "$0"s the hidden
binary, so argv[0] survives the decoration comm does not. Measured on Linux 6.x against a capped
target, for a file capability and for the ambient form security.wrappers uses, identically: the
/proc/<pid> directory keeps its real owner (so the uid filter was never the problem), comm and
cmdline stay readable, and only exe fails. argv[0] is consulted last and never overrides a
readable exe — it is the process's own claim about itself, and a same-uid process can set it to
anything; the worst a spoof achieves is aiming detection at a backend that then fails its own
availability probe. The comm fast path is still one read for every ordinary distro.
Also reached by the same rung: gamescope carries cap_sys_nice on a number of distros, so a
wrapped and capped gamescope was equally invisible to the foreign-gamescope probe.
Game Mode on Nobara — the WSI opt-out never reached the games
🛑 v0.27.0's fix for the distro Vulkan WSI layer was clobbered by the session script, so games ran on a black screen while the host's own log claimed the layer had been disabled. Steam Big Picture came up, showed the right mode, showed the perf overlay — and then every game played sound and took input over a black picture, with no error on either side.
The layer (VkLayer_FROG_gamescope_wsi) ships with the distro's gamescope and speaks its
gamescope_swapchain protocol; ours disagrees, so the compositor rejects the client's
swapchain_feedback and kills it. v0.27.0 turned the layer off with ENABLE_GAMESCOPE_WSI=0 on the
session unit. gamescope-session-plus then runs an unconditional export ENABLE_GAMESCOPE_WSI=1
near the top of the script — before it launches anything — so the opt-out survived exactly as long
as it took the script to start, and every process the session spawned got the layer back. Nothing
looked wrong because the casualty is Vulkan clients specifically: Steam's own UI is not one.
The opt-out is now DISABLE_GAMESCOPE_WSI=1 as well. The Vulkan loader reads an implicit layer's
two manifest knobs in a fixed order: enable_environment must equal "1" to switch the layer on,
and disable_environment is then consulted last and wins on presence alone, at any value. The
session script never mentions that second variable, so it is the one that survives. Both spellings
go out, on the transient unit and on the box's own session drop-in.
punktfunk-gamescope +pfhdr6 — a NO_FOCUS window can no longer steal the composite
🛑 A mapped-but-unpainted window carrying GAMESCOPE_NO_FOCUS=1 could win gamescope's focus
selection and turn the composite — and the stream fed from it — black while every health signal
stayed green. Bazzite's hhd-ui (Handheld Daemon overlay) sets that atom once at init, stamps
Steam's appid, and crash-loops under a headless takeover; each respawn remapped a fullscreen black
window that steamcompmgr then chose over Big Picture (observed on a Bazzite box: client stats
happily decoding 60 fps at 0.1 Mb/s of black; killing hhd-ui restored the picture instantly). No
gamescope — upstream or Bazzite's fork — ever consumed the atom; its setters (hhd-ui, MangoHud)
show and hide via the STEAM_OVERLAY protocol and rely on never being focusable. Patch 0008 wires
GAMESCOPE_NO_FOCUS exactly like GAMESCOPE_EXTERNAL_OVERLAY (read at map, PropertyNotify-tracked,
skipped by both focus-candidate collectors) without touching compositing or appID. Banner
+pfhdr5 → +pfhdr6; no new capability — the bump is so a field box's banner tells the two
behaviors apart.
Linux capture — the truncated first attempt no longer latches sticky downgrades
🛑 The pipeline retry loop's deliberately short (2.5 s) first-frame attempt could permanently
downgrade the whole host process. On expiry, the portal capturer's timeout diagnosis latched
whichever offer it implicated — HDR capture off (per source), the raw-dmabuf offer off, the
EGL→CUDA offer off — as if the compositor had refused it, when the budget was truncated by design
and a gamescope cold start routinely needs longer before delivering anything. One lost race at
connect then pinned every later session to SDR and/or CPU capture until the host restarted. The
truncated attempt is now declared provisional end to end
(Capturer::next_frame_within_provisional): its expiry names the same suspect in the error text
but latches nothing; only the full-length attempts that follow hand down negotiation verdicts. The
classification is a pure function with tests
(pf_capture::linux::first_frame_timeout_tests).
Windows host — an idle box can sleep again (virtual-mic stream idle-stop)
🛑 Installing the host blocked system sleep forever, client connected or not. The
host-lifetime mic pump kept a WASAPI render stream RUNNING on the virtual-mic device
(typically the Steam Streaming Microphone), writing silence 24/7 — and any running stream makes
the Windows audio stack hold a kernel power request ("An audio stream is currently in use" in
powercfg /requests, attributed to that device) that vetoes sleep. The render loop now stops
the stream (IAudioClient::Stop; the client stays initialized and the mic endpoint keeps
existing for apps to bind) after 10 s of silence-only output and resumes on the next mic frame
within one device period — below the jitter buffer's prime depth, so nothing is audible.
Streaming sessions still hold the box awake through their own PowerRequest assertions, as
before. New knob: PUNKTFUNK_MIC_ALWAYS_ON=1 restores the old always-running stream in case a
third-party virtual audio driver misbehaves while its render side is paused.
Windows host — audio no longer costs local-game frame time
🛑 The host could tank a locally-played game's frame lows (field-reported 2026-08-12: Helldivers 2 at 1% lows of 2–5 FPS, cured by uninstalling). Two mechanisms, both fixed:
- The minted-endpoint retry storm. The virtual-mic resolve ran a FULL provisioning pass on
every reopen with no cooldown, no in-flight guard, and no give-up — and the pass reached
UpdateDriverForPlugAndPlayDevicesWeven over an already-existing devnode. On a box where minting cannot converge, the pump's reopen backoff (capped 60 s) turned that into a SetupAPI sweep + PnP driver re-bind + default-device writes roughly once a minute, forever — each raising the system-wide device-change broadcast games service by rebuilding their audio graphs. Provisioning now short-circuits to a no-PnP fast path while the minted devices are healthy, waits on an in-flight pass instead of racing a second one, honours the 60 s retry cooldown from the blocking path too, and stops for the host lifetime after five unlatched passes (a service restart re-arms minting). - Session tuning never reverted. The first streaming session put the whole host process at
HIGH priority class with a 1 ms global timer (
timeBeginPeriod) and DWM MMCSS, documented as "reverts at process exit" — but the host is a 24/7 service, so after one stream it competed at HIGH priority against whatever the user played locally, forever. The process-wide tuning is now refcounted across the hot stream threads and reverts when the last one exits (= session teardown), the same lifetime the per-thread MMCSS effects already ride.
Debian 13 is a supported target, and punktfunk-gamescope reaches apt for the first time
🛑 The punktfunk-gamescope .deb had never been published — not once, in any release. It was
built inside the host job's Ubuntu 24.04 image, where it cannot build: our pin vendors wlroots
0.19.3, which floors wayland-server at 1.23.1, and noble ships 1.22.0 (it also has no
libxcb-errors-dev and only libdisplay-info 0.1.1). Every rung of that path was a ::warning::
returning 0, and the one hard gate ran last by design so good artifacts still shipped — so
v0.26.0 and v0.27.0 both released with the package missing while the release notes and
docs-site told Debian/Ubuntu users to apt install it. The same tag shipped it fine for Arch,
Fedora 44 and Bazzite; apt was the only platform affected.
It now has its own job on Debian 13 (ci/gamescope-trixie.Dockerfile), the oldest apt base the
tree configures on. One package serves Debian 13 and Ubuntu 26.04 — verified by installing and
running it on both — because the build additionally vendors libdisplay-info
(build-punktfunk-gamescope.sh --extra-fallback libdisplay-info, opt-in so the Arch/Fedora/nix
outputs are unchanged): linked against the distro copy it would demand libdisplay-info2 on trixie,
which Ubuntu 26.04 does not have (it carries libdisplay-info3). Ubuntu 24.04 gets no gamescope
package — its wayland is too old to run one, however it is built.
⭐ Debian 13 is now a documented, CI-tested host target (docs).
It required no packaging change: the host .deb's glibc-2.39 floor and bundled FFmpeg already made
it installable, and it had been working for a long time while docs-site said Debian was unsupported
and unverified. The desktop client remains Ubuntu-26.04-only (built there, floors at
libc6 >= 2.43; Debian 13 has 2.41).
⚠ Cinnamon (Linux Mint, LMDE) cannot host a virtual display, and compositor detection now says
so instead of advising a PUNKTFUNK_COMPOSITOR value that cannot help. Muffin forked from Mutter
3.36: org.cinnamon.Muffin.ScreenCast has only RecordMonitor/RecordWindow, never
RecordVirtual, and xdg-desktop-portal-xapp implements no ScreenCast at all. The error names the
route that does work on those boxes — a headless gamescope, which needs no desktop compositor.
New CI job smoke-install installs every published package from the registry in pristine
ubuntu:24.04, ubuntu:26.04 and debian:trixie images and asserts the version served is the one
the run just built. Nothing in deb.yml had ever installed a package it produced, which is how
both facts above survived for so long.
🛑 The six built-in library scanners become plugins (M6/WP6.4 — breaking)
The host no longer scans any launcher. library/{steam,epic,gog,heroic,lutris,xbox}.rs and the
scanner_defs() table are gone; GET /library/scanners now lists exactly what the operator
installed, every row origin: "plugin". This ends the migration whose bridge half shipped in
v0.26.0 — the plugins have been published and index-pinned since 2026-08-08, so the replacement has
been in the field for the whole bridge window.
⚠ The upgrade note is the whole of it: a host with no library plugins installed has an empty grid. The console's one-click install per source is unchanged and still never auto-installs.
⭐ There is no migration, by construction, and that is why this could be a deletion rather than a
rewrite. A plugin claims its store (D2), and a claimed entry surfaces under the same
deterministic <store>:<external_id> id the scanner used to produce. Entry ids, GameStream FNV-1a
app ids, client art caches, Moonlight pins, the per-source toggles and the per-entry hides all key
on that id and none of them move. library-scanners.json keeps its name, shape and contents —
an operator who had steam off still has it off.
Kept deliberately:
launch.rsin full. Launch is host-owned by design (D1): a plugin publishes a validated value, the host builds the command, so every typed kind survives.xbox_pfn()moved here out of the deletedxbox.rs— resolving a package Identity to its PackageFamilyName needsAppRepositoryenumeration, readable by the host (LocalSystem) and denied to the plugin runner (LocalService). That measured asymmetry is the entire reason thexboxlaunch kind exists, so the resolver is launch vocabulary, not scanner vocabulary.SourceOrigin::Builtin. No host build emits it any more, but the console ships as its own package and drives an N-1 host that still does, so the variant stays in the schema.- A store-label table, so a source row does not rename itself from "Steam" to
steamthe day its plugin takes over.
Removed with the scanners: the background cover-art warmer and its on-disk cache (they existed only
for GOG and Xbox, the two sources that had to ask a network catalog what a cover was — a plugin
resolves art while it scans), the legacy steam: branch of the art proxy, and GameMeta::pc().
Mutter monitor rebuilds are serialized end to end — the two-client chain no longer kills GNOME
🛑 Chaining two clients through a kept (keep-alive) Mutter display segfaulted gnome-shell in
meta_monitor_manager_rebuild (libmutter-18) and took the whole desktop down; every later session
then failed RemoteDesktop.CreateSession: ServiceUnknown until GDM restarted, so the client just sat
black. ⭐ A/B'd on .21 during this release's validation: byte-identical on the released 0.27.0 and
on the 0.28.0 RC — it was never a regression, the trigger had been there all along.
TOPOLOGY_LOCK already serialized every topology-mutating D-Bus call, but two gaps let Mutter's
rebuilds overlap:
- Teardown was fire-and-forget.
StopGuard::dropset a flag and returned; the session thread only noticed on its ≤200 ms park tick. The dead-reuse path (reused kept display dead on first frame →mark_failed→ re-create) therefore issued its freshRecordVirtualwith the doomed monitor's removal still pending — the fresh session could even win the lock before the old thread had woken to take it, adding a monitor while the dead one still stood. The drop now waits (bounded, 20 s) for the session thread to finish. - The lock was released while the shell was still rebuilding.
Stop/RecordVirtual/ApplyMonitorsConfigall return mid-rebuild, and anAPPLY_TEMPORARYconfig auto-reverts asynchronously on top. Every locked mutation now ends withsettle_topology()— pollGetCurrentStateuntil a removed connector is actually gone and the config serial holds still across two consecutive reads — before the guard drops. Bounded at 4 s and best-effort (a read error means the shell is gone; a hotplug storm must not park sessions), degrading to exactly the old behaviour.
Cost when Mutter is already quiet: one confirming read plus one 150 ms recheck per setup/teardown.
KWin ≤60 Hz — the virtual output's real size is finally read back
🛑 A 4K60 GameStream session captured 1920×1080. create() asked KWin for 3840×2160, KWin built
something else, and nothing compared the two: only the >60 Hz arm read anything back, and it gets
that for free because it installs a custom mode. The ≤60 Hz arm installs nothing, which is exactly
why it never noticed.
⚠ The line that should have caught it was the one that hid it. spawn_vout returns a node id,
never a size, so tracing::info!(node_id, width, height, "KWin virtual output ready") was echoing
the request — the field log stated 3840×2160 while the output was 1080p, and the first pass at
diagnosing this was done against that number. It now logs requested_w/requested_h with the
readback beneath it.
Apple/Android audio — the de-prime fuse counted callbacks, not time
🛑 An iPad gave up on its audio ring three times sooner than a Mac, which is the residual Apple
jitter that survived both the PLC fix (#82) and the jitter-policy fix (#111).
JitterTuning::deprime_after counted callbacks, and a callback is not a unit of time: the same
4 was ~44 ms of starvation slack on a Mac's ~11 ms quantum and 20 ms on iOS, whose session asks
for a short IO buffer — the shortest fuse of any client, on the one with the burstiest transport. A
100 ms Wi-Fi delivery stall therefore de-primed the Apple ring on every bunching cycle while the
identical policy rode it out everywhere else. It is now deprime_ms, measured in starved audio,
with a MIN_DEPRIME_CALLBACKS floor so a large-quantum device keeps real hysteresis instead of
de-priming on the first short read. ⚠ Android was latently exposed too — AAudio's low-latency
burst is ~4–5 ms, so its 5 was also ~20 ms.
Measured by driving the real policy through a simulated link (100 ms stall / 5 s, −30 ppm, 10 min) at a 5 ms quantum: 120 audible gaps and 690 ms of dead air before, 2 gaps and 60 ms after.
Console — "Update all" on the plugins screen
The Installed tab could only update one plugin at a time, one dialog and one watched job each. The
bulk action now sits beside the list it acts on, plus a count badge on the Installed tab trigger
(Browse is the tab the page opens on, and a control nobody passes is a control nobody finds).
⚠ The host takes ONE package operation at a time — 409 otherwise, because bun operations share a
lockfile and a node_modules tree — so this is a queue the console works through job by job, driven
by each job settling rather than by a timer, carrying its own copy of what is left.
Android — the in-stream mic control leaves the stream overlay
The mic element sat in the top-right of every stream that opened a capture (a standing button on
touch, a Muted badge on TV). It is gone for now; the on-screen overlay UI being built will carry
mute as one of its controls. Mute itself is untouched — micRunning/micMuted/setMicMuted
still back the Select + Y chord, which is now the whole of the control, and MicChordHint is its
only on-screen feedback.
⚠ Flatpak — the currency wave's one loose end
🛑 Every flatpak leg died after #193. The dependency currency wave took skia-safe/skia-bindings
0.87.0 → 0.99.0 in crates/pf-console-ui/Cargo.toml, but packaging/flatpak/io.unom.Punktfunk.yml
still pinned the 0.87.0 prebuilt archive, so the build failed with
no variant … named 'Default' found for enum 'SkPathFillType' inside
skia-bindings-0.99.0/src/defaults.rs. Nothing in that message points at the manifest, so it reads
like a crate bug — it is not: SKIA_BINARIES_URL: file://… makes skia-bindings unpack the pinned
tarball verbatim, including its bindings.rs. Archive pinned to 0.99.0.
⇒ If you bump skia-safe, bump the flatpak archive in the same commit.
Rust edition 2024 across the tree (MSRV floor 1.85)
The whole main workspace and pf-vkhdr-layer move to edition 2024; [workspace.package]
declares edition = "2024" and rust-version = "1.85". The pinned toolchain did not move — only
the declared floor — but if you vendor or patch a workspace crate, 1.85 is now the minimum.
This is the safety half of the rust-safety programme's §8.4, not a tidy-up: in edition 2024
std::env::set_var/remove_var are unsafe fn, which converts an entire bug class from
invisible to counted. The environ data race the programme found the hard way lived in a file
containing zero occurrences of the word unsafe; every one of the 20 files that mutate the
environment now carries an unsafe block with a SAFETY comment naming the actual serialization
argument (a named lock, or a --test-threads=1 contract, or single-threaded startup).
What a downstream integrator sees:
- The 13 crates that pinned
edition = "2021"literally now inherit from the workspace. A root bump alone would have reached only theedition.workspace = truecrates and leftpf-encode,pf-capture,pf-injectand friends on 2021 while reading as complete. - 148
#[no_mangle]→#[unsafe(no_mangle)](83 of them inabi.rs), and 12 bareexternblocks →unsafe extern. Done textually across allcfgbranches, because 44% of the host's unsafe is Windows-only and a one-platformcargo fixsilently misses it. genis a reserved keyword in 2024, sopf-vdisplay's generation stamps and the WinUI shell's animation counters renamegen→generation. Internal identifiers only — no serde field, no wire name and no API surface changed.- The four vendored crates (
fec-rs,cros-codecs,usbip-sim, the patchedndk) stay on 2021 deliberately: upstream code stays pristine.
No punktfunk process holds REALTIME GPU priority by default (⚠ default change)
🛑 Both of our REALTIME GPU-scheduling levers were convicted of generating the metronomic
capture-stall class the stall program has chased for weeks — compose-silence holes of 150–800 ms
in which ETW shows no process presenting while the GPU stays responsive. From the RX 9070 XT field
A/B: the virtual-display driver's IddCxSetRealtimeGPUPriority raise beat at ~1.75–1.78 s, and the
host's HIGH → REALTIME auto-upgrade beat at ~3.58 s in the sessions where it promoted. Disabling
each removed its own metronome; pinning both left the stall rate at the clean-run baseline.
Neither period matches any punktfunk clock — the full periodic-actor census (driver drain,
16 ms E_PENDING wait, 33 ms cursor poll, 3 s watchdog; host descriptor poll, VRAM gate, exclusive
re-assert, pinger, stats, phase-lock, LTR marks) has nothing in the 1.69–2.29 s band, and the period
even differs by which of our processes holds REALTIME. The periodicity is emergent from holding an
unreachable-priority queue against the WDDM scheduler on this AMD family. There is therefore no
punktfunk cadence to fix; the fix is to stop holding REALTIME, which is also canonical parity — no
shipping IDD raises it, and HIGH is the class that delivered the original encode win.
- Driver: the old
PFVD_NO_RT_GPUopt-out (default ON) becomes thePFVD_RT_GPUladder, default OFF on every vendor. Unset = no raise = canonical IDD behaviour. - Host: the
pf-frameauto-gate no longer upgrades to REALTIME.PUNKTFUNK_GPU_PRIORITY_CLASSstill pins a class explicitly.
The reanchor gate learns gap WIDTH — two new C ABI exports (ABI 19)
🛑 Every unrecoverable loss armed the client's freeze gate twice, and on AMD hosts the second arm
re-froze a stream that had already healed. The two signals are the frame-index gap (instant, and what
fires the RFI) and the reassembler ageing the lost frame into frames_dropped (~120 ms later, which
re-armed unconditionally). An LTR-RFI recovery anchor lands in ~60 ms — between them — so the stale
climb re-froze a bit-exact-healed picture, the host swallowed the re-ask as an RFI echo, and the
stream stayed frozen until the overdue backstop extracted a full IDR. This is the field
"H.265 freezes on every loss, AV1 fine" signature: AMF is the only LTR-RFI backend, and the slower
IDR path usually lands after the climb and dodged the race.
The gap-arm now pre-credits the climb it knows is coming (ReanchorGate::arm_expecting_drops;
the credit expires after DROP_CREDIT_WINDOW so a straggler-filled gap cannot mask a later real
loss), and poll() consumes credited climbs instead of re-arming. Plumbed through every embedder:
pf-client-core's session pump, Android's sync and async loops (note_frame_index now returns the
gap width), and the Swift client via the two new exports —
punktfunk_connection_note_frame_index_ex and punktfunk_reanchor_gate_arm_expecting_drops.
Both originals keep their signatures and their behaviour, so an embedder that adopts neither is
unchanged; it simply keeps the race. Nothing new goes on the wire.
⚠ punktfunk_send_input now rejects an unrecognized event kind
punktfunk_send_input and punktfunk_connection_send_input validate ev->kind before forming a
reference and return InvalidArg for a value that is not a recognized InputKind. Previously the
byte was transmuted into an enum, which is UB for an out-of-range discriminant — a caller passing an
uninitialized or garbage kind had undefined behaviour rather than an error return. The safety
contract in the header relaxes correspondingly: ev need only point to a readable
InputEvent-sized allocation, not to an already-valid InputEvent. If you build an event by
zeroing a struct and setting fields, nothing changes. If you relied on an unknown kind being
silently forwarded, it is now an error.
Linux hosts stream pad audio — the per-pad PipeWire sink (WP3)
The 0xD1 per-gamepad audio plane (DualSense haptics + speaker) was Windows-host-only:
host_cap() answered false everywhere else and spawn() was a stub, so a tier-A Android client
against a Linux host negotiated the capability off and fell back to wire rumble. The downstream
machinery — framer, silence gate, lanes, 0xD1 send — was already capture-agnostic; only the capturer
was WASAPI.
Linux hosts now mint one PipeWire Audio/Sink node per DualSense-family pad, carrying the identity
the game-side matchers read (ALSA-style node.name with the pad's pairing MAC, description
"Wireless Controller", bus/vendor/product/form-factor proplist, per-pad serial), 4-channel F32
48 kHz FL/FR/RL/RR, claiming no default sink, priority.session 50. The process() callback is
the capture. host_cap() on Linux = client asked and PUNKTFUNK_PAD_AUDIO and a reachable
PipeWire socket; the sink is minted lazily in the streamer thread. PUNKTFUNK_PAD_SINK_NAME /
_DESC override the strings for field debugging ({pad}/{mac} expand).
PUNKTFUNK_PAD_AUDIO{,_SLOTS} are no longer documented as Windows-only. Verified on a Bazzite 44
host: identity served through pipewire-pulse, rear-pair voice-coil tone captured bit-exact over
both the native and Pulse legs. The Linux sink speaks GE-Proton's AUX0–3 channel shape.
Wake-on-LAN now works over Wi-Fi (WoWLAN)
The host's arming check asked ethtool about every NIC, which is the wrong question for
wireless: the magic-packet trigger lives in nl80211's WoWLAN state, and most Wi-Fi drivers print
Wake-on: d whether or not it is armed. An armed Wi-Fi host was therefore reported as not armed
and handed an ethtool -s wlan0 wol g its driver rejects. A NIC with an nl80211 phy
(/sys/class/net/<i>/phy80211) is now asked iw phy <phy> wowlan show, and the warning carries
WoWLAN-correct guidance (iw … wowlan enable magic-packet, plus the NetworkManager
802-11-wireless.wake-on-wlan magic that survives a reconnect). Two fallbacks for when iw cannot
answer: a positive ethtool reading counts (brcmfmac and friends do report there), a negative one
never does, and sysfs device/power/wakeup reading disabled is conclusive in the negative.
The client sender now emits from a socket bound to each non-loopback interface's own address
instead of leaving the choice to the routing table. A station in WoWLAN sleep stays associated and
its AP buffers broadcast frames until the next DTIM beacon — but only if the datagram reaches the
wireless segment at all, and with a VPN or mesh interface holding the default route
255.255.255.255 never did. A failed bind falls back to the routed socket, so no segment is lost.
Zero-copy capture withholds buffers until the encoder has finished reading
🛑 Gamescope streams could tear pink at 120 fps. The raw-dmabuf passthrough handed the SPA buffer
back to gamescope at .process return while the encode thread had not yet imported — let alone read
— its dmabuf, and nothing ordered the producer's writes against the consumer's read (there is no
explicit sync, and the implicit-fence wait measures NoFence on every compositor × vendor pairing we
have). On the direct-VCN arms (native NV12, RGB-direct EFC) the captured buffer is the encode
source for the whole 2-deep encode ring plus the phase-lock hold, so at 120 fps gamescope cycles back
into the buffer mid-encode: luma/chroma desync (the magenta tint) plus block corruption propagating
through the P-chain until the next intra. KDE sessions were clean because cursor_blend routes them
to the compute-CSC copy arm, whose read window is microseconds.
A published passthrough frame now carries a FrameHold, and the buffer rejoins the producer's
pool only when the last clone drops. The Vulkan encoder clones the hold into the ring slot at submit
and releases it when that slot's fence retires, extending "the producer must not rewrite this" across
exactly the GPU read. The host loop's repeat path is fixed by the same mechanism.
Bazzite Game Mode no longer mirrors the box's screen (⚠ shipped-template default)
🛑 Our own template caused it. packaging/bazzite/host.env set
PUNKTFUNK_GAMESCOPE_ATTACH=1, and every install path — rpm, deb, Arch, nix — ships that file as
/usr/share/punktfunk/host.env.bazzite with the docs telling people to copy it verbatim. So the
recommended Bazzite setup turned the attach override on for everyone.
That override is rung 2 of pick_gamescope_mode, above dedicated_launch at rung 3. The rung
comment calls the operator overrides a debug/CI escape hatch — correct, but we were shipping one as
a distro default, so on a Bazzite box the managed takeover and the dedicated game session were both
unreachable, and a game launched from a client's library could not get a session of its own. With a
physical display connected, attach then takes the physical_display_connected() arm and streams the
box's own head at the box's own mode: the mirror the field report described.
The template now forces nothing and lets per-connect detection answer, which on a box with
gamescope-session-plus is MANAGED. Attach stays available, documented as the opt-in it is, with the
mirror and the dedicated-session cost stated.
edid_lock — pin AMD connector EDID emulation while streaming (EXPERIMENTAL)
A new display-policy axis beside ddc_power_off / pnp_disable_monitors, orthogonal to presets and
off by default. At the first Exclusive isolate the host pins each occupied AMD connector's live
EDID plus ADL_EMUL_MODE_ALWAYS — the software equivalent of an HPD-holding dummy plug — before
the physicals deactivate, so an awake sink answers its own live-EDID read; last-member teardown
unlocks. It targets the standby-sink stall class at its source: with emulation pinned the kernel-mode
driver stops servicing the sleeping sink's HPD/DDC/link.
Pinned emulation outlives the process, so a crash journal (edid-lock-active.json) unlocks on the
next host start, mirroring the pnp_disable_monitors recovery. Inert without an AMD driver
(atiadlxx.dll absent) and on non-Windows. The ADL FFI lives once in pf_win_display::adl_emul, so
the new display-disturb adl-emul probe and the host exercise byte-identical driver calls. The
console shows the toggle only when the GPU inventory lists an AMD adapter — a toggle that can
never act is exactly the "saved, then did nothing" trap the enforced-axes list exists to prevent.
An over-declared stream level no longer demotes native Vulkan decode
A HEVC stream whose declared level exceeds what the device advertises is now treated as a clamp
rather than a refusal, so native Vulkan decode survives an encoder that over-declares. The Windows
client legs also build again: the edition-2024 clients/session binary could not compile on Windows,
and pf-presenter now spells MAKEINTRESOURCE(1) as ptr::without_provenance — clippy 1.96's
manual_dangling_ptr reads the integer-ordinal cast as a dangling pointer and fails the Windows
-D warnings gate, which was masked on main by the client bins failing to build first.
Library, launcher marks and plugin-kit 0.4.1
- Launcher tiles carry their launcher's mark. A brand token goes on the wire (
steam,heroic— never bytes, never a URL) and each client draws the vector it already ships.iconjoinsGameEntryandCustomEntryin the management API, and is hand-settable for the same reasonroleis: an operator's own "Steam" tile should be able to look like one. @punktfunk/plugin-kit0.4.1 publishes theiconfield. The kit had shipped the field without a version bump, so no plugin could name its mark.- Every pinned card gets a library, and it launches with that card's profile.
Decky: one library shortcut, not one per boot
🛑 A boot race minted a new Steam library shortcut on every plugin load, so the library accumulated duplicates indefinitely. Fixed, and the plugin no longer toasts on every launch and every failed panel refresh.
A stats tier picked between streams now applies without a restart
The console latched the stats tier at stream start, so a tier chosen between two streams reached nothing until the app was restarted.
Miri, sanitizers, and the lint ratchets
- Miri now interprets the FFI-free leaf crates, one of them at MSVC layout. It immediately
earned its place:
pf-driver-proto's legacy-AddRequesttest read a[u8; 40](align 1) throughbytemuck::from_bytes, which takes a reference into the buffer and panics unless that buffer happens to be 8-aligned — as a stack array usually is. Nowpod_read_unaligned. - ASAN + LSAN over the C ABI boundary: a
c-abi-asanjob inaudit.ymlruns the harness under both, weekly and on demand, behind aPF_SANsanitizer gate. - Two soundness fixes:
InputKindis validated before a&InputEventis formed (above), and the WindowsTOKEN_USERbuffer is properly aligned withEqualSidmade to fail closed. - WP4:
AvFrame/AvSwsContextare RAII across all three libav backends inpf-encode. - The lint ratchets (WP2b + WP2c): crate-level gaps closed, the unsafe lints hoisted into the
workspace tables across all three workspaces, and three blocking unsafe-hygiene grep gates in
ci.yml. The two bindings-onlysyscrates are explicitly exempted from the hoisted deny.
Dependencies, audit and licences
The 2026-08-13 dependency sweep, acted on in full:
- Security:
event-listener5.4.1 → 5.4.2 (RUSTSEC-2026-0221, unsoundSend/Sync);spin0.9.8 → 0.9.9 (0.9.8 is yanked and was genuinely compiled);wayland-scanner0.31.10 → 0.31.11, which movesquick-xml0.39 → 0.41 and lets both RUSTSEC-2026-0194/0195 ignores be deleted rather than left as permanent exceptions. Only RUSTSEC-2023-0071 (rsaMarvin, still unfixed upstream) remains. - ⚠ Two CI gates that scanned nothing.
cargo auditonly ever reads the rootCargo.lock, so the drivers lock was in the job'spaths:filter while being ignored; all four secondary workspaces now get an explicit--file. Andpackaging/windows/pf-vkhdr-layerhad no lockfile at all while shipping as a DLL in the host installer, so neither cargo-audit nor cargo-about had ever seen it — lockfile generated, committed, and added topaths:.audit.tomlnow also says out loud thatcargo auditreports unsoundness as a warning and the job fails only on vulnerabilities, which is why theevent-listeneradvisory sat unnoticed. - 13 unused dependencies removed from
punktfunk-host(the Wayland stack, xkbcommon, reis, khronos-egl, ash, usbip-sim, parking_lot, bytemuck) — the code moved topf-inject/pf-zerocopyin the subsystem extraction and those crates declare them; only the manifest entries and their now-false comments stayed. Plus unusedbytes,anyhow,tracing,serdein five other crates, and the high-levelwdkcrate from all five driver crates. - Latent breakage fixed — crates that compiled only through feature unification now declare what
they use:
pf-inject(tokiomacros),pf-capture(tokiosync),pf-client-core(two windows-rs headers).pf-console-uitookpf-client-corewithoutdefault-features = false, unlike every other consumer; that default compiles the vendored PyroWave C++, which is fatal on Windows ARM64 and only safe today because that leg passes--no-default-features. - Licences:
ring'sOpenSSLexception and its per-crate acceptance are retired now that ring is gone. THIRD-PARTY-NOTICES regenerated — 601 → 580 → 582 crates across the sweep.
The dependency currency wave — thirteen majors, and a silently-disabled AES path
The currency half the sweep above deferred, landed as one wave. Most of it is version hygiene, but one item is a real defect and one changes a build flag you may be carrying.
🛑 Hardware AES was silently off on every Android build. aes 0.8 enabled the ARMv8 AES
instructions on aarch64 only behind --cfg aes_armv8, and polyval 0.6 gated its PMULL GHASH path
behind --cfg polyval_armv8 — both set in .cargo/config.toml. A RUSTFLAGS environment variable
overrides config rustflags entirely, and cargo-ndk sets its own for every Android build, so
those two cfgs vanished and the per-packet decrypt path fell back to software AES. aes 0.9
runtime-detects through cpufeatures and polyval 0.7 selects its armv8 backend by target_arch,
so neither cfg exists any more and the flags are deleted from .cargo/config.toml. If you carry
a fork of that file, drop them: they are dead, and keeping them costs nothing but confusion.
- The RustCrypto family moves as ONE change —
aes0.9,aes-gcm0.11,sha20.11,hmac0.13,cbc0.2,chacha20poly13050.11. They share thecrypto-common/digesttraits, so a partial bump strands crates on trait generations that cannot interoperate. The API generation forcesAeadInPlace→AeadInOut({encrypt,decrypt}_inout_detachedoverInOutBuf),generic-array→hybrid-array,Mac::new_from_slice→KeyInit::new_from_slice, and theBlockCipher*/BlockMode*renames. ⚠ The GameStream wire formats are untouched — AES-128-ECB no-padding, the CBC audio path and the GCM control-stream seal all keep their exact byte behaviour; only type plumbing moved. - ⚠
rsa0.9 cannot come along: it is built ondigest0.10, whose 0.11 line is release-candidate only — not something the Moonlight pairing ceremony should ride. The three sites where a digest is anrsatype parameter now namersa::sha2::Sha256explicitly; everything else is on sha2 0.11. skia-safe0.87 → 0.99 inpf-console-ui— twelve releases carrying Skia milestones 140–150. Only three reach us: m143 deletedSkPath's mutating API (geometry is built throughPathBuilderand frozen withsnapshot()/detach(); 34 errors over eight call sites), 0.93 deprecatedgradient_shaderforgradient(a warning, but the gate runs-D warnings), and the Vulkan surface path came through untouched.wasapi0.23 → 0.24. ⭐ 0.24 fixes upstream the dangling-PCWSTRbug this tree routes around in five places —DeviceEnumerator::get_devicebuilt its argument asPCWSTR::from_raw(HSTRING::from(id).as_ptr()), dropping theHSTRINGat the end of that statement soGetDeviceread freed memory. The five comments asserting that bug in the present tense are corrected. ⚠ The workarounds stay —open_wasapi_deviceis still the one resolution path whose errors name the endpoint id, anddevice_by_idadditionally filters to ACTIVE endpoints, which the crate'sget_devicedoes not. Removing them would be a behaviour change, not currency.- Ten more:
jni0.21 → 0.22 (the Android bridge),rcgen0.13 → 0.14,rand0.8 → 0.9 (the host was the last crate on the old major),base640.22 → 0.23,x509-parser0.16 → 0.18 — which takesthiserror1.0 out of the host graph entirely —libloading0.8 → 0.9 across the five crates thatdlopen,mdns-sd0.20 → 0.21 withif-addrs0.13 → 0.15 (together, they share types),x11rb0.13 → 0.14,xkbcommon0.8 → 0.9,reis0.6.1 → 0.7.1,windows-service0.7 → 0.8 (removing the lastwindows-sys0.52 in the tree),android_logger0.14 → 0.15, andcriterion0.5 → 0.8 (dev-only, benches). - New test coverage: the TLS 1.2 Moonlight handshake, and the post-quantum group is pinned by a test so a backend change cannot silently drop it.
- THIRD-PARTY-NOTICES regenerated across every client and the host for the wave.
Documentation and the docs site
⚠ docs-site/public/openapi.json had drifted far behind api/openapi.json — it was stamped
0.21.0 against the checked-in spec's 0.27.0, and was missing five endpoints (/library/hidden/{id}, /plugins/logs, and all
three /update/* routes), so the published API reference described a host nobody was running. The
copy is a documented manual step (cp api/openapi.json docs-site/public/openapi.json) that nothing
in CI enforces, and it had simply been skipped. Re-synced for this release; the two files are now
byte-identical.
⚠ It drifted again within the same release cycle — the scanner-removal regen updated
api/openapi.json and not the docs-site copy, which is the failure mode repeating in miniature.
Re-synced a second time. Until something gates it, treat cp api/openapi.json docs-site/public/openapi.json as part of regenerating the spec, not a follow-up.
CI
- The C/C++ half of the build is cached and links with mold; the debug/release target caches no longer collide.
release.ymlfolds intoapple.yml, and the two Windows-client workflows consolidate into one.- The web console builds once per push instead of once per packaging job.
- The
smoke-installjob (see the Debian section) installs every published package from the registry in pristineubuntu:24.04,ubuntu:26.04anddebian:trixieimages and asserts the served version is the one the run just built. - ⚠ Gate C counted comments: a comment that named the env mutators verbatim satisfied the gate it was documenting.
v0.27.0
87 commits since v0.26.0.
Versions
| v0.26.0 | v0.27.0 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged |
| C ABI | 17 | 18 | punktfunk_connection_next_rumble_cmd2 added; nothing removed or changed |
| Workspace crate dirs | 26 | 27 | crates/punktfunk-encode-worker (39 members; two tools/ crates deliberately excluded) |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3) |
| Windows virtual-gamepad channel | 3 | 3 | unchanged — three device_types added additively |
| Plugin index schema | 1 | 1 | unchanged |
api/openapi.json |
0.25.0 | 0.25.0 | unchanged — no management-API edits this release |
gamescope patch level (+pfhdrN) |
4 | 5 | 6 patches → 7 (the PipeWire use-after-free); pkgrel resets 3 → 1 |
@punktfunk/host (SDK) |
0.1.4 | 0.1.4 | unchanged |
@punktfunk/plugin-kit |
0.4.0 | 0.4.0 | unchanged |
⚠ crates/pf-driver-proto is no longer byte-identical to the previous release. It was through
both v0.25.0 and v0.26.0, so if you ship the virtual-display driver or the gamepad channel and have
been skipping this crate, stop skipping it here. The change is purely additive — three device_type
constants, no field moved, no size changed.
⚠ Breaking changes
None for embedders or the wire. Every embedder, packager and plugin that works against v0.26.0 works against v0.27.0 unchanged; the C ABI moves, but by addition only (below).
Two things change shape for packagers and one default flips:
- A second installed binary,
punktfunk-encode-worker— see the section below. It is the only file that may carrycap_sys_nice=ep, and it must be a separate file. PUNKTFUNK_XBOX_BACKENDnow defaults tohidon Windows, so an Xbox pad is built as a real HID device rather than the XUSB companion.=xusbis the escape hatch.- NixOS
scripting.autoStartnow defaults ON, matching every other packaging (detailed below).
punktfunk-encode-worker — the GPU-priority capability moves off the host
0.26.0 left the PyroWave priority ladder wired and inert: it needs CAP_SYS_NICE, and 0.26.0-1
proved the host can never hold one — see PyroWave on Linux — Wave 2, PW1, under v0.26.0 below. A
capability-carrying process cannot be identified by KWin (cap_ptrace_access_check refuses
/proc/<pid>/exe to a reader whose effective set is not a superset of the target's permitted
set), so it never gets zkde_screencast_unstable_v1 and every KDE desktop session dies. Neither
prctl(PR_SET_DUMPABLE, 1) nor systemd AmbientCapabilities= nor a NixOS security.wrappers entry
changes that — all three land the capability in the same permitted set.
The capability therefore moves to a process that fronts nothing. punktfunk-encode-worker is a
new workspace member and a new installed binary: it owns the priority-elevated Vulkan device for
PyroWave sessions, receives capture dmabufs over a SOCK_SEQPACKET pair from its parent, and returns
compressed access units. It connects to no compositor, no D-Bus and no network, so its
non-dumpability costs nothing and its blast radius is one socket to the host that spawned it.
🛑 The invariant, for anyone packaging this: the worker is a separate file. Never a hardlink
to punktfunk-host and never a subcommand of it — a shared inode shares the file capability, which
silently re-creates 0.26.0-1 on every KDE box. punktfunk-host carries no capability, on any
channel, ever.
- The grants are re-targeted, not re-introduced. Every channel that granted in 0.26.0-1 grants
again, at the worker: Arch
.install(post_installandpost_upgrade— a replaced binary is a new inode), RPM%caps(cap_sys_nice=ep)in%files(never a%post setcap; this covers Fedora and Bazzite layering), the Bazzite sysext staging tree pre-mksquashfs(which does recordsecurity.capability), the debpostinst, the Deck installer, and NixOSsecurity.wrappers.punktfunk-encode-worker. Every #136 host-side removal stays verbatim, including the sysext's host hard-fail. - The sysext assertion is amended, not removed — host must be empty (hard fail), worker must
carry exactly
cap_sys_nice=ep. A missing worker capability is not an error: the grant is best-effort everywhere. - A new release-CI leg asserts the getcap matrix on the built Arch package, the deb and the mounted sysext raw. The 0.26.0-1 lesson was "verify the package, never the board"; this is that, mechanized, and it is what would have caught the original break.
- On NixOS the env override is load-bearing, not a convenience: a file capability cannot live on
a read-only store path, so the module wraps the worker and sets
PUNKTFUNK_ENCODE_WORKERto the wrapper path in the unit. An ambient grant is fine here — the worker is not a KWin client. The host'sExecStartstays on the plain store path (the #136 fix stands).
Fallback ladder — no rung can kill a negotiated session. Binary not found → spawn failure →
handshake timeout → protocol or workspace-version mismatch → socket EOF mid-session all fall back to
the in-process encoder exactly as today, at default priority, with one warning. Host and worker
are different files now, so the version check is load-bearing rather than decorative; they ship
lockstep in every channel. The in-process path stays compiled and tested — it is the floor, not dead
code. PYROWAVE_QUEUE_PRIORITY keeps its 0.26.0 grammar and is now forwarded explicitly in the
handshake rather than read from the worker's environment, which is sanitized at spawn; one env var
still means one thing on both platforms.
NixOS — session detection, module defaults, and a CI gate that was never running
🛑 The host could not detect any graphical session on NixOS, at all. The live-session probe
matched /proc/<pid>/comm exactly against kwin_wayland / gamescope / gnome-shell /
Hyprland. comm is the kernel's name for the executed file, truncated to 15 bytes — not
argv[0] — and nixpkgs wraps essentially every graphical binary: wrapProgram moves the real ELF
aside to .<name>-wrapped and installs a wrapper that exec -a "$0"s it. So the kernel reports
.kwin_wayland-w while ps and pgrep -a show a perfectly ordinary kwin_wayland, because they
read argv. Every probe answered ActiveKind::None on a running desktop, and nothing downstream
could recover: wayland logged as -, a correct WAYLAND_DISPLAY changed nothing, Auto returned
the detected backend so a live KWin already in available() was never chosen, and a
PUNKTFUNK_COMPOSITOR pin turned the miss into a hard error through pinned_at_a_dead_session.
sway and river survived by accident — nixpkgs' wrapper execs a binary still called sway.
Names are now resolved through /proc/<pid>/exe, whose file name is untruncated, with the nixpkgs
decoration stripped. Stripping requires both the leading . and a trailing -wrapped, so
KWin's own real kwin_wayland_wrapper binary keeps its name instead of collapsing into
kwin_wayland and handing the probe the parent's PID. The comm fast path is unchanged for every
ordinary distro — one read, no readlink — and no name that matched before can stop matching. Also
applied to the foreign-gamescope probe, which had the same defect.
Module changes (services.punktfunk):
host.desktopSession(new, defaultfalse) — binds the host tographical-session.target, the declarative form of thepunktfunk-host-desktop-session.confdrop-in. Without it a Plasma/GNOME restart leaves the host holding a Wayland socket and portal D-Bus connection that died with the old compositor: it still listens, still answers, and every session after that fails at capture. Off by default because an appliance may never reach that target and would be left permanently stopped.- ⚠
scripting.autoStartnow defaults ON (behaviour change), matching the debpostinstand RPM%post, which bothsystemctl --global enablethe runner, and the sysext's baked-indefault.target.wantssymlink. It was opt-in here on the reasoning that the runner is inert until you add automation — untrue since the game-library scanners became plugins, so a NixOS host came up with an empty library and no obvious cause. Opt out withscripting.autoStart = falseorsystemctl --user mask punktfunk-scripting. - Three divergences from the shipped units, ported.
punktfunk-webgainsStartLimitIntervalSec=0(without it, 5 starts / 10 s againstRestartSec=2gives up permanently after ~10 s — exactly the window before the host's firstservewrites the mgmt token, so a console enabled before the host's first run stayed dead) andRestart=alwaysrather thanon-failure.punktfunk-scriptinggains the sandbox the deb/rpm unit has all along (NoNewPrivileges,ProtectSystem=strict,ReadWritePaths=%h /tmp, restricted address families,PrivateTmp=no) — it is the one unit that runs arbitrary operator TypeScript by design, and it had been running strictly less confined on NixOS than anywhere else. - A warning when the host is enabled and
xdg.portal.enableis not.
🛑 nix flake check does not check nixosModules — worth knowing for anyone maintaining a
flake. It forces the value and asserts it is a lambda taking an open attribute set, and stops;
nix's source still carries // FIXME: if we have a 'nixpkgs' input, use it to check the module.
Measured: a module with a nonexistent option, a nonexistent pkgs attribute and a nonexistent
lib function passes, printing checking NixOS module ... all checks passed!. nix.yml's header
claimed that leg covered the module; it never had. checks.<system>.nixos-module
(packaging/nix/module-check.nix) now evaluates it against real nixpkgs across four scenarios and
asserts on the rendered units, including a guard that the host's ExecStart stays on the plain
store path while the encode worker points at the wrapper. Its assertions are pure Nix, so
instantiation runs them and the existing --no-build leg is enough. punktfunk-gamescope gains a
build-gamescope dispatch input — it is on the critical path of every host build yet nothing
compiled it, and it tracks nixpkgs' gamescope, so a flake.lock bump is what breaks it.
C ABI 17 → 18
punktfunk_connection_next_rumble_cmd2 is new. The 0xCA rumble plane carries the two Xbox
impulse-trigger motors (v3, below) and punktfunk_connection_next_rumble_cmd's fixed out-params
have no room for them:
PunktfunkStatus punktfunk_connection_next_rumble_cmd2(
PunktfunkConnection *c, uint16_t *pad, uint16_t *low, uint16_t *high,
uint16_t *left_trigger, uint16_t *right_trigger,
uint32_t *backstop_ms, uint32_t timeout_ms);
Added, not widened. _cmd keeps its signature and its values bit-identical for handle-only
traffic; all four rumble entry points remain exported. An exported parameter list is part of the
contract, and growing one in place breaks every out-of-tree embedder at once — with a
stack-corruption signature rather than a link error. This follows the existing
next_rumble → next_rumble2 precedent.
⚠ One behavioural delta on the old symbol, documented in abi.rs and pinned by a test: against
a host driving the trigger motors, a _cmd caller now receives commands with low == high == 0
where the demux previously dropped the update entirely. They are idempotent handle stops — the
command as a whole is not silent, so redundant-stop suppression cannot fold them. Zero cost today:
nothing sources non-zero trigger levels yet.
Render trigger levels only on a pad that has trigger motors. Do not fold them into the handles —
impulse-trigger content is continuous, so folding it drones the handle motors flat-out. Query
SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN or GCDeviceHaptics.supportedLocalities.
🛑 This delivery path is deliberately built ahead of its producer and nothing here claims
otherwise. Exactly one backend can ever source these levels — the Windows HID Xbox pad's output
report 0x03 — because XINPUT_VIBRATION and evdev FF_RUMBLE both have two members. That
producer is reachable only through GameInput, which does not enumerate an xinputhid-promoted Xbox
pad at all (measured against a real Microsoft Elite, equally invisible there while classic XInput
reads it live). The wire, the engine and this entry point are exercised by synthetic levels only.
Gamepads
-
PUNKTFUNK_GAMEPAD_XBOXELITE = 11— a newGamepadPrefwire byte, appended toHello/Welcome. TheAutosentinel in the round-trip test moved 11 → 12. An older peer degrades an unknown byte toAuto, so this is graceful in both directions. -
XboxOneis now a distinct HID identity on Windows (045E:02FD, Bluetooth Xbox One S) through the UMDF minidriver. It used to fold toXbox360there, because the only Windows Xbox backend was the XUSB companion, which presents one fixed 360 identity and cannot vary it. -
Three new
pf_driver_proto::gamepaddevice types, contiguous and sharing one report descriptor byte for byte (they are the same pad in HID terms; the descriptor is the report shape, the identity is what the OS keys mappings off):const value identity DEVTYPE_XBOX4 045E:0B13Xbox Wireless ControllerDEVTYPE_XBOX_ONE_S5 045E:02FDXbox Wireless Controller (One S)DEVTYPE_XBOX_ELITE6 045E:0B22Xbox Elite Wireless Controller Series 2⚠ The Xbox input report is not 64 bytes like its siblings — it is
XBOX_INPUT_REPORT_LEN(16). The driver serves per-identity report lengths, because hidclass sizes its buffer from the descriptor and refuses an over-long source. -
⚠ Elite paddles are not implemented.
BTN_PADDLE1..4still fold or drop exactly as on the other Xbox classes.DualSenseEdgeremains the only virtual pad with native back-button slots. -
All three Xbox identities install
pfGamepadXbox, their own DDInstall section, which attaches thexinputhidbus filter. Merging it back into the sharedpfGamepadsection is a one-line edit that looks like tidying and would hand a DualSense, DualShock 4, Edge and Steam Deck to Microsoft's Xbox translator.only_the_xbox_identity_installs_the_xinputhid_sectionasserts the split in both directions.
What actually promotes the pad — two registry values, and the pairing is the whole finding.
UpperFilters=xinputhid is a .HW AddReg (hardware key); DevicePropertyFlags=1 is a DDInstall
AddReg (software key). A one-value A/B on real hardware: removing DevicePropertyFlags alone
reverts everything — no IG_00, no XUSB interface, no XInput, no WGI entry — while UpperFilters
alone is completely inert. 1 = BusDevice, which Microsoft's own comment glosses as "a focused
bus filter driver for the IG_ problem". This retracts an earlier in-tree conclusion that the
filter should never ship: it was never broken, it had simply never been switched on.
⚠ Microsoft's allow-list contains 02D1, 02DD, 02E3, 02EA, 0B00, 0B0A, 0B13, 02FF — neither 02FD
nor 0B22 is on it, and promotion happens anyway, because it comes from our own AddReg.
Wire (no version change)
The 0xCA rumble datagram gains a v3 form, PUNKTFUNK_RUMBLE_V3_LEN = 14:
v1 7 B: [0xCA][u16 pad][u16 low][u16 high]
v2 10 B: … [u8 seq][u16 ttl_ms]
v3 14 B: … [u16 left_trigger][u16 right_trigger]
v3 is built from v2's bytes, so the prefix relationship is structural rather than a convention two
encoders must keep agreeing on, and every reader gates with >=. All four levels share one seq
and one TTL deliberately: they are one statement of the pad's feedback at one instant, so the entire
v2 apparatus — renewal cadence, stop burst, the client's seq gate, the lease clamp — governs the
triggers with no new code. The new RumbleUpdate fields are plain u16, not Option: on a
level-triggered plane "absent" must mean zero, because "absent → keep the previous value" is the
stuck-rumble bug in a new costume.
⚠ The two trigger enable-mask bits remain conjecture. Bits 2/3 (the handles) are measured;
bits 0/1 are inferred from field order and nothing else. No test asserts them. XInput cannot settle
this; it has two motors.
Packaging
- gamescope pin
8c676c39→5fb8dce4(3.16.25-1 → 3.16.25-11), all six patches rebased, plus a seventh: the PipeWire use-after-free that aborted a session on every connect. The marker moves+pfhdr4→+pfhdr5, sopkgrelresets to 1. - Patch 0001 offers
xBGR_210LEbeforexRGB_210LE. ⚠ Deliberately not done by calling upstream'svulkan_get_rgb10_capture_format()— that symbol landed after 3.16.25 and would breakpackaging/nix/gamescope.nixwith an opaque C++ error instead of a patch conflict. - Every
punktfunk-gamescopeRPM ever published was unsigned.Sign RPMsruns right afterBuild RPM, while the gamescope RPM is built ~90 steps later behind its own cache, so it missed the signing pass entirely — and the repo file we ship carriesgpgcheck=1. A second pass signs it before publish, fail-closed on a tag. - ⚠ The v0.26.0 gamescope gate failed the job at the build step, which in
deb.ymlruns before both the apt publish and the release attach — so a missing extra withheld the host.debitself, and the.debpublished on v0.26.0 still carries theCAP_SYS_NICEgrant.rpm.ymlhad the identical latent bug. Both now warn at build/package time and gate as the last step of the job. driver uninstall --audio— a third Inno[UninstallRun]entry that removes the MEDIA-class devnodes the host mints at runtime. Marker-matched, never name-matched: our instances are name-identical to Steam's, and aROOT\enumeration guard means a marker-shaped value on a real sound card can never cost the user their hardware.- The sysext
post_mergestep re-runs when already current, plus a newreapplyverb. A sysext upgrade is driven by the script from the old image, so apost_mergestep added in a release is executed by nobody, permanently, on exactly the installs that need it.
Host
- HDR capture offers
xBGR_210LEbeforexRGB_210LE. gamescope's capture textures are mappable, hence linear-tiled, and NVIDIA does not implement linear-tiled STORAGE forA2R10G10B10_UNORM_PACK32— soimageStorelands in XBGR order while the buffer is still labelledXRGB2101010. Every mapping on both ends audits clean because the label was right and only the content was wrong. Fixed host-side because the deployed gamescope cannot self-correct. - One NVENC open failure no longer kills every session on the box, and the 10-bit capability
probe no longer wedges a direct-SDK host process-wide with
NV_ENC_ERR_INVALID_VERSION. /api/v1/local/summaryreports the resolution the session actually got, not the negotiated one it was seeded with.
Workspace
crates/punktfunk-encode-worker joins as a member (above). Two bring-your-own-hardware measurement
tools are added and excluded in the root manifest, so cargo build --workspace and CI never see
them: tools/hid-descriptor-dump (dumps and decodes a real HID report descriptor; pulls hidapi)
and tools/win-input-matrix (asks each Windows input API what it can see — ⚠ wake_wgi() is not
optional there: both WGI collections return a cache a console app has never started filling, so
without subscribing first they come back empty with real controllers attached).
Host and client environment variables
PUNKTFUNK_XBOX_BACKEND(new, host, Windows) —hid(the new default) orxusb(the escape hatch). The HID pad is now a superset of the XUSB companion: it keeps classic XInput while gaining Steam, SDL, RawInput, DirectInput,joy.cpland WGI, plus rumble, which XUSB could not source at all. The escape hatch stays because promotion leans on Microsoft's inboxxinputhid.inf; if a servicing update changes it, one env var restores the old behaviour with no reinstall. An unrecognised value takes the default, not the opt-out, so a typo cannot silently drop a user onto the path with no HID collection.PUNKTFUNK_GAMESCOPE_BIND(new, host, Linux) — unset = auto,0= never,1= force. Governs whether the host binds the patched gamescope over the distribution's/usr/bin/gamescopeinside a session's mount namespace.PUNKTFUNK_ENCODE_WORKER(new, host, Linux) — where to find the encode worker. Resolution order: this variable → alongside/proc/self/exe→PATH.offforces the in-process encoder, the debug escape hatch that makes the A/B a one-line change. Load-bearing on NixOS (above).PYROWAVE_QUEUE_PRIORITY(unchanged grammar, new consumer) — the intent, forwarded to the worker; the granted class comes back in the handshake and the host logs it centrally, so the in-process INERT warning does not double-fire. When the worker is uncapped as well — an operator stripped it, or the filesystem cannot store the capability — the same INERT wording fires, now naming the worker binary rather than the host.
Documentation
docs-siteRunning as a service → GPU scheduling priority rewritten around the split: the worker carries the capability, the host never does, andsetcaponpunktfunk-hostis called out as the thing an operator must never do, with thezkde_screencast_unstable_v1symptom spelled out so anyone who already did it can self-diagnose. The anchor is unchanged, so existing links hold.configuration.mdgains thePUNKTFUNK_ENCODE_WORKERrow and rewritesPYROWAVE_QUEUE_PRIORITYoff "the packages deliberately do not grant this".- The 0.26.0 user-facing notes describe a privilege that is deliberately not granted. That is the
record of what 0.26.0 shipped and is not rewritten; the new phrasing — granted to the worker,
never to the host — lives in
docs/releases/v0.27.0.md. install.mdNixOS documentsdesktopSession, and itspunktfunk-scriptingbullet no longer claims the runner "ships disabled": that was true only of Arch and source installs — apt, dnf, the Bazzite sysext and now the NixOS module all start it, because the library scanners are plugins.bazzite.mdcarried the same stale claim and is corrected. Running as a service → Restart the host with your desktop gains the NixOS one-liner beside the drop-in.packaging/nix/README.md:desktopSession,gamescopeHdr/gamescopePackageand thepunktfunkgroup added to the option tables; the "what the module configures" list gains thesecurity.wrappersentry, with the KWin-identification reasoning for why the capability is on the worker and not the host; and a caveat recording thatnix flake checkdoes not check the module, plus the two rules for editingmodule-check.nix.
v0.26.0
52 commits since v0.25.0.
Versions
| v0.25.0 | v0.26.0 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged |
| C ABI | 17 | 17 | unchanged — no symbol added, removed or changed |
| Workspace crate dirs | 26 | 26 | unchanged (40 workspace members) |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3) |
| Windows virtual-gamepad channel | 3 | 3 | unchanged |
| Plugin index schema | 1 | 1 | unchanged |
api/openapi.json |
0.24.0 | 0.25.0 | tracks API edits, lags one release by convention |
gamescope patch level (+pfhdrN) |
2 | 4 | 3 patches → 6; pkgrel 1 → 2 |
@punktfunk/host (SDK) |
0.1.2 | 0.1.4 | |
@punktfunk/plugin-kit |
0.3.2 | 0.4.0 | the plugin launch kind |
crates/pf-driver-proto is byte-for-byte identical to v0.25.0 and to v0.24.0 — if you ship the
virtual-display driver or the gamepad channel, the last two releases have not touched you.
⚠ Breaking changes
None. This is a fixes release. Every embedder, packager and plugin that works against v0.25.0 works against v0.26.0 unchanged. Two behaviour changes are worth knowing about anyway, because both make a client advertise less than it used to — see Capability advertisement below.
Capability advertisement
-
VIDEO_CAP_444is now probed, not asserted. It rode the "Full chroma" setting alone. That was safe while a software HEVC decoder sat underneath it; M8 removed one (there is no permissively licensed HEVC CPU decoder, sosoftware_decodable_codecs()isH264|AV1). The host grants 4:4:4 on HEVC only and answers the resolved chroma in theWelcomebefore the client builds a decoder — so on a device with no 4:4:4 decode the toggle did not cost crispness, it cost the whole codec: the Vulkan rung refuses the shape at construction, VAAPI refuses it too, there is no CPU rung, and the session reconnects on H.264. No AMD silicon has HEVC 4:4:4 decode, so every Steam Deck with that switch on lost HEVC. Per-profile and default-off, which is why it read as intermittent.Now gated on
hevc_444_hardware_decodable, which asks the driver through the same code the rung uses at construction (VkH265Decoder::probe_stream_support). Both depths are required, not either: with HDR the host may resolve 4:4:4 10-bit, and a device offeringYUV444_8but notYUV444_10lands in the same hole. Answering from the Vulkan rung alone is exact rather than approximate — it is the only rung in this build that implements 4:4:4 at all (pf_vaadec::profile_forerrors onchroma_format_idc 3, pf-dxvadec refuses anything but 4:2:0, the CPU rung is 8-bit 4:2:0).⚠ Deliberately not extended to
VIDEO_CAP_10BIT/HDR: all three rungs implement 10-bit 4:2:0, so a Vulkan-only probe there would withdraw HDR from boxes whose VAAPI/DXVA rung decodes it perfectly — a regression against a case never observed.The bit arithmetic moved into
video::video_caps_forso the part that was wrong is testable without a GPU, a host or aHello; the test is verified non-vacuous against the planted defect.
Host and client environment variables
Four new, one clarified. Verified new by git grep at the v0.25.0 tag, not assumed —
PUNKTFUNK_JUMBO, PUNKTFUNK_WIRE_MTU, PUNKTFUNK_STREAMED_AU, PUNKTFUNK_LIBRARY_ART_ROOTS,
PUNKTFUNK_RECOVER_SESSION_CMD, PUNKTFUNK_GAMESCOPE_SDR_NITS, PUNKTFUNK_MAX_FPS and
PUNKTFUNK_ON_CONNECT_CMD all already existed.
PUNKTFUNK_OVERLAY_MASK(new, client) — controls the Steam-overlay input mask below.PUNKTFUNK_PYROWAVE_CHUNK_KIB(new) andPUNKTFUNK_PYROWAVE_STREAMED_AU(new) — PyroWave AU chunking and the streamed-AU path.PYROWAVE_QUEUE_PRIORITY(existed, but was inert on Linux — see below) — grammar: unset → realtime, ASCII-lowercased,offalone disables,highasks for HIGH only, junk falls back to the ladder rather than to off. ⚠ One env var must not mean two things on two platforms, so the Rust grammar is unit-tested against the C patch's, including where both are deliberately un-clever (neither trims).PUNKTFUNK_GAMESCOPE_REFRESH_RATES=60,90,120(new) — widens the set a gamescope session offers in Steam's in-session display settings. The rate the session actually runs at is always included, so it can only add options; junk entries are skipped rather than failing the host. Requires gamescope patch level 3+.PUNKTFUNK_COMPOSITOR(behaviour clarified, not changed) — documented as "which backend to drive", it also silently discardedgame_session=dedicated:resolve_compositorgated the dedicated route on!overriddenand logged nothing either way. The pin still wins — it is the operator's explicit knob — but it now says so and names itself. Two further holes closed with it: the pin put its backend intoavailable()unconditionally and skippedapply_session_env'sXDG_CURRENT_DESKTOPscrub, sopick_compositorcould never returnNone— the one call site oftry_recover_session(), which leftPUNKTFUNK_RECOVER_SESSION_CMDunreachable behind that arm. Liveness is now read on both paths.needs_live_session()exempts gamescope, which stands up its own session, so pinning it on a headless box stays supported.
Client settings keys
All additive; an older client ignores what it does not know, and a newer value can never trap an older client.
gamepad_ui_mode—"connected"(default, and exactly what the previous lone Bool meant) or"always". Splits whether the controller UI is offered from when it appears.GamepadUIEnvironment.isActivetakes the mode with no default argument on purpose: a call site that forgot it would silently strand everyone who chose Always. An unrecognized value waits for a controller.ui_palettegainsoledat index 1, directly after the brand default — keepingPALETTES[0]the unknown-id fallback and the dark-to-pale cycling order intact. Hand-mirrored in three languages (pf-console-ui'slibrary.rs,GamepadPalette.swift,GamepadPalette.kt); each port carries anoled_is_actually_blacktest that measures the claim (mean cell luminance 0.019 against Violet's 0.254) rather than restating the table.library-hidden.json— per-title hide list, mirroring howlibrary-scanners.jsonholds disabled sources. Deliberately not stored on the entry: a scanner's and a plugin's titles are rebuilt from scratch on every scan and reconcile, so a flag written onto one would be erased minutes later. Applied inall_games, the single funnel every play surface already goes through (client grid, native clients, the GameStream app list, launch resolution).
gamescope patches
Three → six, and the marker patch moves last so the banner is stamped after the capabilities it advertises.
-
0003 — headless: advertise the virtual display's mode and refresh rates.
CHeadlessConnectorreturned empty spans fromGetModes()andGetValidDynamicRefreshRates()and reportedGAMESCOPE_SCREEN_TYPE_INTERNAL, soupdate_mode_atomsdeleted the mode-list atom and wlserver fell through to a one-entry refresh list built fromg_nOutputRefresh— which, with--nested-refreshabsent, isInit()'s 60 Hz default. That is why a 1920x1080@120 client saw "gamescope only shows 60hz" and Overwatch capped itself to 60 while the stream ran at 120. Now populates both from the resolved mode, reportsEXTERNAL, and adds--custom-refresh-rates. gamescope-session-plus has probed for that flag for years; upstream never had it, so theCUSTOM_REFRESH_RATESenv it plumbs was a no-op everywhere. -
0004 — pipewire: optionally composite the external overlay into the capture stream. That layer is mangoapp.
paint_pipewirehas never referenced it on any version. Behind--pipewire-composite-external-overlay, off by default. -
0006 — never destroy the Vulkan device or output.
g_device(CVulkanDevice) andg_output(VulkanOutput_t) were plain globals, so glibc ran their destructors from__run_exit_handlersoncemain()returned — calling back into an ICD that had already been torn down and unloaded. Faulting address equalling the instruction pointer is the signature. Reproducible withgamescope --backend headless -W 1280 -H 720 -r 60 --xwayland-count 1 -- true(exit 139, every time). Both globals get storage constructed exactly as before but never destroyed; pinning only the device relocated the fault into~VulkanOutput_t, hence a sharedCNoDestroy<T>.⚠
+pfhdrNdeliberately does not move for 0006. The marker is a capability tier the host probes viagamescope_patch_level()before it spawns; this patch adds no capability, so bumping it would advertise a tier that does not exist. Ships as apkgrelbump instead.
⚠ gamescope CI legs are best-effort — a broken patch is a missing package, not a red run.
Virtual-display handle ownership (Windows)
The control-device sharing contract was "bare HANDLE copies, never closed for the process
lifetime": retired handles were kept alive because pinger/linger threads and capture closures held
raw copies whose soundness depended on no-close. An open control handle is exactly what vetoes the
PnP disable — and can wedge the pnputil restart — that wake-from-sleep recovery leans on, so every
post-wake adapter reload came back REFUSED. reset-pf-vdisplay.ps1 stops the whole host service
precisely to get those handles closed; the in-process recovery could not.
Ownership is now Arc all the way out: ensure_device / device_handle / control_device_handle
hand out Arc<OwnedHandle> clones, every consumer holds its clone across its IOCTLs (ending the
isize smuggling — Arc<OwnedHandle> is Send + Sync), and retiring drops only the manager's
reference. DeviceSlot::retired is gone.
⚠ Nothing may store a bare control HANDLE again. The whole fix is that the handle closes when
the last in-flight user drains.
Presenter — points are not pixels
SDL_GetDesktopDisplayMode reports a mode in screen coordinates and hands the pixels-per-point
ratio back separately as pixel_density; m.w/m.h were read raw. KDE advertises a 2560x1600 panel
at 150 % as 1707x1067 points with a density of ~1.4997, render_scale::apply even-floors both odd
axes, and 1706x1066 went on the wire. Multiplying by the density recovers 2560x1600 to the pixel.
⚠ Inert on X11 and Windows: SDL never sets a density there and SDL_video.c normalizes the unset
0.0 to 1.0. This bug needed a compositor doing fractional scaling.
Second, independent defect: the SDL window was created without HIGH_PIXEL_DENSITY, so the Wayland
surface stayed at buffer scale 1 and the swapchain was built at 1707x1067 for KWin to upscale. That
one also silently shrank "Match window", which asks the host for size_in_pixels().
Apple audio session
micEnabled and echoCancel both default to true, so the default iOS session is
.playAndRecord — and that branch set .defaultToSpeaker. That option is an output override,
not a preference, and it outranks an A2DP route. ⚠ Wired headphones beat it, Bluetooth does not,
so testing with a cable returns the wrong answer — which is what the comment sitting on it asserted.
Now solved against the route actually given: after activation, if the current output is
.builtInReceiver, override to speaker; anything external (Bluetooth, wired, CarPlay, AirPlay) is
left strictly alone. The override is a property of the current route — iOS drops it on every route
change, which is what lets a newly-connected headset win — so it is re-applied per route via an
observer, registered only for .playAndRecord, removed in stop() before deactivate, deinit as
backstop. Without it, dropping Bluetooth mid-stream lands on the earpiece.
⚠ Deliberately not adding .allowBluetooth: it would make a headset's mic usable but drag the
whole route onto HFP/SCO and collapse game audio to narrowband.
Audio jitter policy
JitterPolicy (punktfunk-core/src/audio.rs, used by Linux/Windows/Android) and its mirror in
Swift AudioRing. The policy learned exclusively from audible failures on both sides: growth needed
three audible underruns; the A/V sync loop re-tested a shallower ring every five quiet seconds
and paid an audible starvation event every time it was wrong, forever; and a grown target was never
re-banked (growth raises a threshold — only a re-prime deepens the ring), so a bunching link rode
the knife edge with the "grown" target sitting inert.
Three mechanisms: near-miss (a read served with less than one protocol frame left over is the same evidence as an underrun, heard by no one — grows one step per window, before the click); shrink probes (every shrink armed for 5 s, undone on the spot if answered by an underrun or near-miss, with a doubling backoff 60 s → 8 min on a failed sync-driven shrink; a surviving probe resets it); hollow re-prime (an underrun while the depth average runs more than a step below target re-primes immediately — the average, not the instant, separates a hollow ring from one late packet, and it is seeded on prime so a fresh ring is never spuriously hollow).
Measured on a ten-minute simulation of the Wi-Fi power-save pattern (25 ms gaps / 300 ms, −50 ppm skew): ~2000 audible events → 9.
Plugins, SDK and the runner
categorynever shipped. The console correctly keepscategory: "library"plugins out of the nav; the host reported no category for them at all.defineLibraryPluginsets it andsdk/src/ui.tsforwards it — what shipped did not:@punktfunk/hostwas bumped to 0.1.2 on 2026-07-20 andcategorylanded 2026-08-05 without a bump, so the registry's 0.1.2 is the pre-category build. ⚠ Inert until published.serveUinow reads its own directory entry back and warns once when a requested category did not land.- Local art sync failed on a
file://disagreement.local_art_bytesdecodes afile://value before testing containment;validate_art_pathshanded the raw value toPath::new. Same defect produced both the unreachable settings andsync (startup) failed: HostRequestError. - The runner now carries SDK updates. The copy each installed plugin runs was pinned at install time, so an SDK fix could never reach it.
bun publishrunsprepare, andprepareneeds bun2nix — the SDK could not be published at all. Also fixed: a corrupt committedbun.lockin plugin-kit.- Decky client update.
flatpak remote-info punktfunk-origin io.unom.Punktfunknames no branch; the remote publishesstableandcanary, so the ref is ambiguous and flatpak refuses it — ⚠ one branch being installed does not disambiguate, the ambiguity is on the remote. The call failed on every box, every time, and returnedavailable=False, which the panel rendered as good news. Every query now names the ref in full via_flatpak_ref()(no subprocess), carrying the scope too, so a system-wide install is no longer invisible to a check that hardcoded--user. A check that cannot run now reportsclient_error.
Packaging
- The
punktfunkgroup is created everywhere the udev rule needs it.60-punktfunk.ruleschgrp's the usbip vhci attach/detach nodes to a dedicated group (security review 2026-08-05 M-4: writingattachmaterialises an arbitrary emulated USB device, so it must not ride oninput). Four of six install paths shipped that rule in 0.25.0 without creating the group — chgrp failed, nodes stayedroot:root 0644, the virtual Deck pad silently never attached, andusermod -aG punktfunkfailed outright. Fixed in archpost_upgrade()(onlypost_installwas correct, so every box that reached 0.25.0 bypacman -Syumissed it), nix (users.groups.punktfunkdid not exist), the bazzite sysext (a group is host state and cannot ride an image), and the Steam Deck scripts. deb and rpm were correct throughout. punktfunk-gamescopenow builds for RPM and apt, not Arch only.- Arch release-rebuild prune called a helper that cannot exist in a release rebuild. Together with the FFmpeg 9 repackage this closes the 0.25.0-1 → 0.25.0-2 episode in the pipeline rather than by hand.
- Steam Deck
update.sh/install.sh. The web step ranbun install --frozen-lockfilewith no--ignore-scripts, so web'spostinstall(bun2nix -o bun.nix) rewrote a tracked file on every update; the SDK step below it had always passed--ignore-scripts, and that asymmetry is the whole bug. Now--ignore-scriptsplus an explicitbun run codegen— provably equivalent, since web'sprepareis literally"bun run codegen"andsrc/api/gen,src/paraglideandsrc/routeTree.gen.tsare gitignored.--pullrestoresweb/bun.nixandsdk/bun.nixbefore pulling, which is lossless by construction. ⚠ Deliberately notgit reset --hard:$SRCdefaults to the operator's own checkout. Also:web.envsecret hygiene —chmod 600sat inside the create-only branch, so an install set up once and only updated since kept it world-readable. ⚠packaging/debian/build-web-deb.sh,packaging/arch/PKGBUILDandpackaging/rpm/punktfunk.specstill lack--ignore-scriptsfor web — harmless (throwaway build trees), left as follow-up.
Triage tooling
--probe-decode described a different device from the one that streams. The RADV
video-decode opt-in sat after the --list-adapters / --probe-decode / --list-audio / --pair
early exits, so the triage tool never had it. Measured on a Deck, same binary back to back: bare
--probe-decode printed "vulkan video decode: no", "driver decode ops: none (0x0)", "no queue
family advertises VIDEO_DECODE"; with RADV_PERFTEST=video_decode in the environment, "YES" and
"H.264, H.265, AV1, VP9". ⚠ Any Deck triage that consulted it reached the opposite of the truth.
Hoisted to the top of run, ahead of every early exit.
PyroWave on Linux — Wave 2
The program's own measurement, from patch 0005's header: encode_gpu_synchronous goes from ~2 ms
to 15–18 ms at 95 % game load, with the stream frame rate collapsing. PyroWave encodes on the
same shader cores a game saturates; NVENC is immune because it has its own ASIC.
-
PW1 — the GPU-priority lever had never fired on Linux. The vendored patch requests an elevated global-priority queue, gated
if (!inherit_info)— and only Windows leavesinherit_infonull (pyrowave_create_device_by_compat, where Granite builds the device itself). Linux passes its own create-infos, Granite'sget_existing_create_info()hands them back,create_devicetakes the inherit branch, and the whole block is skipped. Now wired natively inopen_inner'sDeviceHold, ladder REALTIME → HIGH → no-priority, stepping only on refusal; a refused class can never fail the open. The extension probe reuses thedev_ext_propsalready fetched forqueue_family_foreignand takes KHR or the EXT alias — the same spelling pf-zerocopy probes, so the two cannot disagree. ⭐ NeedsCAP_SYS_NICE, which the packaging granted in0.26.0-1; without it the lever does nothing. 🛑 Corrected in0.26.0-2: the packaging no longer grants it, and must not. Every channel that did (Arch.install, RPM%caps(), the Bazzite sysext image, the deb postinst, the NixOSsecurity.wrappersentry) broke desktop streaming on KDE outright — field-reported on CachyOS and Bazzite asKWin does not expose zkde_screencast_unstable_v1 to this client. KWin identifies a client by resolving its/proc/<pid>/exeagainst an installed.desktop, and the kernel refuses that readlink to any reader whose effective set is not a superset of the target's permitted set (cap_ptrace_access_check) — KWin has no capabilities, so a capability-carrying host is unidentifiable and the restricted globals are never advertised. Neitherprctl(PR_SET_DUMPABLE, 1)nor systemdAmbientCapabilities=rescues it; only an uncapped process is identifiable. The lever therefore stays wired but unexercised on a stock install (the ladder degrades to default priority), and is opt-in for gamescope-only hosts, which have no such identity check. -
PW5 — two encoder handles.
Encoder::Implowns exactly one each ofwavelet_img_high_res,bucket_buffer,meta_buffer,block_stat_buffer,payload_data,quant_buffer, andImpl::encodeopens by discarding them (an image barrier withVK_IMAGE_LAYOUT_UNDEFINEDas the old layout, plus threefill_bufferclears). Two encodes submitted to one queue have no execution dependency in Vulkan — submission order orders the start, not the completion — so N+1's DWT would overwrite N's wavelet bands while N's block packing still reads them. Content-dependent and silent. Overlap therefore means two handles alternated, one per slot. ⚠⚠ The landmine:sequence_countalso lives onImpl, and it is the 3-bit counter stamped into every block header. Two handles each counting 1,2,3… put 1,1,2,2,3,3… on the wire, and the decoder restarts a frame only when the value changes — so a repeat reads as more blocks of the same frame. Depth is still 1; the handles alternate with one in flight. -
PW3 — the fence wait moved out of submit. PyroWave was the one backend waiting its fence inside
submit. -
PW7a — the jumbo leg was dead code. quinn caps a peer's MTU-discovery search at
min(MtuDiscoveryConfig::upper_bound, the other side's advertised max_udp_payload_size), andEndpointConfig::max_udp_payload_sizedefaults to 1472. Nothing in the repo had ever touchedEndpointConfig, so raising the host's probe ceiling could never make discovery settle above 1472 — and the shipped mid-session grow'ssettled >= sealed_datagram_bytes(target)gate was unreachable on every path that has ever existed. Two smaller contributors fixed with it: the watcher stopped sampling the momentsettled >= 1472, discarding the very climb the proof needs; and a session sealed above the 1500-byte default was never checked against the path at all.The advertisement is raised on the client endpoint under the same
jumbo_wire_mtu()opt-in, because it is not free: quinn sizes its endpoint receive buffermax_udp_payload_size × max_receive_segments × BATCH_SIZE— on a GRO-capable Linux/Android client that is ~2.9 MiB at the default and ~18 MiB at jumbo (47 KiB → 288 KiB on Apple/Windows). PyroWave is the codec that most wants this: it can never be re-keyed mid-stream (its client parses chunk-aligned AUs in windows of theWelcomevalue, read once over the C ABI), so it should start at the big shard. At an 8908-byte shard that is ~6× fewer datagrams per frame — ~49k → ~8k pps at 550 Mb/s.
Zero-copy capture
- The dmabuf latch conflated two causes with different lifetimes. One
AtomicBoolserved both "the encoder repeatedly failed to import what this compositor allocates" (unrecoverable, a driver fact) and "the dmabuf-only capture offer never negotiated" (which can just mean the compositor was mid-restart). Sharing it made the second as permanent as the first: one timeout, and every later session on that host captured CPU frames until the process restarted — including sessions against a different compositor and a different node that had never failed at anything, with nothing said. Now aRawDmabufLatchowning both: import failures stay sticky (unchanged 3-consecutive threshold); negotiation timeouts get a retry budget of 2 — deliberately small, since each failure costs a ~10 s stall the user pays in dead air; a capture that negotiates credits the budget back; and both are keyed to a capture identity (node id + portal bit). - The zero-copy path never asked for buffer headroom.
build_dmabuf_bufferssetSPA_PARAM_BUFFERS_dataTypeand stopped — noSPA_PARAM_BUFFERS_buffersat all, so the pool depth every zero-copy safety argument rests on was entirely the producer's choice and we never expressed a preference. Now asks for 8 (min 2, max 16) as a Choice Range, deliberately not a fixed count: SPA intersects consumer and producer params, so a fixed 8 against a producer that can only afford 4 empties the intersection and the link stalls in "negotiating" with no error anywhere — ⚠ the exact trap that once cost this codebase the entire Linux cursor channel, when a 256² cursor-meta max failed to intersect Mutter's fixed 384². 8 buffers is ~133 ms of pool at 60 Hz and ~33 ms at 240 Hz; 16 is a ceiling, not a request (a 4K 4:4:4 buffer is ~25 MB). - A PyroWave session could drop to CPU capture and log nothing. The CPU-fallback warning was gated
on
backend_is_vaapi, which reads the host-global encoder pref — but a PyroWave session is negotiated per session, so on an NVIDIA/auto host that gate is false and the session fell out of every arm of the negotiation log chain while paying a full-resolution CPU pixel touch every frame. A degraded host and a healthy one produced identical logs. Now asks the per-session question (consumer_kind), widened to every GPU consumer and excluding only the software encoder, whose native input is CPU frames. ⚠pyrowave_sessionmust outrankbackend_is_vaapi, because a PyroWave pref flipsbackend_is_vaapion too.
Steam-overlay input masking (Steam Deck)
On a Deck in Gaming Mode the Steam menu and the QAM are driven by the same physical controller the client forwards, so opening either moved the game on the host as well — a second, invisible player. Steam Input masks a normal game here; it cannot mask us, because masking happens on Steam Input's virtual pad and we deliberately forward the real one (the virtual pad has no gyro, trackpads or paddles).
⚠ SDL's own gate cannot fire on a Deck. SDL drops presses while a process has windows but no
keyboard focus, and it is on by default — but gamescope resolves focus per Xwayland ctx and the client
sits alone in its own, so the Steam overlay (which lives in the root ctx) never takes our X focus and
no FocusOut is ever generated. Measured on glass: with the QAM open, X input focus inside the
client's ctx stayed on its window for the whole 4 s while GAMESCOPE_FOCUSED_APP flipped to 769
(Steam) and GAMESCOPE_FOCUSED_APP_GFX stayed on the app. That pair of atoms is the signal.
⚠ overlay_focus watches them on the gamescope root ctx, which is not our own $DISPLAY under
--xwayland-count 2 — hence the socket-directory walk and the flatpak filesystem line.
⚠⚠ Masking is deliberately not set_forwarding: that closes the slot and sends GamepadRemove,
so the game would see a controller unplug every time somebody opened the QAM. Every slot stays
open and only transitions stop, after flushing what the host believes is held (so a stick deflected at
overlay-open stops steering instead of freezing at its last value). On the way back, held buttons are
adopted rather than replayed — the A that picked a QAM row must not fire in the game as it closes
— while axes are re-sent, since a stick has no press to ghost and SDL only speaks on change.
The plugin launch kind
The 2026-08-05 review made launch.kind = "command" operator-only, and a reconcile refuses on the
first offending entry — so rom-manager, whose every ROM is <emulator> <args> <rom>, stopped
putting anything in the library at all. Playnite hit the same wall and was rescued with a typed kind
the host resolves itself; there is no fixed scheme for "whichever emulator the operator configured,
with the core and flags they chose", so that trick does not generalise.
The entry now carries an opaque key and nothing executable, and the host asks the owning plugin
what to run at launch time, over the loopback UI port and per-boot secret it already registered.
⭐ A stolen plugin token stops being command execution: planting an entry is not enough, because
the live plugin answers 404 for a key it never published. Nothing executable is persisted or served to
a client, and an emulator that moved is picked up on the next launch rather than leaving a dead tile
(same reasoning as xbox resolving its AUMID at launch time).
⚠ The host still spawns it, because only the host can put the process where the stream can see it: on Linux that is either gamescope's own argv or a spawn carrying the session's compositor env, and the returned child is what session-game-lifetime tracks to know the game exited. A plugin spawning the emulator itself would land it outside both.
Verification status
| gamescope 0006 | 6/6 exit 0 on a release build at the real spawn shape (2752x2064@120 --steam --xwayland-count 1); distro control SIGSEGVs |
| Decky client update | on the Deck against the real install — pre-fix available=False remote='', post-fix available=True remote=ca010668 |
--probe-decode |
on a Deck, same binary back to back, with and without the RADV opt-in |
| Apple audio | builds on arm64-apple-ios17.0 (the triple that compiles the #if os(iOS) blocks — a plain swift build is macOS and skips them), arm64-apple-tvos17.0, macOS; 257 Swift tests |
| Audio jitter | 10-minute Wi-Fi power-save simulation, ~2000 → 9 audible events |
| 4:4:4 gate | test verified non-vacuous against the planted original defect |
| Steam Deck scripts | bash -n + shellcheck 0.11.0 clean at -S warning; exec bits preserved |
| Steam-overlay masking | on glass on a Deck — atom flip and X-focus non-flip both measured over a 4 s QAM open |
| PyroWave depth 2 | exercised on real hardware without shipping depth 2 (dedicated test, shipped depth stays 1) |
| PW6 streamed AU | the trap is real, and at 2 % loss it costs exactly nothing |
⏳ Owed on glass: iPhone + Bluetooth listen, Apple TV stats overlay, MacBook audio listen, the
Deck HEVC/4:4:4 retest, a Windows wake-from-sleep cycle, and the PyroWave-under-game-load A/B on a
Linux host with CAP_SYS_NICE actually granted — the number this whole wave is aimed at. ⚠ That
last one now needs a gamescope-only host, or a hand-granted capability on a box you are not
streaming the KDE desktop from: see the 0.26.0-2 correction under PW1 above.
v0.25.0
407 commits since v0.24.0.
Versions
| v0.24.0 | v0.25.0 | Notes | |
|---|---|---|---|
| Wire protocol | 2 | 2 | unchanged — every addition below is optional or capability-gated |
| C ABI | 14 | 17 | three steps; see below |
| Workspace crate dirs | 22 | 26 | pf-bitstream (+ vendored cros-codecs), pf-vkdecode, pf-dxvadec, pf-vaadec added; pf-ffvk removed |
| Virtual-display driver protocol | 6 | 6 | unchanged (minimum accepted still 3) |
| Windows virtual-gamepad channel | 3 | 3 | unchanged |
| Plugin index schema | 1 | 1 | unchanged |
api/openapi.json |
0.23.0 | 0.24.0 | tracks API edits, lags one release by convention |
crates/pf-driver-proto is byte-for-byte identical to v0.24.0 — if you ship the virtual-display
driver or the gamepad channel, nothing in this release touches you.
Why the wire did not move. It grew a lot and still did not break: an optional trailing
max_shard_payload: u16 on Hello (absent/0 = legacy, doubling as the renegotiation capability
flag and the jumbo receive ceiling); two control messages ShardPayloadChanged (0x08) and
ShardPayloadAck (0x09); a redundant desktop-audio datagram tag 0xD2 beside the plain 0xC9; a
controller-audio plane at 0xD1; a new 0xCD kind 0x06; arrival flag bits 8/9; and
MAX_DATAGRAM_BYTES 2048 → 9216. Old peers never send or read any of it. Bump WIRE_VERSION only
when the handshake or planes change incompatibly — riding a C-ABI bump onto the wire once locked
every new client out of every deployed host (ABI mismatch: client 3 host 2, observed live).
C ABI 14 → 17
- v15 — the rumble policy engine's C surface.
punktfunk_connection_next_rumble_cmd,punktfunk_connection_set_rumble_quirks,PUNKTFUNK_RUMBLE_QUIRK_*. These symbols are not new: they landed while the constant still read 7 and no bump was made, so every core since has exported them while advertising a version that never promised them. A shipped binary says what it says, so this cannot be corrected retroactively — v15 is the floor that guarantees them. At or above 15 the surface is present; below it, probe for the symbol. No code changed with this bump. - v16 — the controller-audio client surface.
punktfunk_connection_next_pad_audio(the0xD1per-gamepad DualSense haptics/speaker plane),punktfunk_connection_set_pad_audio_caps, and thePUNKTFUNK_CLIENT_CAP_PAD_AUDIO/PUNKTFUNK_HOST_CAP_PAD_AUDIOmirrors. - v17 — session end reason.
punktfunk_connection_end_reason+ thePUNKTFUNK_END_REASON_*vocabulary: after a session ends, ask why — this client closed it, the host's launched game exited (its close carriedAPP_EXITED_CLOSE_CODE, which the host had been sending for a long time with nothing consuming it), the host ended it cleanly, the host reported a failure, or the connection was lost. Purely a read of state the core already had: no new call is required of an embedder, a client that never calls it is unchanged, and the host sends identical bytes either way.
⚠ Breaking changes
1. 149 unprefixed macros are now PUNKTFUNK_-prefixed (139 #defines renamed in the checked-in
header). Names as generic as MAX_PADS, TAG_LEN, ABI_VERSION, WIRE_VERSION, INPUT_MAGIC and
the whole BTN_* / AXIS_* family were landing in the namespace of every program that included the
header.
What to do: add the prefix. Values are identical; the change is mechanical.
It cannot break silently. The old spellings cease to exist, so this is always an
undeclared-identifier error, never a wrong value — which is precisely the failure being removed. A
colliding #define does not fail to compile: the preprocessor silently takes the last
definition, so an embedder whose own header defined MAX_PADS previously got a wrong value at
runtime. Associated constants are untouched; the generator already qualifies those by type name.
2. Linux hosts: the virtual Steam Deck controller moved to its own punktfunk group. The
capability rode on input, which every gamepad guide tells users to join — but it can emulate
arbitrary USB hardware. Operators must usermod -aG punktfunk "$USER" and re-login or the pad stops
attaching. Ordinary virtual gamepads are unaffected.
Known issue in 0.25.0, fixed after it. Four of the six install paths shipped
60-punktfunk.rules— whoseRUN+=doeschgrp punktfunkon the vhciattach/detachnodes — without ever creating the group, so thechgrpfailed, the nodes stayed root-only, and the pad silently never attached. Theusermodabove also fails outright on those boxes with group 'punktfunk' does not exist. Affected: Arch/CachyOS upgraded rather than freshly installed (post_upgradecalled only_ensure_update_group), the NixOS module (nousers.groups.punktfunk), the Bazzite sysext (a group is host state and cannot ride an image), and Steam Deck source installs (scripts/steamdeck/install.sh/update.shhandled onlyinput). The deb and rpm scriptlets were correct throughout — they run one%post/postinston install and upgrade alike. All four now create the group, and the two that know which user runs the host (the Deck scripts and the NixOS module'shost.users) add that user to it as well. Workaround on an unpatched box:sudo groupadd --system punktfunk, then theusermod, then re-login.
3. Plugins may no longer set launch.command or the pre-launch command. Both run through a
shell and are now operator-token only; a plugin that sets them is refused. Third-party plugins that
populated them need updating — use the launcher_ui / xbox launch kinds instead.
4. Plugin UIs moved to their own origin on a second listener (default PORT + 1,
PUNKTFUNK_UI_PLUGIN_PORT). Reverse proxies and firewalls must forward that port; a self-signed
console needs it trusted separately.
Capability bits
Four added, all in the handshake's client/host capability bytes:
| Bit | Constant | Meaning |
|---|---|---|
client 0x04 |
CLIENT_CAP_AUDIO_RED |
can decode the redundant desktop-audio plane |
host 0x20 |
HOST_CAP_AUDIO_RED |
is sending it |
client 0x08 |
CLIENT_CAP_PAD_AUDIO |
can render controller audio |
host 0x40 |
HOST_CAP_PAD_AUDIO |
is sending it |
⚠ Pressure worth watching: client_caps has four bits free; host_caps is down to its last
one (0x80); video_caps has been full since 0.23.0 (VIDEO_CAP_MULTI_SLICE = 0x80). The next
video capability needs a second byte and an ABI bump — plan for it rather than discovering it.
Wire planes
- Controller audio,
0xD1—[0xD1][u8 pad][u8 kind][u32 seq LE][u64 pts_ns LE][opus payload], one Opus frame per datagram behind a 15-byte header.PAD_AUDIO_KIND_HAPTICS = 0is the pad's BACK channel pair (the voice coils) at 5 ms frames;PAD_AUDIO_KIND_SPEAKER = 1is the FRONT pair at 10 ms. Best-effort like every audio plane: loss is a sequence gap concealed by the gap tracker, silence is a frozen sequence under the mic-mute discipline, host gating at −60 dBFS with a 250 ms hangover.0xD2(redundant desktop audio) deliberately skipped0xD1to reserve it for this. HidOutput::AudioCtl—0xCDkind0x06, carrying the DualSense output report's volume/routing bytes, change-only and value-deduped. Older clients drop it as an unknown kind.- Arrival flags — bits 8 (haptics) and 9 (speaker), sent only toward a
HOST_CAP_PAD_AUDIOhost. - Adaptive-trigger effects are length-bounded on encode and decode against one shared constant;
the header emits
uint8_t effect[PUNKTFUNK_HID_EFFECT_MAX]in place of a literal11(same value, so the struct layout is byte-identical). A zero-length effect body is now rejected rather than decoding as an empty — that is, a release — effect. - Out-of-range pad indices are dropped before either rumble consumer sees them. The reorder gate bounds-checked and the legacy queue did not, so an embedder draining it could be handed an index it would use to subscript its own array. The client also clamps the host's rumble lease receive-side at 5 s, where the ceiling had been sender-side only.
Host environment variables
| Variable | Default | Notes |
|---|---|---|
PUNKTFUNK_AUDIO_QUALITY |
high |
low/standard/high; high = stereo 256 kbps. standard reproduces the pre-0.25 encoder exactly for an A/B. A typo warns once rather than silently downgrading. |
PUNKTFUNK_AUDIO_REDUNDANCY |
unset = automatic | on when the client supports it and the budget allows |
PUNKTFUNK_AUDIO_OUTPUT_MODE |
client_only |
client_only/host_and_client/follow_default. Windows host only. |
PUNKTFUNK_PAD_AUDIO |
on | 0 disables controller audio host-wide |
PUNKTFUNK_PAD_AUDIO_SLOTS |
1 |
max 4; multi-pad needs an operator to raise it |
PUNKTFUNK_PAD_AUDIO_STAMPS |
unset | debug bisect hook |
PUNKTFUNK_WIRE_MTU |
unset | pins on-wire IP MTU for all sessions; above 1500 also enables jumbo |
PUNKTFUNK_JUMBO |
unset (off) | fixed 9000-MTU profile |
PUNKTFUNK_UI_PLUGIN_PORT |
PORT + 1 |
the plugin-UI origin |
PUNKTFUNK_LIBRARY_ART_ROOTS |
platform default | art-serving roots; POSIX now defaults to $HOME |
PUNKTFUNK_DECODER |
client | values changed: native-vulkan · native-vaapi (Linux) · native-d3d11va (Windows) · software. Legacy vulkan/vaapi/d3d11va still accepted and migrated. Now trimmed — a trailing space used to fall through to auto silently. |
PUNKTFUNK_VAAPI_DEVICE |
client | new — pin the VAAPI render node |
PUNKTFUNK_DUMP_VIDEO / PUNKTFUNK_AU_DUMP |
client | new — capture exact decoder input / the AU as it arrived from the host |
PUNKTFUNK_AU_FAULT=drop|truncate|flip[:period] |
client | new — deliberate decoder-input corruption for recovery testing; native rungs only |
PUNKTFUNK_NVENC_SPLIT_ARBITRATE=1 |
host | new — opt-in live split-encode arbitration (Linux-wired) |
PUNKTFUNK_NO_AUDIO_MINT |
host (Win) | new — opt out of minted endpoints; restores the name ladder |
PUNKTFUNK_GPU_PRIORITY |
host (Win) | removed — superseded by PUNKTFUNK_GPU_PRIORITY_CLASS, a strict superset |
PUNKTFUNK_FFMPEG_LOG |
client | removed with the av_log machinery |
Legacy PUNKTFUNK_HOST_AUDIO=1 and PUNKTFUNK_KEEP_DEFAULT=1 still work, mapping to
host_and_client and follow_default; follow_default wins if both are set. New devtest command:
punktfunk-host pad-endpoint ensure|remove|status.
Security
- Origin isolation. A second listener serves
/plugin-ui/**and nothing else; the console origin refuses those paths and the plugin origin refuses everything else,/api/**above all. Different origin (scheme+host+port) so same-origin policy is the boundary; same site so theSameSite=Laxsession cookie still flows. Bind failure disables plugin UIs rather than falling back.x-pf-listeneris stripped inbound and set by the entry; active ports republish as*_PORT_ACTIVE; the plugin origin's CSP names the console as its onlyframe-ancestors; the proxy allowlist drops the plugin'sClear-Site-Data,Access-Control-Allow-OriginandSet-Cookie. ⚠ The kit'spostMessage(..., "*")is load-bearing — narrowing it tolocation.originwould target the plugin's own origin and drop every message. - Authorization is an allowlist with a build-time gate.
plugin_may_accessis a list of permitted(method, path)pairs with{}segment matching, enforced by a test that walks the live route table and fails the build on any unclassified route — the block-list it replaces let new endpoints through silently. Field authority is tracked separately from route reachability: requests carry the lane that authorized them, andprep/launch.kind = "command"are operator-token only. - Art serving gained an extension whitelist plus magic-byte sniffing, canonicalize-or-refuse, UNC
refusal, config-dir exclusion and root checking, with
file://percent-decoded before canonicalization so%2e%2ecannot hide. Validation also runs at write time, so an unservable path can no longer be persisted.
Native decode — FFmpeg is gone from the client
268 files, +129k / −25k. cargo tree -p punktfunk-client-session finds zero ffmpeg. The host
keeps libavcodec unconditionally (pf-encode); no host workflow, packaging script or licence file
was touched.
| Platform | v0.24.0 | v0.25.0 |
|---|---|---|
| Linux desktop | ffmpeg-next: Vulkan hwcontext (pf-ffvk) → VAAPI → libavcodec sw |
pf-vkdecode (ash, presenter's own VkDevice, zero-copy) → pf-vaadec (dlopen'd libva, DRM-PRIME dmabuf) → openh264 + rav1d |
| Windows desktop | ffmpeg-next Vulkan → libavcodec D3D11VA half | pf-vkdecode → pf-dxvadec (plans into ID3D11VideoDecoder) → openh264 + rav1d |
| Android | MediaCodec (never had FFmpeg) | unchanged |
| Apple | VideoToolbox (never had FFmpeg) | unchanged |
Workspace members: added pf-bitstream (+ vendored cros-codecs, compiler-enforced
unsafe-free), pf-vkdecode, pf-dxvadec, pf-vaadec; removed pf-ffvk. Deleted:
video_vulkan.rs, video_vaapi.rs, video_libav.rs, the libavcodec half of video_d3d11.rs, the
av_log machinery, ffmpeg::codec::Id as decoder vocabulary, DecodedImage::VkFrame/::Dmabuf,
the ffmpeg-fallback feature, and swscale — and with it the BT.601 default its correction code
existed to undo.
Software rung: openh264 = "0.9" (BSD-2) and rav1d = { version = "1", default-features = false, features = ["bitdepth_8"] } (BSD-2). dav1d-sys was rejected because it is system-deps-
only and would add a system library plus a .pc to every client package. default-features = false
drops asm — rav1d's build.rs panics without nasm, unlike openh264-sys2, which degrades quietly.
bitdepth_8 only ⇒ software AV1 refuses 10-bit by contract, read from the sequence header before
any byte reaches the decoder.
⚠ HEVC has no CPU floor. An HEVC session that exhausts its hardware rungs tears down and re-dials
advertising HEVC-less caps, and the host picks H.264 (last_rung_verdict / NoSoftwareRung). This is
a first-class path, not a failure.
Rung × codec × hardware evidence (native_evidence) — the admission filter is driven by this, so
an unproven rung yields only to one that is both verified for the codec and usable on the device:
| Rung | Codecs | Evidence |
|---|---|---|
native-vulkan |
H.264, H.265 Main/Main10/4:4:4 | yes — bit-exact vs libavcodec, 250/250 AUs on 3 drivers + 92-min soak |
| AV1 | yes — 250/250 bit-identical on one vendor, no soak | |
native-d3d11va |
H.264, H.265 | yes — frame-hash parity on RTX 4090 + AMD iGPU, 30-min soak |
| AV1 | not proven — decoded 4K60 once, no parity, no soak ⇒ excluded from the filter | |
native-vaapi |
H.264, H.265, AV1 | NO — has never decoded a frame anywhere; no VAAPI hardware was reachable |
software |
H.264 (openh264), AV1 (rav1d) | not proven; openh264 has never run on glass. No HEVC at all. |
Vendor order (unchanged): Linux NVIDIA/AMD vk → vaapi → sw; Linux Intel/unknown
vaapi → vk → sw; Windows NVIDIA/AMD vk → d3d11va → sw; Windows Intel/unknown
d3d11va → vk → sw.
AV1 advertisement now answers from device facts (av1_hardware_decodable: Vulkan DECODE_AV1
queue op, or the Windows D3D11 import path) rather than ffmpeg::decoder::find(AV1), which was true
on any build linking libdav1d. Settings migration: stored vulkan/vaapi/d3d11va migrate to
native-* at decoder construction and at each dialog's lookup — the second is load-bearing, since
an unmatched value renders as "Automatic" and a save would silently rewrite the preference.
The three decode data-loss bugs
AV1 sub-frame truncation — shipped in v0.24.0, host-side. NVENC sub-frame readback has two halves
armed by different conditions: build_init_params arms the writer from subframe_on alone, while
the chunked reader additionally requires slices >= 2 — and resolve_slices returns 1 for AV1
unconditionally, because AV1 partitions via tiles, not slices. So an AV1 session told the driver to
publish tile-by-tile and then took only the first tile. Measured at 4K60: every AU carried a header
declaring two tile rows plus a single Tile Group OBU with tg_start = tg_end = 0; libdav1d rejected
835/836 AUs. NVIDIA's hardware decoder accepts it (so Vulkan Video looked healthy at 60 fps);
its DXVA path did not. 1080p is one tile and unaffected; 4K splits into two tile rows and loses half
the picture. Fixed by disarming sub-frame for AV1 while leaving split_mode untouched — AV1 keeps
every engine. Arming the reader instead is not a drop-in: the reader cuts at
bitstreamSizeInBytes on the reasoning that slices are contiguous Annex-B, which AV1 OBUs are not.
Post-fix 654/654 clean. The test that had pinned the old behaviour as correct is replaced by one
pinning the disarm, plus one comparing the reader's gate against the writer's — the comparison
nothing made.
HEVC DPB from the level ceiling — new in this release, client-side. dpb_limit computed
max(A-2_level_ceiling, sps_max_dec_pic_buffering_minus1 + 1). HEVC equation A-2 is a ceiling on
what an SPS may legally signal, not a statement of need, and it branches on picture size against
the level's MaxLumaPs. The host is blameless: NVENC autoselects L5.1 because the bitrate exceeds
L5.0's ceiling, and signals six pictures at every resolution. At 720p and 1080p the A-2 branch yields
16 frames / 17 slots — one more than NVIDIA's maxDpbSlots of 16 — so every AU fell outside
device caps, flushed, waited for an IRAP, and the fresh IDR needed 17 again; rungs exhausted, and
there is no software HEVC. It hid because the path was only ever exercised at 4K, the one size that
falls through to the honest answer. Fixed to buffering.min(16): the max() bought no tolerance,
since Dpb::needs_bumping already evicts at the signalled depth — it only over-allocated ten
surfaces per 1080p session. H.264 escaped by luck (its ceiling lands at 13 for 1080p) and is left
alone, because H.264's DPB size genuinely is level-derived absent a VUI bitstream_restriction.
rav1d aborts the process — new in this release, client-side. rav1d 1.1.0 abort()s on any
decode error while holding one frame context: the c.fc.len() == 1 branch decodes inline, always
finishes in rav1d_decode_frame_exit which unconditionally takes frame_hdr, then on Err re-enters
an on_error whose first act is frame_hdr.as_ref().unwrap() on the None it just left. The panic
unwinds into dav1d_send_data, which is extern "C" ⇒ panic_cannot_unwind ⇒ abort(). No
catch_unwind, no rung demotion and no refusal can catch it, and every rav1d_* entry is
pub(crate), so no in-process guard is possible. 4K was only where the first error happened — the
CPU rung does 35–39 fps against a 60 fps stream, the backlog stopped draining, the pump flushed to
live, and the next AU referenced undecoded frames. Fixed by opening with n_fc >= 2 and asking
dav1d_get_frame_delay what the settings actually bought. Decode now drains past the first
EAGAIN, which is why two frame contexts cost no latency (20–42 ms/unit at n_fc=2 vs 21–53 at
n_fc=1). On glass: 4K60 AV1 was SIGABRT on the second frame every run; after, exit 0 with 1204
frames and 13 decode errors recovered across 17 backlog flushes. Reported upstream as rav1d#1497
with a reproducer. Does not make the CPU rung panic-proof.
Settings loader BOM — shipped in v0.24.0, client-side. .and_then(|s| from_str(&s).ok()) turned
every parse failure into Default. Set-Content -Encoding UTF8 writes EF BB BF, serde_json
correctly rejects at byte 0, and every setting vanished silently. A shared load_json_or_default now
strips the BOM and warns with path plus serde line/column, covering settings, known-hosts (where a
BOM silently unpaired every host) and profiles on both desktop clients. The result is deliberately
still Default, never an error.
Other decode/encode
- Intel Arc pNext ordering.
vkGetPhysicalDeviceVideoCapabilitiesKHRwas called with the codec caps struct chained beforeVkVideoDecodeCapabilitiesKHR(push_nextprepends). Arc/Windows fills those two by position, not by sType, and returned them swapped — we read a level as a capability bitmask. Measured A/B:decode_flags_raw=12 max_level_idc=1before,decode_flags_raw=1 max_level_idc=12after. NVIDIA and RADV dispatch by sType, which is why the fleet stayed green. ⚠ This does not yet give Arc Vulkan Video — the refusal only moves down: the device advertises only COINCIDE, and its NV12 coincide entry does not advertiseSAMPLEDusage, which the zero-copy presenter needs. Unresolved whether that is ours or an Intel constraint. - NVENC split encode. The 10-bit rule sat above the pixel-rate arm and took no codec, so it
vetoed 10-bit 4K120 — the exact case the pixel-rate arm exists for — and applied an
HEVC-Main10-on-Ada result to AV1 10-bit, which has no such measurement. Re-measured on Ada and
Blackwell: 4K60 2.06×, 5120×1440@240 1.31×, 4K120 1.89× — split wins at every mode on both
architectures, including the configuration the veto came from. New order: env override →
pixel-rate arm (now taking
max_forced_split_mode(engines), not a hard-coded 2) → HEVC-Main10-below-the-bar → AUTO. Operator over-asks are clamped with a warning because the driver honours an over-ask and silently encodes narrower. Also newly logged: HEVC + plain AUTO + sub-frame is silently single-engine — the fleet's default shape, and nothing said so. ⚠ Unvalidated consequence: 5120×1440@240 Main10 now clears the pixel-rate bar and will be forced to split — the exact configuration the old veto came from.PUNKTFUNK_SPLIT_ENCODE=0is the escape. - PyroWave on Windows stamped over the host's GPU scheduling policy. It raised the process WDDM
class to HIGH at every session open, while
auto_priority_gatealready owns that process-wide — starting at HIGH, upgrading to REALTIME once safe, and leaving a monitor that drops back when VRAM tightens (REALTIME + NVIDIA + HAGS + near-full VRAM is a documented NVENC hang). Opening PyroWave stamped HIGH back and orphaned the monitor's decision. Removed rather than reconciled. - A
pf-vkdecodeAV1 use-after-free fix had stabilised the wrong pointer —OwnedStdAv1SequenceHeaderkept the Std struct inline, sopStdSequenceHeaderwas a dead stack address; it worked only because NVIDIA happened to retainpColorConfiginstead. Std structs are now boxed inside each owning wrapper, and create-time arrays are fields of the stored parameters assembled at their final address. The same shape was fixed pre-emptively in H.264/H.265.
A/V sync — it did not previously exist
The host has always stamped pts_ns on every audio datagram. Every client decoded it into
AudioPacket / AudioPCM and never read it. Video's pts_ns was used end to end; audio free-ran
at whatever depth its jitter ring reached; nothing compared them. The A/V offset was an emergent
property of buffer depths — it moved whenever the ring ratcheted under underrun pressure, and it got
worse every time video got faster, because a quicker decoder lowers the video leg and leaves
audio's where it was. That is why shaving milliseconds off the audio budget had never helped.
Two host defects were prerequisites:
pts_nswas stamped at encode time, inside the loop draining an already-accumulated chunk, so every frame of a chunk carried near-identical timestamps describing when we got round to encoding. Now derived from the chunk's arrival instant minus queued-frame duration, re-anchored per chunk.- The host did not pace. One capture callback hands over a whole quantum (5 ms honoured, 21.3 ms
on a VM, where stock PipeWire raises
min-quantumto 1024), drained into back-to-backsend_datagramcalls — a 4–5 frame burst then ~21 ms of nothing, which a ring could only absorb by standing a burst period deep. Frames now leave on the audio clock (FRAME_INTERVAL5 ms,PACE_MAX_SLEEP10 ms,PACE_REANCHOR100 ms). Costs no average latency.
audio_e2e = (now + buffered_ahead + clock_offset) − pts_ns
av_offset = audio_e2e − video_e2e (> 0 ⇒ audio behind the picture)
AvSync EWMAs it (AV_EWMA_TAU_MS = 2000), ignores anything inside AV_DEADBAND_MS = 10, waits
AV_MIN_OBSERVATIONS = 100 before a first correction, and refuses rather than clamps beyond
AV_SANE_LIMIT_MS = 1000 — a wall-clock step must not steer the ring.
⭐ Video is the master, and continuity outranks sync. JitterPolicy::set_sync_target takes only a
request, clamped between the existing underrun-driven adaptive floor and the hard cap: a link whose
jitter genuinely needs more buffer than the picture is away keeps its buffer, and the residual is
reported rather than forced. None/nil reproduces prior behaviour bit-identically, which is how
the four rings adopted it one at a time.
Per client: the Rust desktop reference is a new video_e2e_ns atomic beside clock_offset, written
by the presenter and read by the audio thread. Android publishes OnFrameRendered — the one
place that knows a frame latched — raw, not floor-shaved (the HUD shaves the OS present floor;
sound must reach the ear when light reaches the eye), and stays inert below API 33 rather than
substituting the release instant, which targets a future vsync 8–21 ms ahead of glass. Apple
publishes its LatencyMeter sample as an expiring level, because that client has a backgrounded
keep-alive that keeps audio playing while dropping video decode; its clamp raises the ceiling to the
floor rather than min(max(…)), which on a device whose callback quantum alone exceeds the hard cap
would otherwise hand back the cap, silently below the continuity floor.
Escape hatches: PUNKTFUNK_NO_AV_SYNC=1 everywhere, plus
adb shell setprop debug.punktfunk.no_av_sync 1 on Android (a launcher-started app inherits no
environment). Observability: buffer_ms/target_ms had only ever been a tracing::debug! line —
and on a Deck the client runs under Steam's reaper with stdout on a pipe nobody can read, so the
one number identifying a deep ring was unobtainable on the device reporting the latency. Now on the
HUD and in the 1 Hz stats log on every client.
Decode-target aliasing — caught before it shipped
⚠ None of this ever shipped. git ls-tree v0.24.0 crates/ has no pf-vkdecode, pf-dxvadec,
pf-vaadec or pf-bitstream; v0.24.0's decode rungs were libavcodec. This was a ship-blocker for
the new stack, cleared — not a field bug.
Three of the four native rungs released a picture's surface inside the plan→submission
conversion, then assigned the decode target a slot. SlotMap::assign returns the lowest free
slot — the one just vacated. The submission then named one surface as both decode target and its own
reference: CurrPicTextureIndex == RefFrameMapTextureIndex[k] on DXVA, or pSetupReferenceSlot
sharing an array layer with pReferenceSlots on Vulkan. Decode into the surface you are predicting
from.
- AV1 / D3D11VA — AV1 applies
refresh_frame_flagsafter decode (7.20), so "read a slot then overwrite it" is the ordinary case: 268 of the vendored vector's 274 frames, first at frame 6. - H.264 / both Vulkan and D3D11VA —
H264Plannersnapshotsdpb_refsinbegin_picture, before 8.2.5 marking and the C.4.5.3 bump, so a picture the sliding window unmarks and the bump evicts lands in bothdpb_refsanddpb.removed. Both conditions coincide only in low-delay H.264 — and NVENC guarantees it (max_num_ref_frames = 3alongsidemax_dec_frame_buffering = 3, plusmax_num_reorder_frames = 0). Result: 297 of every 300 access units of every stream a punktfunk host emits, at every resolution, on both rungs. - H.265 is exempt, now measured rather than argued — 0 of 120 aliases, with a counterfactual that moves the snapshot one call earlier and reproduces 115 of 120.
- VAAPI's exemption was incidental: the precondition is fully present (117 of 120 AUs) but
plan_to_vanever invents a surface. That held only because three call sites happened to writefree_surface()andsurface_table()adjacently;acquire_targetnow returns index, surface and table together so a later edit cannot split them.
Fix is uniform: the plans grow release_after_decode, conversions hand removals back, callers
release once the decode op is issued. Costs no slot (SlotMap::new allocates max_dpb_frames + 1).
Both rungs hold the Result rather than ?-ing it so the deferred release runs on failure paths —
seven exits sat between conversion and release, each of which would have leaked a slot.
Why four gates missed it, all recorded: the conformance vector is structurally blind (level 1.3,
no VUI bitstream_restriction ⇒ a 7-frame DPB against 2 reference frames, and it reorders) and
passed 250/250 for two milestones; a test had encoded the bug as correct; another assertion was
vacuous (it asserted the decode target was never also a reference while handing every picture its
own never-reused surface id — distinct integers cannot collide); and it streamed clean — "the
2026-08-07 field sessions that looked clean were looking at wrong pixels."
gpu_parity is now 11 legs (not 9 — that note was written mid-PR): each decodes a vendored stream,
reads back every output frame's NV12, crops to the display region and SHA-256s in display order
against libavcodec goldens, frame count and flush tail included. The three new legs are our own
encoder's output rather than conformance vectors — H.264 because the vector is blind to the shape,
H.265 because an exemption with no stream behind it is how the H.264 defect survived two milestones,
AV1 because the vector is one tile on all 274 frames while our encoder splits 4K into two tile rows,
so every tile array the conversions fill had only ever been written at index 0. video_vaapi_native
parity is new entirely: 7 legs, bit-identical on RDNA3.
⚠ Promoting D3D11VA AV1 to verified changes rung selection on Windows Intel/unknown vendors, not
just a label. VAAPI stays verified = false deliberately — one vendor, never soaked; flipping it
would move auto off Vulkan Video on every Linux AMD/Intel client including the Deck.
FFmpeg 9, and the Arch soname trap
pf-encode now builds against FFmpeg 9. The host still links libavcodec unconditionally; the
client has none (see above).
⚠ pacman is the only one of our packaging formats that does not derive dependencies from ELF
DT_NEEDED. rpm auto-generates libavcodec.so.62()(64bit), dpkg-shlibdeps emits libavcodec62,
nix pins the closure — but a bare depends=('ffmpeg') let pacman -Syu walk the host across a
soname bump with no warning and no conflict. FFmpeg 8 → 9 (2:9.0-5: libavutil .60→.61, libavcodec
.62→.63, libavfilter .11→.12, libavdevice .62→.63, libswscale .9→.10) therefore bricked every
Arch/CachyOS install: the dynamic loader cannot start the binary, so it is exit 127 before
main() in a systemd restart loop, with nothing in the host's own log to explain it.
ldd /usr/bin/punktfunk-host | grep "not found" is the one-line diagnosis.
⭐ The fix is SONAME deps, not a hand-written version bound: depends=(… 'libavcodec.so' 'libavutil.so' …). Arch's ffmpeg declares matching provides=(libavcodec.so=63-64 …), and makepkg
rewrites each bare libfoo.so into libfoo.so=<soname>-<arch> by reading the built binary's
DT_NEEDED — so the bound tracks whatever FFmpeg the builder linked against with nothing to
maintain across the next bump. A literal ffmpeg<2:9 would go stale on every bump. pacman now
refuses the upgrade instead of bricking the install. All seven libs are listed even though
--as-needed currently drops two: an unlinked soname is left bare by makepkg and satisfied by any
ffmpeg, so listing it costs nothing and a future link picks up the bound automatically.
🛑 The v0.25.0 Arch packages shipped with that bound pointing at the WRONG FFmpeg — install
punktfunk-host 0.25.0-2 or newer. The soname fix and the FFmpeg-9 build landed as one merge;
the release tag was pushed four minutes later, while the CI builder image was still being
rebuilt. arch.yml deliberately runs no -Syu ("the image's snapshot IS the build environment"),
so the release was linked against FFmpeg 8 and published libavcodec.so=62-64 — a bound no
up-to-date Arch box can satisfy. It fails safely (pacman refuses; nothing bricks), but it fails
loudly and broadly: pacman prepares one transaction, so an unsatisfiable dependency of ours
stopped affected users' entire pacman -Syu. 0.25.0-2 is the identical source rebuilt against
FFmpeg 9. Only Arch was exposed — every other format derives its dependency from the ELF at build
time and could not disagree with itself this way.
Two guards now stand where only a convention did. arch.yml compares the builder's libav
provides against the live repos before building and -Syus itself if they differ; and no
package is published until a pristine---dbpath pacman -U --print resolves it, which asks
"would a real, up-to-date Arch box install this?" instead of "does the builder happen to satisfy
it?" — the distinction that let this ship. Keeping ci/arch-ci.Dockerfile current is still the
cheap path; the guards are the backstop.
Linux playback filled the buffer ceiling
The PipeWire playback callback sized its writes from the mapped buffer's capacity — PipeWire's
quantum limit, 8192 frames ≈ 170 ms — instead of the graph's per-cycle ask (pw_buffer.requested).
Every cycle queued up to 170 ms of PCM downstream of the ring and taught JitterPolicy that the
device drains 170 ms per callback, so the underrun floor (want + one frame) rose above any depth the
A/V sync loop could request: sync measured audio ~280 ms late and was then forbidden — by its own
continuity rule — from draining it. The first on-glass run of the latency overhaul showed exactly
that: audio buffer 272 ms, a/v +284 ms, stable. Now honours requested (capacity remains both the
ceiling and the fallback when requested == 0) and logs requested-vs-capacity once per stream.
Needs libpipewire ≥ 0.3.49; every ship target clears it.
Windows audio substrate
The host now mints its own devnodes from Valve's INFs (SteamStreamingSpeakers.inf /
SteamStreamingMicrophone.inf under {CommonProgramFiles(x86)}\Steam\drivers\Windows10\…) instead
of bundling VB-CABLE.
- Two persistent endpoints,
Punktfunk Speakers(client-only loopback sink — the wiring plan parks the default playback on it during a stream, its WASAPI loopback feeds the encoder, the host stays silent) andPunktfunk Microphone(host writes decoded client voice into the render side; the capture side surfaces as the mic). Both survive host restarts and re-resolve by marker. - Identity is the recorded endpoint id, never the name — a minted instance is name-identical to
Steam's primaries. Durable marker
PunktfunkAudioRole(1 = Speakers, 2 = Mic) under Device Parameters. Name stamping is device-desc + device-name only: a wider stamp set makesAudioEndpointBuilderre-mint under a new GUID. Best-effort via the SYSTEM ACL route; on failure the endpoint still wires and simply keeps the driver's default name. - Format stamps are per-direction. Render gets the PCM16-device / float-mix stereo split; capture
gets the device-format key only — mix and host-format keys are render-engine properties, and
stamping them onto a capture endpoint breaks its shared-mode graph (
IsFormatSupportedreports 2ch/48k fine,Initializethen fails0x88890008). MintedIdsis tier-0 in the wiring plan. The mic takes its minted device outright (paired by provider id — a name search cannot distinguish it from the primary); the loopback prefers the minted sink at the head of the silent tier. Below that the old ladder is unchanged: Steam primaries → cable → real hardware.PUNKTFUNK_MIC_DEVICEstill beats everything.- Mic-vs-loopback arbitration: the mic may hold the Streaming Microphone only while the loopback
still gets a non-last-resort pick; otherwise the loopback takes it and
mic_withheldis set. This fixes a field case where a headless Steam-only host streamed silence. - New
AudioReadiness—Full/AudioOnly/MicOnly/Nothing, logged on every plan change and surfaced atGET /api/v1/status→RuntimeStatus.audio(AudioWiring, Windows-only, absent before the first wiring pass; a status poll triggers no COM work orIPolicyConfigwrites). The console Dashboard renders it as an "Audio wiring" card. - Requires Steam installed (never running) — without the INFs the host streams video only, and
picks the drivers up automatically if Steam is installed later. Opt out entirely with
PUNKTFUNK_NO_AUDIO_MINT, which restores the previous name-based ladder exactly. - ⚠ VB-CABLE is no longer bundled but is deliberately NOT uninstalled — it is a third-party shared component other apps may use, and it stays in the ladder as a live fallback. Demoting it was considered and rejected: on a box where minting transiently fails, that would let the Steam Streaming Microphone outrank an installed cable, steal the silent sink and make stream audio audible on the host.
- ⚠ The minted endpoints survive Punktfunk's uninstall by design (they are plain instances of
Steam's drivers and are inert without the host). There is no user-facing removal path; cleanup is
the devtest
punktfunk-host audio-probe cleanup. - New devtest:
punktfunk-host audio-probe ssm|sink|sss-primary|mint|plan|micpitch|micpins|cleanup.planis the field-triage command;micpinsmaps exclusive+sharedIsFormatSupportedacross {1,2}ch × {16,32}bit × {44.1,48,96}kHz on both mic pins.
Apple audio
- The microphone was never in the render graph. On the combined (voice-processing) engine — made
default a week earlier and never run on a device — the input node carried a tap and no
connection, so nothing pulled it: the IO unit came up, the recording indicator lit for a beat,
and not one buffer ever reached the tap, with no error and no failed start. The 10 s silence
tripwire counts captured frames, so it never fired. Input now runs through a silent sink into the
main mixer at
outputVolume = 0(Apple's own voice-processing sample topology). Two more: the tap read the input format beforeprepare(), and enabling voice processing swaps in the VPIO unit and renegotiates, so the pre-swap read could be 0 Hz / 0 ch; and a mic-chain failure on the voice-processed engine took the whole uplink down for the session — it now falls back to the split path, because the mic outranks the AEC. - No packet-loss concealment on the one client that decodes Opus in core. Linux, Windows and
Android all feed an
AudioGapTrackerand synthesize libopus PLC; the in-core path had the tracker sitting unused in the same crate and decoded only packets that arrived. At ~200 packets/s of 5 ms frames every lost datagram was a hard time-domain gap — one click per loss. The redundant plane (0xD2) hides single losses, so the survivors were exactly the burstier gaps that most needed concealing. Concealed frames now land in front of the arriving frame in one contiguous buffer, a DTX marker advances accounting without being decoded, and the output buffer is pre-sized for a full concealment run so the borrow-until-next-call pointer cannot dangle (50 ms cap). - The Apple jitter ring never grew. The shared Rust
JitterPolicyhas an adaptive target floor; the hand-written Apple mirror mirrored the shed half but not the growth half, pinning its target at the 20 ms base forever. On Wi-Fi that bunches arrivals, 20 ms is regularly shorter than one delivery stall, so the ring re-primed through every stall for the whole session. Now the fullnote_readmirror: 3 underruns in a 5 s window grow the target 10 ms (capped at CoreAudio's 70), 30 s of quiet steps back, and the write-side hard trim follows the grown target.
Clients
- Nothing in the desktop console had ever been clickable.
SkiaOverlay::handle_eventmatched onlyKeyDownandTextInput, so every mouse button, wheel and touch contact fell past the console into the run loop, which routes pointer input exclusively atstream.capture—Nonewhile browsing. NewOverlay::handle_pointercarries mouse/touch in swapchain pixels; the run loop converts (it owns the window and hence display scale); the console hit-tests the rects it drew last frame. Only direct touch devices are offered — an indirect trackpad already drives the mouse. Widgets act on press, not release, because both carousels scroll the focused item toward centre and what you pressed would slide out from under your finger. Host menu on Up from a saved tile;UpdateHostedits in place (remove-and-re-add would silently drop the fingerprint, learned MAC, pinned cards and profile binding), andForgetHostarms on first press and fires on second. - Discovery went permanently deaf three ways, each needing an app relaunch: a failed resolve was
never retried (
browseResultsChangedHandlerfires only when the result set changes, and a host whose resolve failed is still in the set); a stuck resolve never ended (NWConnectionhas no timeout, so the throwaway UDP flow could sit in.preparingforever, and a service with a connection in flight was skipped); and anNWBrowserparking in.waitingwas ignored — which is exactly where iOS's local-network privacy prompt lands on first launch, and granting it does not revive the browser that was already waiting. A 1 Hz sweep now times out stuck resolves, retries failed ones on a 1→30 s backoff, and re-arms a dead browser; the advert's TXT is re-read on every browse report.discovery::Rescanforces a fresh mdns-sd query — the browse otherwise re-queries on a doubling backoff capped at one hour, so a long-lived browse is effectively passive. ⚠clients/windows/src/discovery.rsis a second copy of the browse that the earlier IPv4 pinning missed; it took an arbitrary first address, so a host whose OS responder answered AAAA rendered a card that failed on every click. - Phone gyro mirror, off by default, player 1 / wire pad 0 only, and only while that pad has no
motion source of its own. iOS/iPadOS only on Apple (
DeviceGyrowrapsCMDeviceMotionat ~100 Hz on a dedicated serial queue — the controller path's main-queue delivery is a known jitter source); Android phones with a gyroscope at ~200 Hz withmaxReportLatencyUs = 0, since batching is poison for gyro aim. Both rotate from the device's natural frame into the controller frame by interface orientation, and both send one zero-gyro sample on stand-down — the host holds motion as state and re-emits it, so a leftover nonzero angular velocity reads as endless rotation. - Safe-area resolution is purely a sizing change — no layout change, no input change; pointer
mapping follows for free since both clients derive the picture rect from the live host mode. Full
native height, width less left+right safe insets. Portrait settings screens report the housing on
topwith zero horizontal insets, so the portrait top inset stands in (gated so an iPad's status bar never fabricates one). Android adds the rounded-corner radius, which it does not count as cutout. Both even-floor and clamp, becausevalidate_dimensionsrejects odd dimensions and an inset subtraction lands odd about half the time. - Gamepad UI: six sections (Stream · Video · Audio · Controller · Interface · Profiles, plus Input
on the desktop console) walked with L1/R1 with per-section cursor memory; 12 palettes under one
shared
ui_palettekey, Violet keeping its explicit sixteen colours so existing installs are an identity transform. Presentation only → device preference, never part of a profile. Palette maths ported three times (Rust/Swift/Kotlin) with the same assertions pinned in each language;every_palette_is_multi_tonefails under 45° hue spread and caught Ember at 35° and Graphite at 3°. Three render-only findings: additive blending blows out over a pale ground, a white scrim at the dark field's strength bleaches the gradient, and white glass over a bright field needs more body.
Session and game lifetime
PunktfunkEndReasonreplaces a single "closed" bit (ABI 17, additive, wire untouched). Five values — local, game exited, host ended, host error, lost — classified by the connection watcher from close codes already on the wire (APP_EXITED_CLOSE_CODEhad been sent for a long time with nothing consuming it). Latched before the shutdown flag, because the two are read by different threads and the reason must never arrive second. Exposed aspunktfunk_connection_end_reason+is_normal(). Shells fall back to the old wording when there is no verdict (older core, or a close that raced the read).- The Steam
Runningregistry hint was an unbounded veto. Honouring it reset the absence window every pass, so a flag Steam left set — Steam crashed, was closed first, the game re-parented — pinned a lease inrunningfor the life of the host process. The absence timer now runs regardless; pastVETO_LIMIT(30 s) with nothing of the game on the box, the session ends anyway and logs at WARN. Extracted as a pureexit_confirmed(gone_for, hint_running)with tests — the watch loop polls a live process table and cannot be unit-tested, which is exactly how the unbounded veto shipped. - New
launchreg.rs: one record per(client fingerprint, library id), written at launch and independent of the termination policy. The old fingerprint-keyed reclaim only ran underGameOnSessionEnd::Always, so under the defaultKeepnothing was recorded — and a client retry re-sentHello::launchverbatim, which the host obeyed unconditionally. Steam/Epic URIs hid it (the launcher just focuses the running copy) but agog:/custom:target genuinely started a second instance over the same save files. The same retry also minted a freshlaunch_stamp, so procscan refused to adopt a game older than 2 s and a reconnected session lost game-exit detection for the rest of its life. Identity now flows backwards from the watcher, which publishes the concreteProcRefs it adopted; liveness isScanner::aliveover that recorded set, re-verified by(pid, start). Tradeoffs: acustom:command with no detection hints staysUnknownforever (trading exit detection for not double-spawning), andIN_FLIGHT_WINDOWis a fixed 90 s, deliberately notdisconnect_grace_seconds. - A launcher entry is
LeaseKind::Untrackedunconditionally, checked ahead ofnested/child/spec. Its lifetime previously depended on invisible state: launcher not running → live child →Childlease → quitting the launcher ended the session; launcher already running → command forwards and exits insideSHIM_WINDOW→Untracked→ session persists. Steam Big Picture is a mode, not a process (and on a Deck it is always running); Heroic is single-instance Electron. The real trap was the GameStream path, whoseGsAppintermediate silently dropped the field.
Library and plugins
- Store claims keep identity across the scanner-to-plugin handover.
library.jsongains a v2{entries, claims}shape that reads the old bare array unchanged and rewrites on first mutation.PUT /library/provider/{p}?store=<s>claims a store; entries then surface as<store>:<external_id>rather thancustom:<id>, so entry ids, GameStream app ids, client art caches and Moonlight pins all survive. One provider per store (409 otherwise); while a claim is held the matching built-in scanner is skipped, so the two never double-list. GET/PUT /library/scannersis now a sources endpoint over the same disabled-set file.- New entry fields:
role: game|launcher; launch kindssteam_ui(bigpicture|desktop),launcher_ui(platform-gated, 400 on invalid) andxbox. - Plugin kit 0.3.0 adds a
./librarysubpath:defineLibraryPluginplus ported total parsers — text VDF/ACF, the binaryshortcuts.vdfwalker with CRC-32 appid derivation, read-only immutable SQLite, a registry wrapper that refuses HKCU, path-confinement joins.GET/PUT /__configreturns{schema, value}and persists raw, so a plugin with settings need not ship an SPA.
Platform and packaging
- The client's config writer falls back to an in-place write when the atomic replace is unavailable, verifies it by reading the bytes back, and records the last persistence failure centrally so the UI can surface it. Scratch files are now per-process, closing a real collision between the five processes that write these stores (shell, session, console UI, CLI, Decky) — one could previously rename its half-written temp over another's target.
- Host send pacing gained a pure, unit-tested budget function: oversized frames are budgeted at the pacing rate with a 100 ms absolute ceiling rather than compressed into one frame interval. Steady-state schedules are byte-identical, the legacy behaviour stays reachable via an environment escape hatch, and the GameStream-compatible path is untouched.
- Mid-session shard renegotiation is gated off for PyroWave sessions, which parse the video stream in windows fixed at session start — re-sizing mid-stream would corrupt the parse. Those sessions get the next-session clamp only and are excluded from jumbo. The ABR decode-cap latch likewise does not apply to PyroWave, where adaptive bitrate is open-loop by design.
- The Deck's Vulkan compatibility layer is built from source, pinned to the same upstream
revision as the host's own packaged build — bump both together. ~4 MB of app content replaces a
94 MB external extension, and Flathub is no longer needed at install time. ⚠
subprojects/vkrootsis a gamescope submodule and flatpak-builder clones submodules by default; declaring it again as an explicit source breaks the build during extraction.glmandstbare.wrapfiles, not submodules, and do need explicit sources. - Build-container images push to an authenticated registry endpoint, and
:latestis reconciled against the content key on every push to main — an out-of-band tag move is detected and repaired rather than silently inherited. - Windows pad drivers publish their sequence counters with release ordering (the host was already
loading with acquire and pairing with nothing) and serialize the output-ring publish. The
/dev/uhidevent ABI, previously transcribed into all five Linux gamepad backends, is consolidated into one module.
Verification status
Honest about what has and has not been on hardware, because several things in this release have not:
- Controller audio has never run on a real DualSense. Its entire verification is unit tests and compile checks, and its rumble arbitration rests on an explicitly retracted assumption about whether the voice coils and the rumble motors are the same actuators. The evidence-based 500 ms idle window is correct either way, but the underlying exclusivity is unsettled. Android's arbiter is the evidence-based one; the desktop twin and the coil restore on Android's stop path are owed. Some Android OEM kernels refuse the isochronous claim outright, which degrades to ordinary rumble.
- The plugin-UI origin split is validated against a fake console and a fake plugin, not yet in a real browser.
- The packaging default-on changes have had no installer run or package build.
- No launcher tile has been clicked on a real host — the first source that would publish one does not exist yet.
- Desktop-audio, packet-sizing and iPad-pointer work is build-verified only.
- ⚠ The FFmpeg-deletion milestone itself has never executed on a GPU. It was gated on
cross-clippy, 160 tests, a workspace check and an
ffmpegcount of 0 in the client / 2 in the host. The software on-glass check, the D3D11 and VAAPI AV1 hardware legs and the field bake were all owed at merge; later commits closed some of that but not all. The "no FFmpeg" claim is verified bycargo treeand a notices-generator mention count, not by inspecting a shipped binary. - ⚠
pf-vaadechas never decoded a frame anywhere — no VAAPI hardware was reachable. It is the first rung on Linux/Intel and unknown vendors; the evidence filter bars it there in favour ofpf-vkdecode, but an explicit pin reaches it. - openh264 has never run on glass; the H.264 software rung is unit-tested only.
native-d3d11vaAV1 is deliberatelyverified = false— one 25 s 4K60 session, no parity.- Split arbitration is opt-in and Linux-wired only; the Windows arm is built and unit-tested but not on hardware. The 5120×1440@240 Main10 behaviour flip is explicitly unvalidated and is named as the first thing to re-measure.
- Software throughput is unmeasured in general — the CPU rung does 35–39 fps at 4K AV1 against a 60 fps stream, which is why the backlog flush that triggered the rav1d abort happens at all.
- The Apple mic fix is a proven root cause, not a verified session. Its own commits call it "a strong inference plus one proven logic defect rather than a confirmed fix" and close "awaiting the reporter's on-device confirmation" — which nothing later in the range records. It also leaves a known gap: nothing reports whether the uplink actually opened, so the HUD still offers a Mute Microphone button over a session that may be sending nothing.
- The Windows audio substrate is, by contrast, well-evidenced on hardware — repeated "measured on
the target box", a live bisect on a fresh endpoint, and a
micpitchproof reading 440 Hz in → 440 Hz out at exact peak. The one thing not evidenced is a real client speaking through the minted microphone end to end; the pitch proof is probe-driven. - The phone-gyro mirror is not recorded as hardware-verified — remap matrices are pinned by unit tests in both languages, but there is no "played a game with a clip-on pad" evidence in the tree.
- The iOS gamepad-UI pale-palette sweep on glass is still owed, per its own commit.
- ⚠ The CI runner scripts are hand-installed (
/usr/local/bin/ci-docker-prune.sh,/usr/local/sbin/ci-docker-reclaim.sh). Merging does not deploy them — both runner hosts need the files copied out ofscripts/ci/, and the missing192.168.1.58:5011insecure-registry entry on one host is routed around, not fixed.