forked from unom/punktfunk
`punktfunk-gamescope` had never been published to the apt registry — not in any release. It was built inside the host job's Ubuntu 24.04 image, where it cannot build: our pin vendors wlroots 0.19.3, which floors `wayland-server` at 1.23.1, and noble ships 1.22.0 (it also lacks libxcb-errors-dev and has only libdisplay-info 0.1.1). Every rung of that path was a `::warning::` returning 0 and the one hard gate ran last by design, so v0.26.0 and v0.27.0 both released with the package missing while docs-site told apt users to install it. The same tags shipped it fine for Arch, Fedora 44 and Bazzite. It now builds in its own job on Debian 13 (ci/gamescope-trixie.Dockerfile), the oldest apt base the tree configures on. One package serves Debian 13 AND Ubuntu 26.04 — measured by installing and running it on both — because the build also vendors libdisplay-info via the new `--extra-fallback` option: linked against the distro copy it demands `libdisplay-info2` on trixie, which Ubuntu 26.04 does not have (it carries libdisplay-info3). The option is opt-in, so the Arch/Fedora/nix outputs are byte-for-byte unchanged. Ubuntu 24.04 gets no gamescope package and cannot — its wayland is too old to run one however built. Debian 13 is now a documented host target. That needed no packaging change at all: the host .deb's glibc-2.39 floor and bundled FFmpeg already made it installable, and it had been working for a long time while docs-site said Debian was unsupported and unverified. Verified by installing: host, web console and plugin runner install, resolve every soname and run. The desktop client stays Ubuntu-26.04-only (built there, floors at `libc6 >= 2.43`; Debian 13 has 2.41). Compositor detection now answers Cinnamon (Mint, LMDE) with the route that works instead of advice that cannot help. Muffin forked from Mutter 3.36: `org.cinnamon.Muffin.ScreenCast` has only RecordMonitor/RecordWindow, never RecordVirtual, and xdg-desktop-portal-xapp implements no ScreenCast — so no value of PUNKTFUNK_COMPOSITOR makes a Cinnamon desktop host a virtual display. The error names headless gamescope, which needs no desktop compositor. The XDG sniff moved into a pure function so those branches are testable; Cinnamon is matched before GNOME, since it is a GNOME derivative and the generic arm would otherwise hand it the Mutter backend (caught by the new test). New `smoke-install` job installs every published package from the registry in pristine ubuntu:24.04, ubuntu:26.04 and debian:trixie images, asserts each binary resolves its libraries and runs, and insists the version served is the one this run built. Nothing in deb.yml had ever installed a package it produced, which is how both of the above survived unnoticed. ⚠ Bootstrap: seed `punktfunk-gamescope-trixie:latest` into the LAN registry once (docker.yml builds it thereafter) or the new job cannot start.
161 lines
8.9 KiB
Bash
Executable File
161 lines
8.9 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Build gamescope + punktfunk's `pipewire-hdr` patches and install it as `punktfunk-gamescope`.
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#
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# The ONE build recipe every packaging path calls (Arch PKGBUILD, the Bazzite sysext image, an
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# operator building by hand); the nix derivation expresses the same thing declaratively. It never
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# touches the distro's own `gamescope` — the binary lands under a different name, and the host's
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# resolution order (PUNKTFUNK_GAMESCOPE_BIN > punktfunk-gamescope > gamescope) picks it up.
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#
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# Usage:
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# bash build-punktfunk-gamescope.sh [--rev <git-rev>] [--prefix /usr] [--destdir DIR]
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# [--srcdir DIR] [--jobs N] [--no-setcap]
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#
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# --rev gamescope commit/tag to build (default: the pin below)
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# --prefix install prefix (default /usr)
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# --destdir staging root for packaging (default: install straight into --prefix)
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# --srcdir reuse an existing gamescope checkout instead of cloning
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# --no-setcap skip CAP_SYS_NICE (always skipped when --destdir is set — a package sets it)
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#
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# Needs: git, meson >= 0.58, ninja, a C++20 compiler, and gamescope's own build deps. Those vary
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# by distro; the packaging files list them (packaging/gamescope/PKGBUILD for Arch). gamescope
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# vendors wlroots / libliftoff / vkroots / libdisplay-info / SPIRV-Headers / reshade as git
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# SUBMODULES (plus two meson wraps for glm + stb), so both the clone and the build want network
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# access unless the checkout already carries them — hence `--recurse-submodules` below.
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set -euo pipefail
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# The pinned upstream. Bump together with the patches (they are `git am`-able and rebase cheaply —
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# two files, mirroring code that already exists in-tree; see README.md).
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GAMESCOPE_REV="5fb8dce4a09d0a68d097b9faf9513782106bc843"
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GAMESCOPE_REPO="https://github.com/ValveSoftware/gamescope.git"
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REV="$GAMESCOPE_REV" PREFIX=/usr DESTDIR="" SRCDIR="" JOBS="" SETCAP=1 EXTRA_FALLBACK=""
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while [ $# -gt 0 ]; do
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case "$1" in
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--rev) REV="${2:?}"; shift 2 ;;
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--prefix) PREFIX="${2:?}"; shift 2 ;;
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--destdir) DESTDIR="${2:?}"; shift 2 ;;
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--srcdir) SRCDIR="${2:?}"; shift 2 ;;
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--jobs) JOBS="${2:?}"; shift 2 ;;
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--no-setcap) SETCAP=0; shift ;;
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# Extra `force_fallback_for` entries, comma-separated, appended to the mandatory three below.
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# Exists for ONE package family: the .deb has to install on both Debian 13 and Ubuntu 26.04,
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# and those two disagree on the libdisplay-info SONAME (0.2.0 -> libdisplay-info2 vs 0.3.0 ->
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# libdisplay-info3), so a package built against either one is uninstallable on the other.
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# Vendoring it makes ONE .deb serve both. Opt-in rather than baked in, so the Arch/Fedora/nix
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# packages — which have no such split and are shipping fine — keep producing exactly the binary
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# they produce today. Its only caller is the `build-publish-gamescope` job in
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# .gitea/workflows/deb.yml, which passes `--extra-fallback libdisplay-info`.
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--extra-fallback) EXTRA_FALLBACK="${2:?}"; shift 2 ;;
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*) echo "unknown argument: $1" >&2; exit 1 ;;
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esac
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done
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# A staged install is a package build: the package manager owns file capabilities.
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[ -n "$DESTDIR" ] && SETCAP=0
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for tool in git meson ninja; do
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command -v "$tool" >/dev/null || { echo "missing tool: $tool" >&2; exit 1; }
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done
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HERE="$(cd "$(dirname "$0")" && pwd)"
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PATCHES=("$HERE"/patches/*.patch)
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[ -e "${PATCHES[0]}" ] || { echo "no patches found in $HERE/patches" >&2; exit 1; }
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WORK=""
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if [ -z "$SRCDIR" ]; then
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WORK="$(mktemp -d)"
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trap 'rm -rf "$WORK"' EXIT
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SRCDIR="$WORK/gamescope"
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echo "==> cloning gamescope @ ${REV:0:12}"
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git clone --recurse-submodules "$GAMESCOPE_REPO" "$SRCDIR"
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git -C "$SRCDIR" checkout --recurse-submodules "$REV"
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fi
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# `git am` needs an identity and a clean tree; both are ours to provide in a throwaway checkout.
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# Idempotent: a checkout that already carries the marker is left alone, so a re-run of this script
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# against --srcdir does not fail on an already-applied patch.
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if grep -q '+pfhdr' "$SRCDIR/src/meson.build"; then
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echo "==> patches already applied in $SRCDIR"
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else
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echo "==> applying punktfunk patches"
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git -C "$SRCDIR" \
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-c user.name=punktfunk -c user.email=packages@unom.io \
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am "${PATCHES[@]}"
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fi
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BUILD="$SRCDIR/build-punktfunk"
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echo "==> configuring"
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# We ship ONE binary out of this tree, so build only what leads to it:
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# -Denable_tests=false gamescope's own unit tests want Catch2 **v3**
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# (`catch2-with-main`); Fedora ships v2, and building someone else's
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# test suite is not our job either way.
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# -Denable_openvr_support the VR integration pulls the openvr submodule + its build for a
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# code path a headless capture session never enters.
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# -Denable_gamescope_wsi_layer the WSI layer is a SEPARATE artifact the distro's gamescope
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# package already installs; ours must not collide with it.
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# (The layer the nested games load is that one — it is version-
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# independent of the compositor binary.)
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#
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# `force_fallback_for` includes **wlroots** on purpose, and it is load-bearing for a binary we
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# SHIP: gamescope vendors a wlroots submodule, but meson prefers a system one when the build host
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# happens to have `wlroots-devel` — and then links it SHARED. The result starts fine on the build
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# host and dies with `libwlroots-0.19.so: cannot open shared object file` anywhere else, which is
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# every machine that installs our package. Fedora 43 has no wlroots-devel so it fell back and
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# linked static by luck; Fedora 44's `dnf builddep gamescope` pulls one in, and the binary built
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# there would not start on the host. Pinning the fallback makes the outcome the same everywhere.
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# (gamescope's own meson.build hard-errors if libliftoff/vkroots are missing from this list, so
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# all three go together.)
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#
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# The C++ runtime goes STATIC for the same reason wlroots does: this binary is built on a ROLLING
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# distro and has to start on a FROZEN one. Arch's gcc (16.1.1 when this was written) makes the
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# compositor require `GLIBCXX_3.4.35`, and SteamOS 3.8.16 ships libstdc++ 3.4.34 — so the published
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# Arch package died on the very platform the gamescope backend matters most on ("version
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# GLIBCXX_3.4.35 not found"), while every other soname resolved and glibc was never close to the
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# limit (the binary asks for 2.38 at most; SteamOS has 2.41). Safe because
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# gamescope links NO shared C++ library (its `NEEDED` list is all C — glslang/SPIRV are build-time
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# only), so no C++ ABI ever crosses a shared boundary; it costs ~1 MB.
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# Appended to LDFLAGS rather than passed as `-Dcpp_link_args`, because that option would REPLACE
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# the value meson derives from the environment and silently drop makepkg's hardening flags
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# (`-z relro`, `-z now`, `--as-needed`).
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export LDFLAGS="${LDFLAGS:-} -static-libstdc++ -static-libgcc"
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meson setup "$BUILD" "$SRCDIR" \
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--prefix="$PREFIX" \
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--buildtype=release \
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-Dforce_fallback_for="libliftoff,vkroots,wlroots${EXTRA_FALLBACK:+,$EXTRA_FALLBACK}" \
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-Dpipewire=enabled \
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-Denable_tests=false \
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-Denable_openvr_support=false \
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-Denable_gamescope_wsi_layer=false
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echo "==> building"
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ninja -C "$BUILD" ${JOBS:+-j "$JOBS"}
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# Install ONLY the compositor, under our own name. gamescope's `ninja install` would also drop
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# gamescopectl/gamescopereaper/gamescopestream + the WSI layer into the prefix, colliding with the
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# distro's gamescope package — and we need none of them: the host only ever execs the compositor.
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BIN="$BUILD/src/gamescope"
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[ -x "$BIN" ] || { echo "build produced no $BIN" >&2; exit 1; }
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# The static C++ runtime above is invisible in a successful build and only shows up as a binary
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# that will not start on an older distro — so assert it here, where a mistake is a build failure
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# instead of a package that dies at `--version` on SteamOS. No `libstdc++.so.6` in NEEDED is the
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# whole invariant (and it needs no version threshold to check).
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if command -v objdump >/dev/null; then
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objdump -p "$BIN" 2>/dev/null | grep -q 'NEEDED.*libstdc++' && {
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echo "built binary links libstdc++ dynamically — the static C++ runtime did not take, and this" >&2
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echo "package would not start on a distro older than the build host" >&2
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exit 1
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}
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fi
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DEST="${DESTDIR}${PREFIX}/bin/punktfunk-gamescope"
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echo "==> installing $DEST"
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install -Dm755 "$BIN" "$DEST"
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if [ "$SETCAP" = 1 ] && command -v setcap >/dev/null; then
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# gamescope raises its own scheduling priority; without CAP_SYS_NICE it still runs, just noisier
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# and with worse frame pacing. Best-effort — needs root, and a package sets it declaratively.
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setcap 'CAP_SYS_NICE=eip' "$DEST" 2>/dev/null \
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|| echo "note: could not setcap CAP_SYS_NICE on $DEST (run as root, or let the package do it)"
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fi
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echo "==> done: $("$DEST" --version 2>&1 | head -1)"
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echo " the banner above must contain +pfhdr — that marker is how the host detects HDR support"
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