forked from unom/punktfunk
Field report 2026-08-18, confirmed: the operator had moved the management API off 47990 (`PUNKTFUNK_MGMT_BIND` in host.env — the supported way to share a box with Sunshine/Apollo). The web console followed, because it reads `<config_dir>/mgmt-endpoint`, the one line the host publishes on every start with the port it REALLY bound. Nothing else did: - The plugin runner / SDK resolved `PUNKTFUNK_MGMT_URL` → literal `https://127.0.0.1:47990`. The runner is a scheduled task (Windows) / systemd unit that inherits nothing from host.env — on Windows it cannot even read it — so every plugin, and the runner's own log shipper, dialed a dead port forever. Task Running, plugins never registering, empty library, and "no logs at all". - The tray defaulted `--mgmt-port` to 47990 and told the operator to edit the autostart command line if they moved the bind. Nobody knows to do that; the tray reports a running host as unreachable. One source, two readers, no new file: - `sdk/src/config.ts::publishedMgmtUrl` reads `mgmt-endpoint`; `resolveConfig` uses it after the env override and before the 47990 default. Every plugin `connect()` follows, on every platform, with no unit/task changes. `runner-cli.ts` additionally exports it into `PUNKTFUNK_MGMT_URL` before any plugin loads, so a plugin still carrying an older vendored `@punktfunk/host` follows too (on Windows `reconcileSharedSdk` cannot refresh the read-only tree, so old copies can outlive several host upgrades). An explicit PUNKTFUNK_MGMT_URL still wins. - `pf_paths::published_mgmt_port` (std-only leaf; the tray now depends on it) parses the same line. The tray's `mgmt_port` becomes `Option<u16>`: `--mgmt-port` pins, `None` re-reads the file on every poll tick, so a host restarted on a new port is picked up without relaunching the tray. Swept the rest: the web console (`windows::service::spawn_web`, the systemd unit, NixOS module) already sourced the file; the host CLI, plugin-kit (goes through the SDK), gaming-mode console and native clients derive the port from discovery / the Welcome — no other literal remained on a loopback path. The console's web port (47992) is not operator-configurable, so the tray's literal there is not the same bug. Verified: SDK 83 tests pass (4 new: absent file → default, published line followed, env wins, blank = unset), `tsc` clean, biome clean; `pf-paths` unit test; `cargo fmt --check` clean; `cargo clippy -p pf-paths -D warnings` clean; `cargo check -p punktfunk-tray -p pf-paths` on Linux (docker rust:1.96) — the tray is cfg-gated off macOS. Not built on Windows from here.
143 lines
10 KiB
Bash
143 lines
10 KiB
Bash
# punktfunk host configuration (~/.config/punktfunk/host.env) — consumed by punktfunk-host.service.
|
|
#
|
|
# YOU BARELY NEED THIS FILE. The host AUTO-DETECTS the live session per connect — which compositor
|
|
# is running (KWin / Mutter / sway / Hyprland / gamescope), its Wayland socket, session bus, and the
|
|
# matching input backend — and FOLLOWS the box when it switches between a desktop and Steam Gaming
|
|
# Mode, even mid-stream. EVERYTHING below is an optional override — the host runs with sane
|
|
# defaults if this file does not exist at all (its systemd unit no longer requires it).
|
|
#
|
|
# Two rules that save debugging sessions:
|
|
# * Keys are CASE-SENSITIVE. `punktfunk_gamescope_attach=1` sets nothing — use the exact
|
|
# uppercase names.
|
|
# * On a desktop you actually use, do NOT set PUNKTFUNK_COMPOSITOR / WAYLAND_DISPLAY /
|
|
# XDG_CURRENT_DESKTOP. Pinning the compositor DISABLES session-following (a switch to Game
|
|
# Mode mid-stream then kills the stream instead of being followed), and stale session vars
|
|
# point detection at dead sockets. Those knobs are for CI and dedicated appliances (below).
|
|
|
|
# GameStream/Moonlight compatibility — OPT-IN (the shipped unit runs the secure native-only
|
|
# host). Set =1 so stock Moonlight clients can pair and stream; TRUSTED LANs only — the compat
|
|
# planes carry plain-HTTP pairing + the legacy GCM-nonce path (security-review #5/#9), and need
|
|
# their extra firewall ports (TCP 47984/47989/48010, UDP 47998-48000/48002/48010; the packages
|
|
# ship a `punktfunk-gamestream` firewalld service / ufw profile for exactly this).
|
|
#PUNKTFUNK_GAMESTREAM=1
|
|
|
|
# Where the management API listens (default 0.0.0.0:47990). Two uses:
|
|
# * 127.0.0.1:47990 keeps it off the LAN — at the cost of paired clients browsing your library.
|
|
# * MOVING THE PORT is how you share a machine with Sunshine/Apollo/Vibeshine: 47990 is their web
|
|
# UI as well as our management API, and with PUNKTFUNK_GAMESTREAM off it is the ONLY port the
|
|
# two still share. Nothing else needs editing — clients learn the port from discovery; the web
|
|
# console, the plugin runner (so every plugin) and the tray read it from
|
|
# ~/.config/punktfunk/mgmt-endpoint, which the host rewrites on start.
|
|
# Running two Moonlight-compatible hosts at once is still unsupported; see the troubleshooting
|
|
# page. On Windows also see PUNKTFUNK_NO_ISOLATE — the display topology is the second conflict.
|
|
#PUNKTFUNK_MGMT_BIND=0.0.0.0:47991
|
|
|
|
# The native punktfunk/1 (QUIC) control port clients connect on. Default 9777. Clients discover it
|
|
# over mDNS, and a host added by hand keeps whatever port it was added with, so moving this is safe
|
|
# on both sides. A typo here is a startup ERROR rather than a silent fall back to 9777.
|
|
#PUNKTFUNK_NATIVE_PORT=9778
|
|
|
|
# Video source (GameStream/Moonlight sessions only): `virtual` creates a per-client virtual
|
|
# output at the client's exact resolution+refresh (the flagship mode, and the default);
|
|
# `portal` captures an existing monitor.
|
|
#PUNKTFUNK_VIDEO_SOURCE=virtual
|
|
|
|
# GPU zero-copy capture (dmabuf → CUDA → NVENC / VAAPI / Vulkan) is ON by default and falls back to
|
|
# CPU automatically. No need to set it. Set to 0 only to force the CPU path.
|
|
# PUNKTFUNK_ZEROCOPY=0
|
|
|
|
# The name this host shows up under in Moonlight and the Punktfunk clients. Defaults to the
|
|
# machine's hostname; set it to give the box a friendly name without renaming the machine.
|
|
#PUNKTFUNK_HOST_NAME=Living Room
|
|
|
|
# --- Session anchors (rarely needed) -------------------------------------------------------
|
|
# As a `systemctl --user` service the host inherits the correct XDG_RUNTIME_DIR from systemd and
|
|
# derives the bus (`unix:path=$XDG_RUNTIME_DIR/bus`) itself. Set these ONLY when running the host
|
|
# outside a user service (ssh, cron) — and with YOUR uid (`id -u`), never a copy-pasted 1000: a
|
|
# wrong uid points the host at another user's (nonexistent) PipeWire/D-Bus, and every session
|
|
# fails with errors like "pw audio connect … Creation failed".
|
|
#XDG_RUNTIME_DIR=/run/user/<uid>
|
|
#DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/<uid>/bus
|
|
|
|
# --- Steam Gaming Mode (Linux boxes with gamescope session infra: Bazzite/SteamOS/Nobara) ---
|
|
# Game Mode is auto-handled; two models decide WHERE it runs when a client streams:
|
|
# * MANAGED (the default where session infra is detected) — the host relaunches the gaming
|
|
# session HEADLESS at the CLIENT's exact mode ("game mode on the virtual screen"); physical
|
|
# displays drop out of it, and the box is restored on a debounced idle after disconnect.
|
|
# * ATTACH — the BOX owns its session: Game Mode stays on the physical screen and the host
|
|
# captures/follows it, never tearing it down. Reconnects land wherever the box is.
|
|
#PUNKTFUNK_GAMESCOPE_ATTACH=1 # pick the ATTACH model
|
|
#PUNKTFUNK_GAMESCOPE_MANAGED=1 # force MANAGED even where infra detection wouldn't pick it
|
|
#PUNKTFUNK_GAMESCOPE_SESSION=steam # host owns a gamescope-session-plus session at the client mode
|
|
#PUNKTFUNK_GAMESCOPE_NODE=auto # raw attach: discover + capture a running gamescope's node
|
|
# # (do NOT combine with SESSION)
|
|
#PUNKTFUNK_GAMESCOPE_APP=vkcube # nested command for ad-hoc bare-gamescope sessions
|
|
#PUNKTFUNK_SESSION_WATCH=0 # disable mid-stream Desktop<->Game following (on by default
|
|
# # on gamescope-infra boxes)
|
|
|
|
# --- Force a backend (CI / tests / dedicated single-session appliances ONLY) ---------------
|
|
# PINS the backend: the host stops following the live session entirely — per connect AND
|
|
# mid-stream. Fine for a dedicated headless appliance (punktfunk-kde-session.service, a pure
|
|
# gamescope box) or a CI run; wrong for any box that switches sessions.
|
|
#PUNKTFUNK_COMPOSITOR=kwin # kwin | mutter | gamescope | wlroots | hyprland
|
|
#PUNKTFUNK_INPUT_BACKEND=kwin # wlr | kwin | libei | gamescope — anything else logs "unknown
|
|
# PUNKTFUNK_INPUT_BACKEND" and auto-detects instead:
|
|
# PUNKTFUNK_COMPOSITOR above wins (except mutter), else
|
|
# XDG_CURRENT_DESKTOP — KDE -> kwin, GNOME -> libei, else wlr
|
|
#WAYLAND_DISPLAY=wayland-kde # headless-KDE appliance socket; retargeted per connect otherwise
|
|
#XDG_CURRENT_DESKTOP=KDE
|
|
|
|
# Optional overrides (apps.json is the primary mechanism for per-app settings):
|
|
#PUNKTFUNK_FEC_PCT=20 # video FEC overhead percent
|
|
#PUNKTFUNK_PERF=1 # per-stage timing logs
|
|
#PUNKTFUNK_MDNS=0 # disable the mDNS adverts (native + GameStream) — for multicast-
|
|
# dead networks/containers; clients add the host by address instead
|
|
# Display-management policy (keep-alive · topology · conflict · identity · layout · max) is set in the
|
|
# web console (Host → Virtual displays) → ~/.config/punktfunk/display-settings.json, NOT here; a
|
|
# settings file supersedes the legacy PUNKTFUNK_MONITOR_LINGER_MS / _NO_ISOLATE / *_VIRTUAL_PRIMARY
|
|
# knobs. One transport knob has no console equivalent:
|
|
#PUNKTFUNK_IDLE_TIMEOUT_MS=8000 # disconnect-detection latency: how long before a DROPPED client is
|
|
# declared gone (a kept display then starts its linger, or frees).
|
|
# Lower (e.g. 3000) to reclaim kept displays sooner after an
|
|
# ungraceful drop; clamped ≥1s, keep-alive ping scales with it so a
|
|
# live session never false-disconnects. A deliberate quit is instant.
|
|
# Session recovery hook: fired (debounced, ≥60 s apart) when a client connects while NO graphical
|
|
# session is live for this uid — e.g. a compositor crash dropped the box to the GDM greeter, whose
|
|
# auto-login only runs once per boot, so the box would otherwise need a walk-up login or a reboot.
|
|
# Restarting the display manager re-runs auto-login and the client's retry lands in the recovered
|
|
# desktop. Runs detached via `sh -c` as the host's user, so it needs passwordless privilege for
|
|
# exactly this action (sudoers drop-in: `youruser ALL=(root) NOPASSWD: /usr/bin/systemctl restart
|
|
# gdm`, or a polkit rule + plain `systemctl restart display-manager`). Unset = disabled.
|
|
#PUNKTFUNK_RECOVER_SESSION_CMD=sudo -n systemctl restart gdm
|
|
|
|
# Full-chroma 4:4:4 (HEVC Range Extensions) — sharper text/desktop, no chroma loss. Honored only on
|
|
# the punktfunk/1 native path when the client advertises 4:4:4 AND the GPU supports it (probed; else
|
|
# the session stays 4:2:0). HEVC-only; independent of 10-bit. NVENC (NVIDIA) is the validated path;
|
|
# VAAPI/AMF/QSV decline (4:2:0). GameStream/Moonlight always stays 4:2:0.
|
|
#PUNKTFUNK_444=1
|
|
#PUNKTFUNK_10BIT=1 # HEVC Main10 / HDR (when the client advertises 10-bit)
|
|
|
|
# Frame limiter for the GAME — how fast the compositor lets it render. Unset (or 0) = no limit,
|
|
# the default. It does NOT cap the stream: the client still negotiates and receives its full rate,
|
|
# because the encode loop re-encodes the held frame when the compositor produced no new one (an
|
|
# almost-empty P-frame). So a 60-capped game on a 120 Hz session still sends 120 frames a second,
|
|
# and the GPU time the game gives up goes to capture and encode instead — and to heat and battery
|
|
# on a laptop or handheld.
|
|
# gamescope only, today: it takes this as --nested-refresh, the rate it clamps the game to. That is
|
|
# the nested output's rate, so everything gamescope composites moves at it. Other compositors have
|
|
# no equivalent lever and ignore it.
|
|
#PUNKTFUNK_MAX_FPS=60
|
|
|
|
# Run the virtual display at a MULTIPLE of the session's frame rate, without sending a single
|
|
# extra frame. A compositor paints on its own vblank, so a frame finished just after the capture
|
|
# sampled waits nearly a whole interval to be picked up — the jittery part of the latency budget.
|
|
# At 2 that worst case halves. Costs the compositor and GPU the extra composites, so it's opt-in;
|
|
# 1 (default) is off, 4 is the ceiling. If the backend won't give the multiplied rate it reports
|
|
# what it achieved and the stream paces to that, exactly as it would for any other refusal.
|
|
#PUNKTFUNK_VDISPLAY_HZ_MULT=2
|
|
#RUST_LOG=info
|
|
# Management API bearer token. The mgmt API is HTTPS + token-authenticated ALWAYS (even on
|
|
# loopback); if unset it is auto-generated + persisted to ~/.config/punktfunk/mgmt-token (which the
|
|
# bundled web console sources). Set here only to pin a specific token.
|
|
#PUNKTFUNK_MGMT_TOKEN=
|